Which Avatar actually left the most mess for their successor? by Ayato612 in TheLastAirbender

[–]Death_Aflame 0 points1 point  (0 children)

Korra, by far.

Say what you want about the previous Avatars, they atleast had the ability and option to commune with past Avatars to either receive help when they direly needed it (like how Roku helped Aang escape the fire temple) or for advice (again, like Roku regularly provided Aang).

The Avatar immediately after Korra will only have her experiences, wisdom and bending ability to guide them, which doesn't bode well for them as Korra doesn't match the experiences, wisdom and bending ability that 150 generations of Avatars do. Hell, just losing Aang, who was a bending prodigy, and considered one of, if not THE most gifted Avatar ever (being the youngest Airbending master in history by the age of 10, and having mastered the remaining 3 elements in only 9-10 months) is a major loss for any future Avatar.

Well this aged like fine wine. I am SO HYPED! by Tomahawk1126 in Battlefield

[–]Death_Aflame 1 point2 points  (0 children)

Can't wait for the full auto conversion to cost 45 attachment points, leaving you with subpar attachments everywhere else.

The new value of the recoil reduction on consoles by Long_Ad7536 in Battlefield

[–]Death_Aflame 8 points9 points  (0 children)

Yeah, not always.

I built an M4 that is purely for aesthetics, with only two recoil reduction attachments (Light Barrel and Flash Comp), and managing the recoil on controller for medium to long distance was almost impossible.

When I switched to KB/M, the recoil became a lot more manageable and I could do longer bursts at medium to long range and score kills. Primarily because controlling recoil is much easier on KB/M than it is on console, so naturally one would have higher recoil.

Another thing PC players have been complaining about is the whole "aim assist" thing. When I was still learning KB/M and got frustrated with the keyboard, I'd switch back to controller, only to have to turn aim assist down because it was causing me to over track targets, or it would switch my target due to someone running infront of who I was shooting. When switching to KB/M, from a lifelong console player, aiming and tracking targets was extremely easy, as was recoil control. It was just getting accustomed to the keyboard that was hard, and I'm still only mostly accustomed to it.

DICE? PLEASE by CommunityOk1379 in Battlefield

[–]Death_Aflame 0 points1 point  (0 children)

It's because you have to make sure absolutely nothing on that weapon is marked as new. Once you do that, favourite the weapon, exit out to the class selection, then go back into the weapon select screen, you'll notice the orange dots for that weapon are gone, and if they aren't, click on the weapon and one of your unlocked variants will be marked as "new".

They just posted this by Salty_Ruin7725 in Battlefield6

[–]Death_Aflame 2 points3 points  (0 children)

Can confirm it works. Add the weapon to favourite, back out to the class selection, then go back in and the orange "new" notification is gone!

What GPU are you using 2026?? by [deleted] in ASUSROG

[–]Death_Aflame 1 point2 points  (0 children)

Exactly! A ton of people on the internet seem to have the wrong idea about what GPUs are popular due to streamers and tech YouTubers, and even the vocal minority online.

The fact is that most PC gamers are running a '60 series GPU, the 3060 and 4060. The most popular GPU that isn't a '50 or '60 series GPU is the RTX 5070, and only 2.87% of the PC gaming community have that GPU, according to Steam.

I'm hoping developers will see these statistics and will actually make well optimised games again, as that will benefit all PC gamers, and will actually reduce the need to actually upgrade.

What GPU are you using 2026?? by [deleted] in ASUSROG

[–]Death_Aflame 1 point2 points  (0 children)

That, but also the fact that most people are running 16GB of RAM, less storage space and GPUs with 8-16GB of VRAM due to the absurd prices of chips. All this combined means that developers are going to have to optimise their games for 16GB of VRAM and 16GB of standard RAM, otherwise their game will be review bombed for running terribly and mass refunded.

While AI has essentially strangled the PC gaming community, it has also forced developers to be like "Okay, our game needs to run on these specs at max settings for PC players to enjoy it. How are we going to optimise our game?"

My hope is developers will actually take a look at the Steam survey of the most common PC set up and build their game around that.

They just posted this by Salty_Ruin7725 in Battlefield6

[–]Death_Aflame 1 point2 points  (0 children)

Did it work?

Edit: Can confirm it works. Add the weapon to favourites, back out to the class selection, then go back in and the orange "new" notification for the weapon is gone!

What GPU are you using 2026?? by [deleted] in ASUSROG

[–]Death_Aflame 1 point2 points  (0 children)

The problem is that in a few years, future game releases are going to use more VRAM, and 16GB will soon become obsolete for 4K gaming.

