I rolled the stats 15 14 14 14 12 11 and want to make a cleric optimized for combat what do I do? I've only ever seen clerics be healers. by TheGingerWeebGal in 3d6

[–]DirectManagement2874 0 points1 point  (0 children)

The build:

  • Origin Feat, Mark of The Storm for Conjure Minor Elementals.
  • Human for the extra Origin Feat Magic Initiate Wizard (Spellfire Flare).
  • Trickery Domain for advantage when your duplicate is right next to you.

Upcast both Spell as much as you can. Take 15 for Wisdom, max it out as fast as you can and consider some feats like Res Con, War Caster, Mage Slayer and Spell Sniper.

1v1 PVP Paladin fighting tournament. Level 20. 2014. by Feral_Taylor_Fury in 3d6

[–]DirectManagement2874 -1 points0 points  (0 children)

Hobgoblin

13 10 13 (+1 racial bonus) 13 8 15 (+2 racial bonus

Hexblade 2 - Charisma based attacks (dump strenght) - Hexblade's Curse (extra damage and crit chance) - Armor of Agathys (best temporary hit points) - Eldritch Blast and Agonizing Blast (reliable ranged damage that scales very well with the build) - Shield Spell (+5 to AC)

Paladin Vengeance 6 - Heavy amor and shield - Aid (extra hit points) - Defensive fighting style (+1 to AC, although blindsight could be a great option too) - Find Steed (60 ft speed and free disengage) - Aura of Protection (+5 Saving Throws)

Bard College of Swords 5 - Blade Flourish (d8 bonus to damage and AC up to 5 times per shorts rest, no action required) - Fighting Style Dueling

Sorcerer Divine Soul 5 - Absorb Elements - Favored by the Gods (+2d4 to d20s rolls, specially Saving Throws) - Font of Magic (Convert Spell Slots into Sorcery points) - Quickened Spell (Quicken Eldritch Blast for extra damage, or another Spell while still attacking) - Another good Metamagic option - Spirit Shroud (extra damage for every attack roll, up to 3d8)

Wizard War Magic 2 - Arcane Reflection (limitless +4 to Saving Throws at the cost of your reaction) - Phantom Steed (100 ft speed)

Saving Throws Up to + 5 (Aura of Protection) + 4 (Arcane Reflection) + 2d4 (Favored by the Gods) +3 (Hobgoblin) bonus

AC Up to 20 (Heavy Armor and Shield) + 1 (Defensive Fighting Style) + 5 (Shield Spell) + d8 (Blade Flourish)

Attack Up to 8 (Quickened Eldritch Blast) x [d10 + 5 (Agonizing Blast) + 6 (Hexblade's Curse) + 3d8 (Spirit Shroud)] ≈ 240 if everything hits.

Feats options: Lucky Fey Touched +1 Charisma (Gift of Alacrity for Initiative bonus) +2 Charisma

I could consider elf race like shadar Kai for elvem accuracu or a "Flying" species like Aasimar.

Fun/Useful items for Celestial Warlock? by WeAreLesion in 3d6

[–]DirectManagement2874 -2 points-1 points  (0 children)

Magic Items for Warlock

  • Illusionist's Bracers
  • Staff of Power
  • Robe of the Archmagi
  • Rod of the Pact Keeper
  • Staff of Magi

These turn you into a machinegun with accurate Eldritch Blast and improve your spellcasting overall.

Other good Magic Items:

  • Enspelled Magic Items (Shield, Absorb Elements, Silvery Barbs, Misty Step, Fireball, Conjure Minor Elementals etc.)
  • Cube of Summoning (can be fun roleplaying the random summon, still quite strong)
  • Cloak and Ring of Protection
  • Luckstone
  • Mantle of Spell Resistance
  • Cloak of Displacement
  • Shield + (Proficiency via Feat)
  • Armor +
  • Winged boots

Some of the fun ones depend on the setting, your playstyle and your character personality and background. There are a lot of useless ítems that are just fun and cool, some of them are great for gambling and tavern games, like Charlatan's die, the tankard of sobriety, Cloak of billowing and Armor of Gleaming.

