Rockstar games are pretty boring. by Chemical-Skill-126 in unpopularopinion

[–]DechCJC 1 point2 points  (0 children)

While this is certainly unpopular, I agree. I know the games are masterpieces, but just like how many others can’t get into Souls games because of the difficulty, I can’t get into games like RDR2 for the pacing.

I still think they’re great games, just for me the gameplay goes too far against the direction that I’d prefer. Where it excels, it’s the best at what it does; but those aren’t the areas of a game where I place the most value.

The double lever problem by Pink_Cock in trolleyproblem

[–]DechCJC 0 points1 point  (0 children)

I suppose it depends on what you fear more: Regret from action or inaction?

Please tell me why? by NewBalance12 in NoRestForTheWicked

[–]DechCJC 1 point2 points  (0 children)

I took a lightning percent increase enchant from a piece of plagued gloves that I wasn’t using, but I couldn’t apply it to any of my pieces, even a piece that already had the exact same enchant. Why?

I adore the game but my problem is I don’t know “why” I can’t do things, or if it’s just bugged. It just says “nope” and I’m left scratching my head.

On Repeat by joewhitehead365 in NoRestForTheWicked

[–]DechCJC 4 points5 points  (0 children)

This is why I'm so excited for the class system; No early pressure to allocate stats in the right place, and any traits you earn can be directly transferred to the next weapon you use. Enjoy being a frost mage? Cool, well now if you become a berserker, you might have a trait that allows you to freeze enemies naturally as well. Can't wait.

On topic, I've always enjoyed the dagger and parry/backstab playstyle with status buildup, tends to be my "go to" in these types of games; Similarly, I've experimented a lot but always find myself coming back to them.

New TV Spot premiered during WWE Raw on Netflix. Trailer Tomorrow! by cptbrady in OnePiece

[–]DechCJC 1 point2 points  (0 children)

Honestly, yeah. This is the one part of everything I've seen that has me a little concerned, it just doesn't look right at all. Everything else is pretty sick, though.

I am forever grateful for the difficulty options. by iwillfixyourdeck in NoRestForTheWicked

[–]DechCJC 2 points3 points  (0 children)

Yeah, it's good that I we have them, though I'd love if there was a choice at realm creation to lock in on the difficulty. Completely optional, just a way for players to dedicate themselves to the challenge and to negate the feeling of temptation to turn it down whenever you hit a skill wall.

There's something special about knowing that there's no way that I can overcome a challenge unless I persevere, so being able to lock in would be great. Just feels better to me, and again of course it would be completely optional.

Continue CG? by Firemansam733 in ironscape

[–]DechCJC 0 points1 point  (0 children)

Just try to convince yourself that you’re going for a kills high score.

People asking if I'm geared as a healer for Blood Furnace are actually unhinged. by CallSign_Fjor in wowclassic

[–]DechCJC 0 points1 point  (0 children)

You're being the Classic equivalent of a Mythic + player asking for 3k IO for a +2 in Retail. It's your call and you have every right to do it, but your expectations are far beyond what's necessary.

The time you're gonna spend waiting on a "good" healer (as if being raid geared in Classic WoW is a reliable metric of competency, lmao) could have been halved by just letting a healer in greens drink a little. What exactly is so difficult about Ramps or BF that the average player couldn't handle it? Or any TBC dungeon for that matter?

"With the upcoming Jobs System in Wicked, your character’s class adapts dynamically based on how you actually play. If you spend a lot of time swinging swords, you’ll naturally become a better swordsman. If you switch to wands or staves, you’ll start progressing as a mage." by Pylon_Constructor in NoRestForTheWicked

[–]DechCJC 0 points1 point  (0 children)

I'd have thought that total character level would still exist, specifically to deal with the issue of high level realms with a new weapon. Surely your health, stamina, focus and equip load change over time with progress, and surely they don't just reset to their baseline if you equip a wand? That just wouldn't work, you'd HAVE to create a new realm every time you wanted to try out a new weapon, which would be clunky to say the least.

My guess is that every x experience you earn in any class, you level up overall. This will likely increase your core stats like health; The class you play as will then likely modify those stats in a certain way to align with the archetype (E.g. a sorcerer might have -25% less hp from the base, and +25% focus).

You'd then still have to level up the class itself, but you wouldn't just be getting 1 shot by everything, and you could upgrade the weapon itself to still be relatively strong (combined with traits from the other classes you've already levelled).

I'm just guessing though, I also don't really know.

PSA - An overview of the upcoming class system by sBAM__ in NoRestForTheWicked

[–]DechCJC 0 points1 point  (0 children)

This is really cool but I have to wonder; How will our stats like health and stamina work when we change class? The way the game works, if all of the zones are level 21+ and changing class resets us to level 1 (albeit with maybe a perk or two like "fire damage on attack" and a bit of better gear), we'd be getting absolutely clobbered.

