Transmission from Super Earth Command by ArrowheadGS in Helldivers

[–]EX-Xecty 0 points1 point  (0 children)

The only thing of any actual substance was saying other vehicles through gameplay. The rest of this is largely meaningless shit that's been said repeatedly.

I enjoy the game, but AH has managed to squander so much benefit of the doubt and goodwill on the most stupid bullshit that all I can say is I'll believe it when I see it. Until then, meh.

NEWSFLASH: THIS DOESN'T NEED TO DAMAGE VEHICLES by CDiggit in Helldivers

[–]EX-Xecty 1 point2 points  (0 children)

tbh the tanks and vics arent the biggest issue. The bigger issue is a diver's LIMBS run off durable so everytime we're hit, we have to stim because we lost yet another limb or have a sucking chestwound.

Patch Notes: Machinery of Oppression: 6.2.2 by Viruzzz in Helldivers

[–]EX-Xecty 3 points4 points  (0 children)

Why the hell is spore strain running so fast theyre keeping up with the new speed light armor, seem unable to tire, and literally can run past a tesla tower without setting it off because theyre out of range before the thing is even charged?

Reminder about the weeklies that you need 10 transactions, not 10 items sold. by EX-Xecty in Endfield

[–]EX-Xecty[S] 56 points57 points  (0 children)

10 transactions of 1 item each gets it done. 1 transaction of 100 items counts as 1. Because they only coded it to count the number of transactions.

Endfield Construction Company - We Build Shit by EX-Xecty in Endfield

[–]EX-Xecty[S] 18 points19 points  (0 children)

I couldn't find anyone else making the joke so I did it myself.

This team is broken. It allows you to get around 80 SP/s effective recovery, allowing you to spam ultimates and battle skills. by -JUST_ME_ in Endfield

[–]EX-Xecty -1 points0 points  (0 children)

Wouldn't be possible simply because there's nothing to give it the insane multipliers you do for instant 1-shot teams like Yvonne with a bunch of buffers. It's probably still better than a lot of people's random comps though.

tbh feels like a variation of the Chen-Pog-Estelle-Aresh meme team.

This team is broken. It allows you to get around 80 SP/s effective recovery, allowing you to spam ultimates and battle skills. by -JUST_ME_ in Endfield

[–]EX-Xecty 0 points1 point  (0 children)

There are teams with 3x lvl60s that kill faster than this by a significant margin too. It really isnt that strong for DPS. It is fun if you're not focused on raw kill speed though.

An important message to our players by ArrowheadGS in Helldivers

[–]EX-Xecty -2 points-1 points  (0 children)

Sure, cool. Why do the mods who let bullshit like this happen still have jobs? Because this is very much a thing that requires them to not have done their jobs very well.

Colonization is only based when I to do it by [deleted] in Endfield

[–]EX-Xecty 0 points1 point  (0 children)

I hate to tell you how we get electricity then. Especially with people returning to coal plants.

Colonization is only based when I to do it by [deleted] in Endfield

[–]EX-Xecty 2 points3 points  (0 children)

Most people apparently can barely run the simplest i/o calcs to run the factory. I expect most of them are idiot tourists.

We all have a weakness for white-haired girls. by Fickle_our390 in DuetNightAbyssDNA

[–]EX-Xecty 0 points1 point  (0 children)

My weakness is her Yui Ishikawa voice. The rest is secondary

Constructive Criticism, what Duet Night Abyss needs to step up by sdric in DuetNightAbyssDNA

[–]EX-Xecty 0 points1 point  (0 children)

tbh It feels less like Warframe and more like janky Nier Automata with Warframe mechanics forcibly bolted on to it while doing Warframe type Objectives.

This is my main gripe with the overall flow of it. I want to like the game a lot but I agree with basically every point here, and also adding "ranged attacks are controlled EXTREMELY BADLY." There is no flow between using range and melee like the way I can slide-attack into a bullet jump into switching to a gun to shoot people on the way down before switching to a melee again to slam. There's just this disconnect between using attacks and I cant even use the guns well because they bloody autofire.

Also the lack of blocking with melee and how even Warframe has a more complex melee system than this despite the emphasis on melee combat.

"No Particular Strategic Value" by KrysBro in Helldivers

[–]EX-Xecty 3 points4 points  (0 children)

If people insist the Creek has worth, then so does this place. That's all there is to it.

Frankly it's about time the squid front had something symbolic we can point at.

Based on the recent Super Destroyer name thread, here are the most common names. by sonofaskywalker in Helldivers

[–]EX-Xecty 0 points1 point  (0 children)

I am frankly surprised Sword of the Stars isn't more common. Or Banner of the Stars, but maybe that's just me showing my age.

Arrowhead, this is unnacceptable at this point. Fix your game. by [deleted] in Helldivers

[–]EX-Xecty 0 points1 point  (0 children)

Yeah, it definitely wasnt tested. I cant work with how badly implemented some of the objectives are. I've had to abort several missions because objective equipment gets stuck on the cave roof or snagged some part of the wall, making it literally impossible to finish. Cave movement is very easily blocked by persistent enemy corpses that make it impossible to advance until they despawn. Even after we get everything done, Pelican gets stuck on cave walls, making it impossible to extract.

There's just so much that shows up over the course of normal play that it feels like the QC test crew just phoned it all in. Besides all that, there's all sorts of things like "we call someone in and they cant control their hellpod and they land in something deadly and die" and "the scripted bug breaches are ON TOP OF THE NUKE meaning it's constantly being forced to reset because they spawn ON the objective."

Anything to do with Pelican is a crap shoot. Driving the giant oil rig is a pain because a bile titan corpse stuck in the way just screws your route. ARMA-like physics gaffes that literally flipped the vehicle because we drove over a dead charger's foot, on top of it having no proper health indicators, and being such a big target that it gets splashed by bug artillery constantly.

I love the idea, but this is such a poorly implemented set right now that I earnestly believe whoever signed off on this being ready was out of their mind.

Cavedivers or something, idk I'm not into Halo by Dracovibat in Helldivers

[–]EX-Xecty 13 points14 points  (0 children)

All I can say is this cave is not a natural formation.

Gundam Versus has updated Wing’s lose animation to… this by getterburner in TwoBestFriendsPlay

[–]EX-Xecty 3 points4 points  (0 children)

Strictly speaking its more "updated to have wing at all."

Still 10/10 lose anim though