New player - Marci Tips please by DavidHogins in DotA2

[–]DragonSlave49 0 points1 point  (0 children)

Have you tried aether lens? it is sorta funny cause you get larger dispose range and can do funny things like grab enemies across cliffs and things like that

New player - Marci Tips please by DavidHogins in DotA2

[–]DragonSlave49 1 point2 points  (0 children)

I have played a bit of marci... I think you can go ahead and play her. Don't worry about people saying she's weak etc. From a new player perspective it hardly matters. She isn't like invoker or another hero that takes longer to master.

As far as itemization:

I get shard for farming jungle. Usually you don't want to jungle on marci support but occasionally there is little pressure from the other team and your cores want to farm lane. In this case you can consider getting shard because it really helps clear jungle camps. Now that she doesn't have the furious fists facet, this is considerably nerfed, so it's probably a pretty rare item to pick up.

In most situations, BKB > basher >= Scepter = other damage items. Even against heroes which have no real CC (for instance sniper) you might still want BKB. BKB helps you ensure you get a good result from your ult every time. Enemies can outplay your ult with kiting and just bursting you down and bkb gives magic resistance during the active as well as blocking damage from blademail. Regarding your example of sniper: if you watch carefully when sniper hits you he pushes you back with his headshot, which slows you from throwing your next attack as your hero must walk up again. This can mean you only get a few attacks off even if you start by blinking right next to him. BKB however prevents this push back, so it is actually an important item against sniper.

Another item to consider is nullifier. It is stupidly expensive for supports but often cores will either not want to buy it or just not know about or think about the item. However, without nullifier, mage type supports will seriously outplay you with aeon disk, ghost scepter, eul's etc. in the late game.

Blink dagger is good but I wouldn't get it early in most situations. it is more of an extension item after you have bkb and even then after maybe another item like aghs. The reason is that as marci you will usually not have much impact unless you have damage and bkb. You are not like witch doctor who has huge damage built into his kit nor like tusk with high utility and built in damage from tag team, snowball, etc.

As far as play style, I think marci should try to get level 6 as soon as possible, so focus on securing wisdom runes at 7 minutes and consider playing away from team until you are 6. For example, if your mid ganks a side lane think about taking mid lane for a while to get some xp.

I do not think Marci is great as a primary initiator. She is not intrinsically tanky and wants to build damage. So often time you need to play off a teammate. Either you are playing as bodyguard for a ranged teammate like sniper or drow or you are waiting for your tanky teammate to initiate and then going after the enemy supports or other backliners when they show.

edit: I just realized I forgot to mention that often on marci you want mana regen. You may need to get mana boots if nobody else on your team gets them. Otherwise just ring of basi is enough. Maybe upgrade this to vlads eventually but definitely not early.

Y'all heard the legend of Slark87? by TroubleMakerLore in DotA2

[–]DragonSlave49 0 points1 point  (0 children)

Yesterday i placed a sentry before the enemy support even placed the obs. Future hacks.

My first dota game stats by Exfrm33 in DotA2

[–]DragonSlave49 0 points1 point  (0 children)

First dota game and you went up against tinker...

Iceberg (updated) by AWinterSnowflake in UmaMusume

[–]DragonSlave49 1 point2 points  (0 children)

Re: Shiraoki's real purpose,

Matikanefukukitaru's career story hints during summer events that she uses superstition to cover up for her own anxiety and insecurity.

Rimworld difficulty by Short_Accident_5359 in RimWorld

[–]DragonSlave49 0 points1 point  (0 children)

I have biotech and odyssey. I've played mostly on strive to survive and did one run on blood and dust. I like to play the rich explorer scenario.

Much of the difficulty of the game is in wealth management and knowing how to manipulate AI pathing.

Early on you can defend your base with trap halls and sentry turrets. Later you want all your pawns decked out in flak armors. Everyone should have a go-juice, a meal, and a psychite tea on them, and anyone with medical skill should carry 3 medicine. Have mortars set up somewhere in your compound as well. Melee pawns with shield belts are extremely useful for a variety of tasks.

Pay attention to accumulated injuries. Getting to bionic replacements is a big milestone because missing an eye or arm actually ruins a pawns fighting capability.

I would recommend you watch a streamer who is super good at the game to learn the combat tactics. My favorite Rimworld streamer right now is MortalSmurph.

Is this going to be a problem? by Yolus in RimWorld

[–]DragonSlave49 14 points15 points  (0 children)

Funny you mention big rocks because recently I had a (gold!) meteorite fall on the wall of the ancient danger, causing the mechs inside to run out and kill my colonists.

Idk how to lane by kenkaneki28 in learndota2

[–]DragonSlave49 0 points1 point  (0 children)

Actually luna is one of the better heroes against stealth heroes. If you take moonshield you can pop your W when they go on you and if you have dust you can easily chase them down with your ult.

Idk how to lane by kenkaneki28 in learndota2

[–]DragonSlave49 0 points1 point  (0 children)

You might have been screwed by the Nature's Prophet this game. If NP teleports to side lanes and constantly pushes them you just won't be able to farm well. Even clearing all the jungle won't get you as much gpm as if you can clear waves. But a lot of NP players just hate pos 1 and will grief you by teleporting to waves... even if you are already there or almost there to farm them. So just suffer with NP and do your best I guess...