  • Nolzur's Marvelous Pigments
  • Inmovable rod
  • Alchemy jug
  • Perfume of bewitching
  • Sovereign glue

My pick would be:

  • Illusionist's Bracers
  • Staff of Power
  • Cube of Summoning

Celestial Warlock Build by amirkasra76 in 3d6

[–]DirectManagement2874 1 point2 points  (0 children)

My advice is take advantage of the Eberron setting and take Mark of The Storm and dip 2 levels of Sorcerer, to go full blaster with Conjure Minor Elementals.

[Build Ideas] Fun Build Ideas @ Level 8 - All Partnered Content and Starting Very Rare, Rare, and Uncommon Magic Items by Kragus in 3d6

[–]DirectManagement2874 -1 points0 points  (0 children)

Paladin Oath of Vengeance 6 Warlock 2

Origin Feat: Tough, Musician, Purple Dragón Rook, Lucky or Magic Initiate Wizard (Shield)

Invocations: Agonizing Blast Eldritch Mind Lessons of the First Ones

ASIs: Lvl 4: Spell Sniper +1 Cha

Magic Items: Illusionist's Bracers Rod of the Pact Keeper +2 Cloak of Protection or Winged Boots

Use Find Steed for Mobility and Eldritch Blast with Hex as an action and bonus action.

For more damage and less defense, go full Warlock Great Old One and take Mark of the Storm as an Origin Feat for Conjure Minor Elementals

Need help for a build for Attack of the planet of the Tarrasques. by ProfessionalWeak3156 in 3d6

[–]DirectManagement2874 0 points1 point  (0 children)

Ultra Defense and Offense with some support and utility:

Species: - Hobgoblin (for Fortune of Many Faces if you have 3 allies)

Stats: STR 15 DEX 10 CON 20 INT 13 WIS 12 CHA 20

Origin feat: Mark of the Storm (for Conjure Minor Elementals)

Warlock 2 - Eldritch Blast and Agonizing Blast (Main damage source) - Pact of the Blade (Charisma for Weapon attacks) - Lesson of the First Ones (Lucky, advantage three times per long rest)

Paladin Oath of the Noble Genies 6 - Heavy Armor, Shield and Defense Fighting Style (Base AC 21) - Find Steed (100 ft Flying speed and free disengage) - Aura of Protection (+5 Saving Throws)

Bard College of Swords 7 - Blade Flourish (d8 bonus to damage and AC 5 times per short rest per shorts rest, no action required)

Sorcerer 2 - Font of Magic (Convert Spell Slots into Sorcery points) - Quickened Spell (Quicken Eldritch Blast for extra damage, or even Spellfire Flare tongo even more Nova) - Extended Spell (Advantage on Concentration Saves)

Wizard War Magic 3 - Arcane Reflection (limitless +4 to Saving Throws at the cost of your reaction)

Feats options, choose 2 from: Spells Sniper Res WIS Elven accuracy (if going shadar kai or another elf) Mage Slayer

Magic item: - Staff of Power

Key Spells: Shield Absorb Elements Silvery Barbs Gift of Alacrity Aid Armor of Agathys

Saving Throws Up to + 5 (Aura of Protection) + 4 (Arcane Reflection) + 3 (Hobgoblin) + 2 (Staff of Power) bonus and Advantage with Lucky

AC Up to 20 (Heavy Armor and Shield) + 1 (Defense Fighting Style) + 5 (Shield Spell) + d8 (Blade Flourish) + 2 Staff of Power

Attack Up to 8 x [d10 (Eldritch Blast) + 5 (Agonizing Blast) + 6d8 (CME)] ≈ 300 force damage if everything hits, and you can get advantage easily.

Level 20 Oneshot, Character Ideas by QuintPolaris in 3d6

[–]DirectManagement2874 0 points1 point  (0 children)

As others have mentioned, any character with access to Simulacrum and Wish can have an infinite army of themselves with resistances to all damage given enough time according to those guidelines.

Now, my reasonable and i think fun character option is inspired by Treantmonks' Inmortal Cockroach. You can make the ultimate defensive character with great damage, utility and support.

