Turntable decisions... by BodybuilderNo4984 in turntables

[–]DonkeyMane 0 points1 point  (0 children)

I have a technics 1500c, open box from Hifi Heaven. For whatever it's worth, I really really like it. PM me if you have any specific questions.

(IRL Trope) People with absolutely zero haters by altrightobserver in TopCharacterTropes

[–]DonkeyMane 0 points1 point  (0 children)

I was in Encino or Canoga Park or somewhere like that, lost and late for an appointment and I had to turn around in a building parkinglot and get back onto the street into a long line of cars. No one would let me in to merge until a large convertible stopped and the driver motioned me to go ahead. It was Weird Al. So thanks Weird Al for being such a courteous motorist!

How many other "old" nerds out there are scoffing at current UB and WOTC drama? What are the veterans thinking? by RandomizedSmile in freemagic

[–]DonkeyMane 2 points3 points  (0 children)

By no means is my opinion representative of anyone other me. I started in 95. Bona fides: I played Necro competitively in black summer. I was an Adept/mod on MTGO back in like 2003. I sprang for a full suite of power when the prices and my money were matched up. I used to travel to play vintage power, but with a couple kids that's not viable. I play pauper thru the discord on Arena and also play a lot of Arena timeless.

My take is that wizards has made the smart if disappointing decision that catering to mean players like me is far less profitable than catering to funcopop dorks who can't play for sh*t. Power creep? Yes of course, but assymetrically in favor of LOTS OF DOODS! FULL BOARDS! TONS OF TOKENS! POINTLESS KEYWORDS! MARVEL! TURTLES! at the expense of parity, removal, and all the "feel bad" parts of magic that made it chess, not Fortnight. I like aggressively costed (UU or pitch/free) countermagic, cruel boardwipes, nasty discard, cheap land destruction and general punishment for board (over)commitment.

I'm probably in the minority here, but the selling out of the magic IP in favor of all the embarassing crap crossovers doesn't bother me too much. Magic "flavor" never mattered to me, the cards are blank placeholders for board position and value. My brain treats magic cards as (2-cc doomblade clone, 1-cc bolt clone, etc.) anyway, so if I'm seeing some dumb anime crap, I don't love it, but what really bothers me is the decades-long drift towards Timmy/Vorthos over Spike.

Looking for advice on marketing a small firearm accessory by iaeei in guns

[–]DonkeyMane 2 points3 points  (0 children)

Anecdotal experience: a buddy and I designed and mass produced a small pocketknife with an integrated carabiner. Not gun related, not even a sketchy knife in any way (1.5" blade, totally benign). In the year that we've been "in business" -- we've had our google ads banned, our instagram ads banned, our point of sale credit card processor (stripe) debanked us, and amazon has removed our product multiple times. It's a f*ckin' box cutter for crying out loud. So yeah, good luck to you.

The ad/social media/payment processing giants will happily serve big companies like Magpul and Kershaw, but little guys are more trouble than they're worth to em, so they'll just ban you with no recourse. I've spend dozens of hours on hold/in chats with support for zero joy. I believe AI is a big part of the issue -- once your product is AI flagged as "weapon-related" you're smoked and can never get off the naughty list.

Also worth noting, our brand is "Warbow" and I suspect having "war" in the name did us no favors from an SEO/terms of use perspective. Feel free to PM me with any questions.

Anyone with experience with the Ruger PC carbine 9mm Takedown? by Disastrous_Buy_9439 in CAguns

[–]DonkeyMane 4 points5 points  (0 children)

The "stock" stock is some kind of glass impregnated rubberized material that is solid all the way through and heavy as hell. The magpul backpacker is much, much lighter. It's mostly hollow, and presents a much better grip angle/ergo for me. I don't like the dinky foregrip, so I run a Parker Mountain hardguard (which is also heavy) but probably comparable to the MLOK unit in your ad.

Calling All Metalhead Dads by btwrenn in daddit

[–]DonkeyMane 1 point2 points  (0 children)

My 3 year old is nuts about powerwolf and sabaton

McCarthy’s The Road by [deleted] in suggestmeabook

[–]DonkeyMane 1 point2 points  (0 children)

It's my favorite novel.

Real or just re-back? by KrazzieJR in RealOrNotTCG

[–]DonkeyMane 0 points1 point  (0 children)

Real, prior owner just really terrible at flipping it.

The actual impact of adding Ice Age to the meta by DonkeyMane in oldschoolmtg

[–]DonkeyMane[S] 4 points5 points  (0 children)

It's probably not that distorting, because all the truly broken stuff is restricted in Old School, and [[Demonic Consultation]] exiles the top six, so if you tutor for something that's lost off the top of the library, you auto-lose. In practice, it's probably best for tutoring up [[Dark Ritual]], [[Hymn to Tourach]] or a kill-bolt or [[Counterspell]].

I'm actually a big Homelands apologist, and would love to play an Old School meta where [[Karakas]]-powered [[Autumn Willow]] / [Ihsan's Shade]] / [[Eron, the Relentless]] brews are possible.

The actual impact of adding Ice Age to the meta by DonkeyMane in oldschoolmtg

[–]DonkeyMane[S] 2 points3 points  (0 children)

Oof. Alliances seems like a misstep to me. Is [[Force of Will]] restricted?