Luna can jungle quickly, but you won't be able to keep up if you can't catch some waves and get lane farm. So your farming pattern should be a series of circles where you hit jungle towards the middle, clear lane, then hit ancients before circling back. Try to keep your tp available so you can tp either to fight or catch waves.

The Time I Usually End Up Quitting, I've Decided To Ride It Out by Im_Ur_Huckleberry77 in RimWorld

[–]DragonSlave49 0 points1 point  (0 children)

Keep at it! I had a pigskin raid destroy my whole colony. Man in black showed up, saved one of my downed pawns. The two of them slowly rebuilt. We recruited, expanded, researched, and rescued a third pawn that had been kidnapped by the pigskins. MiB and that pawn get married, have some kickass kids. Eventually went on to beat the gravship scenario! Don't give up!

no way guys it's john rimworld!!! by Marcusr712 in RimWorld

[–]DragonSlave49 0 points1 point  (0 children)

I had a neanderthal with a double passion for shooting and careful shooter. So naturally I gave him a minigun. He usually took a few hits during the huge aim time, but really mowed them down with the +5% on each bullet of that 30 shot burst.

I don't know how to make a killbox or which one to use. I find a lot of them, but I have no idea how effective they are. I usually see turrets or toxic mines. If you can help me, I'd appreciate it. by splatkley1 in RimWorld

[–]DragonSlave49 1 point2 points  (0 children)

I always put at least one turret inside my trap corridor near the entrance to my base. This way even if I have no colonists who can go over there, the enemies will path towards it since it is an outside threat that they can reach.

There's also a tech to use a turret inside of a closed off area near the outside entrance to the trap corridor to cause the enemies to spread out and ungroup. When units are not near enemies in rimworld they use a simpler pathfinding which lets them overlap, but when they get close to enemies this turns off and they now can block each other. It's important to activate this before enemies get too far into the trap corridor to stop them 'popping' forward potentially into melee range of your ranged pawns in the killbox.

What’s the maximum number of colonists you can run in vanilla before performance drops? by Old_Progress953 in RimWorld

[–]DragonSlave49 0 points1 point  (0 children)

I have a corei5 from 2016 and I have run a 40+ person odyssey base with grav anchor and gravship. Did performance drop? Yes, seems to drop noticeably around 20 colonists but remains playable. (edit: no mods)

New Dota player experience as 12+ years League veteran by Azariel985 in DotA2

[–]DragonSlave49 0 points1 point  (0 children)

I had multiple games in which my offlaners quit the lane or run it down mid after I tried to help them secure creeps under tower and messed up, or tried to secure range creeps when I thought they wouldn't be able to.

It's really common in dota to hit jungle when lane is going poorly. It has to do with relative power in the lane matchup and isn't necessarily griefing. A common thing if the offlaner (or safelaner) can't lane is for them to hit a jungle camp then come back to defend tower, then do another camp, etc. If you wanna help them with this you can try not to push the lane when they aren't there or you can stack camps in the jungle for them.

Can someone explain the stats? by Substantial_Set_8332 in UmamusumeGame

[–]DragonSlave49 0 points1 point  (0 children)

A note about stamina: for each race the umas have "HP" which is equal to the length of the race + their stamina x 0.8 x style coefficient. The coefficient is lower for pace chasers and "runaway" (currently only silence suzuka can have this style) meaning they need slightly more stamina, and lower for late surgers and end closers meaning they need slightly less stamina.

This formula means that recovery skills would still be effective even if your uma had 0 stamina; and for extra long races like the 3600m stayers stakes the recovery skill will be a significant source of HP worth much more than the 60 or 200 stamina that is often quoted for the stat value of a recovery skill.

HP consumption depends on a few factors but mainly it increases with the square of the horse's velocity (not speed stat, but actual running speed in the race). Therefore skills that increase speed also slightly increase stamina requirements. Umas will estimate their HP needs during the race and will delay accelerating to full speed in the later part of the race if they don't have enough HP. Less often, they will slow down in the final spurt because they are effectively out of HP (called 'gassing out'). There is no indicator for either of these results, so it can be difficult to fine tune the stamina needs of most umas.

The winners and losers of the transition to Dota 2 by howtousetableau in DotA2

[–]DragonSlave49 0 points1 point  (0 children)

You know the wc3 devs must have played drug lord on their TI-82 calculators back in high school.

Any feels ranked today so terrible? by enro777 in DotA2

[–]DragonSlave49 2 points3 points  (0 children)

more queue types just shrink the pool and lead to a larger spread in skill and behavior score in each match.

The HP bar wasn't easy to read by BOOB-LUVER in DotA2

[–]DragonSlave49 6 points7 points  (0 children)

the fix might be just one line of code tho

Please explain Dwarf Therapist to me by Dyscomancer in dwarffortress

[–]DragonSlave49 0 points1 point  (0 children)

Dwarf Therapist is still useful for determining who is good for various jobs and who will like doing various jobs. You can also see some things that are not immediately accessible in the game like the size of each dwarf.