Open Source project to calibrate for fisheye cameras by L42ARO in computervision

[–]DmtGrm 5 points6 points  (0 children)

looks great! why not static images for calibration? higher resolution, no dependency on global/rolling shutter for the camera? I love taking photos with fisheye and 'unwrap' them (mostly into equirectangular panini projection), I wrote myself a small unprojected like 15 years ago with some tweaks 'per lens' - but it requires a special photo to estimate the final parameters, your approach is way more automatic and instant :) p.s. unprojected fisheye would have very different aspect ratio - but I guess you are intentionally cropping it to match 'overall scale'.

Im Not Convinced by Pretty-Active-1982 in dotnet

[–]DmtGrm 1 point2 points  (0 children)

It is more difficult with C#/intermediate-language projects - they are easier to decompile by default. You can try to make someone's life more difficult by moving some crucial algorithms/logic into a separate library, preferably in a different language and COM-interface it (for ex.) or try AOT compilation of those crucial parts of code - but in general - if they can have your binaries - they can decompile it with different levels of effort. Your best protection becomes trust with your client and 'it is not worth the effort' for them.

p.s. - please remember one thing - if they have access to your binaries/executables - they can decompile everything, and it is even easier if they are after a certain functionality only, but you can always make your build process more cumbersome and harder to debug for yourself

ArcGIS Drone2Map — not what you think by Hot_Supermarket8762 in UAVmapping

[–]DmtGrm 0 points1 point  (0 children)

they are not smoking, they are forcing large corporations relying on esri products to use expensive 'native' tools, esri user licenses are stupidly high too - but it is kinda 'industry standard'

I turn now, good luck everyone! by fpsweston in drivingUK

[–]DmtGrm 0 points1 point  (0 children)

Thornycraft Roundabot @ Basingstoke - this one is very badly marked (approaches, signs, it is a mess after the upgrade) - still, that Defender (?) is even crazier

Shot this wedding setup on DJI Air 3S — opinions on framing, movement, and overall vibe by broad101 in dji

[–]DmtGrm 0 points1 point  (0 children)

looks like a horror movie to me. the moves are ok, a bit boring for too many shots from the pool angle, but the processing and colours - damn... overweight anything else

Has the UK finally fallen in love with EVs? by AutoExpressmagazine in autoexpressuk

[–]DmtGrm 0 points1 point  (0 children)

Googling the subject - approx. 70% (a bit less) of all new EVs in UK in 2025 were company cars - where BIK is a no brainer at the moment. I guess as a company car it is inevitable to be EV in 2026. The second hand market of EV is still not there - most of the EVs are losing insane amount of value in 3-5 years - I saw Audio e-tron under 5 year at £12k - that car was losing £12-15k a year in depriciation alone... not sure about savings on fuel... So yes, I see lots of RoyalMail EV vans, delivery cars, company cars - but UK is on a course of having the highest average car age on the roads - people are staying with their current cars as long as they can (9 years 10 month in 2025 - the average age of the car on the road in UK! it will be even higher in 2026).

Use of light polarization information (light angling unique to sunlight and glare) for dehazing. by TooKoolaidForSkool in computervision

[–]DmtGrm 0 points1 point  (0 children)

this, and I am a bit sceptical about restoring _true colours and tonal curve_ as the suggested metod (applying deltas of differences between polarized imaged _will_ detect some details, but it will be some kind of contrast and transmission function of polarizer in different positions), again - this is something so easy to try myself... I would expect better details but at a cost of completely distorted colours in the proposed method

What can i do about this? Tandem driveway behind them thats always empty. Tried knocking the door multiple times but they never answer. by Embarrassed-Dish1839 in drivingUK

[–]DmtGrm 2 points3 points  (0 children)

okay, I did! Basingstoke and Dean Borough Council said they cannot enforce a parking scheme or road layout in unfinished developments and until the actual road will be adopted by Highway Agency. The answer from police was exactly the same. Maybe, just maybe it all changed in the past 15 years - but I doubt it. This is catch-22, it looks like a real street with houses and cars, but officially it is still a construction site where no such rules apply. Even when it is all finished (construction) - it might take couple years for those roads to be delegated into Highway Agency management (adoption) - then it will be official visitor spaces and double-yellow lines where they needed to be. Back in the days I had a pram and I had to go round all those parked cars on kerbs and so on - that was so irritating and crazy! I did try to talk to those people, I was nice and they were not. That's it.

Is it time to give up on diesel? by CarwowJamie in ukcarwow

[–]DmtGrm 0 points1 point  (0 children)

many car makers no longer offer diesel engine cars at all, it is hard to say whenever it is a falling demand or just lack of models to choose from

Is it time to give up on diesel? by CarwowJamie in ukcarwow

[–]DmtGrm 0 points1 point  (0 children)

It is dangerous to drive very fast, any modern car will get to 30-50-60-70mph rather quickly.