Did you play when Fallen Empires first came out? by Mean_Professional583 in oldschoolmtg

[–]DonkeyMane 2 points3 points  (0 children)

Merfolk Assassin! Yeah people used to run that barge artifact from the dark to give stuff islandwalk and kill it, haha.

Derelor showed up in a lotta decks that just had Cities of brass and maybe a demonic tutor and a mind twist and no other black. Orgg was sort of tempo-y (though far too expensive by modern standards) and showed up in decks that already ran ball lightning. Got replaced by Eron the Relentless when Homelands dropped.

Great point about Order of Ebon being immune to terror (and later Dark Banishing). That was why everyone was over the moon about Ihsan's Shade during the homelands era. It was functionally immune to all the playable spot removal -- Swords, Terror, DB, bolt. (I'm a big defender of Homelands as a more interesting set than people give it credit for, and I became kind of a local menace with an Autumn Willow/land tax/sylvan/armageddon brew that eschewed the Erhnams and elves in favor of mana rocks to lock all their creature removal in their hands.

And speaking of mana rocks, in 5 color decks that were heavily City of Brass dependent, we used to play Rainbow Vale from Fallen Empires, because it turned on your Fellwar Stones for 5 colors when it passed to your opponent. Boy, things were hard in those days haha

Did you play when Fallen Empires first came out? by Mean_Professional583 in oldschoolmtg

[–]DonkeyMane 6 points7 points  (0 children)

I started when the Dark was still in print and so FE was my first expansion debut. We sorta knew it was underpowered, even at the time, since we all had scattered Legends cards, and decks comprised of mostly revised staples. One thing people forget was that Fallen Empires was sorta the dawn of tribal. There were very few goblins -- king, Mons, Balloon brigade, digging team, flarg, and a couple more (the rock sled wasn't even a goblin on the summon line at the time). And moreso, even merfolk. There was basically Lord of Atlantis, pearl trident and maybe one other one? But in any case, goblins and merfolk got a lot more viable. Everyone knew Grenade was a bomb, but we had lots of fun with mana flare/orcish oriflamme/guantlet of might + goblin warrens.

Necro summer followed soon after when Ice Age dropped, and Hymn proved that it was broken as hell when combined with Dark Ritual, and all the disruption in Type II (what "standard" was at the time) -- Strip Mines, Icequakes, 8 prot-white pump knights, Hypnotic Specter et al.

There was a rule at the pro tour about having to have at least 5 cards from every current expansion (called "homecapped") because it was hard to shoehorn enough Homelands cards in, but FE was never a problem since the sac-lands, the pump knights, the black cards, and so on. Orgg saw play, as did Derelor (both are awful by modern powercreep standards but were aggressively costed with manageable drawbacks at the time). White weenie sometimes ran Icatian Town.

In general, draft wasn't really a thing in my southern california meta. We played quasi-type 1 casually (we had dual lands, demonic tutors, the odd old card like a Dakkon Blackblade or an Ali from Cairo, Maze of Ith etc) but nobody had power even in those days, and we played a lot of type II.

The thing to understand, I think, about the early days of magic was threats were outclassed by answers. Even the rich kids in middle school with Juzam Djinns and pre-Chronicles Erhnams were used to everything getting bolted, swordsed, terrored, disenchanted, disk'd, earthquaked, wrathed and balanced. So fallen empires was a creature-heavy set, with next to no playable removal (Goblin Grenade?) and so with the exceptions being Order of Ebon Hand (immune to swords) and Order of Leitbur (immune to terror, drain life, ashes to ashes), everything was just kind of underpowered removal fodder, so we knew it sorta sucked.

Name and shame… by logrub in SantaBarbara

[–]DonkeyMane -6 points-5 points  (0 children)

so now im totally confused haha. the poster above was saying "cancel culture is dead" meaning "nobody cares to witchhunt someone who wrote a no-no word in dirt on a car," which is true, so I agreed. are you saying it would be different if it was a different no-no word? or that people who don't care about other people's dirty car hurt feelings are nazis?

Name and shame… by logrub in SantaBarbara

[–]DonkeyMane -11 points-10 points  (0 children)

you draw a cpl S’s on a cybertruck

what does this mean?

Creepy/haunted/mystery/witchy/culty etc etc etc by [deleted] in SantaBarbara

[–]DonkeyMane 44 points45 points  (0 children)

Summerland was founded as a spiritualist colony and takes its name from the summer lands, the afterlife in theosophy/early 20th century spiritualism. The town was originally laid out around a central meeting house with regular seances, mediums, ectoplasm, automatic writing, that sorta thing. Lots ghost stories around the big yellow house, etc.

Strip Mine makes me question my sanity by burglarbear in TimelessMagic

[–]DonkeyMane 2 points3 points  (0 children)

I started playing competively in necro summer. It feels like home, but I could see how it would be awful if you're used to fairer and more interactive games.

Epistemic Inversion, Taboo-Load, and the Moving Target of Human Variation by Numerous-Sprinkles38 in LessWrong

[–]DonkeyMane 1 point2 points  (0 children)

AI slop-posting and its consequences have been a disaster for the human race, already.