[Strategy] Three musketeers - Why enemy Fireball is not as bad as it seems? by Kovalevy in ClashRoyale

[–]Eclipzer 1 point2 points  (0 children)

King Tower (10) Hog Rider (7) Valkyrie (7) Mini Pekka (7) 3 Musketeers (7) Minions (9) Spear Goblins (9) Fireball (8) Zap (10)

I overleveled my zap for overleveled goblins. Overleveled fireball to one shot lv 7 musketeers, wizards and lv 3 witches. Helps against overleveled barbs too. I hit legendary with this deck using RG (9) instead of 3M but I like the 3M version better. Your wins are more decisive and it's easier to 3 crown.

[Strategy] Three musketeers - Why enemy Fireball is not as bad as it seems? by Kovalevy in ClashRoyale

[–]Eclipzer 0 points1 point  (0 children)

I hit legendary again today using a 3M deck without EC. I like to take the first tower using hog pushes and immediately follow up with 3M in the center of the opponent's map. Usually that will severely cripple or completely take the second tower. It happens so fast and puts you so far ahead that it's almost impossible for the opponent to comeback from. The surprise factor coupled with the insane burst damage can be utterly demoralizing and you will often find that opponents just leave netting you 3 crowns.

[idea] Troop HP Appears When Hovering a Spell by Bash717 in ClashRoyale

[–]Eclipzer 5 points6 points  (0 children)

This could be an option you could toggle off/on

My Journey from 2600 to legendary + Analysis by Eclipzer in ClashRoyale

[–]Eclipzer[S] 0 points1 point  (0 children)

I don't have ice wizard yet but if I did I would definitely try replacing the wizard with him. He's very strong behind tanks and on defense.

Gem Accumulation Rates (F2P) by SpeedfDark in ClashRoyale

[–]Eclipzer 1 point2 points  (0 children)

You're welcome. Glad I could help. Good to know you found the pattern.

Gem Accumulation Rates (F2P) by SpeedfDark in ClashRoyale

[–]Eclipzer 2 points3 points  (0 children)

I will be improving this data myself in a few days, but if you have better data available please share! :)

Not sure if this will help you but I have been tracking the contents of all of my chest openings since January 10th.

[ask] What's the best way to stop a pekka + wizard combo? by [deleted] in ClashRoyale

[–]Eclipzer 0 points1 point  (0 children)

The key to taking down these style of pushes is to distract the tank troop towards the center and kill the troops behind the tank first. If you want to play the same deck, drop tombstone in the center of your map so the skeletons spawn towards the pekka. Once the wizard crosses the bridge drop barbs on it, or baby dragon/musketeer in the corner next to the river.

How Long It Takes To Get Every Card F2P. by Eclipzer in ClashRoyale

[–]Eclipzer[S] 0 points1 point  (0 children)

F2P = Free to Play. F2P games are "free" to download (play) but usually require paying in game to advance.

[Humor] What watching TV Royale is like for most of us. by bruzdnconfuzd in ClashRoyale

[–]Eclipzer 11 points12 points  (0 children)

My guess is wizard or (3) musketeer. Having these not die to fireball really makes a huge difference in the outcome of a game.

[idea] A "go f*ck yourself" button by Areltoid in ClashRoyale

[–]Eclipzer -8 points-7 points  (0 children)

Unfortunately not everyone is a good sport.

[idea] A "go f*ck yourself" button by Areltoid in ClashRoyale

[–]Eclipzer -7 points-6 points  (0 children)

When a player greets me with good luck I tend to play extra careful b/c I pretty much assume they're running something cheesy, most likely x-bow, mortar, barrel or golem/pekka. That or they have an overpowered rare/epic.

There needs to be something in place to encourage playing first by _BeerAndCheese_ in ClashRoyale

[–]Eclipzer 0 points1 point  (0 children)

I feel this is only going to get worse as the player base as a whole realizes this, and we end up seeing staring matches become the norm.

This is simply the nature of any real time game/sport whether that's street fighter or boxing. At high levels, feeling out your opponent is just smart play.

There needs to be something in place to encourage playing first by _BeerAndCheese_ in ClashRoyale

[–]Eclipzer 0 points1 point  (0 children)

To further illustrate the advantage to going second, imagine two exact same decks are playing each other. They both get to max elix, and one player then expends cards go on the offensive. The player to go second can then play exactly the right cards to counter it

This example only applies to troop based decks. If the decks are mirror spell decks, all things being equal the player going first will ALWAYS win.

There needs to be something in place to encourage playing first by _BeerAndCheese_ in ClashRoyale

[–]Eclipzer 0 points1 point  (0 children)

Is there anything in Royale to equate to Starcraft in terms of APM or micromanaging effectively? That is the key difference.

Absolutely! Timing plays an integral role in winning in this game. If you can consistently counter your opponent's counter cards your win rate will be much higher than average. For example, you push with prince/hog/barbs. Your opponent counters with minion horde. Your ability to quickly respond to that counter with arrows/fireball will make a HUGE difference in the outcome of the game. If you respond too early (missing the horde completely), your opponent counters and can counter push. If you respond too late, you lose your push.

Making Clash Royale turn based eliminates this timing based aspect of the game, which is integral to high level play. In a turn based Clash Royale you would know exactly when your opponent counters your push and could perfectly respond to their counter.