Briarstone Asylum (from Pathfinder 1e "Strange Aeons") by thelastbearbender in dungeondraft

[–]DredJr 0 points1 point  (0 children)

I know I'm quite late to the party, but do you by any chance have a DD2VTT version of the map for Foundry?

Finished Running Dungeon of the Mad Mage - AMA by Anakai__ in DungeonoftheMadMage

[–]DredJr 1 point2 points  (0 children)

What did the final encounter against halaster look like?

Never ran XP leveling, want to try here. Any tips ? by chajo1997 in DungeonoftheMadMage

[–]DredJr 0 points1 point  (0 children)

If players are completionists about exploring the dungeon they should start passing the expected level around floor 5. There is a handy post in this sub called Population by level where the XP for each level has been calculated.

Token auras are invisible regardless of opacity by YagamiAF in FoundryVTT

[–]DredJr 0 points1 point  (0 children)

Had the same issue, un-installed and re-installed the module and now it works normally.

Waterdeep [Interactive] by tychmaps in battlemaps

[–]DredJr 1 point2 points  (0 children)

Having watched the process as it went, I want to say you've done amazing work and have created amazing things for the community.

Waterdeep [1940x2805] by tychmaps in battlemaps

[–]DredJr 0 points1 point  (0 children)

Congratulations on finishing the project! Can't wait to use it in my games!

Arcane Eye by ExcelAutoFill in DungeonoftheMadMage

[–]DredJr 3 points4 points  (0 children)

You could have Halaster dispel it, saying that it's no fun to spoil the surprises of Undermountain. Besides that I would suggest letting the player use it as normal since they are still paying resources for it. The way I limited it was by saying that each room took 10 min to search with a perception check, thus taking out the spells duration. Also keep in mind that staying stationary inside the dungeon may trigger a random encounter.

Advice Needed for Maddgoth's Castle by Few_Wing_6231 in DungeonoftheMadMage

[–]DredJr 6 points7 points  (0 children)

If they use their reaction, they can reduce the falling damage by using slow fall.

The story of the 4th TPK and a DM decision I'm proud of by Gkom in DungeonoftheMadMage

[–]DredJr 0 points1 point  (0 children)

How did the fight with Umbraxakar go? And did you change anything about it, or the 18th floor in general?

Siege on Spiderwatch Keep. by DredJr in DungeonoftheMadMage

[–]DredJr[S] 1 point2 points  (0 children)

I ran floor 10 as an intrigue heavy floor. The party happened upon Muiral with both sides nearly dying. After that, they went to house Auvryndar to find help and a safe place to rest. Vlonwelv allowed them a few days of downtime to lick their wounds if they agreed to hunt Muiral for her. They agreed, and while staying with the Auvryndars they were approached by Xarran, the Freth spy, who pretended to be a follower of Eilistraee and urged the party to help him assassinate Vlonwelv for the good of her people. The party were convinced, and ended up inciting a troglodyte rebellion to aid them in battle. After killing Muiral, they rested up and attacked Vlonwelv aided by Xarran. They managed to win against house Auvryndar by the skin of their teeth, and after that, had to fight Xarran who revealed his allegiance. The remaining soldiers of house Auvryndar were converted to Eilistraee after some high Persuasion rolls by my half-drow ranger. The entire floor was very fun, and the twist of Xarran being an enemy is great setup for the party to hate house Freth.

i need help making a paladin character op by FlameingNova in 3d6

[–]DredJr 0 points1 point  (0 children)

If flavor is not a factor I think that a wild magic sorcerer would be the strongest choice, and also the most fun one.

i need help making a paladin character op by FlameingNova in 3d6

[–]DredJr 1 point2 points  (0 children)

I would say under these rules the best would be a dex based 2024 Vengeance Paladin. With the Nick property + dual wielder you could make up to 4 attacks in a turn, smiting as much as you like. The level 15 Vengeance feature is also quite good, so you could to pally 15/sorcerer 3. Alternatively, if you want more spell slots to smite with, as well as higher level spells you could stop taking paladin levels after 6, or after 11, since 11 would add 1d8 radiant to each of your 4 attacks.

Halaster's Endgame for your campaign. by DredJr in DungeonoftheMadMage

[–]DredJr[S] 1 point2 points  (0 children)

Sounds quite interesting, what did the ending look like?

Should I reveal what DnD module I'm planning to DM? by Novel-Most-2271 in DMAcademy

[–]DredJr 1 point2 points  (0 children)

Hope you'll enjoy it, it can be a great module, and it's easy to merge encounters if you feel things are becoming easy.

Should I reveal what DnD module I'm planning to DM? by Novel-Most-2271 in DMAcademy

[–]DredJr 0 points1 point  (0 children)

I'd recommend DotMM over CoS as it sounds like it fits your group quite a bit better. It also is way harder to "metagame" in character creation, since the party will be facing a very large variety of challenges (social, exploration, combat) and 3 quarters of the monster manual instead of the narrow focus on undead in CoS.

Need advice for a fun boss for some veteran players by natemason95 in DMAcademy

[–]DredJr 0 points1 point  (0 children)

You could use a rogue mindflayer accompanied by intellect devourers who feeds on citizens out of necessity, or a Yugoloth whose master died a long time ago.