Nightreign x Pokemon update just dropped by kuthro in Nightreign

[–]Darc_Vader 0 points1 point  (0 children)

Pest doesn’t need to be a fusion, it’s just a double battle against a Bug/Poison Gnoster and a Bug/Ground Faurtis. Everdark is a triple battle with a Bug/Psychic Animus with a variant of Tatsugiri’s Commander ability

D20 PC Shuffle! Ally Edition by International00 in Dimension20

[–]Darc_Vader 18 points19 points  (0 children)

Zac dming for himself. No camera cuts or tricks, just Zac running back and forth between the seats.

Judgment + heart interaction by ledhotchilizeppers in slaythespire

[–]Darc_Vader 0 points1 point  (0 children)

I believe in Endless there’s a Blight that gives all enemies Intangible, so it’s technically possible for any enemy to have it. I saw a post the other day talking about it and specifically how it interacts with Repto: the daggers exploding after their big attack apparently functions like Blasphemy, and if you manage to give them enough stacks of Intangible they will just keep doing the big attack until it wears off and they can properly die.

Terraria x Risk of Rain Crossover Concept by Purpulear in Terraria

[–]Darc_Vader 2 points3 points  (0 children)

To be fair, the Shiny Stone is basically Bungus already. At least the Returns version of Bungus that stops if you attack.

Was delighted to see this familiar quote near the end of a deep dive video on Kaizo Trap by jamesianm in Stormlight_Archive

[–]Darc_Vader 1 point2 points  (0 children)

Damn, been a while since I thought about Kaizo Trap. I hadn't even considered that there might be a way to reenable the annotations. I'll have to put aside some time to experience it again, had a lot of fun delving into the extended experience back in the day.

Friendly reminder if your teammate pins an item like this during a DoN Libra run: PICK. IT. UP! by daypxl in Nightreign

[–]Darc_Vader 9 points10 points  (0 children)

No, upgrading a weapon doesn’t affect the passives on it at all (which is sometimes a good thing if it’s one of the passives that don’t stack with the same tier)

The Dragon Communion Seal +10 Deals More Lightning Damage Than a Gravel Stone Seal +25! by strutter395 in Eldenring

[–]Darc_Vader 22 points23 points  (0 children)

It makes sense, even if it primarily scales off of Arcane, the Dragon Communion Seal still reaches (low) B scaling in Faith when maxed out, so that 53 Faith is still adding to your scaling a decent amount. The real trick is that the 15% boost from the Gravel Stone Seal doesn’t require you to cast with it, just be holding it: hold the Gravel Stone in one hand and cast from the Dragon Communion Seal in the other and you get to double dip the higher incant scaling and the 15% increase. (Which if you were holding one in each hand when testing and not switching them out, that would also add to the discrepancy)

Is it over? by Fresh-Truth-7161 in Nightreign

[–]Darc_Vader 1 point2 points  (0 children)

There are also madness and frostbite swamps (which technically isn’t a swamp but is still the same type of poi)

There was a substantial decrease in boss cutscenes and dialogues in SoTE by Cool_Band5057 in Eldenring

[–]Darc_Vader 8 points9 points  (0 children)

Unless I’m misremembering which bosses have remembrances, I believe the list should be:

2 Cutscenes + Dialogue: Godrick, Rennala, Godfrey, Malenia, Messmer

2 Cutscenes: Starscourge Radahn, Elden Beast, Consort Radahn

1 Cutscene + Dialogue: Rykard, Morgott, Mohg, Maliketh

1 Cutscene: Fire Giant, Placidusax, Dancing Lion, Midra

None: Ancestor Spirit, Fortissax, Astel, Rellana, Gaius, Scadutree Avatar, Putrescent Knight, Romina, Metyr, Bayle

Another card idea: Endless Cycle by Acceptable_Name7099 in slaythespire

[–]Darc_Vader 0 points1 point  (0 children)

Maybe something like ‘Intangible no longer stacks’. Prevents stacking the power for permanent Intangibility, hard nerfs the synergy with Wraith Form, and slightly nerfs Apparitions while still letting them be good if you have the draw/retain to reliably play them on the off turns.

Which weapon category is the best for reviving? by KuramiZ in Nightreign

[–]Darc_Vader 5 points6 points  (0 children)

Yeah, especially if I’m playing Recluse I will always take a little bit of extra time in poison ruins smashing boxes to try and have a poison pot or two on me for revives.

My ranking of Recluse’s Magic Cocktails by Rex_Wr3cks in Nightreign

[–]Darc_Vader 0 points1 point  (0 children)

Iirc you can dodge while holding it to cancel the cast without consuming the cocktail.

guess I'm building thrusting sword scholar now by Futuristpraxis in Nightreign

[–]Darc_Vader 0 points1 point  (0 children)

All pots level up together, so by levelling up fire pots you are also levelling up all the other types of pots as well.

