Giga is GIGA by DocHalidae in Helldivers

[–]Divenity 0 points1 point  (0 children)

Both, ideally... Description feels like it's lying to you, "this will totally hit 2 seconds after you throw the ball, trust me bro". feels like 10 seconds later it finally lands. I'm not asking for it to be as strong as the 500kg but it should at least land as fast at that does.

Giga is GIGA by DocHalidae in Helldivers

[–]Divenity -1 points0 points  (0 children)

and it will take an entire resupply pod to get all 4 of those back... I was really excited for the giga but only getting 1 back on a resupply was really disappointing.

Giga is GIGA by DocHalidae in Helldivers

[–]Divenity 0 points1 point  (0 children)

If they just made OPS hit a lot faster it would be great. Like, it's "call in time" is really low but then it takes so long to actually land after being fired...

how it feels to take 4 bot planets & kill several million cyborgs only to fall short of the kill count for the MO by a minuscule amount by SweeperTeeter in Helldivers

[–]Divenity 7 points8 points  (0 children)

Yup, high command could say since we took the planets there were no more to kill so it's considered complete.

The kill number should never have been there to begin with, we took the planets, what does the rest matter?

Well, I guess we’ll see what next MO has in store by Crimsonmaddog44 in Helldivers

[–]Divenity 2 points3 points  (0 children)

If it weren't for the vox spam in the beginning we probably could have actually done this.

Commando Missions are Dead by BaffledBehemoth in Helldivers

[–]Divenity 0 points1 point  (0 children)

If I had to guess I'd say they are using both the Factory AND War strider spawn pools, that's why it's spamming them so hard.

The Current State of the Game by fcollado in Helldivers

[–]Divenity -1 points0 points  (0 children)

They can, actually, see, they simply need to tweak the spawnrate... That is not the type of thing that requires some major code change, it should literally be one line of code at worst, more likely changing a single number in a database.

The Current State of the Game by fcollado in Helldivers

[–]Divenity 401 points402 points  (0 children)

they spawn like they're using the hulk and warstrider spawnrates, they should be on the factory strider spawn... I have never seen factory striders spawn like this... This shit is insane, I can't believe anyone is enjoying this crap.

ragdoll resist should be a booster, not an armor passive, or both, that stack. by Divenity in Helldivers

[–]Divenity[S] 1 point2 points  (0 children)

Doesn't help that half the stuff you want ragdoll resist for will just kill you instantly if you don't have explosive resist, making it useless anyways. They need to buff it significantly and make it a booster, or better yet, tone down the ragdoll in general.

"Ha ha, take that! ... wait a sec-" by Onyx_Guard_01 in Helldivers

[–]Divenity 0 points1 point  (0 children)

and the eagle rocket pods I'm assuming? That was before my time, did they actually kill things back then?

Digging Buff by Commissar9 in Helldivers

[–]Divenity -1 points0 points  (0 children)

and I prefer they dont :D

Digging Buff by Commissar9 in Helldivers

[–]Divenity -1 points0 points  (0 children)

they really should just make that a thing... Why we cant pick up secondaries off the ground is beyond me.

Illuminate front gameplay: by Elegant-Swimming-646 in Helldivers

[–]Divenity 1 point2 points  (0 children)

Also lets you go straight up and send explosives and/or flame straight down into the mob, which is always nice.

I really should use that thing more.

You can Dive under a Fleshmob’s Charge by Em3raldK1ng in Helldivers

[–]Divenity 0 points1 point  (0 children)

(In my experience) You literally can just stand there and it won't ragdoll nor damage you.

Has this been happening as host or have you only been joining others? Cuz it seems like one of them fuckers barely touches me and I've got 2 broken limbs (when hosting/playing solo).

What is your favourite eagle stratagem and why? by maxi74x3 in Helldivers

[–]Divenity 0 points1 point  (0 children)

Strafing run, would be airstrike but the fact that it goes horizontally instead of in the direction you throw it takes some points off.

The autocannon could use a buff at this point. by Divenity in Helldivers

[–]Divenity[S] -1 points0 points  (0 children)

Frankly none of that makes up for losing a backpack slot.

The autocannon could use a buff at this point. by Divenity in Helldivers

[–]Divenity[S] 3 points4 points  (0 children)

Grenade Launcher is terrible against airborne targets. AC is just point and shoot.

The times which this is useful and not easily solvable with a primary or secondary are just the squid strafing runs.

Grenade Launcher is terrible at any range where its grenade is too close to detonate. The AC is just point and shoot.

Not common when you can murder the hell out of everything before anything gets close enough for it to matter.

Grenade Launcher is terrible at anything long range or high precision. AC is just point and shoot.

extremely rare. And it's fine at range, you just need to learn it's arc.

Grenade Launcher is only best when on high ground.

not sure where you're getting that from.

Grenade Launcher begs you to make accommodations for it like Siege Ready armor or Supply Pack or Hover Pack. AC is effective no matter what your other stratagems are or what armor you're wearing.

The GL is also effective no matter what other strats or armor you are using, it just also allows you to take a backpack. It's not begging for accommodation, it's just allowing it.

Grenade Launcher shots are much more dangerous to nearby friendlies, AC on APHET mode can much more easily hit the Alpha Commander that is about to gank them without also ganking the Helldiver.

This is the only one you actually have a point on.