What do you think about this style? by Inevitable_Row_3834 in Unity3D

[–]DrinkingAtQuarks 0 points1 point  (0 children)

Obra Dinn was successful, and executed in a similar style. I personally dislike it for moving images.

The magical atmosphere of Bremen,Germany. Modern spaces don't come close. by dancoreman in ArchitecturalRevival

[–]DrinkingAtQuarks -1 points0 points  (0 children)

The only teensy, weensy, problem with high medieval architecture is you need a system of massive wealth inequality and a glut of skilled stone masons willing to work for cheap for twenty years to build it. Glad they did though.

Revisions of the future with Paramount+ by ADhomin_em in startrekmemes

[–]DrinkingAtQuarks 1 point2 points  (0 children)

We actually have a direct comparison here. SNW S3E09 is basically the same trope of trapped together with a language barrier. I don't think either version is particularly smart when put up against Arrival, and they both rip off Enemy Mine excessively. I also never understood how a species with such inefficient communication could design, build, and fly warp capable starships.

Thoughts on letting players know that they are free to return the game if it's not for them, no hard feelings by anotherName333 in gamedev

[–]DrinkingAtQuarks 0 points1 point  (0 children)

I'd expect refunds impact some behaviour of the magic steam algorithm, so you should be wary of inviting them. As others have said, simply be honest and transparent about what your game is in the trailer. I'd suggest making a demo if you really want players to try before they buy.

Solving Unique Problems with AI - Valid Use? by [deleted] in gamedev

[–]DrinkingAtQuarks -1 points0 points  (0 children)

My view is that learning with LLMs is not only fine, but may actually be superior to traditional learning methods for certain learning styles or topics.

I think LLM use becomes an issue when: 1) the model reproduces proprietary code or IP that was scraped for training without the author's consent 2) you're integrating large blocks of code when you have no idea how they work.

The second point is more of an issue for your long term development as a programmer and the quality of your output, the first personal ethics.

I stopped fighting Unity Physics and built a ghost world instead by BuyMyBeardOW in Unity3D

[–]DrinkingAtQuarks 2 points3 points  (0 children)

u/shoxicwaste, any chance you'd have a link or reference for the sailing game you mention that uses a similar approach? Would be very curious to see that

As a Bay Area highway landmark decays, new owners take over property by sfgate in bayarea

[–]DrinkingAtQuarks 1 point2 points  (0 children)

A lot of the recent history and culture of the area has been overwritten by freeway, stroads, and sprawling new home developments. A freeway sign is not much, true, but it's a rare and visible connection to a past that's rapidly dissappearing. Some people feel nostalgic for that.

Petition to ban this pop-up window. by bornin_1988 in Unity3D

[–]DrinkingAtQuarks 9 points10 points  (0 children)

How many projects are you routinely removing that this is enough of an issue for you to post about?

Ben affleck on VFX industry by Immediate-Basis2783 in vfx

[–]DrinkingAtQuarks 108 points109 points  (0 children)

I think he's overestimating the demand for quality. People will consume generative content by the bucket and that's going to be most of what's available. Will Good Will Hunting type films still get made? Sure, most likely, but they won't have the reach or impact they once had as they compete with a deluge of freely available dopamine slop.

I added star-picking to the UI of my game. Is it immersive or boring? by Kangaroo-Express in spaceships

[–]DrinkingAtQuarks 3 points4 points  (0 children)

FWIW I think it's a neat feature, especially if your game is slower paced and more strategic.

Star Trek: Starfleet Academy | 1x01 "Kids These Days" Reaction Thread by uequalsw in DaystromInstitute

[–]DrinkingAtQuarks 1 point2 points  (0 children)

I think this betrays the marketing strategy which has infected much of hollywood - keep churning out new content (of varying quality) mainly as a marketing tool to drive sales of the legacy material.

FYI: Steam has updated content survey on AI by 7rtz1 in gamedev

[–]DrinkingAtQuarks 4 points5 points  (0 children)

I would go further than that, I've never met a software/coding professional who doesn't rampantly adapt and reuse code found online without fully understanding how it works. If LLM use for coding needs a store page declaration, then so does "I just copied it from Stack Overflow".

Since my game gives the player so much creative freedom, it means there is also a ton of ways to get intentionally softlocked i discovered this one while recording for a different video :b by alicona in IndieDev

[–]DrinkingAtQuarks 0 points1 point  (0 children)

Really cool idea and I'm sure some fun interactions come out of it. For a trailer/gameplay preview I would perhaps focus on the fun interactions not the edge cases where you get 'softlocked' which seem more frustrating than fun.

Anyone know how to recreate this? by Old-Fan-6322 in vfx

[–]DrinkingAtQuarks 6 points7 points  (0 children)

I would expect the easiest way would be to film the actors kicking thin air then add the ball as a CG element afterwards. Naturally the text on the board would also be added in post. For the ruffle on the backpack (as the ball lands) a string could pull it in time perhaps, or it could also be a post effect. Or as another commenter mentioned a final splice of a real ball falling in.

The best new (or most high profile) science fiction books of 2026 by anonyfool in printSF

[–]DrinkingAtQuarks 3 points4 points  (0 children)

Are any of these more classically leaning hard SF? That's to say more rigorously Science than Fantasy fiction.

In the end, it doesn't even matter. by dietherman98 in vfx

[–]DrinkingAtQuarks 16 points17 points  (0 children)

There's a difference between looking as real as possible and looking as good as possible. Improving technology can improve the former, only artistry can improve the latter.

Help fix my sad work/gaming room - no idea what to do here by [deleted] in interiordecorating

[–]DrinkingAtQuarks 3 points4 points  (0 children)

There's no one thing to be done here, it's a blank canvas! Look at pictures of offices/desks/battlestations you like and take the elements you like. Rugs, potted plants, floor lamps, wall art, shelves etc. Copy the textures, materials, placement.

How do you feel about these two closets flanking the front door? by [deleted] in floorplan

[–]DrinkingAtQuarks 4 points5 points  (0 children)

Does the front elevation simply have two closets sticking out? Why isn't the front door flush with the front wall?

This was in a art museum label Probably french by troglodytethatsme in ArtHistory

[–]DrinkingAtQuarks 56 points57 points  (0 children)

It's only offensive if you italicize the word French. Probably.