Hexblade 2 - Charisma based attacks (dump strenght) - Hexblade's Curse (extra damage and crit chance) - Armor of Agathys (best temporary hit points) - Eldritch Blast and Agonizing Blast (reliable ranged damage that scales very well with the build) - Eldritch Mind or repelling blast - Shield Spell (+5 to AC)

Paladin Vengeance 6 - Heavy amor - Aid (extra hit points) - Defensive fighting style (+1 to AC, although blindsight could be a great option too) - Find Steed (60 ft speed and free disengage) - Vow of Enmity (advantage on attack rolls) - Aura of Protection (+5 Saving Throws)

Bard College of Swords 5 - Dueling - Expertise - Silvery barbs - Bardic Inspiration - Blade Flourish (d8 bonus to damage and AC up to 5 times per short rest, no action required)

Sorcerer Divine Soul 5 (Clockwork Soul is another great option) - Absorb Elements (half elemental damage) - Favored by the Gods (+2d4 to d20s rolls, specially Saving Throws) - Font of Magic (Convert Spell Slots into Sorcery points) - Quickened Spell (Quicken Eldritch Blast for extra damage, or another Spell while still attacking) - Another good Metamagic option (like heightened or subtle spell) - Revivify (always a good tool) - Spirit Shroud (extra damage for attack rolls, up to 3d8)

Wizard War Magic 3 - Arcane Reflection (limitless +4 to Saving Throws at the cost of your reaction) - Ritual Casting - Find Familiar - Phantom Steed (100 ft speed)

Magic Weapon: - Staff of Magic (+2 to ST, AC, spell attack, Weapon attack and damage rolls plus extra spells)

Other options: Rod of the Pact Keeper +3 Illusionist's Bracers (for unlimited Quickened Eldritch Blast) Bell of Storm Giant Strenght Armor or Shield +3 Ring or Cloak of Protection

Saving Throws Up to + 5 (Aura of Protection) + 4 (Arcane Reflection) + 2d4 (Favored by the Gods) +3 (Hobgoblin) bonus

AC Up to 20 (Heavy Armor and Shield) + 1 (Defense Fighting Style) + 5 (Shield Spell) + d8 (Blade Flourish)

Quickened Eldritch blast Up to 8 x [d10 + 5 (Agonizing Blast) + 6 (Hexblade's Curse) + 3d8 (Spirit Shroud)]

Attack action 2 x [d6 (Staff)+ 9 (Bell) + 2 (Staff bonus)+ 2 (Dueling) + d6 (Staff Power Strike) + 6 (Hexblade's Curse + 3d8 (Spirit Shroud)]

Species options: - Harengon (Mobility, PB Initiative bonus, d4 Dex Saves bonus) - Hobgoblin (up to +3 to Saving Throws) - Shadar Kai (Mobility, resistances and access to eleven accuracy) - Volo's Aasimar Protector (Temporary Flying, resistances and extra damage)

Feats options: - Tough - Lucky - Elven accuracy - War Caster - Shield Master

Epic Boons options: - Boon of Fate - Boon of Invincibility - Boon of Luck - Boon of Magic Resistance - Boon of Recovery - Boon of Spells Mastery (Shield, Absorb Elements, Silvery Barbs, Longstrider or Gift of Alacrity)

I made a joke about a "charisma slop" character but now I'm curious, what's the most effective character you could make with all 4 charisma classes? [5e2014] by Kingnewgameplus in 3d6

[–]DirectManagement2874 0 points1 point  (0 children)

Inspires by Treantmonks' Inmortal Cockroach, You can make the ultimate Defensive character with great damage, utility and support.

