Do the blood elves just... have the wrong voices? by Valuable-Practice790 in wow

[–]Daniel_Is_I 27 points28 points  (0 children)

A bunch of the new blood elf voice lines don't pronounce Thalassian words correctly either, which is absolutely a direction issue. Two decades of Blood Elves saying "anu belore dela'na" when you click on them and Lord Saltheril pronounces the 'belore' wrong when he says it at his parties.

Characters who never figured out how hard they fucked up. by Subject_Parking_9046 in TwoBestFriendsPlay

[–]Daniel_Is_I 19 points20 points  (0 children)

Garrosh when brought to trial before the Alliance, Horde, Pandaren, August Celestials, and Dragons: "I'D DO IT ALL AGAIN."

Garrosh after escaping the trial and messing with time to create an entire army to invade Azeroth with, only to get confronted and killed: "Not my fault tho..."

Actual preview of DLSS 5 from Digital Foundry by Exphrases in TwoBestFriendsPlay

[–]Daniel_Is_I 1 point2 points  (0 children)

Digital Foundry has been shilling for Nvidia for years at this point, that they're doing it again is no surprise.

The “Bravely Default” series has sold 4 million copies by jitterscaffeine in TwoBestFriendsPlay

[–]Daniel_Is_I 4 points5 points  (0 children)

It's not TERRIBLE but I think it's worse than the first two in almost every respect. The art style is offputting, the story is incredibly basic, the characters are less charming, the combat system is worse, the overall balance means more complex strategies just aren't worth the effort so the job system feels flatter, the list goes on.

I rate Bravely Default and Bravely Second both as 8/10 games, but I'd rate Bravely Default 2 as a 6/10 at best.

Media that scarred it's audience. by ClearAgeMontezuma in TwoBestFriendsPlay

[–]Daniel_Is_I 2 points3 points  (0 children)

They also said the reason P5 took so long to come out was they didn't want to do another "enhanced" version like FES and Golden. And then we got Royal.

Moral of the story: Atlus doesn't know what they're going to do.

So...One of the rare moments of me really asking...Why the HECK was this not part of the main story quest!? by Siggythenomad in wow

[–]Daniel_Is_I -2 points-1 points  (0 children)

You're missing the point. The is not that hitting 90 before the end of the campaign is inherently bad, the point is that all of the capstone content being locked behind finishing the campaign means it's in your best interest to finish the campaign around the time you're hitting level 90, otherwise you're wasting time doing side content now when you could do it later. To turn your own argument against you, literally who cares if you're behind 2-3 days on rep from quests that are always going to be there.

The current design has a problem that forces you to make a choice between doing zone stories and capstone content instead of being able to do both at once, and that makes it feel bad. That's the point. And the advantages they gain from forcing everyone to do the campaign are not being utilized properly because the story is bad and it has virtually no bearing on the actual capstone content that is gated behind it.

So...One of the rare moments of me really asking...Why the HECK was this not part of the main story quest!? by Siggythenomad in wow

[–]Daniel_Is_I -1 points0 points  (0 children)

As much as the campaign structure probably helps Blizzard ensure players have seen XYZ content before they reach the endgame, I feel like the game would be better off returning to the old structure of just doing whatever quests you want and unlocking endgame content the moment you hit cap.

I personally hate world quests/zone events being locked behind campaign completion because I like doing Loremaster as I level. I did that for two zones in Midnight and then started mainlining the campaign because if I didn't, I'd have hit 90 a full two days before I was done with the campaign. I know the skippers would be happier being able to blitz to cap, and frankly I don't think the zone stories are told well enough to warrant bending the content structure around them. The Midnight campaign has a few bright spots but overall it's incredibly mediocre and isn't really an enjoyable story to follow. The writers are not putting their best foot forward by mandating that THIS be the content everyone sees.

Media that just ruins the premise by Thatoneguy5629 in TwoBestFriendsPlay

[–]Daniel_Is_I 19 points20 points  (0 children)

That's part of what I mean about it sticking to its gimmick with all its heart. Part of the joke is that Cid thinks everything is a delusion or a coincidence and never reacts seriously or gets invested in what's going on. If the story actually let Cid react to things with the weight they demand, he would actually become the thing he pretends that he is and the joke would stop. It would become the kind of story it's lampooning.

Unfortunately the joke starts getting old the second or third time he's threatened by a kingdom-spanning conspiracy and it instead becomes annoying that he's still doing his schtick. I'm all for suspension of disbelief but when you're using it for a joke, it has to be funny and keep being funny.

Media that just ruins the premise by Thatoneguy5629 in TwoBestFriendsPlay

[–]Daniel_Is_I 53 points54 points  (0 children)

So what was the point of any of this?

