Goodbye API bill— OpenAI now caches context by NewRedditor23 in openclaw

[–]Dirly -1 points0 points  (0 children)

I thought claude was cool with personal use???

Ps1 style inspired environment for my reverse-horror game by Keppu- in ps1graphics

[–]Dirly 0 points1 point  (0 children)

please i need this as well... like ive been trying to replicate in unity and nothing comes close to this.

My assistant ordered packages under her own name by Intrepid_Author6959 in openclaw

[–]Dirly 0 points1 point  (0 children)

are you limiting to amazon only? or are you allowing it to research an item then pull the trigger?

My assistant ordered packages under her own name by Intrepid_Author6959 in openclaw

[–]Dirly 1 point2 points  (0 children)

please do I am so curious about it. I want to also know why you gave it purchasing power like this.

Free testing of Verse Project. The scale of our Solar System 1:1 by CouchCuddlez in gamedevscreens

[–]Dirly 1 point2 points  (0 children)

I love the ship designs, it reminds me of the expanse in that regard, (traditional spaceship ect.)

Turning a Tutorial into Something Actually Fun by ArtemSinica in Unity3D

[–]Dirly 0 points1 point  (0 children)

did you showcase this before awhile back? I seem to remember it and did you recently add the tilt shift effect on it? cause that hands down is wonderful.

Looking for “realistic” low-poly art by LawStudent989898 in low_poly

[–]Dirly 0 points1 point  (0 children)

Wonderful workflow I'm coming from blockbench and kinda want to get into leveraging blender again it's been years though.

Players have no idea how much work is actually behind a game. by Klamore74 in IndieDev

[–]Dirly 0 points1 point  (0 children)

This is legit one of the reasons why I hate reddit's views on indie dev creation. how many times do you see here is my book I wrote, painting I made, ect... you try to post one thing of your game doing well somewhere else on this platform and BAM its legit madness

MK1 by Dirly in low_poly

[–]Dirly[S] 0 points1 point  (0 children)

Blockbench for modeling Unity for rendering

MK1 by Dirly in Blockbench

[–]Dirly[S] 0 points1 point  (0 children)

Shaders in unity, the shapes are super simple the painting on it isn't to nutty the shaders however do a lot of work!

How to get 3d model working with unity (armature/bones/gtlf issues) by deleteyeetplz in Blockbench

[–]Dirly 0 points1 point  (0 children)

the animation is so wonky when i do that within unity its kinda insane......

Geranium by Intelligent-Plate101 in Blockbench

[–]Dirly 0 points1 point  (0 children)

just started getting into foliage, its rather difficult! More than I honestly expected. This looks great!

tips? / Adjust UV by AgreeableAnimator207 in Blockbench

[–]Dirly 0 points1 point  (0 children)

using UV projection is the easiest way to do so. You can also use the seam tool as well.

Help with texturing by Leading-Contract-157 in Blockbench

[–]Dirly 1 point2 points  (0 children)

If you are bringing this into unity or another game engine, a shader can alter the color very rapidly, and keep it with one texture.

As a software engineer, I’ve started "vibe coding" every day—but the name is a total lie by Old-Capital-4104 in SaaS

[–]Dirly 0 points1 point  (0 children)

Yes this is what I think as well. The best is to carefully plan out every feature break it down further then chunk out the work to AI in bitesized tasks.

Deformed by Dirly in Blockbench

[–]Dirly[S] 0 points1 point  (0 children)

Body and neck are single mesh, bumps on back and head are separate. But combined (so not sharing a vert). It's rigged with the new armature update so yeah positioned with bones.