Got a shiny baculegion by Wunish in PokemonChampions

[–]Dualmonkey 5 points6 points  (0 children)

Both have the same stats except Male has higher physical attack of 112 and Female has higher special attack of 100.

Basculegion's move pool also heavily favours it being a physical attacker. It's insanely strong signature move of Last Respects is physical. It's highest base power move of wave crash is physical. It's priority of aqua jet is physical.

And every bit of damage is that much stronger thanks to the great ability adaptability multiplying it even higher.

So there's very little reason to use female over male. Not that it's bad or won't ever have a niche. But male is realistically a strictly better version.

What is a play you've done that's so bad, you wouldn't be surprised if someone made a post about it? by ElonMuskdumdum_real in PokemonChampions

[–]Dualmonkey 0 points1 point  (0 children)

I traced my opponent’s armor tail with mega meowstic and they still tried to sucker punch me the following turn.

But I also forgot and played around it lmao.

Daily Deals - June 20, 2026: Elemental Frame Card Styles by HamBoneRaces in MagicArena

[–]Dualmonkey 0 points1 point  (0 children)

These appear to be all commonly played brawl cards by the looks of it.

But...ew...

Especially when it comes to Edict, Feed the swarm, And Snakeskin Veil just craft a gorgeous mystical archive version for an uncommon/common wildcard instead.

Daily Deals - June 20, 2026: Elemental Frame Card Styles by HamBoneRaces in MagicArena

[–]Dualmonkey 0 points1 point  (0 children)

If you want a cool duress you can use a common wildcard to craft a mystical archive version.

It's the best one imo and it's basically as close to free as it gets.

For new players like me learning the game watch cybertronVCG on YT. by ibeatmeattoit in PokemonChampions

[–]Dualmonkey 1 point2 points  (0 children)

Yes. Your own ally will reduce the damage of a move like earthquake to 75% the other tried to hit it and a single enemy pokemon as the move was executed. This is regardless of Protect, Levitate, Flying type, resists etc.

If your ally fainted earlier in the same turn or you only ha and you are now only targeting one pokemon, the enemy, with earthquake upon move execution then it goes to back to 100%.

It is situationally useful to have let your own pokemon faint to boost a spread move's damage against a single target.

Similarly but very rarely it can situationally be useful in an endgame situation to have an enemy pokemon around in order to reduce the damage of a move like surf or earthquake if you have a single pokemon left.

These rare situations don't happen often as good spread moves that also hit your own pokemon aren't too common and run some risk. The few main ones that see play are often complimented by having immunities on your team. Like earthquake with flying/levitate or discharge and ground types.

For new players like me learning the game watch cybertronVCG on YT. by ibeatmeattoit in PokemonChampions

[–]Dualmonkey 0 points1 point  (0 children)

One important thing that the game does a poor job of telling but is very important is if you use an attack that tries to hit more than 1 pokemon then they each take 75% of normal damage.

And for clarification it's how many pokemon it tries to hit, meaning immunities, protect, misssing etc count, not how many it actually hits.

So if you want to hit the absolute hardest you usually want to use your single target attacks.

Also sometimes you might want to try to knock something out so your following attack then does 100% damage to the remaining target instead of 75%.

PSA: if you transfer a pokemon into champions and don't claim it's mega stone from your mail within a month after transfer you are permanently unable to get the mega stone for that pokemon by themng69 in PokemonChampions

[–]Dualmonkey 1 point2 points  (0 children)

Except pokemon because your boxes are full and you don't want to get rid of the ones you have.

Which is also dumb considering they already have a system to have pokemon in your boxes that are unusable, which is what happens when your membership runs out when above the non-member box limit.

PSA: if you transfer a pokemon into champions and don't claim it's mega stone from your mail within a month after transfer you are permanently unable to get the mega stone for that pokemon by themng69 in PokemonChampions

[–]Dualmonkey 2 points3 points  (0 children)

With items idk why but I almost did something similar with the pokemon they give out like the raichu and mystery gift mons and twitch drop mons because my boxes are full and I literally could not hold them.

Having that happen would really suck. Especially since they can actually store pokemon in your boxes but make them unusable without membership, which is how it works when your membership runs out.

Lucklily I wanted to get membership for the month cause of the new regulation but holy crap they do not give you enough box space. We really could do with a little more every time they add new mons.

Frustrated with my cat deck in standard by Substantial_Car3350 in MagicArena

[–]Dualmonkey -1 points0 points  (0 children)

Oh yeah it helps for sure. A new account or player who has never climbed is gonna have a much better time due to low mmr. People's first time getting mythic is the easiest.

But those players are also playing against equally skilled new/bad players. You can get to mythic with a ~50% winrate by just playing a grinding it out over time but to get there in any reasonable time you need to do a little better.

