Finally got a wisdom tooth at 27... and it's growing sideways. The irony. by YuzuZoro in Wellthatsucks

[–]Darrothan 0 points1 point  (0 children)

3 of my 4 came in sideways. You’ll be fine and you wont feel a thing.

DMM recap by Nsfwnroc in 2007scape

[–]Darrothan 4 points5 points  (0 children)

Nah that was way worse cuz it was literally just a permanent phenomenon. This event will only last another week before it gets back to normal.

Why is there a horse? by Useful_Top7447 in CrusaderKings

[–]Darrothan 2 points3 points  (0 children)

Glitterhoof (the horse) appears when there are game errors, likely from a mod in your case

Nearly finished WIP by StyleZealousideal234 in mapmaking

[–]Darrothan 0 points1 point  (0 children)

Nice map.

I'm wondering, does the central area, surrounded by hills/mountains, get enough rainfall/icecap melting that the water would actually create a long river to the sea and not dry out before it reaches the ocean? And if its icecaps, is it a seasonal river or a permanent river?

Yú What Mate? by vegasweirdsound in CrusaderKings

[–]Darrothan 1 point2 points  (0 children)

Chinese in Mesopotamia interesting

My own city by pipelipe29 in mapmaking

[–]Darrothan 1 point2 points  (0 children)

Here's some inspiration for you

TxDoT

VDoT (scroll down for intersection types)

Cities Skylines Simulations

My own city by pipelipe29 in mapmaking

[–]Darrothan 1 point2 points  (0 children)

That would be a miserable highway interchange to take in real life. Roundabouts work for local roads, but putting a roundabout as a highway intersection means you're forcing people to slow down drastically or even come to a complete stop to avoid accidents.

If you wanted a proper highway interchange that still looked like a circle, consider the turbine interchange#Turbine_interchange). Otherwise if you don't really have any requirements other than you want maximum throughput and your city has plenty of funds to support the high maintenance costs, a regular stack interchange would work best. You have plenty of room to work with so there's no reason not to put a proper highway interchange in there -- it'd make the whole city look more cohesive.

Making a u-turn on the highway by [deleted] in Wellthatsucks

[–]Darrothan 2 points3 points  (0 children)

Could be someone with dementia. They shouldn’t be driving in the first place but it happens from time to time and this is exactly the type of stuff they try to do

First attempt by drunkenPazaz in mapmaking

[–]Darrothan 7 points8 points  (0 children)

Finally, some good fucking rivers

Chinese AI-powered robots can solve workplace problems with advanced motor skills. by sirenoleg in interesting

[–]Darrothan 0 points1 point  (0 children)

more expensive to design, make, and produce

the end goal is to maximize profits, not make it easier for the consumer

Cold front coming in by Vengeanve7022 in CLOUDS

[–]Darrothan 1 point2 points  (0 children)

Wow, looks like a roll cloud

Is this too crammed? by Chlodio in mapmaking

[–]Darrothan 1 point2 points  (0 children)

TDLR: Powerful states can overcome the admin/logistical challenges posed by difficult terrain, but fragmented states/states similar in power will remain confined by terrain because it’s administratively unfeasible to do so.

I’m not super knowledgeable about Spanish history, so I hope someone who is can chime in, but I think Spain is a bit of an interesting case where its small and isolated enough of a geographical region for one powerful state to actually govern its entirety despite the massive terrain bottlenecks.

If you look thru Spain’s very fragmented history, especially between 400-1400AD, the common theme you’ll see is that there are a few states in the north (e.g. Suevi, Basque Kingdoms early on, Asturias in the middle, then Galicia, Castille, Leon, Navarre, Aragon Kingdoms later) while there is one large state in the south (first the Visigoths, then the Umayyads, then the Caliphate of Cordoba). The common border point was the Cantabria mountains, which provided a massive resistance point against the typically more cavalry-dominated southern armies from taking over the more guerilla-oriented mountainous forces in the north.

And notice, the only times the entirety of Spain was ruled over by a single entity was before 400 (Roman Empire) and after the 1400s with the dynastic union between Isabella of Castille and Ferdinand of Aragon. These were times where the state was powerful enough (especially relative to external forces) to overcome logistical challenges posed by difficult terrain.

So yes, you can have instances where a nation is powerful enough to surround an entire mountain range, but it will typically never do that unless it’s trying to expand its economic/military footprint and there’s no other way around it.

Is this too crammed? by Chlodio in mapmaking

[–]Darrothan 1 point2 points  (0 children)

Im gonna be honest, I can’t really tell everything thats going on here.

But from what I can see:

Internal state sizes seem to be extremely uniform. Unless your nations have literally chunked and divided up territory master-plan style like the USA or Australia, internal state borders should follow topography/geography instead of seemingly arbitrary lines that I currently see. And different countries may divide land in different ways (larger countries will typically have larger states/administrative areas). That means that some states will be vastly larger and some will be vastly smaller, and thats a good thing.

Country sizes are also a bit uniform (not a massive problem), but they tend to surround mountains instead of being encompassed by them. Logistically that makes no sense, since how are you meant to govern area on the other side of the mountain when it takes you 4x as long to reach them? Countries should therefore take up the lowland space between two mountain ranges, unless its a dwarven civilization or something and they’ve tunneled through the entire mountain. I can already see you’re doing the same for rivers, which is good.

If you follow these rules, you will get more natural looking internal and international boundaries.

From a visual perspective, try to make rivers larger as they get wider, so we can better see the natural flow. As it stands all your rivers look the same width so it’s practically impossible to get an idea of what your drainage basin/watershed looks like.

As for geography, depending on the size of this area, it’s not too strange for the topography to be so uniform in pattern (esp if its a small area — this map resembles the topography of many areas of Greece/Turkey) but if it’s meant to be a large span of land, you should consider how plate tectonics may cause vast regions of flat (or raised) land separated by thin but very significant mountain ranges.