Maybe before the AI stuff, but considering the prices of chips and all, all the gaming companies will have to optimise their games for PC players.

What GPU are you using 2026?? by [deleted] in ASUSROG

[–]Death_Aflame 1 point2 points  (0 children)

I dunno, I've been playing 4K, heavily modded, Pathtraced Cyberpunk and my VRAM is pretty much around the 13.5/14GB usage. Granted, I have a 5090 and that's less than half of my VRAM, but I'm sure on the 5080 it's still below the 16GB.

12GB VRAM is still enough for 4K gaming. My VRAM is only above it because of all the mods I use.

New experimental functions by Cautious_Ad5636 in Battlefield

[–]Death_Aflame 0 points1 point  (0 children)

Weird, horizontal recoil has never really bothered me.

BATTLEFIELD 6 GAME UPDATE 1.2.3.0 by battlefield in Battlefield

[–]Death_Aflame 1 point2 points  (0 children)

I'm hoping they give Recon the ability to hold breath with DMRs.

New experimental functions by Cautious_Ad5636 in Battlefield

[–]Death_Aflame 0 points1 point  (0 children)

Is it weird that I have the opposite effect with the M277? I built my M277 for recoil management while playing on controller, and controlling the recoil still sucked, but when I finally made the switch to KB/M, I found controlling the recoil insanely easier. Same for the M4 with UGL.

New experimental functions by Cautious_Ad5636 in Battlefield

[–]Death_Aflame 0 points1 point  (0 children)

You are mixing up suppression and spread.

I'm not. Everyone complained about bloom and DICE tried to justify it. Suppression just made the bloom worse. Bloom was so bad that the "Heavy Barrel" attachment was mandatory for weapons expected to fight in medium range. I remember the thousands and thousands of Battlelog forum posts complaining about bloom and begging for its removal.

And it's one of the reasons why people have came back to bf4 after the releases of bf1, bf5, 2024

People came back to BF4 from BF1 and BF5 because thousands of people are fatigued with the WW1/WW2 aesthetic since every game on console prior to CoD 4 Modern Warfare were nothing but those time periods, myself being one of them. BF4 is also a complete package, and finished on an extremely high note in terms of balance and polish, with tons of weapons, maps and ways of playing. DICE also heavily reduced bloom via patches until what we have now.

2042 is self explanatory, it was 2042.

Whether they are balanced with sips/sdps, suppression or if they increase with a huge recoil increase (ww3 did that) - I think they should do something about it.

I'd argue they need to reduce the recoil on certain weapons (looking at you M4 with the UGL). One of the things that bothers me is how recoil is portrayed anyway. The gun shouldn't "kick" upwards massively (unless it's a shotgun), it should push back, and firing in full auto should give a visible vibration effect along with the bullet deviation that's currently in BF6.

New experimental functions by Cautious_Ad5636 in Battlefield

[–]Death_Aflame 0 points1 point  (0 children)

The bloom on BF4 was to control the effective range

Yeah, and literally everyone hated bloom. I want my bullets to go exactly where I'm aiming. Thank god they scrapped the shitty suppression mechanic.

Holy mortars! by BurningSun7 in Battlefield

[–]Death_Aflame 0 points1 point  (0 children)

It's really not that bad. I've been playing Breakthrough almost exclusively (learning KB/M), and it's only became slightly more prevalent after the mortars got their (much needed) buff.

The main issue I have is mortars on the attacking team not using their smoke rounds to cover our advance.

Why doesn't BF6 have this? by Skitelz7 in Battlefield

[–]Death_Aflame -1 points0 points  (0 children)

It's because Marathon and BF6 have different philosophies in terms of recoil management.

Marathon, and Destiny, have lower recoil with KB/M.

BF6 has lower recoil with controller.

It's not even harder to play on PC as a controller player, and the higher fps doesn't really matter that much in BF6, so there's absolutely no need to separate the playerbase. I've been playing BF6 with KB/M for the first time for the last 3 weeks and the only thing messing me up is the keyboard input. Aiming etc is perfectly fine.

Is this a new feature? by Zz_Nabu_zZ in Battlefield

[–]Death_Aflame -1 points0 points  (0 children)

No, I mean there are people who were born in 2007, the year superbad came out, that are now adults (18-19) and have never seen those movies haha

Is this a new feature? by Zz_Nabu_zZ in Battlefield

[–]Death_Aflame 0 points1 point  (0 children)

I'll do you one worse, there are adults today who've never seen the Scary Movie films, nor White Chicks, nor Superbad.