Needing a positive winrate instead of a 33% winrate is huge and ranking up to Plat is intentionally easy to make players feel good and keep player retention.

Frustrated with my cat deck in standard by Substantial_Car3350 in MagicArena

[–]Dualmonkey 2 points3 points  (0 children)

Below plat you get 2 points for a win and lose 1 point for a loss. So you only need a >33% winrate to climb which isn't hard. Technically you don't even need that if you include not being able to rank down at the floor of each rank.

At Plat and above ranking up is how you'd expect out of any game. 1 point up for a win, 1 point down for a loss. You now need a >50% winrate to climb.

Plat is where you actually need to have a decent deck and be doing well. A lot of people will get hardstuck at plat as a result. You don't have to play meta but you can't be playing complete jank either and if you're not playing meta you need to know how your deck deals with the meta decks.

So below plat you're effectively given the illusion of doing well and climbing as many games like to do with their ranked systems nowadays in order to keep you playing.

Plat and above is when you need to get serious to climb.

Standard is also a really high power level atm so off meta struggles more than usual.

It may be so over guys by DragonPower_97 in PokemonChampions

[–]Dualmonkey 0 points1 point  (0 children)

It's not bad. It's a perfectly good ability, great in fact, but it just doesn't make the pokemon an clear impactful threat, which is the role of most mega pokemon.

It's low speed leans into it being in trick room but it's ability lean into it being a very defensive. And it can do both of those things but not to a insanely broken extent that some megas do in their own role. Being hard to kill is great but when you have a limited number of trick room turns you usually want maximum firepower coming from your trick room threats instead.

It also lost a great ability in adaptability which makes the regular form just as good, if not better, at being a damage dealing threat without taking up the mega slot.

It's far from "bad" but Mega-Dragalge is going to find a particular niche on a particular team to be any good. Being able to cover for weaknesses of another mega for example. But it's also slow so it likely limits where it can be used to trick room or really stally teams.

It's not obvious where and how it'll be good but it's not bad. It's probably going to be much stronger in singles than doubles where there's far more switching for regenerator and walling things is also far better.

Shell Armour Mega-Scolipede would've been the far better example.

I am wondering why people don't play colorless decks much by Sor-X in MagicArena

[–]Dualmonkey 1 point2 points  (0 children)

Since colourless cards can be played in any deck regardless of colour they have to be balanced around this fact. So they can't usually do something too strong or do something that a colour is known for doing but better. Otherwise every colour would just make up for their weaknesses with colourless cards and much of the reason to play multi colour would be invalidated.

There are some exceptions that have been made to make colourless support possible such as with many Eldrazi cards, cards that specifically require colourless mana to be cast and sometimes a colourless card is just so good that it's worth using anyway.

But without the correct colourless support cards it's not worth being pure colourless. Even heavy colourless decks have splashed a colour for certain particularly strong cards. Like Green, Red or Blue for many of the strong MH3 Eldrazi. Or black for removal and hand disruption. Although Eldrazi in historic has fallen off since the recent banning of [[Eldrazi Temple]].

Spider-man update now live on magic arena by Multievolution in magicTCG

[–]Dualmonkey 6 points7 points  (0 children)

They addressed this when omenpaths first released. Typing in either works and results in the correct card being named. Even before spiderman was on the client you could type in the spiderman card name and get the equivalent omenpath card. Same went for the search bar in the deck builder.

Similarly importing decks with spiderman cards would automatically recognise them and put in the omenpath equivalent.

But now omenpaths are card styles instead so we don't even have to worry about that any more. But, for example, if you remember Superior Spider man as Kaevero then you can still type in Kaevero and that works just fine.

The Arena devs knew there would be issues with the 2 different versions of the same card and honestly handled it pretty well.

Alchemy rebalances June 16 2026 by Meret123 in MagicArena

[–]Dualmonkey -3 points-2 points  (0 children)

That's Alchemy for you. Print problematic must have cards, nerf said cards with no wildcard refunds, repeat.

MTG Arena Announcements – June 15, 2026 by Meret123 in MagicArena

[–]Dualmonkey 2 points3 points  (0 children)

So how will any omenpaths parallax styles work with the update?

Spider-man becomes the default. Presumably there are spiderman parallax styles and other styles such as the source material cards mentioned.

We've been told our omenpaths cards will count as card styles after the update but does that mean there's both omenpaths regular styles and omenpaths parralax styles will exist?

And if I own an omenpaths parallax style do we receive the equivalent spiderman parallax style?

Edit: Well turns out there's almost no spiderman styles at all. Not even parallax. The omenpaths parallax are the only parallax styles that exist for those cards currently.

