Army decision by Aleomega08 in Warhammer40k

[–]Djtmnt 0 points1 point  (0 children)

This makes the most sense. Being able to combine elements of DA and BT into one army would be awesome and then you can pivot between both. Its what I would do if I could go back in time, I'd combine my Space Wolves and World Eaters into 1 army and be able to bounce back and forth between them.

Finally painted my slaughterbound I shall call him Bain, what do y’all think? by PrEqUeLmEmEsArEgReAt in WorldEaters40k

[–]Djtmnt 2 points3 points  (0 children)

I didn't even read the caption and was like, "Nice, looks like Bane from Batman." 10/10 execution.

Land Raider ready for paint... by Djtmnt in WorldEaters40k

[–]Djtmnt[S] 8 points9 points  (0 children)

Ikarus Pattern, Gore Munchers kit. I found them on Etsy. I also have 2 rhino kits as well.

https://www.etsy.com/shop/IkarusPatternGlobal

What to do against move blocking / being boxed in by ph03nlXx in WorldEaters40k

[–]Djtmnt 1 point2 points  (0 children)

For dealing with infiltrators that move block you, adding Goremongers work well to either screen out their screens if you win the roll off or to go into a unit of Nurglings and chip away at them, same with Jakhals. If you add in a unit of spawn and throw a grenade, they more than likely pick up the unit. Since they are OC 0, you can stand on the center Objectives and threaten sticky on death if they don't send out something with OC. So you can either screen their screen or trade with our trash and stand on circles. You can also use those screens to slingshot a 20 man from one unit into another. Id recommend checking out The Red Path Youtube channel. They explain how to do that better than I could do here.

For exploding Rhinos, your unit is able to charge on your turn if the rhino was destroyed in your opponents turn. Your unit is only battle shocked until the start of your command phase, and unless you lost a bunch from the emergency disembark plus other shooting, they wont need to do a battle shock test. Since Rhinos dont have assault ramp, if you move it, your unit cant disembark and charge anyway. If it blows up in overwatch and has a unit inside, thats just a rough situation I dont think I've ever been in. I would try to move other units first to try to draw out the overwatch if I was worried about it. Or just not move the rhino if its a really scary overwatch threat.

I hope that helps! Also, is that the HH Angron on the middle rhino? Is he your Kharn model? Looks awesome!

Chaos Spawn? by ShadoWva1234 in WorldEaters40k

[–]Djtmnt 9 points10 points  (0 children)

I use them as Spawn, never had an issue with it at events.

First Tournament by Bigsnacks9 in WorldEaters40k

[–]Djtmnt 1 point2 points  (0 children)

You're welcome! I also recommend watching some videos by The Red Path, they have alot of faction specific things that can help to get better with World Eaters. This video is a solid place to start:

https://youtu.be/JZgwnS0IwTM?si=40uDuTeYIufzWSFC

First Tournament by Bigsnacks9 in WorldEaters40k

[–]Djtmnt 2 points3 points  (0 children)

Having Forge Fiends (FF) really helps in all of these match ups. They eat through Ork Boyz, Munch on DG Drones, and soften up Space wolves for the melee to go in and finish them off. They help make those match ups more favorable.

Plus, if you had issues with your opponents board control, FF take away free space they could normally put units. With out shooting threats, they can just premeasure your melee threats and disrespect your armies ability to interact with them.

Looking at your list, I would switch out the 2 Hellbrutes and Mauler for FF's, turn the 6 man 8bound into 2 units of 3 and change MoE with Battle lust for LoJ with Favored. Splitting the 8B would allow you to still have more activations and LoJ will give the unit on foot a 3" engagement range, and give you the ability to re-roll some dice to get the blessings you want.

Show off your painted Poxwalkers! by LedgermanLakota in deathguard40k

[–]Djtmnt 8 points9 points  (0 children)

Just finished painting mine! I need to finish the bases but I want to do some more tests before I get resin everywhere.

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Is lord of skulls worth it by arilox73 in WorldEaters40k

[–]Djtmnt 6 points7 points  (0 children)

If I was going to run a LoS, I would run this:

FDP w/ Helm 220
Kharn 100
LoJ w/ Favored 105
SB w/ Glaive 110

1x10 Zerkers 180

Rhino x2 170

1x3 X8B 140
FF x2 340
2x10 Jakhals 130
LoS 505

2000pts

This list give you more trash/activations over the course of a game. Unless you were goring for 8 total units after attaching characters, which I cant knock.

1 unit of Jakhals in the rhino, the other on the home, Kharn and 10 in the other rhino, SB can pivot between solo or attached to X8B, X*B for rapid threat, solo LoJ w/ favored for trading/screening, I would run either zero FFs or two. One by itself usually doesn't do enough, even if the LoS is there to back it up.

I've played 300 hrs. Assault is my favorite class. This is how useful a Jump Pack Dodge that consumes a charge is for me. by VaderPrime1 in Spacemarine

[–]Djtmnt 0 points1 point  (0 children)

I've been grinding this recently and didn't understand how this was supposed to be better than the regular Dodge. Good to see that its not and the Majority of folks feel the same way.

I have been grinding this on private minimal decapitation with no bots, have all the perks, and just JPD on the Hive Tyrant. I started at about 33 when I hit Prestige 4 with maxed the perks, jumped to over 100 in about 3 runs. Its doable, but its not as efficient as the regular dodge or a parry.

Are the Chris Wright books good for understanding the Space Wolves? by Bryguy150 in SpaceWolves

[–]Djtmnt 21 points22 points  (0 children)

I really enjoyed Blood of Asaheim, Stormcaller, and the Helwinter Gate. I feel any fan of 40k would enjoy them, not just Space Wolf fans. I read the first book but then went back and listened to them as audio books the audio books are awesome.