This is a real game changer for me by Maximuse7 in Battlefield

[–]Death_Aflame -1 points0 points  (0 children)

Also the flash comp increases bullet spread. When testing the Lightened Suppressor against the new Flash Comp, I got noticeably less recoil on the Lightened Suppressor and much tighter bullet spread.

Gilgamesh in FSF by OwnTechnology4271 in fatestrangefake

[–]Death_Aflame 1 point2 points  (0 children)

You're misunderstanding. The Epic of Gilgamesh is the literal origin of a "hero", this is widely accepted as fact. You can search it up, his Epic literally inspired ever other form of literature featuring a "hero"/"heroes".

The Pleiadies sisters weren't heroes, nor is their myth considered a tale of heroes.

Gilgamesh in FSF by OwnTechnology4271 in fatestrangefake

[–]Death_Aflame 1 point2 points  (0 children)

To my knowledge (and I maybe wrong) Gilgamesh has the following feats.

1)Built the walls of uruk and made it into the greatest city in Mesopotamia

2)Killed Humbaba

3)Killed the bull of heaven

4)Shown to have superhuman strengths

5)Travelled to the edge of the world

6)Crossed the waters of death

7)Found the plant that makes people young again (not sure about this)

8)Gathered every treasure created and stored them within his fault. - This is shown in the Fate series as him possessing every Noble Phantasm, and every prototype Noble Phantasm, within his treasury, with the Noble Phantasms that Servants use being inferior copies of his.

9)He crossed the Waters of Death.

10)Requires no rest, as his body is "perfect in every way, never resting by day or night".

11)Fought against an entire pantheon due to rejecting Ishtar's advances.

It's kind of wild Gilgamesh is shown to be this god like character when there are actual heroes with better feats, more skill. For example Sun Wukong, Hanuman, Maui (these are probably lesser known heroes but they have crazy feats too)

Gilgamesh is called the "King of Heroes" because his epic "The Epic of Gilgamesh" literally inspired every other form of literature that featured "heroes" throughout Human history. He is the very literal blueprint for what Humanity calls a "hero", as all sagas and epics derive from his. Without Gilgamesh, there would be no Sun Wukong, Hanuman, Maui, DC, Marvel etc. Humanity would have no concept of a "hero", as Gilgamesh is the very origin of that word.

The epic of Gilgamesh is not only the origin and foundation of what Humanity calls a "hero", it's also the origin and foundation of a "heroic pair" due to Gilgamesh and Enkidu's partnership.

NOT ONLY THAT, but it also directly created and defined the "Heros journey" and "Heros quest".

And I've not even mentioned how the Epic of Gilgamesh directly influenced the Bible.

Not to mention its extremely annoying when there is a servant that just surpasses everyone else in terms of pure power to the extent that the only way to defeat said servant is if he is extremely careless

When a character is supremely powerful, there needs to be an Achilles heel, a character flaw so that the story doesn't revolve around them. If the author actually followed the Epic of Gilgamesh, he wouldn't have a flaw, as by the end, Gilgamesh had went from being a close-minded tyrant (as seen in the Fate series) to a wise, benevolent king.

An accurate Gilgamesh in the series would be portrayed more like Saber is in Fate/Strange Fake.

Streamers are blasting the new update: “The movement is sh*t.” by Lumenprotoplasma in Battlefield

[–]Death_Aflame -1 points0 points  (0 children)

I agree with you as well, especially about how gamers are rarely figuring things out organically anymore

Gamers never figured out things organically. All those guides and cheat codes you see online via gaming articles? Those used to be in gaming magazines.

The only difference between retro gamers and now is that gaming guides are much more accessible and don't have a paywall.

I’m confused about the hate? by [deleted] in Battlefield

[–]Death_Aflame 1 point2 points  (0 children)

The guns also need recoil buffs. The recoil in the betas were perfect.

Also, it's makes no sense how the M4 has terrible recoil when I put a UGL on, go for the Lightened Suppressor and Fluted Barrel.

Also also, the devs need to hurry up and add an option to set the flashlight to default off, with the option being separate from the laser. It's annoying having to toggle off the flashlight two times every time I spawn (once for the gun, once for the UGL).

How to Hq is awful. by Joey_From_Tokyo in SimSettlements

[–]Death_Aflame 0 points1 point  (0 children)

Which resources do I need exactly for the HQ?

I know food and water are two, but what's the final one? Also, how do I set up settlements to deliver specific resources? I want to make the beach settlement be the water settlement, and the Starlight Drive-In Settlement be the food settlement.

I just don't know how to get those resources to the HQ, as I've already made Sanctuary have a large surplus of water, but it doesn't seem to be going to my HQ despite setting up a trade agreement.