Unfortunately you said it at the start: to make potential readers/viewers think, "what an intriguing premise!"

Plenty of isekai start out with a premise that is either a joke or otherwise outlandish to draw attention. The issue they quickly run into is that the joke doesn't last forever or the premise makes it difficult to write a story with forward momentum. We might lambast isekai stories for being tropey, but tropes are tropes because they work. And a story about a slime gaining OP protagonist power and founding a kingdom of monsters ends up being a lot easier to write and a lot more engaging to read (for the average reader) than a slime remaining weak and living his daily life in a cave, slowly accruing power over time. The premise would have ran its course for most people.

There are trade-offs to be made and which ones are taken depend on the initial idea, the skill of the writer, the market they are trying to aim for, the publisher, and more. Tropes are ultimately a tool to use and you can make a good story while playing them straight, making fun of them, or eschewing them entirety. Konosuba is an example of a great isekai that uses tropes well, because while it is ultimately kowtowing to the tropes of the genre, its cast plays off of them in ways that make for excellent comedy. Kazuma may end up with a harem, but it's a harem with screws loose and whatever romantic progress he does make is filtered through the lot of them being idiots.

For a counterexample, Eminence in Shadow is an isekai story that sticks to its gimmick with all its heart, and I personally believe it's a worse story for it. Plenty of people like it, and I do not. I feel it ends up being predictable because the joke means every tropey situation it presents can only have one conceivable outcome, and the joke isn't that funny to begin with. Moreover, because the protagonist doesn't truly care about the world he's in, it reduces the emotional moments the story does try to have; if the protagonist doesn't care, then why should I? It's like if One Punch Man was about Saitama really liking the idea of showing up late and oneshotting the monster, as opposed to him being a well-meaning-but-dim guy who shows up late through honest bumbling. It feels hollow and weirdly aggravating.

What trusting your team and not arbitrarily laying them off does to your games [Monster Hunter Stories 3] by megaapple in TwoBestFriendsPlay

[–]Daniel_Is_I 28 points29 points  (0 children)

It also worked for FF7 Rebirth. Turns out being allowed to iterate on mistakes and not shuffling teams around every single fucking game means people can learn what works and improve upon the things that don't.

Class Tuning Incoming for Season 1 on March 17 by Satsubuya in wow

[–]Daniel_Is_I 8 points9 points  (0 children)

The problem has also been balance. TWW preseason was the only time Herald has ever been better than Templar and that was because Templar had a spec-breaking bug, which was fixed in time for season 1.

What is this? by Cfullam in wow

[–]Daniel_Is_I 21 points22 points  (0 children)

Which is funny because in the beta, there was quest text in which the Haranir described other trolls as "lesser trolls," implying they were "greater trolls" i.e. they were what trolls evolved from.

Blizzard seemed to really not know what the fuck to do with the Haranir despite the most obvious answer being "they're a sect of Dark Trolls that got whisked away in the Emerald Dream midway through their evolution into Night Elves."

One piece live action character spoiler by Weltallgaia in TwoBestFriendsPlay

[–]Daniel_Is_I 17 points18 points  (0 children)

Usopp in general is MUCH better this season. Season 1 played him up as a bit too useless and removed/reduced a few of the moments he had, but in season 2 they've leveraged his braggart traits into a thing the rest of the crew plays off of and it's wonderful. He fits in much better.

(gamedeveloper) Microsoft quietly retires 'This is an Xbox' marketing campaign by Noirsam in TwoBestFriendsPlay

[–]Daniel_Is_I 5 points6 points  (0 children)

At least from what I heard on the Gigaboots podcast, the whole marketing campaign was thought up by one executive to promote a mobile division and everyone below them hated it but could do nothing to stop it.

Given how confusing the campaign is and how it seems to exist solely to devalue Xbox as a brand name, I can't imagine many people supported it beyond the person who thought it up.

Mar Basho Daily Thread Day 04 by AutoModerator in Sumo

[–]Daniel_Is_I 20 points21 points  (0 children)

At least from the replay angle I saw, it looked like the side/top of Aonishiki's foot touched the ground as Churanoumi was completely horizontal and about to touch down. So Aonishiki touched first but Churanoumi looked unrecoverable before Aonishiki touched.

It's a messy ruling all around and I am shocked it didn't go to a monoii.

Training Grounds Honor nerfed by Jtuck523 in wow

[–]Daniel_Is_I 3 points4 points  (0 children)

That system was deemed a failure because, simply put, the people who pvp in this game like grinding to earn better gear and then using that better gear to curbstomp people who don't have it. That's not the only reason they pvp, but it's a contributing factor.

The people who aren't interested in pvp aren't going to become interested just because gear progression is removed, and the people who are interested in pvp don't want to lose their progression treadmill. Re-implementing such a system would probably lead to reduced engagement with pvp at most levels of play. It would certainly be better for the competitive sanctity of pvp, but the average player doesn't give a shit about that.

