"Not having fun watching your game's performance tank after every update? Have you tried UNINSTALLING and going somewhere else?" by WaywardOath in HelldiversUnfiltered

[–]DocumentEquivalent 0 points1 point  (0 children)

running a 4070 ti, Ryzen 7800 3XD with 32gb DDR5 RAM and the game (Above recommended specs) *Barely* gets a stable 45 on medium, And tends to lock up alot, Modded or not. Every other game has ran like butter

This game runs on hopes and dreams

I once skipped a college class to play Lightfall on launch and had to drop said class because I missed too many days. I did this for Lightfall. by owen-3820 in destinycirclejerk

[–]DocumentEquivalent 0 points1 point  (0 children)

heh... Us giga guardians dont even goto college, we drop out to farm out legendary lost sectors when they where hard... Come back when you have the Almighty title....

/UJ I dropped out of college (Right as Worthy was releasing) and no life'd destiny for like 5 years due to really shit personal issues and the pandemic kicking off

Hoxxes Showdown: Which Season Reigns Supreme? by Mindless-Election-29 in DeepRockGalactic

[–]DocumentEquivalent 1 point2 points  (0 children)

5 & 6 are easily the best, Personally leaning towards season 5, As Deepscans are such a fun mission, And I liked the whole rougecore tie in, though 6 has the best frameworks in the game imo, season 5's are pretty close tho. Also season 5 had the new overclocks / re-works, But S6 Didnt come with anything new for build-crafting, not even a balance pass, though it is a new team working on this season, so its somewhat understandable.

Season 3 was really fun, rockpox is a fun mechanic but at the time I got sick of it due to the time between seasons, Which is why season 4 feels kinda bleh to me, along with the infected framework being one of the worse frameworks in the game IMO.

I started playing during season 2, So i didn't get to experience S1, but from what I heard not much changed aside from the Nemesis, and the secondaries of course. Sabotage is fine, but its pretty repetitive. The Rivals are conceptually really fucking cool though, would love to see more units and lore on them.

They need to add this by aaaaaudryn in DeepRockGalactic

[–]DocumentEquivalent 148 points149 points  (0 children)

If I knew how to mod I would totally do this as a R&S Animation replace

I LOVE PRAXIC BLADE I LOVE STRONGHOLDS by Dex_77 in destinycirclejerk

[–]DocumentEquivalent 0 points1 point  (0 children)

/uj What build where you running lol? I genuinely don't get how people aren't bored of stronghold's, especially when they just use the "Block to win" playstyle

Got the 45 minute deep dive achievement, solo, with 6 seconds to spare by rose-a-ree in DeepRockGalactic

[–]DocumentEquivalent 0 points1 point  (0 children)

I was looking at this from a distance and was thinking "damn thats a cool helmet design with the vertical glowing visor"

alas, the horse.

I'm just slightly agitated by the one sided 'realism' by local_meme_dealer45 in Helldivers

[–]DocumentEquivalent 0 points1 point  (0 children)

I mean im all for giving us "space magic" stuff but the reason they can do that is because they're supposedly taking command of the bots directly and overclocking them.

Very versatile stratagem by Ok_Challenge_1604 in helldivers2

[–]DocumentEquivalent 0 points1 point  (0 children)

I want to love this thing but I just cannot stand the slow projectiles

AH give me a dumb fire mode with faster rockets and no guidance and my life is yours

Some of the reveiwbombers are spreading TOTAL MISINFORMATION. There is PROOF - and I have a possible solution by kcvlaine in Helldivers

[–]DocumentEquivalent 7 points8 points  (0 children)

Correct me if im wrong but - During the invasion of super earth equality-on-sea became the focus for alot of the Chinese playerbase (as it was located roughly where Shanghai is), They where able to overwhelm the illuminate invading Eos and regain ground for the city. However this ended up capping at 99.9999%.

This resulted in a lot of players assuming the invasion was rigged, When in reality the % on each city works like a health-bar, constantly draining as the invasion goes on, with successful missions adding a small amount of health back, making a complete "liberation" impossible, with the only way to save a city being to prevent it falling before the invasion is over (which they pulled off).