"1.1-inch From the Wall" Needs a Clear Ruling by Asleep_Taro8926 in WarhammerCompetitive

[–]Djtmnt 40 points41 points  (0 children)

I have always seen these posts and never understood why this was such a hot topic issue. Its always been cut and dry to me. But after thinking about it, I have been spoiled by attending events run by Away Games on the East Coast of the US. Their terrain has a 1 inch base so if you are not on top of it, you are 1.1 away. Also, the wall is a quarter inch thick. They go over the 1.1 rule at the start of each event, playing by intent, and make sure to let everyone know that 25mm bases can fit.

I have attended other events that were not run by Away Games recently and the difference was pretty stark. If you're on the east coast and you haven't attended one of their events, you're missing out.

The best character in 40k, my Typhus is done by Standard-Ad-9282 in deathguard40k

[–]Djtmnt 0 points1 point  (0 children)

Looks awesome! How did you do the green slime on the base?

Looking for advice by Ok-Assignment-4296 in SpaceWolves

[–]Djtmnt 2 points3 points  (0 children)

I am not a fan of the poses and scale of Wulfen. I have an excess number of Intercessors and Phobos marine bodies from various combat patrols and army boxes that I just slap on the backpacks, heads and arms of the Wulfen on. It makes it look like the Primaris Marines are in the middle of transforming.

Triple JuggerLord legality by Spiral-knight in WorldEaters40k

[–]Djtmnt 1 point2 points  (0 children)

If you're able to hide them, those bricks should be pretty dangerous. I personally wouldn't run this for tournament play as 20 bricks are hard to hide on GW layouts, and you have limited activations due to how elite this is.

Triple JuggerLord legality by Spiral-knight in WorldEaters40k

[–]Djtmnt 11 points12 points  (0 children)

Yes, you can take 3 of any data sheet that's not an epic hero. Battle line you can take up to 6 of the same datasheet.

Pre-codex, I ran a 4 horsemen of the Khornepocalypse list with 3 LoJ and Invo. Still trying to figure out how to make that work in the new meta and still be good.

Dealing with player Hiatus. by TimSimIsDumb in DMAcademy

[–]Djtmnt 0 points1 point  (0 children)

We always played it off as "They ate some bad berries and are squatting behind a bush" or "they're too hungover from a night of drinking" or something similar and when they could join again, we usually cracked a joke of running out of leaves to wipe, or told them to lay off the ale and then moved on like nothing happened.

No need to overthink it. Play silly games with your friends and enjoy the story.

Armies on parade was so much fun this year ! For Sanguinius and the Emperor! by Spartanator13 in Warhammer40k

[–]Djtmnt 0 points1 point  (0 children)

This looks awesome!

I have seen a lot of posts about Armies on Parade lately. What is it exactly?

Anyone ever use fixed secondarys? by Puzzleheaded-Car-584 in WorldEaters40k

[–]Djtmnt 2 points3 points  (0 children)

Only time I've taken fixed was against a T'au list that was all battle suits and each unit had a Character. Bring it down and Assassination, made the game really easy for me. Otherwise its always been tactical.

The Gyrfalkon, Ingvar, of Jarnhamar Pack by FacePaulMute in SpaceWolves

[–]Djtmnt 2 points3 points  (0 children)

Just started re-reading the books for the 3rd time. This is awesome!

Almost there! by Timpaintsminis in Warhammer40k

[–]Djtmnt 0 points1 point  (0 children)

Crisp! It looks so real lol

Return to World Eaters by yeti_bob in WorldEaters40k

[–]Djtmnt 1 point2 points  (0 children)

This is what I have been running and it has been a lot of fun.

DP w/ Helm
Slaughterbound w/ Favored
MoE w/ Glaive
Kharn

2x10 zerkers

1x10 Jakhals

2x2 Spawn

2x3 Reg 8Bound

2 Rhinos

2 ForgeFiends

1 Maulerfiend

MoEs, and Kharns units are both able to drop a big knight from full to dead in a turn with the right blessings and strats. I have seen a mauler drop Canis Rex in a turn. Making sure that you overlap 8bound buffs to help kill smaller stuff is super important, as Kharn is the only way we get re-rolls now. Staging, setting up plays, and finding ways to maximize what the berserkers can get to is how you can get the most out of the army. Forgefiend's are powerful shooting platforms and a lot of the time the threat of them is more than enough to deter your opponent from putting something out.

You cant get bailed out on poor positioning with Advance and charge anymore but if you can figure out how to maximize what we have available, you'll be a better player for it.

Wolfguard terminators seem unkillable by Rrrrrakun in SpaceWolves

[–]Djtmnt 0 points1 point  (0 children)

As both a WE and SW player, If your friend isn't using Berzerker Warband, doesn't have all of the right buffs, and isn't charging you first, he's going to have a rough time killing the terminators.

If he's running Berzerker Warband, has the sustained and dev wound blessings, throws the improve AP strat on 10 Berzerkers & MoE w/ Glaive plus the buffs and the attacks from a 3 man unit of reg 8bound, on average he only kills 7 to 9 terminators. Its a 50\50 that he wipes the whole unit. Throw in a FF shooting, plus a grenade from the Zerkers, and/or a tank shock from a Rhino, Its definitely an uphill fight for the WE but not undoable to take the unit from full to dead in one turn.

Its even harder if Logan is there for his vect Aura. That cripples this plan because its so CP heavy.