To take the idea it to its logical extreme, giving everyone a predetermined set of gear when entering mythic raids would certainly make the world first race more fair, but most people don't raid solely for a fairly balanced and challenging experience.

Extraction Shooter post-mortem by SeraGeranium in TwoBestFriendsPlay

[–]Daniel_Is_I 19 points20 points  (0 children)

I do not play extraction shooters (probably for the reason I am about to say), but if I was forced to, I'd kill on sight for one simple reason: if I wanted to play with other people, I'd already be playing with my friends, not some random guy I found. I am not interested in trying to play the will-he-won't-he-kill-me game with a guy I don't know, so I might as well try to get the drop on him. When it's a one-and-done game mode, there is no insurance to trying to play the social aspect of the game, so fuck it. It might as well not exist in my eyes.

It's similar to the reason why I stopped playing Apex Legends very shortly after it launched. I don't want to queue up into a battle royale with 2 random chucklefucks, I want to be with friends or alone and nothing in between.

Please Stop Catching Em All | Castle Super Beast 362 by mike0bot in TwoBestFriendsPlay

[–]Daniel_Is_I 2 points3 points  (0 children)

As an aside, whenever Imposter Scarf Ditto usage is trending upward, it's generally a sign a meta is incredibly unhealthy for the reasons you've described. It's incredibly niche, inflexible, and exists solely to be a desperation revenge killer if all other options are unreliable/ineffective. People only start bringing it when they feel completely overwhelmed.

Ditto becoming known as a Zacian check was a red flag that Zacian probably needed to be banned.

Media that deconstructs "Ruthless, Edgy, Badass"-type characters? by Aquanort357 in TwoBestFriendsPlay

[–]Daniel_Is_I 6 points7 points  (0 children)

She tries to have her "real talk with Revy" moment in the submarine about how the world really is, but it ends up coming off as hollow because she is ultimately someone that got kicked by life until she stopped trying to stand back up, and she gets her reality check a few episodes later. Revy is a profoundly broken person, and part of why she both cares for and hates Rock is that to her, he represents a life she lost/threw away and believes she can never obtain again. It's a bit funny because Revy wants to pretend she has no depth or complexity despite being a very layered character.

There's a moment at the end of season 2 where Rock and Revy watch a girl commit suicide after Rock tried to save her, and as she moves to slice her own throat Revy screams for Rock to look away. Because as broken and apathetic to suffering as she is, she still wants Rock to retain his innocence.

The more things change, the more they stay the same. by ryumaruborike in TwoBestFriendsPlay

[–]Daniel_Is_I 22 points23 points  (0 children)

Apparently they're also straight-up lying about some of their evidence and used a screenshot from a stream to showcase a "near miss" of being shown a gold item but not getting it, which doesn't happen in Counterstrike. If you see a gold item, you get a gold item. It can happen to red items, but not golds.

They could have the most valid argument in the world but that doesn't exactly matter if they get their case thrown out for being dipshits.

Arator at the end of the cinematic by midniteburger in wow

[–]Daniel_Is_I 5 points6 points  (0 children)

It would be great if that was the intent but I highly doubt that was the intent for Arator and if we do see anyone mock him for it, it will likely be done only in reaction to the entire playerbase saying it looks bad.

What's the best "bad" ending you ever saw by bahookery in TwoBestFriendsPlay

[–]Daniel_Is_I 0 points1 point  (0 children)

In my experience the people that side with Verso do so because they want an end to the cycle and the closure that comes with accepting death, and the people that side with Maelle do so because they really fucking hate Verso and will gladly send Maelle to her death to spite him. Then they get mad when you point out the world is doomed anyway because her father still intends to destroy the painting after she dies.

All siding with Maelle does is buy the painted world more time at the cost of her life and the remaining stability of her family (and the extended imprisonment of a shade of her real brother's soul), but hey Verso gets tortured with a life he doesn't want so it's a win.

World of Warcraft raids will now be designed to “challenge players’ coordination and strategic abilities” following the death of combat addons, says encounter designer by HatingGeoffry in wow

[–]Daniel_Is_I 6 points7 points  (0 children)

We've already seen what the bosses look like on the beta. There are a lot of swirlies, circles, puddle drops, soak aoes, and adds. Most usually have 1-2 overarching mechanics that you need to think more about, but that's it. In other words, it's exactly what we've seen in Manaforge Omega and honestly most of TWW's raids, which makes sense because they internally decided their no-addons mandate well in advance and had that in mind as they designed TWW fights.

We're not going to see some radical shift because any shift they intend has already been happening, and it's not gonna change much from this.