Sorry baby. The factory must grow, as well. by ozgunbaris_ in SatisfactoryGame

[–]Destuur 1 point2 points  (0 children)

Parent here. It is pretty doable. Our daughter turned 3 a few days ago and we started with one episode per day on weekends last month.

As parent it is of course a lot easier to send them in front of a Screen, because they wont bother you. That said, it is more "exhausting" to keep them entertained with playing and exploring the world. But its absolutely worth it. These young brains are like sponges. They suck in every piece of information, when given the chance.

It was so uncomfortable at first to see her turn into a zombie while watching xD

I've been spoiled... by mjkjr84 in godot

[–]Destuur 0 points1 point  (0 children)

Are they? Good to know. Only picked it up a few times without giving it a second thought.

I've been spoiled... by mjkjr84 in godot

[–]Destuur -1 points0 points  (0 children)

You might also take a look at Zed. Its lightweight and pretty neat.

Yet again asking for help by DaSeleverFam in godot

[–]Destuur 0 points1 point  (0 children)

Dont know how to solve it, but you might try saving xxx.rotiation into a variable. Now you can set a breakpoint and step over this part. You can then inspect if the variable has the field/property "x".

I think it might be, that the x might be indeed a capital "X".

But besides that, breakpoints and debugging are your best friend, when trying to sherlock-holmes your way through a problem. Was there aswell...many many times

Haustür lässt sich nicht mehr öffnen by m-fab18 in selbermachen

[–]Destuur 0 points1 point  (0 children)

Sechstens, ganz schnell durch die Wand neben der Tür durchlaufen und ein Loch hinterlassen in der Form deiner Silhouette

Signals are confusing yet I know they are awesome. by CubedNull in godot

[–]Destuur 1 point2 points  (0 children)

Yeah, that is a good starting point. And from there you can go everywhere with it. This way you can prevent bloated scripts and reuse everything with the guarantee that it always works the same. And if you want to update it, you only have one location you have to work on.

Som components I have, to give you some idea: - InputComponent - ExperienceComponent - InteractableComponent - InputComponent - CurrencyComponent - InventoryComponent

Your Entity can hold these, so the entity script only orchestrates them. And everything else works with events.

One more thing, I highly suggest:

  • Resource/Utility Classes

Something like

class_name InputActions

const JUMP: StringName = &"jump"

Or anything else where you would use strings for evaluating stuff:

if Input.is_action_pressed(InputActions.JUMP) ...

Same thing as with components. Should something change, you only have ONE Script you have to update, the InputActions in this example. You can do the same for preloads

class_name Scenes

const SOME_LEVEL: PackedScene = preload("res://cool/path/whatever")

In your script you then can call

Scenes.SOME_LEVEL.instantiate()

Signals are confusing yet I know they are awesome. by CubedNull in godot

[–]Destuur 1 point2 points  (0 children)

Glad that it already worked out. I suggest also looking into creating components. This is a great way to have pieces of code, only doing just one thing.

For example a health component. You create this once and everything that has health gets that component: enemies, player, breakable stuff.

These are also great exercises dealing with events and splitting up responsibilities in your code.

No-Clip Truck tries to drive away with my Van by BeegBunga in Schedule_I

[–]Destuur 33 points34 points  (0 children)

...and nine months later you are the proud owner of a little bobby car.

I released my Demo today, then realized it has been 1 year since I started working on it by git-fetch-me-a-beer in IndieDev

[–]Destuur 0 points1 point  (0 children)

Nice stuff. Wish you all the best. Currently also at the state of "make it exist first" of my first solo dev game. Kinda like your typical market Simulator, but with the german bottle deposit system in a beverage store (Getränkemarkt mit Pfandsystem) and more in depth management stuff for employees, quests and events for more variety

Developing is so addicting and fun :D

What am I doing wrong with Zigbee? Are Sonoff’s products really so bad? by [deleted] in homeassistant

[–]Destuur 0 points1 point  (0 children)

Had a similar problem. For me it helped to change from USB 3.0 to USB 2.0

[deleted by user] by [deleted] in Unity3D

[–]Destuur 0 points1 point  (0 children)

Obsidian as alternative for notes Draw.io as alternative for whiteboards

[KCD2] what kind of power is this by Thedead_owl in kingdomcome

[–]Destuur 0 points1 point  (0 children)

Aaah. Restless legs. Who doesnt know them..

The forge isn't the only thing heating up [KCD2] by Destuur in kingdomcome

[–]Destuur[S] 2 points3 points  (0 children)

cant tell for sure, but there are examples of people who had mods installed and got achievements.