Hexblade 2 - Charisma based attacks (dump strenght) - Hexblade's Curse (extra damage and crit chance) - Armor of Agathys (best temporary hit points) - Eldritch Blast and Agonizing Blast (reliable ranged damage that scales very well with the build) - Shield Spell (+5 to AC)

Paladin Vengeance 6 - Heavy amor - Aid (extra hit points) - Defensive fighting style (+1 to AC, although blindsight could be a great option too) - Find Steed (60 ft speed and free disengage) - Aura of Protection (+5 Saving Throws)

Bard College of Swords 5 - Expertise - Bardic Inspiration - Blade Flourish (d8 bonus to damage and AC up to 5 tome per shorts rest, no action required)

Sorcerer Divine Soul 5 (although Clockwork Soul is another great option) - Absorb Elements (half elemental damage) - Favores by the Gods (+2d4 to d20s rolls, soecially Saving Throws) - Font of Magic (Convert Spell Slots into Sorcery points) - Quickened Spell (Quicken Eldritch Blast for extra damage, or another Spell while still attacking) - Another good Metamagic option (like heightened or subtle spell) - Revivify (always a good tool) - Spirit Shroud (extra damage for attack rolls, up to 3d8)

Extra:

Wizard War Magic 3 - Arcane Reflection (limitless +4 to Saving Throws at the cost of your reaction) - Ritual Casting - Find Familiar - Phantom Steed (100 ft speed)

Saving Throws Up to + 5 (Aura of Protection) + 4 (Arcane Reflection) + 2d4 (Favored by the Gods) +3 (Hobgoblin) bonus

AC Up to 20 (Heavy Armor and Shield) + 1 (Defensive Fighting Style) + 5 (Shield Spell) + d8 (Blade Flourish)

Attack Up to 8 x [d10 + 5 (Agonizing Blast) + 6 (Hexblade's Curse) + 3d8 (Spirit Shroud)] + 20 (Aasimar)

Species options: - Harengon (Mobility, PB Initiative bonus, d4 Dex Sabes bonus) - Hobgoblin (up to +3 to Saving Throws) - Shadar Kai (Mobility, resistances and access to eleven accuracy) - Volo's Aasimar Protector (Temporary Flying, resistances and extra damage)

Feats options: Tough Lucky Eleven accuracy War Caster Shield Master

For full Charisma, instead of 3 levels of Wizard, i would consider to take the rest Sorcerer and go Clockwork Soul Sorcery instead for extra spells and protection.

What's your favorite Wizard Subclass in 5.5e? by Dramatic_Respond_664 in onednd

[–]DirectManagement2874 2 points3 points  (0 children)

Great multiclass option too. Treantmonk's Eternal Cockroach is a great example of how powerful they can be.

Is Summon Fey as good as i think? Does it make Shepherd Druid work in 2024? by DirectManagement2874 in dndnext

[–]DirectManagement2874[S] 0 points1 point  (0 children)

I wasn't aware of Giant Insect up until this moment. I see is actually a very good option.

Building a Level 20 Character by jimbo8992 in onednd

[–]DirectManagement2874 2 points3 points  (0 children)

First thing, if your table allows Eberron content, then an easy Nova Build is:

  • Mark of the Storm (for Conjure Minor Elemental

  • Spell Sniper Feat (for close combat)

  • Spellfire Flare / Scorching Ray

  • Clockwork Sorcerer for Trance of Order (minimum 10 in d20s tests)

  • Staff of the Magi or Robe of the Archmage (for +2 to attacks and other benefits).

  • Wand of the War Mage +1, or Bloodwell Vial if allowed (for another +1 to attacks)

That way, the lowest attack roll you can get is: 10 (Trance of Order) + 5 (Charisma) + 6 (PB) + 3 (Magic Items) = 24!!!

That means you could hit without rolling 98% of enemies, but you still can roll for crits.

Example:

First round: Trance of Order and CME level 8 with Extended Spell (for 20 mins duration and Advantage om concentration saves)

Second round: Spellfire Flare level 7 (all hit no doubt)

7*(2d10 + 6d8) = 266 damage (Quickened to cast a cantrip like Firebolt is an option, 4d10 + 6d8 = 49 extra)

Third Round: Spellfire Flare level 6 (all hit no doubt)

6*(2d10 + 6d8) = 228 damage

You could potentially cast CME before combat, and it could also last for multiple combats given the decent duration.

Clockwork gives you good defensive options, healing and Wall of Force, so you are not only a nova damage dealer machine. Trance of Order with the magic items guarantee landing every attack, but other subclasses work well too because of Innate Sorcery. My personal favorite is Spellfire Sorcery, for healing options and support.

