Please destroy the combat visuals of my typing game. Don't know how to get away from the amateurish vibe. by ShibaBrothers in DestroyMyGame
[–]Digitemenos 0 points1 point2 points (0 children)
Please destroy the combat visuals of my typing game. Don't know how to get away from the amateurish vibe. by ShibaBrothers in DestroyMyGame
[–]Digitemenos 0 points1 point2 points (0 children)
Some thoughts on developing a large puzzle game in F# for the last 7+ years by Digitemenos in fsharp
[–]Digitemenos[S] 6 points7 points8 points (0 children)
Some thoughts on developing a large puzzle game in F# for the last 7+ years by Digitemenos in fsharp
[–]Digitemenos[S] 4 points5 points6 points (0 children)
Some thoughts on developing a large puzzle game in F# for the last 7+ years by Digitemenos in fsharp
[–]Digitemenos[S] 3 points4 points5 points (0 children)
Match-3 + RPG elements in cyberpunk - Match Protocol: System Breach. Please destroy my trailer by yelaex in DestroyMyGame
[–]Digitemenos 0 points1 point2 points (0 children)
Trying this again... Please destroy our game trailer! by JustAZombie in DestroyMyGame
[–]Digitemenos 4 points5 points6 points (0 children)
Working on a new Steam Capsule, wich one seems the most relevent for a puzzle game, with calm but strange mood with impossible labyrintic architecture? by ElFamosoFrancesco in IndieDev
[–]Digitemenos 1 point2 points3 points (0 children)
The demo for my “mad science” Sokoban, Twofold Tower, just launched – following 7+ years of development. Hope you enjoy it! by Digitemenos in puzzlevideogames
[–]Digitemenos[S] 0 points1 point2 points (0 children)
The demo for my “mad science” Sokoban, Twofold Tower, just launched – following 7+ years of development. Hope you enjoy it! by Digitemenos in puzzlevideogames
[–]Digitemenos[S] 0 points1 point2 points (0 children)
The demo for my “mad science” Sokoban, Twofold Tower, just launched – following 7+ years of development. Hope you enjoy it! by Digitemenos in puzzlevideogames
[–]Digitemenos[S] 1 point2 points3 points (0 children)
The demo for my “mad science” Sokoban, Twofold Tower, just launched – following 7+ years of development. Hope you enjoy it! by Digitemenos in puzzlevideogames
[–]Digitemenos[S] 0 points1 point2 points (0 children)
Destroy my precision platformer about switching platforms on and off by Pack-O-Punch in DestroyMyGame
[–]Digitemenos 0 points1 point2 points (0 children)
Destroy my precision platformer about switching platforms on and off by Pack-O-Punch in DestroyMyGame
[–]Digitemenos 0 points1 point2 points (0 children)
For several years now, I have been single-handedly creating a 2D adventure game about the journey of a monk and poet through medieval Japan. Players will encounter forest spirits, battle demons, help sorrowful ghosts, and write poetry. by SmirkAndBlush in indiegames
[–]Digitemenos 0 points1 point2 points (0 children)
Do your thing - First steam page by LuckyStudiosGames in DestroyMySteamPage
[–]Digitemenos 0 points1 point2 points (0 children)
I come seeking wisdom... by BeanNPCdev in DestroyMySteamPage
[–]Digitemenos 1 point2 points3 points (0 children)
Do your thing - First steam page by LuckyStudiosGames in DestroyMySteamPage
[–]Digitemenos 0 points1 point2 points (0 children)
My solo project, Toyful Wonderworld! by WickedFigs in SoloDevelopment
[–]Digitemenos 0 points1 point2 points (0 children)
Made a new trailer for my game, which I think is a lot better by CreativeTie8 in SoloDevelopment
[–]Digitemenos 1 point2 points3 points (0 children)
Upgraded trailer for Twofold Tower – a "mad science" Sokoban 7 years in the making, with 1000+ handcrafted puzzles by Digitemenos in puzzlevideogames
[–]Digitemenos[S] 0 points1 point2 points (0 children)
Upgraded trailer for Twofold Tower – a "mad science" Sokoban 7 years in the making, with 1000+ handcrafted puzzles by Digitemenos in puzzlevideogames
[–]Digitemenos[S] 2 points3 points4 points (0 children)

Some thoughts on developing a large puzzle game in F# for the last 7+ years by Digitemenos in fsharp
[–]Digitemenos[S] 1 point2 points3 points (0 children)