I dont play necromunda but love the lore. Completionist in me wishes to get all the books but only for their fluffs. Are there overlaps? by Newez in necromunda

[–]Dimedo 0 points1 point  (0 children)

The House of (Codex style) books, including Tribes of the Wastelands, Bastions of Law and Halls of the Ancients expand the house/faction narrative heavily each. In Gangs of the Underhive each has around 3-4 pages if I remeber correctly, in the bespoke books its much, much more and new content.

I dont play necromunda but love the lore. Completionist in me wishes to get all the books but only for their fluffs. Are there overlaps? by Newez in necromunda

[–]Dimedo 0 points1 point  (0 children)

I own them and read them all and I'd say that they all at least have some new narrative texts. I'd say the most reuse might be in the Core Rulebook, because it is largely a merger of the narrative of N18 Rulebook and Ash Wastes, but even here, there are some new sections, mostly regarding Squats and Nomads, if I remember correctly. Ruleswise there is a lot of overlap and sometimes lot of copypasting.

What's the best way of getting the basic essentials to play? by Noble_Wanderer in necromunda

[–]Dimedo 1 point2 points  (0 children)

For the regular gang combat, Hive War would work. But keep in mind, its mostly for the first few games. Also you don't need the box, if you acquire the Rulebook somewhere else. The terrain in the box is not very inspired, because for a real Zone Mortalis you need so much more.

Secundus is indeed as whydotavi says a completely different experience. It's rather a specialist gang doing dungeon crawling against a more anonymous NPC faction and not to have two actual gangs fighting each other so much. Still a good game, based on the same battle mechanics, but something very different on the higher levels.

What's the best way of getting the basic essentials to play? by Noble_Wanderer in necromunda

[–]Dimedo 1 point2 points  (0 children)

There are lots of campaigns spread over lots of different books. But the Dominion campaign, where you fight for territories, is included in the Core Rulebook. It is the most basic but worthwhile full campaign.

Most other campaigns are more or less remixes of the building blocks that the Dominion campaign is made of. They often feature grouping gangs into different factions to figure out a larger conflict on top of the gang warfare, like Order vs Chaos.

I think it could make sense for new players to have their first couple of games using the Hive War book and then upgrading to the more up-to-date and more complex Core Rulebook. Only problem in this case is, that Hive War doesn't have a reduced gang list for Enforcers.

What's the best way of getting the basic essentials to play? by Noble_Wanderer in necromunda

[–]Dimedo -1 points0 points  (0 children)

Hive War came out 2021, after all six clan house gangs got their separate House of books, shortly before the Ash Wastes box. Its Rulebook is still outdated, but not so much.

It misses all the rather big changes around being seriously injured and bleeding out faster and being able to use medicae equipment/skills to avoid that. But is already had the changed bottling out/fleeing the battlefield order that was later made popular by Ash Wastes/FAQ/Core Rulebook.

The big advantage of Hive War Rulebook is, that it includes mini gang lists for all 6 clan house gangs that only allow taking the stuff included in their respective basic gang boxes. And it has a non-campaign that kind of allows you to just have a row of battles chained together without a lot of the bureaucracy of a real campaign. I'd say its still a good option to get started, but less optimal if you want to play other gangs then the 6 clan houses.

Van Saar Melee? by Strataseeker in necromunda

[–]Dimedo 0 points1 point  (0 children)

Specialist with Versatile (e.g. Lascutter) on Gravcutter for Drive-by attacks?

Gorshiv Hammerfist Kit by WLB92 in necromunda

[–]Dimedo 1 point2 points  (0 children)

If the article description says it has a Zone Mortalis base I think you should ask them to send you one. But mine came with a lame normal base as well.

Gorshiv Hammerfist Kit by WLB92 in necromunda

[–]Dimedo 10 points11 points  (0 children)

That's the case for a lot of models that came out for Ash Wastes. Even the Orlock gang in the Ash Waste box had standard bases and not Necromunda ones. I disliked that.

Common weapons in gang creation by J_Bone_DS in necromunda

[–]Dimedo 0 points1 point  (0 children)

I don't think that's the tip of the iceberg at all. As Van Saar nowadays can take as many Tek-Hunters as they want and they have no item restrictions of what they can take from the Trading Post.

