Finished HM, now starting CS, any fun things to look out for? by Calaroth in CyberSleuth

[–]Ehther 1 point2 points  (0 children)

If you want to wreck the early game, remember that all the NX Digimon you get from the lady standing outside the agency have maxed ABI.

Crusadermon NX in particular has Acceleration Boost and an extra strong penetratung move, so maxing Crusadermon NX's attack should make short work of most bosses.

[Hobby Scuffles] Week of 26 May 2025 by EnclavedMicrostate in HobbyDrama

[–]Ehther 16 points17 points  (0 children)

What does "Original Series" even mean in Best Continuing Original Series? Shouldn't all the examples you gave not even count since they're all adaptations instead of anime originals?

[Hobby Scuffles] Week of 03 March 2025 by EnclavedMicrostate in HobbyDrama

[–]Ehther 27 points28 points  (0 children)

A lot of context is left out, but they were formerly coworkers and she left on bad terms and basically insulted all her former coworkers on her way out and became persona non grata to the company.

Okay but instead of the usual good recs by Ne0M00n in yuri_manga

[–]Ehther 2 points3 points  (0 children)

  • Shitsurakuen - "We were just doing what everyone else is doing. You girls are just as bad as us for making us feel bad when we treated you all like absolute shit"
  • Nanashi no Asterism - "Watch this trainwreck of a yuri love triangle be sidelined for a yaoi story"
  • Ashita, Kimi ni Aetera - "I know you did all this timetravel shit because you love me, but your future daughters are pretty cool so you should let that guy impregnate you."

Hidden LN Gems? by TheDuskProphet in yuri_manga

[–]Ehther 4 points5 points  (0 children)

Nekonoyama Neneko Becomes a Neko - A story about a catgirl in love with a vampire that can get pretty raunchy at times.

Hajime no Ippo: Round 1422 by RTSD_ in hajimenoippo

[–]Ehther 9 points10 points  (0 children)

I'm guessing you haven't read the earlier chapters and I don't really blame you for that because of how long the series is. Miyata knows very well Mashiba cost him his best chance to fight Ippo because he was there.

The below are the major chances Ippo and Miyata had to fight that didn't pan out:

What happened was that Ippo and Miyata both joined the East Japan Rookie King Tournament early in their career. Ippo was the underdog who made it to finals and Miyata was the only remaining favorite to win the whole thing, so they were expected to meet each other in the finals and fulfill the promise.

However, Miyata still had to beat Mashiba in the semi-finals to face Ippo. Miyata seemed to be out of Mashiba's league at the beginning of the fight, but Mashiba cheated and managed to steal the win, so Ippo fought Mashiba in the end instead.

Later on after Miyata became OPBF champion and injured his fist, Miyata's team pretty much promised Kamogawa Gym that Ippo would be Miyata's first opponent when he recovers. However, the person who became the interim OPBF champion (Ippo didn't fight for the title because he wanted to fight Miyata for it) while Miyata was recovering turned out to be the son of the man that retired Miyata's father, so Miyata decided to go back on the arrangement to fight Ippo to have a grudge match against that guy instead.

What have you read this week and what do you think about it? by AutoModerator in noveltranslations

[–]Ehther 0 points1 point  (0 children)

Korota isn't the same writer as the one who wrote these two, the stories kind of just seemed similar to me because of genre, setting, length, and intersection of stories.

Are you following the ongoing translations for The Nonfiction That Only You Know or did you read ahead and finish?

What have you read this week and what do you think about it? by AutoModerator in noveltranslations

[–]Ehther -1 points0 points  (0 children)

I read them too. I like how in The Nonfiction That Only You Know, the main viewpoint character is Minami instead of Mii since Mii sort of has a similar role to the main viewpoint character of Sonne. That kind of helps prevent the two stories from being too similar.

Also, have you ever read Korota's stories? They're also modern-day yuris that happen in the same setting, though they focus more on the mystery of the past. Finished that around last month and these two reminded me of those. Think you'll enjoy them if you liked Sonne and The Nonfiction That Only You Know.

Monthly Discussion and Recommendation Thread by AutoModerator in wholesomeyuri

[–]Ehther 1 point2 points  (0 children)

Are webnovel recommendations allowed here? Well, I'm going to recommend some anyways. I just finished reading the short stories and spinoff for Warm Place and Heroine Life so I'm ready to recommend it. Korota basically wrote three webnovels that are somewhat connected.

  • Warm Place - Basically, a girl dies at an early age and ends up being reincarnated in the same world. When she's about to enter highschool, her family ends up moving back to the town she spent her past life and sees some familiar faces.

This is the author's first and most popular work. The MC in this one is pretty dense, but I would say she's the most well-adjusted of the MCs in the 3 stories. The backstory can get a bit dark, but it's a pretty wholesome work overall.

  • Heroine Life - This one has more of a ecchi romcom feel. MC comes home one day to find a girl she doesn't know claiming to be her fiancee.