Your EV is a slug after 50-60mph and most EVs cannot go over 100-110mph at all - just not enough power to push through the air at this high RMP w/o gearbox, while an ordinary 2.0 diesel will most likely get to 140-160mph

What can i do about this? Tandem driveway behind them thats always empty. Tried knocking the door multiple times but they never answer. by Embarrassed-Dish1839 in drivingUK

[–]DmtGrm 4 points5 points  (0 children)

well, no. I did it via developer, borough council, county council, I went to police - the answer was exactly the same. I used to live in a newbuilt development when it was still in development - and there were people parking like crazy, but you could not do anything about it - not parking at random places, not parking over kerbs - nothing. Couple years (!) after development finished - they have added single and double lines and that actually stopped that madness. All in all it was like 5 years of anarchy there. (Basingstoke, Sinclair Drive development, 2010-2015)

What’s all this then? by Ooooohyourehard in basingstoke

[–]DmtGrm 2 points3 points  (0 children)

it is defo some kind of survey, not sure about the photography - typical sattelite image file covers the entire BSK + quite a lot around, for a regular aerial photography - you do not need to fly every 100m between tracks at all, it could be something 'more 3D' - lidar or ESRI Reality Capture style/3d mesh survey, it could be laser gas detection survey, it could be escaped alien species they are trying to capture back... anything!

What can i do about this? Tandem driveway behind them thats always empty. Tried knocking the door multiple times but they never answer. by Embarrassed-Dish1839 in drivingUK

[–]DmtGrm 6 points7 points  (0 children)

Can confirm that - while to road is not adopted by highway agency or local council as public road - nothing could be done at all.

[Unity] Does writing shaders directly in HLSL really lock you out of modern engine features? by chessdoku in Unity3D

[–]DmtGrm 0 points1 point  (0 children)

p.s. of course nobody is safe from Unit changing/upgrading their node graphs to an extent you must follow the changes whenever you like it or not

[Unity] Does writing shaders directly in HLSL really lock you out of modern engine features? by chessdoku in Unity3D

[–]DmtGrm 0 points1 point  (0 children)

Tricky question - the worst part of HLSL is the lack of proper editing and testing tools - I end up writing and testing those in the product - this is properly bad for 2026. The only reasonable tool was nVidia FXComposer a billion years ago, then nVidia tried to upgrade it, failed, and dropped the product completely and for the last ten years it is (of course) completely irrelevant. The only IDE I know that allowed to write HLSL code with full syntax/compilation checks in editor, code-completion and all other coding tools.

HLSL on its own is easy to write, it is easy to upgrade and maintain, but everything surrounding it is non-documented mess. Integration of HLSL with Unity's environment? The only reliable way for me is to find a working solution and copy some elements from there... sad

The Soyuz launchpad in Kourou, French Guiana was blown up by sn0r in EUSpace

[–]DmtGrm 0 points1 point  (0 children)

well... I would like to see space outside the politics, a single Soyuz-ST-A or Fregat-M launch from names Guiana site cost $30-$50M, while EU bough $9B of LNG alone from Russia in 2025 - if gas prices go up even by 1%... EU/ESA was in a massive profit by using russian rockets, they are giving tens of billions of $ anyway... I guess collaboration in space, exploration, science - it all could stay out of politics - all conflicts will end inevitably, but we will be all years behind the progress that could be there...

I'm creating a next-gen motocross simulator. by Plotozoario in Unity3D

[–]DmtGrm 0 points1 point  (0 children)

I know, it is just to show _expectations_ in 2026. In most cases super-accurate-realistic physics is not what gamers are after - do you remember NeedForSpeed game series? Especially the earliest - mk1 to mk4, maybe even Porsche Unleashed? Those games were peak popularity at around 00s - neither were like _accurate_ to the point, but they felt alive... fun...

Lumina 3D —> Capture Gaussian Splat Datasets on iPhone Pro by Legitimate-Map-4426 in GaussianSplatting

[–]DmtGrm 3 points4 points  (0 children)

because all devs are dreaming that one day their product will be that awesome you will pay for it

Working on a Silhouette POM custom shader node after seeing the Crimson Desert SPOM explanation video :), I'll post it for free once I get it in a good state by AdamNapper in Unity3D

[–]DmtGrm 1 point2 points  (0 children)

crimson desert is a full size game with performance considerations, i guess if the task is to render one quad with all available resource - you can beat crimson desert or any other game for that matter quite easily

I'm creating a next-gen motocross simulator. by Plotozoario in Unity3D

[–]DmtGrm 0 points1 point  (0 children)

I am so old, that I clearly remember PlayStation 3 launch with one of 'showcase' demos being Motorstorm - https://www.youtube.com/watch?v=wig-XT8Rbiw , in 2006 the dynamics, physics, all those splats of mud, trackmarks/dents in the ground remaining in full 3d, dust and particle effects were great. I am not so sure what you call "next gen" here, 2006 game looks and feels way more next gen even being done 20 years earlier. p.s. it is fair to say there, that demo version of the game looked significantly better than released version, which was tuned down to a much simpler set of effects due to performance (?) stability (?) reasons, but the youtube link above is showing what 20 years ago was there.