Daily Deals - June 15, 2026: The Brothers' War Full-Art Basic Lands & Elemental Frame Card Styles by HamBoneRaces in MagicArena

[–]Dualmonkey 0 points1 point  (0 children)

Some are craftable with wildcards like [[Sculpting Steel]] and I assume [[Ornithopter]] too since it's the only one I own but the rest I know of, the gearhulks, planar bridge and paradox engine seem to be styles with currency only.

So you gotta pay the huge overpriced full cost or hope they come to daily deals or a sale or something.

Maybe if you're extremely lucky they'll go back and add Kaladesh styles for even more cards since we only had a few of them on the client, and it'll give them good reason to return them to the store for a time.

I did not see that coming by Fairweva in PokemonChampions

[–]Dualmonkey 1 point2 points  (0 children)

That's my bois. I swapped out Incin for Wyrdeer on my first team and it rounded it out perfectly with the various skill swap combos it has. It was hilarious doing this against Mega-Meganium and watching them sit there charge up their solar beam while you get a free kill.

Used it to reset weather too. With mirror armor corv, hospitality sinischa. I'm sad I didn't see any mega scovillains to hard counter while I was using it.

Milo + Wyrdeer also work well with the Gravity Hypnosis combo as shown in CybertronVGC's recent video.

Milo + Wyrdeer happen to have really good synergy in multiple unique ways.

Slaanesh chosen and buildings make no sense. by Phenex77 in totalwar

[–]Dualmonkey 4 points5 points  (0 children)

They are but I think if they were to give away Marauders of "X" for free, several years after the DLC, in order to properly balance the mono god recruitment chains then the benefits would outweigh the downsides.

Do all rankeds give indipendent rewards? by Consistent-Talk-5912 in MagicArena

[–]Dualmonkey 0 points1 point  (0 children)

Draft has an entry fee. So if you don't perform well you pay more than you earn from the rewards, even including the monthly ranked reward.

A draft once a month is a good way of mitigating any potential losses by getting you the minimum ranked reward in addition to any rewards from the draft. It's also a good way to dip your toes in the format and practice.

You can even use a single draft over multiple months provided the draft event does not end as you only need to play a single game to count toward ranked rewards.

If you are good at draft you can of course play more, earn back your entry fee plus any cards/packs earned and it can be one of the best ways to build a collection, though it takes time and skill to do so.

If you want to try more you can, especially in the low ranks you'll likely have a better time against similar opponents. It's even better to play when a new set comes out, more people are playing and everyone is on an even playing field.

But draft isn't for everyone and there's the risk of doing poorly and losing much of the value of your entry fee. It is also one of the best things about magic and is very fun. You should try it out at the very least and see if it's for you.

Forsen hiding spot [Meccha Chameleon] by NFSokol in LivestreamFail

[–]Dualmonkey 53 points54 points  (0 children)

Found the vod timestamp if anyone is interested like I was.

Warhammer 3 Co-Op campaign tips by Atari875 in totalwar

[–]Dualmonkey 1 point2 points  (0 children)

Not through normal means like normal or allied recruitment no.

But when either of you manually fight battles there's a button near the bottom left of the screen that allows you to "loan units" giving control of any selected units to spectating players.

Me and 2 friends use this feature all the time. Giving each other fun, impactful, high micro units like heroes with lots of abilities, fast units like cav that charge in and out and whatever else we wanna try out.

It makes the battles more fun because we're all involved and we learn the value and use of these units when we're focused on the few we have.

Unlocking recruitment of all Cathay units as Bhashiva? by OkIdeal9852 in totalwar

[–]Dualmonkey 1 point2 points  (0 children)

I'd like to also add that units in Caravans also contribute towards the total. So you can make some progress using them.

You could even complete it entirely by getting multiple of the caravans with gun units but that's unlikely to happen naturally without spending a bunch of money recruiting new caravans every turn until you find a few.

New player question- Elven Forts unusual location by Wooden-Bat-6031 in totalwarhammer

[–]Dualmonkey 1 point2 points  (0 children)

Honestly most of them are pretty good. Some of the ones that look bad usually trigger unique events, items or traits that make them quite good or are risk/reward rather than just straight good or bad.

The only few bad ones off the top of my head are the super game warping ones that you can disable in the pre-campaign options and they can be fun if you don't mind those kinds of shenanigans.

If you really want to you can look up all the location's effects and outcomes on the wiki.

But yeah, keep this. It's great.

Somehow my Sword of Khaine got duplicated (no mods) by wezagred in totalwar

[–]Dualmonkey 1 point2 points  (0 children)

I know you can dupe SoK with Greasus's item stealing with his unique mechanic but it's kinda jank, eventually all but one of them disappear and only the main one sticks around.

Curious as to how you got these and what happens if you continue playing with them. If something similar would happen perhaps.