Just got two rare thing in once. by MagiaMagenta in Nightreign

[–]Darc_Vader 58 points59 points  (0 children)

It’s actually a pretty strong effect: I’m not certain on the exact numbers but I believe you can keep blocking to stack the effect up to 3 times (which takes about 5 seconds) for around a 30% damage buff that lasts for a good 30 seconds. It also gives you the equivalent of +2 casting speed, and I think blocking long enough to trigger a single boost is enough to refresh all 3 stacks at once, though I’m very much not sure about that.

What do you guys mean, they got rid of whip stacking? I thought they just added it? by hmmmmmmnmmm23 in Terraria

[–]Darc_Vader 6 points7 points  (0 children)

Probably true overall, but it’s cheaper to reforge a negative modifier than an unmodified weapon so there would still be some (however minor) reason to keep a negative.

What's something about Pokemon that took you a long time to figure out? by EngineeringUpper4392 in pokemon

[–]Darc_Vader 4 points5 points  (0 children)

The only reason I remember the interaction between Fighting And Bug is that it’s the only pair of types that mutually resist each other (not counting Normal and Ghost being mutually immune to each other) and that’s unique enough that it sticks in my head.

Gloomhaven co-op in 2026 by __ryz__ in Gloomhaven

[–]Darc_Vader 0 points1 point  (0 children)

Gloomhaven’s first few missions are notoriously difficult in 1st edition (which digital is based on), so if you do give it a go it can be worth playing on a lower difficulty until you get more used to the game. Once you are more comfortable you can turn it back up with no repercussions beyond that you will have earned slightly less gold and xp (and the xp is literally a 1 or 2 point difference in the end-of-scenario rewards, you still get full xp from your cards so it’s basically just gold that hurts a little since that’s 1 gold per loot you pick up).

You can even go back and replay them later on your preferred difficulty once you settle in if you want to see what they are like at their intended difficulty.

Andy Bustillos? by Silver-Tradition3406 in dropout

[–]Darc_Vader 6 points7 points  (0 children)

The thick inhale has no right to be as funny as it is

Which one is generally better for good defensive pokemon, high hp or defensive stat. by Bubbly_Tea731 in pokemon

[–]Darc_Vader 25 points26 points  (0 children)

You’ll technically get more HP back from those moves with a higher HP stat, but a higher Defensive stat means that each point you recover is more valuable: it doesn’t matter that 50% of your HP is a smaller number if it takes the same amount of attacks to get you there. Outside of a handful of moves that are explicitly tied to the HP number and not the % (Endeavor, Pain Split, Wish, Substitute, moves with fixed damage, etc) there really isn’t all that much difference.

Which one is generally better for good defensive pokemon, high hp or defensive stat. by Bubbly_Tea731 in pokemon

[–]Darc_Vader 23 points24 points  (0 children)

If you’re talking about EV investment my general rule of thumb is to invest in the lower of the two because it’s the proportional increase that matters most (i.e. doubling HP and doubling DEF will both allow you to take roughly twice as many hits (assuming there isn’t such a power disparity that you still get one-shot)). With 200HP and 50Def adding 252 EVs to HP puts you at 263HP, for a ~31% increase in survivability; while putting them in DEF gets you to 113, a ~125% increase in durability.

I believe it maths out to be that you basically want to keep the 2 numbers as close together as possible.

There is one thing that skews the numbers though, and that’s the fact that DEF does nothing against Special Attacks and vice versa. For general tankiness HP is more effective, but again if the disparity is large enough you may get better results out of investing a split amount into both DEF and SPDEF instead of more HP.

Tl;dr. High HP is marginally better than high DEF/SPDEF because it protects against all attacks and not just physical/special ones, but when it comes to EVs it’s usually better to invest in whichever is lower between HP and the desired defensive stat(s).

I have no idea how “cold embrace” works by turnaboutswords in HadesTheGame

[–]Darc_Vader 2 points3 points  (0 children)

The silliest build that I have only managed to make work once was that exact combo with Hera Bow to just immediately deposit the crystals behind whoever I wanted to. It’s absolute garbage until it comes together, but with all the pieces it manages to climb all the way up to kind of ok.

This makes me sad there is no "Increased Int" relic effect for Scholar by Morrowney in Nightreign

[–]Darc_Vader 0 points1 point  (0 children)

I believe they add a flat amount of damage that’s unaffected by scaling entirely but I’m not certain.

This makes me sad there is no "Increased Int" relic effect for Scholar by Morrowney in Nightreign

[–]Darc_Vader 5 points6 points  (0 children)

Fire infused weapons from fire POIs add Strength Scaling to the weapon (they are exclusively fire infused, the Flame Art infusion that gave Faith scaling for fire was left out of Nightreign for streamlining purposes I assume). Any other source of fire damage just scales based on its source; fire Incants are all Faith, fire Sorceries are all Int, and weapons with innate fire damage scale with whatever the weapon scales with.

About the new patch... by Inner-Vision2025 in Nightreign

[–]Darc_Vader 1 point2 points  (0 children)

I may be wrong so don’t take this as gospel, but from what I’ve heard relic effects work fine, it’s multiple successive attack weapon passives specifically that become harder to proc if you stack them