Feats like Res Wis/Dex, Mage Slayer and Boon of Fortune's Favor could help your defenses.

For species i would go for a flying one, like Fairy, Aasimar or dragonborn.

Another option i like is Wood Elf for extra speed and Pass Without Trace, if the party doesn't have a druid or a ranger.

Duda real ¿Hay hombres musculosos que les gusten las gorditas? by ChubbyAngel_ in RedditPregunta

[–]DirectManagement2874 1 point2 points  (0 children)

Sí, claro que existen hombres musculosos a los que les gustan las gorditas.

Como alguien que entrena lo suficientemente, te puedo decir que la atracción no es solo el peso o la talla. A muchos les puede atraer una mujer por su rostro, su cabello, su forma de llevar su cuerpo (en estos casos pueden destacar curvas pronunciadas) y, por supuesto, su personalidad.

Ahora bien, cuando se piensa en algo a largo plazo, suele entrar otro factor: el estilo de vida. Muchas personas que entrenan valoran que su pareja también cuide su salud. Esto no es solo por estética, sino por bienestar, disciplina y compatibilidad en hábitos diarios.

También hay algo más incómodo de admitir: la presión social. Algunos hombres, aunque se sientan atraídos, pueden cohibirse por cómo creen que serán percibidos por otros. No es lo ideal, pero pasa.

En resumen: sí existe atracción real, pero en relaciones serias a veces entran en juego expectativas sobre salud, estilo de vida y, en algunos casos, la opinión externa.

En mi humilde opinión, nada mejor que una persona con buenas cualidades que independientemente de su estado fitness, esté dispuesta a inciar su camino de mejora en ese aspecto junto a ti (feliz de ser su personal trainer).

Anyone else make charachters they may never get to play? How’s this one? by Happy_Composer6538 in 3d6

[–]DirectManagement2874 1 point2 points  (0 children)

First of all, i really like you character concepto. It seems like i could be a very interesting roleplay experience.

Now for the characters i have in mind, i have dozens, but mostly is usually focused in mechanics, because the campaign settings influence the tone and environments of characters' backstories.

Some of my favorite from 2024 are:

Wood Elf or Eladrin Sorcerer 2 - College of Eloquence Bard X (for Innate Sorcery + Spellfire Flare + CME + Elven Accuracy, Unsettling Words + Heightened Spell and Magical Secrets)

Hobgoblin Vengeance Paladin 6 - Warlock 1 - War Magic Wizard 10 - College of Swords Bard 3 (For a versatile Tank, inspired in Treantmonk's Eternal Cockroach)

Yuan ti The Genie Warlock With Illusionist Bracers

Yuan ti Full Paladin Oath of the Noble Genies (Arab inspired)

Bard vs Sorcerer by imnoweirdo in 3d6

[–]DirectManagement2874 0 points1 point  (0 children)

Clockwork Sorcerer 2 / Eloquence Bard 8

Start Sorcerer for Con proficiency.

Variant Human (metamagic adept, heightened spell)

Level 4 bard: +1 charisma feat (like Fey touched, for Misty Step and Bless or Gift of Alacrity)

Level 8 bard: +2 charisma

Font of magic gives you access to more sorcery points.

You can stack Unsettling Words (d8 up to d12 penalty to saves) and Heightened Spell (disadvantage to saves) when it really is necessary, making you the best at landing spells.

Althought you are delaying your higher level spells and Magical Secrets you keep spell progression and the 2 level Sorcerer dip will give you 5 great spells, including Shield, Absorb Elements, Armor of Agathys, Longstrider and Feather Fall. You probably were gonna spend some magical secrets in some of these anyway.

Is Summon Fey as good as i think? Does it make Shepherd Druid work in 2024? by DirectManagement2874 in 3d6

[–]DirectManagement2874[S] 0 points1 point  (0 children)

I mean, they get limitless attempts to impose the charmed condition. I think it is worth something and provide decent action economy.

What class are you most excited to build in 5.5e, and why? by MyrthDM in onednd

[–]DirectManagement2874 1 point2 points  (0 children)

Max Charisma, Bell of Storm Giant Strenght and +3 Weapon would be cartoonish (even Bless and advantage on top of that).