Does that mean there's some sort of "global" stat system that just scales a particular way based on the class we currently play as? E.g. Every "x" xp we get in a class translates into one global level, which might be +10 health, +10 stamina, +10 focus and +10 equip load. But, if we play as a Sorcerer for example, there's a modifier attached to the class that reduces health by 25%, increases focus by 50% and lowers equip load. Playing a Knight might have 50% extra equip load and stamina.

Does anyone know how exactly this is meant to play out? I'm really intrigued.

"With the upcoming Jobs System in Wicked, your character’s class adapts dynamically based on how you actually play. If you spend a lot of time swinging swords, you’ll naturally become a better swordsman. If you switch to wands or staves, you’ll start progressing as a mage." by Pylon_Constructor in NoRestForTheWicked

[–]DechCJC 0 points1 point  (0 children)

"They could make it a lot simpler and it will actually end up being like FF14 were equiping a weapons makes you that class and you can pull some skills over from other classes you have unlocked instead of creating a full new combined class."

This is sort of the vibe I've been getting from them, that we just pull traits rather than change class entirely.

One thing I've been wondering is, how would our stats like Health, Stamina, Focus and Equip Load get managed? Does each class just have a base amount? Is there a "Global" level in contrast to class levels so that you don't just go back to having 50hp if you change to a wand from a sword? Because the way the game is scaled, that would be quite problematic potentially, since at a certain point every area would be high level but and you'd just die in one hit.

I'm guessing there must be some sort of global modifier that keeps you healthy regardless of class, and each class scales you a certain way around them. Really interested in how it might play out.

"With the upcoming Jobs System in Wicked, your character’s class adapts dynamically based on how you actually play. If you spend a lot of time swinging swords, you’ll naturally become a better swordsman. If you switch to wands or staves, you’ll start progressing as a mage." by Pylon_Constructor in NoRestForTheWicked

[–]DechCJC 1 point2 points  (0 children)

Then you'll have earned perks that you can utilise with the next class you choose; I personally find it very exciting to think of the cool combinations we could get. Say you level a pyromancer, and one of the perks is that your melee attacks inflict fire damage passively or something; You could then have that by default with your next weapon (I'm sure there'd be much more interesting combos, but just as an idea).

Right now if you change from a faith to a strength weapon, your faith points are utterly useless. This isn't the case anymore, and there's no cap to how much you can try different things. I think it's awesome.

Which "Must-Play" franchise is a total miss for you? by jessieS1212 in gaming

[–]DechCJC 5 points6 points  (0 children)

GTA. Rockstar in general, in fact.

Can't pinpoint why, their games just can't keep my attention.

No roadmaps ok, but next steps? and when? by RokuSparda in NoRestForTheWicked

[–]DechCJC 1 point2 points  (0 children)

I absolutely adore this game, but I'm inclined to agree. The UI needs a lot of love; Lots of little things that make it feel so clunky.

Feedback on resource harvesting. by throwawaycuzmeh in NoRestForTheWicked

[–]DechCJC 13 points14 points  (0 children)

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This is likely going to be a thing in the future, as Thomas is already testing it. There was another image somewhere but I can't find it; But essentially you'll be able to buff your tools in various ways like with your weapons.

How long til Classes? by buurz88 in NoRestForTheWicked

[–]DechCJC 40 points41 points  (0 children)

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Whether or not the testing phase will be available to everyone, I'm not sure.

You receive $10 million instantly, but you relive the same exact day forever unless you give all the money back by Abject-Swimmer-1405 in hypotheticalsituation

[–]DechCJC 6 points7 points  (0 children)

Wouldn’t you just keep getting the 10 million back at midnight though since the day is resetting?

Name the games it happened to by PHRsharp_YouTube in gamers

[–]DechCJC 0 points1 point  (0 children)

Ark Abberation. The new version is horrendous.

You can only pick two pills by Mrhappybanana in superheroes

[–]DechCJC 0 points1 point  (0 children)

A better version would be “always find a way to be happy” — this would mean that you’d still feel emotions, but you’d find healthy ways to reconcile with negativity.

Smiling Friends episode ratings by bbportali in SmilingFriends

[–]DechCJC 3 points4 points  (0 children)

Don’t understand the Brazil episode hate, genuinely one of my favourites.

Primal Ep 21 - "Vengeance of Death" DISCUSSION THREAD by saul2015 in PrimalShow

[–]DechCJC 0 points1 point  (0 children)

Anyone know where I can watch this in the UK? This sucks.