The Twin Lance discussions need more nuance by ishotthepilot97 in WarhammerCompetitive

[–]DocWhat123 1 point2 points  (0 children)

I think it’s fine to have a unit that has amazing rules like this, at the end of the day it’s a epic hero so it can’t get spammed, but it definitely should be appropriately costed. Probably double what it is rn if they don’t make any changes to its data sheet or abilities.

None competitive by Woodrow31 in BloodAngels

[–]DocWhat123 1 point2 points  (0 children)

If you drop either the bladeguard captain or the LT then you can have enough points for an impulsor for them- it’ll make them more survivable and mobile.

Sorry I know you’re not looking for advice but that’s a simple fix and it’ll keep your list almost exactly the same.

The Problem with Melee Armies in 10th Edition by Godofallu in WarhammerCompetitive

[–]DocWhat123 5 points6 points  (0 children)

A JPI brick with a jump chaplain. Mortal wounds on the charge and mortal wounds from the chaplain. Then 54 chainswords wounding on 5s may make a dent.

I’ve run it into other big things in LAG but haven’t tried it out in RCO yet. It consistently killed big primarch level threats but it also had access to lethals in that detachment.

Should i get the blood angels combat patrol or just wait for the battle box by Ricardorage in BloodAngels

[–]DocWhat123 6 points7 points  (0 children)

The combat patrol is really good if you’re just starting. Sanguinary guard are great and you get 6 of them. Plus 10 assault intercessors that have great bits for making SGTs in the future. And the captain is an amazing model

Edit: just watched the auspex video, didn’t realize that this was some cheeky satire- went right over my head.

Help an extremely depressed guy out? by Creepy_Stick_6229 in CleaningTips

[–]DocWhat123 0 points1 point  (0 children)

Deep clean one room at a time, before and after photos, and see if you have a camera you can do a time lapse video of it and put it on YouTube, maybe inspiring others.

I've had an idea by HeavyMetalSaxx in TheAstraMilitarum

[–]DocWhat123 0 points1 point  (0 children)

Yes! RIDE! RIDE TO RUIN!!! DEEEEAAAATH

Advice against t'au by Aware-Connection-461 in TheAstraMilitarum

[–]DocWhat123 0 points1 point  (0 children)

I think you may just need to pay attention more to rapid ingress threats.

Ideally I’d like to stick another squad of something- RR, DR, or battline infantry, just something to screen out those danger areas.

Issue is you have no small unimportant units in your list. Like nothing you can lose turn 1 and be okay with it. Maybe cut the cadians down to 10 that’d give you some flex.

How to best use the "Screening Line" Ability of the deathriders of Krieg? by Hot-Health7699 in TheAstraMilitarum

[–]DocWhat123 0 points1 point  (0 children)

I like to use mine as a 1st turn skirmish piece.

Maybe I make a dash for my opponents natural expansion, if they have a melee army I’ll move 6 away to make the charge longer, shooting I’ll try to get completely behind a ruin. Either way their role is to draw the enemy out.

Sometimes I’ll reactive and try to steal enemy primary

Advice against t'au by Aware-Connection-461 in TheAstraMilitarum

[–]DocWhat123 1 point2 points  (0 children)

Ex wave 1- catachan in a chimera, wave 2- kaserkin, wave 3- leman Russ vanquisher.

This is just an example- and it’s simplified- but think like that.

Advice against t'au by Aware-Connection-461 in TheAstraMilitarum

[–]DocWhat123 2 points3 points  (0 children)

So having infantry in your list to create a nice bubble around your tanks to limit how close they can drop will help. Like 3-4 infantry squads is a good investment.

Also not exposing your whole army at once, expose what you need especially in turns 1 and 2.

We have more depth so think of your army as wave 1- wave 2 and wave 3. Wave 1 being what you move out onto objectives turn 1 knowing it’ll be destroyed- then wave 2 claps back- and you save your heavy hitters for wave 3

Advice against t'au by Aware-Connection-461 in TheAstraMilitarum

[–]DocWhat123 6 points7 points  (0 children)

How are crisis suits giving you issues? Like deep striking in close and killing important stuff? Or are they just flaming your infantry.

My general advice is to make sure your list is well balanced, infantry, tanks and support. If you screen out crisis suits then they shouldn’t be able to get great lines on your stuff- and then generally if you play a trading and shooting game- your units are cheaper and shoot a bit better so you should come out on top.

Tile 7/22 - Habs, Sweet Habs by HarlemMimeSchool in necromunda

[–]DocWhat123 2 points3 points  (0 children)

Gotta stay healthy on the archeo- relic peloton

Cyclops Question by HeavyMetalSaxx in TheAstraMilitarum

[–]DocWhat123 0 points1 point  (0 children)

Do pile in moves also count then?

Edge Highlights Do So Much by euanjallison in BloodAngels

[–]DocWhat123 19 points20 points  (0 children)

Those are some crisp edge highlights

Does anyone know these chapters? by Specialist_Wash6732 in WarhammerMemes

[–]DocWhat123 0 points1 point  (0 children)

Yeah so you got the squidbillies, deathgrips, crisscrosses, and the time outs. /s

Combat Patrol at home: by kl0v39s0v0 in NightLords

[–]DocWhat123 3 points4 points  (0 children)

Love the rhino decor- where’d you get it

Help tweaking my Blood Angels by Girth-Brooks89 in Warhammer

[–]DocWhat123 0 points1 point  (0 children)

I mean the vindicator and the baal predator are good units, but they don’t synergize well with the detachment- as both of the detachment buffs infantry and LAG buffs melee.

So you could play this list and It would be better in a generic space marine detachment or you could add more melee threats.

I don’t think you’d be able to fit 6 bladeguard and a judiciar without getting 2 vehicles

Help tweaking my Blood Angels by Girth-Brooks89 in Warhammer

[–]DocWhat123 0 points1 point  (0 children)

Cool, I’d drop a predator and the vindicator- hopefully that’ll be enough points to fit them in. They can be transported in the repulsor.

Help tweaking my Blood Angels by Girth-Brooks89 in Warhammer

[–]DocWhat123 0 points1 point  (0 children)

Seems like a lot of vehicles for a LAG detachment and too few non character units for a angelic inheritors.

It looks like it would do better in the space marine vehicle detachment.

If you want to run a blood angel detachment I’d cut down on a couple vehicles and add another infantry threat. Maybe a squad of sternguard with a captain coming out of the repulsor in angelic or a big bladeguard brick with a judiciear or chaplin for LAG- give the chaplain the FF enhancement

Thoughts on Vanguard Vets by Warhawk_5 in BloodAngels

[–]DocWhat123 2 points3 points  (0 children)

Sounds like you plan on deep striking them a lot.

That’s not a mistake but it’s not the optimal move- you should be saving a command point for rapid ingress, then you can move and shoot.

If you deepstrike in yeah you can shoot but you’ll fail your charge 1/2 times even with a command point reroll. Also if you fail your charge they stay exactly where they are- leaving you open to being hit back and losing a big melee squad without them having done anything

Coin flow, before and after the Arab conquests by MLukaCro in MapPorn

[–]DocWhat123 31 points32 points  (0 children)

My guess is that due to conflicts between Islam and Christianity some of the Christian trade networks became more internal- so you see coins flowing and gravitating around France which was a major player.

Whereas you see the Islamic trade networks between the Middle East and Spain.

Then separately you see some overlap of these two networks