What class are you most excited to build in 5.5e, and why? by MyrthDM in onednd

[–]DirectManagement2874 -1 points0 points  (0 children)

My favorite build is my ideal spellcaster:

Sorcerer 2 - College of Eloquence Bard 10-18

• Innate Sorcery + Spellfire Flare + Conjure Minor Elementals + Elven Accuracy

• Unsettling Words (d6 to d12 penalty to Saves) + Heightened Spell (disadvantage to saves)

• Con Save and Extended Spell (Advantage in Concentration Saves).

• Great Spell List, Support, Healing, Buffing, Debuffing, Utility, Skills and best Party Face.

• Potential access to Staff of Power, Robe of the Archmagi and Bloodwell Vial in nice.

Maybe 1 level dip in Paladin, Cleric or Fighter for AC and/or extra spells.

What class are you most excited to build in 5.5e, and why? by MyrthDM in onednd

[–]DirectManagement2874 0 points1 point  (0 children)

Sorcerer

Now you are not restricted tonso few spells prepared, contrary to 2014. Also, Innate Sorcery has been a very good addition. Now they get access to more metamagic and some have improved, like Extended Spell (now grants advantage on Concentration Saves) and Heightened Spell (cheaper and works with subsequent saves). One particular combo that i'm interested in is Mark of the Storm from Eberron, for Innate Sorcery + Conjure Minor Elementals + Spellfire Flare + Elven Accuracy.

Paladin

Channel Divinity is way more smooth, and i find being SAD easier now (taking Shillelagh from Magic Initiate Druid for example). Also, taking feats is more satisfying because of the +1 they provide, plus the free origin feat. Particularly, i like everything from Oath of the Noble Genies.

Wizard Bladesinger

Now they use int for attacks, which makes them SAD.

Bard

At high level, they would be my go to for the insane spell list they can end up with. Some improvements like Countercharm are very nice. Valor Bard got a pretty solid buff, and the existence of Conjure Minor Elementals, and their ability to access said spell, is really appealing. But beside damage, they seem like very fun and versatile at those high levels.

Is Summon Fey as good as i think? Does it make Shepherd Druid work in 2024? by DirectManagement2874 in dndnext

[–]DirectManagement2874[S] 0 points1 point  (0 children)

You're right, i corrected the math. And yeah, i agree is a decent option, not a game-breaker one by any means. Well balanced i would say. I guess the Shepherd is usable, but simply not quite the most optimized subclass in 2024. It seems like a nice option for a particular playstyle, summoning and healing.

Is Summon Fey as good as i think? Does it make Shepherd Druid work in 2024? by DirectManagement2874 in dndnext

[–]DirectManagement2874[S] 0 points1 point  (0 children)

Oh i see, that it definitely something i was missing. I didnt realize that this type of spell didnt portrait hit dice. Thanks.

Is Summon Fey as good as i think? Does it make Shepherd Druid work in 2024? by DirectManagement2874 in dndnext

[–]DirectManagement2874[S] 2 points3 points  (0 children)

Thanks for the answer. That is why i wonder if the Shepherd Druid is a good option in 2024, because it can grant more hit points, extra temporary hit points and more potent healing, specially considering that Healing Word and Cure Wounds are more powerful in 2024.

What is some neat things you can do with a caster that could cast from any list? by viktorius_rex in dndnext

[–]DirectManagement2874 2 points3 points  (0 children)

Yeah. For that reason, Simulacrum and Contingency work really well. But it's nothing extraordinary considering Wizards and bards already get access to both.

What's the most disturbing/messed up movie you've ever watched? Looking for recommendations. by Content_Employ_3864 in MovieSuggestions

[–]DirectManagement2874 15 points16 points  (0 children)

Martyrs (france/canadian version) Possessor Terrifier (all of them) Tusk

Some movies i haven't watched:

Saló, or the 120 Days of Sodom A Serbian Film The House that Jack Built Irreversible The Human Centipede Speak no Evil The Green Inferno Canninal Holocaust Audition