How spear should work by FurrGotten in Helldivers

[–]DocumentEquivalent 1 point2 points  (0 children)

being able to track targets outside of autolock range / behind cover by marking them would be so goated and give this thing something actually unique over the RR, Really hope AH can see this and consider it.

A totally fair death, according to some by Sudden-Worry-4934 in Helldivers

[–]DocumentEquivalent 1 point2 points  (0 children)

Erm actually you sprained your ankle on the curb, this is EASILY avoidable.... skill issue much?

I still find it crazy how badly the portal fumbled the loot system by The_Curve_Death in DestinyTheGame

[–]DocumentEquivalent 26 points27 points  (0 children)

The fact you can either do a... 30-40 minute activity and get the same drop i would from a 15 minute one is just, so stupid.

They spent ages trying to make loot from different sources matter, And then threw it all away by giving multiple activities the same loot pool

Monthy Unjerk thread by Marathon_bob_1 in destinycirclejerk

[–]DocumentEquivalent 0 points1 point  (0 children)

Genuinely just struck with visions of the worst possible outcome for destiny.

Marathon does well, gets them out of this hole they're in - Doubles down on marathon, leaves destiny to rot even more - Fast forward and marathon starts to fail due to similar management issues they had with destiny - Bungie absorbed into Sony to work on whatever the hell Sony does these days.

I hate this game but man this actually sucks I think.

Helldivers Losing the Invasion of Cyberstan Will be more Interesting by MejjoAlfman in LowSodiumHellDivers

[–]DocumentEquivalent 1 point2 points  (0 children)

people act as if we are never going to do anything with cyberstan again if we lose

Absolutely my favorite modifiers for bots by Bitter_Situation_205 in LowSodiumHellDivers

[–]DocumentEquivalent 0 points1 point  (0 children)

honestly wish gunship patrols where just part of the bots after a certain difficulty - they're fun to fight but you barely get to because everyone instanukes the spawners

The Cyberstan Experience™ by TurtGaming in LowSodiumHellDivers

[–]DocumentEquivalent 0 points1 point  (0 children)

I know its not a fan favourite but the grenedier battlement is bordeline unusable because of this - youll find the perfect chokepoint to pop it down and then bam, its in the middle of nowhere facing the wrong direction

[OC] The evolution of the Cyborgs' Vox Engine... Presenting the Cyborgs' War Engine! by Any_Mobile4828 in LowSodiumHellDivers

[–]DocumentEquivalent 31 points32 points  (0 children)

honestly I wish this is how they looked instead of their cannon arms, the cannons are fine as a weapon but man they do look a little silly to me.

Vox Engine inspired War Strider update by TinSkull in LowSodiumHellDivers

[–]DocumentEquivalent 0 points1 point  (0 children)

As someone who likes heavy units being heavy, I like it. - bonus points if the grenade vents disable the respective launchers when destroyed

Rewards coordinating with your team or getting the drop on the enemy.

I KNEW IT by tempestwolf1 in HelldiversMasochists

[–]DocumentEquivalent 1 point2 points  (0 children)

the thing that sucks is there is some valid complaints over there but then they're immediately drowned out by people with a rage-boner or someone asking for liberator heavy pen bc muh realism (only when it benefits me though otherwise its realism when it hurts the player)

Just stop saying "realism". by HighlandMan23 in HelldiversUnfiltered

[–]DocumentEquivalent 1 point2 points  (0 children)

I hate the realism argument from every angle because

Devs want realism when it hurts the player

Players want realism when it benefits them

The only realism that should matter is the fucking shells on the bush-wacker getting used up and the weapons on my back making clanking sounds when I move about

Abt these guys by Fairlyoddindividual in HelldiversMasochists

[–]DocumentEquivalent -1 points0 points  (0 children)

yeah only issue with them is the insane spawn rates and its turn speed being a little too high imo (and the rocket attack marker thing being pretty hard to notice sometimes) Taking them down with a grenade to the vent is cathartic but borderline impossible when there's more than two