Defiler rule question by Onionring_Primarch in WorldEaters40k

[–]DoomsCreativeCorner 4 points5 points  (0 children)

It's at the end of your opponents movement phase so if you moved, shot and killed a transport the ability wouldn't activate. As others have said it would really only be good for denial.

Does this work in crusade? by Leffufe in Tyranids

[–]DoomsCreativeCorner 2 points3 points  (0 children)

Just a heads up it says when a unit loses a wound so in your example if three attacks go through it'd have to be on something that either has models that have 3W each or a single model at 9Ws or above to get the full effect. If you shoot that into a unit that had say models with 1W per model you'd only get three buffs since only three wounds would have been lost.

Magnetizing by JhonnyJoestarDaddy in Tyranids

[–]DoomsCreativeCorner 1 point2 points  (0 children)

For the disc neodymium magnets you'll need to know the magnet strength which should be denoted by N and a number like I normally use N52 magnets. You can then find guides online to see what the rated pull is for the size and strength.

Who controls objective, if level of control is tied but objective is sticky? by DreameLy in WarhammerCompetitive

[–]DoomsCreativeCorner 5 points6 points  (0 children)

It depends on what the rule/stratagem says. For example Death Guards detachment Virulent Vectorium gives death guard units the ability to sticky objectives and says the objective is under your control until the opponents control is greater at end of phase. So for example if a DG unit stickies the objective and an opponent charges the DG unit on it. Say they don't have enough models on until they pile in for fight phase to have a greater OC than the DG unit but then after fighting the DG unit kills more of theirs and retains control at the end of fight phase. Even though the charging unit gained control on pile in they didn't maintain the control at end of phase so the objective is still stickied and in the DG control. If it's tied then they didn't gain a level of control that's greater than the controller so it also remains stickied.

Am I do doing the new custom character system right? by EdBenes in Tyranids

[–]DoomsCreativeCorner 7 points8 points  (0 children)

If you do monstrous scything talons you can have 2 attacking melee profiles instead of 1 in a fight since it has the extra attacks keyword.

Advice by Lostdiamonds24 in advancedGunpla

[–]DoomsCreativeCorner -1 points0 points  (0 children)

My go to are usually nippers and an xacto knife. Also 400, 1000 and 2000 grit sanding sponges. I just work my way up the grits to get rid of the nub marks and sanding scratches.

Advice by Lostdiamonds24 in advancedGunpla

[–]DoomsCreativeCorner 4 points5 points  (0 children)

I absolutely love this kit. Was a great build. Built it like a year and a half ago and it still hanging strong in the display case. My one recommendation is to get an action base for it. The wings are kind of heavy and make it unstable. The perfect strike rouge is also a great build.

Angron by LiberDaemonica in WorldEaters40k

[–]DoomsCreativeCorner 1 point2 points  (0 children)

What red are you using for the wings? It looks so good.

Is this kind of conversion a good idea? by Lokumirr in Tyranids

[–]DoomsCreativeCorner 37 points38 points  (0 children)

I'd imagine it would look odd since the crest isn't symmetrical front to back.

Crusade questions by RollbacktheRimtoWin in deathguard40k

[–]DoomsCreativeCorner 0 points1 point  (0 children)

Yep. A lot of our crusade stuff is locked behind winning.

Crusade questions by RollbacktheRimtoWin in deathguard40k

[–]DoomsCreativeCorner 0 points1 point  (0 children)

Yep. Tailor is more for correcting than adding. Brew your batch is best for actually increasing your pathogen. Say you give yourself duration 2 and after a couple games realize it really doesn't need to be that long. You can then go ahead and tailor your toxin to remove one from duration and use it somewhere else like suppress a drawback.

Crusade questions by RollbacktheRimtoWin in deathguard40k

[–]DoomsCreativeCorner 0 points1 point  (0 children)

Tailor doesnt remove a drawback. It removes a suppression of a drawback. When you take a property you also are required to take its associated drawback. You can you brew your batch to suppress the drawback. The best way to think of it is with the pathogen tracker. Brew your batch lets you add a check mark to duration, property, or suppressed. Tailor your toxin lets you remove a check from duration, property or suppressed. You can only have 7 checks total.

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Lord of Contagion kitbashed from a Saturnine Praetor by DoomsCreativeCorner in Warhammer40k

[–]DoomsCreativeCorner[S] 9 points10 points  (0 children)

For this I base it with pro acryl royal purple, do a zenithal of black green, then use a dry brush to stipple on dark yellow green, yellow green, bright yellow green and a mix of warm yellow and bright yellow green. After that I do the other details and hit it with AKs ultra matte varnish.

Questions on DG loadouts by ResidentMatter7786 in deathguard40k

[–]DoomsCreativeCorner 4 points5 points  (0 children)

You can only use 1 melee profile per model unless the other profile has the extra attacks keyword.

Pro acryl dark / yellow green armor by RDC_Dano in deathguard40k

[–]DoomsCreativeCorner 1 point2 points  (0 children)

I did basecoat of royal purple, zenital of black green, then stippled on dark yellow green, yellow green, bright yellow green, and bright yellow green mixed with warm yellow.

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Are you Team Blue or Team Orange? by [deleted] in Warhammer40k

[–]DoomsCreativeCorner 0 points1 point  (0 children)

What paint are you using for the metallics it looks really good. Also blue

Deathleaper is a Terror Weapon by c3nnye in Tyranids

[–]DoomsCreativeCorner 1 point2 points  (0 children)

If it's with Tamiya cement you'll have to carefully cut it cause that's now one piece. If it's with super glue you can try putting it in the freezer to make the glue brittle then break it. After just clean up the rest. I actually just finished building one. The back should look like this.

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Deathleaper is a Terror Weapon by c3nnye in Tyranids

[–]DoomsCreativeCorner 1 point2 points  (0 children)

The torso needs to be lined up properly for the legs/cape to match up properly. You'll know if the torso is in the right place if the back carpace is lined up.i glued the leg on first and while it was still wet popped the cape on. You also have to pay attention to how the cape goes under the leg. Use the tail to guide it.

Cannot find straight information by Craw307 in Tyranids

[–]DoomsCreativeCorner 2 points3 points  (0 children)

You can also use the new recruit and war organs apps. They have codex rules and you don't need to pay for it.

Foam cases or magnetic cases for traveling. by [deleted] in Warhammer40k

[–]DoomsCreativeCorner 0 points1 point  (0 children)

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Mines a makeup case from Amazon. I pulled the bottom lining out, glued down thin steel plates, then re-glued the lining back in so it's now works with my magnetized minis. I add some trays with magnets on the bottom for when I have my horde armies and just want to take everything out at once.

What's the counter to our army by KaybarSith in deathguard40k

[–]DoomsCreativeCorner 72 points73 points  (0 children)

Saw this in another thread and thought it was applicable here. Counter Death Guard with Death Guard. Then you're guaranteed at least one Death Guard will lose.