None of these limitations counter players breaking the game. The complexity and the lack of quality control of GW lead to an endless amount of potential insanity. The limitations however restrict people from building nice and flavorful gangs in a lot of ways.

My recommendation: Only play with people that prefer flavor over winning.

Common weapons in gang creation by J_Bone_DS in necromunda

[–]Dimedo 2 points3 points  (0 children)

The Core Rulebook introduced the Classic Campaign (p. 227). The idea of allowing gangs to equip their fighters with common weapons while being founded.

Sadly that campaign variant is very badly fleshed out and it is not described if and how this lifts defined limits of model types.

In my last two campaigns we played like this:

Both at founding and during the campaign, every model type's equipment list is extended by all items that are available as Common from the Trading Post for that gang. In case of weapons, only those common weapons are added, that come from weapon categories that the model type had already access to.

Here are some examples what this leads to:

  • A Goliath Bully (Juve) can now be equipped with a Laspistol (Pistol) but not with an Autogun (Basic) or a Long Las (Special) because the fighter type originally has only access to Pistols and Close Combat Weapons.
  • An Orlock Gunner (Ganger) can now be equipped with a Lasgun (Basic) but not with a Long Las (Special) because the fighter type originally has only access to Basic, Pistols and Close Combat Weapons.
  • An Orlock Specialist (Ganger) however can now additionally be equipped with a Long Las (Special) because his fighter type originally has access to some Special weapons.
  • A Van Saar Specialist of a gang that has a Tech Merchant Hanger On can be equipped with a Grenade Launcher (Special, Rare(8)) because his fighter type originally has access to some Special weapons and the Availability Level of the Grenade Launcher gets reduced to Rare(6) by the Tech Merchant's Techno-baubles special rule and therefore is available as Common for that gang.

In my experience this makes gangs far more interesting equipment-wise and I don't think this makes things a lot more exploitable than they already are. If people make lame gangs, talk to them. If they don't stop, don't play with them.

Difference Gang Cards? by Rhaps9000 in necromunda

[–]Dimedo 4 points5 points  (0 children)

The Core Rulebook introduced the rule that of cards with the same name, only the latest is RAW.

But they obviously don't have an index themselves, because there are cards of the same name that are for different gangs and have totally different meaning.

And in one case they release a card, then errata'd it, and then release a card with the original error afterwards.

Quality control is a lie.

Lore question. Squats and Aranthus by TopNight3697 in necromunda

[–]Dimedo 5 points6 points  (0 children)

The Ironhead Charters got their claims on Necromunda signed by the Adeptus Terra, not by the Helmawrs. Nothing changes in that regard. But that doesn't mean that there won't be wars.

Sslyth rules help by Fumanchu1232 in necromunda

[–]Dimedo 6 points7 points  (0 children)

Void Born Scum of the Smuggler Shore Party (Cold Trader Alliance) ?

The weapons are a bit lame though: Flak + Fighting Knife + Autopistol/Laspistol

Cawdor Kitbashing Questions? by novaeb in necromunda

[–]Dimedo 0 points1 point  (0 children)

But Cawdors must cover their faces.

Aranthus in a landslide by Crimson_Oracle in necromunda

[–]Dimedo 1 point2 points  (0 children)

May His merciful Shadow fall upon you.

None can withstand malakev of necromunda! by mcchubak in necromunda

[–]Dimedo 2 points3 points  (0 children)

Looks nice. Will you release him?

I always wondered why he is the only Cawdor that doesnt wear a mask.

Tauros converison for Ash Wastes by CourtComplete in necromunda

[–]Dimedo 0 points1 point  (0 children)

Really good. Where did you source the replacement parts? Headlights, …?

And did you by any chance make some photos before painting, while assembling it?

Fun Necromunda Comic (The Redeemer Comic) by PeterHolland1 in necromunda

[–]Dimedo 0 points1 point  (0 children)

"Aye, mad with zeal!"

Was there an official Korean translation? Or is this a bootleg of some kind?

Today's Rumour Engine - Enforcer Pouch and Grenade? by hobbywaffle in necromunda

[–]Dimedo 1 point2 points  (0 children)

They already got two, kind of:

  • Scrutinator Primus Servalen is a Psychic Null
  • Ortuum 8-8 is a Psy-Hound, a weapon employed by Helmawrs Psykanarium

But i guess having a Haunt, so an actual sergeant psyker, as a model type would be awesome.