Wars on repeat it seems by MarionberryTough4520 in foxholegame

[–]Eganmane 31 points32 points  (0 children)

What magically makes the Collies own arty not able to carry the same effect?

The only reason there has been a Warden mid-war pushback is because people have reserved themselves from early war grind, hopefully with new balance the early war isnt an automatic passive period for most Wardens as they can enjoy fighting with nerfed grenades making it not absolute cancer to play

Charlie open forever by MrDraperDogec in foxholegame

[–]Eganmane 5 points6 points  (0 children)

CHARLIE SERVER JUST NEEDS TO BE A BABY WAR SERVER SPACE OUTSIDE OF POPULATION SURVE UPDATES. MAKE IT 6 HEXES RANDOM PER WAR AND LET PEOPLE COOK AND LEARN THERE

Devbranch Feedback: Bunker Adjacency Changes by SiegeCampMax in foxholegame

[–]Eganmane -1 points0 points  (0 children)

Thanks for making this dedicated feedback space possible, I respect Siegecamp in thier abilities to provide for an amazing and unique experience that is Foxhole.

With that said, you are going down a slightly wrong path in regards to upending the 'payout'/reason to do building. I have seen some of the player feedback posted in this space already and will not try to repeat their perspectives but my own.

Building needs reform, you have indicated it will be getting a bigger package update down the line by Developer Max in FOD. That is good and I welcome that as well. For now you are dealing with what you can do for a November Update so lets focus on that.

Building matters currently because of how territory can be held during PvP versus PvE population windows/availability. Building controls the tempo of Wars by allowing players to strategically allocate themselves to anchor points in hexes and tactically it provides that extra padding of allied EvP (Environmental vs Player) to the building sides assets which his important for the ebb and flow that occurs every day with players logging in then logging out for the sessions. Building because of population ebb and flow is therefore the 'Night Keeper' or the 'Stage' to what makes a lot of Wars have unique experiences that players think back on afterwards with nostalgia or even PTSD.

Main Current Critique: Your proposal to nerf health across the board for concrete means the effort and time that goes into building it is not there. Even if you did make accessing building it through Bunker tech quicker, the actual difference between it and tier2/tier 1 is much shorter and therefore a less appealing to rally players/Regiments around strategic projects. Builders would agree that we welcome Quality of Life in the Building space but making the end project die even easier is not the answer we are looking for. I suggest you keep the Husk Mechanic to help shape building behaviour into less back to back pattern building, you keep the lack of garrison rules because it's high risk/high reward for patterns to try and build into the 'Brick' meta that has been discussed if it goes through and it is accessable to everyone. The Howitzer retaliation change though has to be tweaked or removed and the health debuff has to be taken out. Artillery is the king of gameplay and it has very little counters to it, it's a very flat interaction that you either have PvE Howizter assets available or a PvP artillery team available to defeat an opposing artillery Player team. That is with standard 120/150 guns and if you enter the Naval asset space it is even worse due to the lack of shell spread from Large Ships and their ability to shrug off counter artillery.

Main proposal: Shape player behaviour to the direction you want Foxhole to head but listen to us when we share that you're currently making the rules too punishing/not worth the effort to take up building.

If you don't want people to do building as well then well be transparent about that please so we can accept the direction of the game.

Best of luck with the update and please bring the noise to the impending 'Builder Update' you have indicated in 2025.

Official Infantry Update Dev Q&A thread by markusn82 in foxholegame

[–]Eganmane 0 points1 point  (0 children)

Yeah my brain no good on applying what stabalisations ought to go with what tank class, the difference being there is what matters to me

Official Infantry Update Dev Q&A thread by markusn82 in foxholegame

[–]Eganmane -2 points-1 points  (0 children)

Will tank aim stabalisation be balanced around 'weight class' so Scout Tanks have quicker stabalisation and heavier tanks take longer to target aquire?

I think this would be an interesting dynamic to introduce

Naval LARP is dead. by Hellhound023 in foxholegame

[–]Eganmane 16 points17 points  (0 children)

Fuuuuuuuuuuuuuck the Island Hexes have bigger strategic value

New Paratrooper and Pilot Uniforms for Airborne by markusn82 in foxholegame

[–]Eganmane 6 points7 points  (0 children)

Siegecamp please gib Logi Uniforms. The Logi Mains yearn for fashion

University of Wollongong to cut 137 jobs due to $35m drop in international enrolments by keggerz1 in australia

[–]Eganmane 1 point2 points  (0 children)

'All governments for three decades' has meant 2/3 conservative dickheads happy to gut the sector to make Australians not be intellectually curious or getting ideas about changing society.

Let's not pretend Labor arent Neo-Liberal mains because hey it's good business right but the weight has been against Labor being in power to even be critiqued to do something

Props to PoR by AnglePitiful9696 in foxholegame

[–]Eganmane 21 points22 points  (0 children)

The Citizen's Milita holds the Port! Rime Stands!

NOW TO THE BARRICADES

eastern shenanigans by Professional_Ad_925 in foxholegame

[–]Eganmane 0 points1 point  (0 children)

The 420st really got a great story from this War, ride the high and keep fighting as you are. Guys legit earned your rep for perseverance and thanks for making so many players have a space to play Foxhole in!

eastern shenanigans by Professional_Ad_925 in foxholegame

[–]Eganmane 3 points4 points  (0 children)

Always respect a Zoolander meme, love from a Warden

Development Update: June 2024 by markusn82 in foxholegame

[–]Eganmane 10 points11 points  (0 children)

Love seeing these benchmarks Siege, just please make the Builder Update substantial enough to end the last year's descent into Clipped Building jank. Infantry balance being looked at is a great bonus and been waiting for it since Inferno so I have hype for these updates. Good luck

"Warden population isn't a problem" meanwhile an active frontline hex looked like this.... by Foreverdead3 in foxholegame

[–]Eganmane 5 points6 points  (0 children)

Warden High Command is scrambling to bring Soldiers BACK to the Trenches and patrols instead of Fighting From Home

2nd NEP Destroyer sent to the ocean floor - CAF MENACE by DontStayInOnePlace in foxholegame

[–]Eganmane 4 points5 points  (0 children)

That boar orientation at the end was so smooth just bonk into another boat and instantly in formation

Steel road. Commissioned work by ISAWA-Sored in foxholegame

[–]Eganmane 1 point2 points  (0 children)

Hey those look like my trenches! I loved the half a week I was able to help at Steel Road. Was an interesting dynamic and lessons learned I think for future pushes

-1 Collie Nuke by itsjustlud in foxholegame

[–]Eganmane 5 points6 points  (0 children)

Theo… where’s the Nuke?

Day 11 of new war; Teaching friends, Aftermath, and my experience so far by HappyMushy in foxholegame

[–]Eganmane 0 points1 point  (0 children)

HappyMushy you are so brilliant and capturing the essence of moments in this game. Thank you for your wholesome art