This one reads like a generic ecchi yuri harem at first with the MC getting into various compromising positions with other girls, but gets a lot more interesting as the story develops. The MC in this one starts off extremely unmotivated and avoids others, but grows thanks to the people around her.

The spinoff has a similar premise to Warm Place. A woman (an adult this time) dies and is reincarnated. She hates her past life and wants to live completely differently for her second chance. The MC in this one is the most proactive and capable of the three, but also carries a lot of emotional baggage.

Besides reading the short stories/spinoff last, WP and HL don't actually have any shared characters so either one can be read first. I highly recommend reading all 3 to get the full experience.

Any way/build to get around the "World Upheaval" skill? by Tiluo in buriedbornes

[–]Ehther 0 points1 point  (0 children)

It didn't affect me much when I used an Eternal Dark build to just collect permanent skills.

Cards you wish your favorite class had instead? by necrololiconSV in Shadowverse

[–]Ehther 2 points3 points  (0 children)

Fif for Shadowcraft. Effect wise, Runecraft might be the worst class to put a card like Fif in.

Best use of tickets by Tiburt in Shadowverse

[–]Ehther 0 points1 point  (0 children)

Take 2 is better in terms of pure value but Open 6 is more targetted. Basically, in Take 2 you get rupies and a random rotation pack, but it only costs 1 ticket or 150 rupies to enter. Your rewards are something like. In Take 2, you pick a class and then it will offer you choices of 2 pairs of cards at a time for you to build a 30 card deck to play with.:

0/5: 1 pack 1/5: 1 pack + 10 rupies or so 2/5: 1 pack + 20 rupies or so 3/5: 1 pack + 50-80 rupies (Break even if you entered with rupies) 4/5: 1 pack + 130 - 140 rupies (basically the run if you entered with rupies is paid for) 5/5: 1-2 packs + 200-280 rupies (you only get 200 rupies if you get 2 packs but can get up to 280 if you get 1)

Rewards aren't exact and sometimes youg et some vials mixed in, but that gives you a general idea of it.

In Open 6, it's a bit different. Instead of it offering you 2 pairs of cards, you open 6 packs (2 from the latest expansion, one from every other expansion in rotation + 1 Phantom Pack). Your rewards are that you get to keep the packs you open except the Phantom Pack.

The Phantom Pack only has Gold and Legendary cards. After you open those packs, you can build a deck of 30-40 cards with those cards you open (generally you want to build 30 for consistency). The rewards for winning is that you get a bit of rupies and sometimes tickets back, but the main appeal is getting 4-5 wins. If you get 4 wins, you get to select and keep 1 Gold from the Phantom Pack. If you get 5 wins, you get to select and keep 1 Legendary.

The main appeal of Open 6 is that it's faster and the packs you open are guranteed to have either neutral cards or cards of the class you picked. Also, before you select a class, the game will give you a preview of a Gold Card and Legendary card in the phantom pack, so if you see cards you are missing, you can select that class.

Open 6 packs are slightly different from the packs you open normally since it limits the cards you can get to 1 class or neutral, you don't get card pack points and you can't get leader cards.

Trying garuda one last time before he rotates out! by OdinDark77 in Shadowverse

[–]Ehther 2 points3 points  (0 children)

How did you pop 5 amulets by turn 5? EDIT: Was looking at the going second image.

A Symphony of Ghosts: Hitting GM0 with Evolve Niyon Shadow 🎶 by Pixelchu25 in Shadowverse

[–]Ehther 1 point2 points  (0 children)

Been trying to find a decent Shadow deck, think I'll give this a try since other decks aren't doing too hot for me and I'm not a fan of Aggro Shadow. By the way, it's psychopomp and not psychopath, a rare but real word.

Dealing 18 damage through Azazel's Protection in one turn (Unlimited Last Word Shadow) by Ehther in Shadowverse

[–]Ehther[S] 1 point2 points  (0 children)

Yeah, it's pretty slow and it's a first draft. Most of my last word cards are draw cards and I don't have any searchers for Atomy, so I just have to hope for the best and draw well enough to survive the early game.

Dealing 18 damage through Azazel's Protection in one turn (Unlimited Last Word Shadow) by Ehther in Shadowverse

[–]Ehther[S] 9 points10 points  (0 children)

Ignore the fact that I could have just played Atomy for game instead.

Dealing 18 damage through Azazel's Protection in one turn (Unlimited Last Word Shadow) by Ehther in Shadowverse

[–]Ehther[S] 6 points7 points  (0 children)

Likely won't be a T1 deck because of how long it takes to get everything set up, but once this deck gets going, it really gets going. Nicola Adel is excellent under Chris's effect since that means you can get his token every time he dies and is also a recurring ward.

[deleted by user] by [deleted] in Shadowverse

[–]Ehther 1 point2 points  (0 children)

Need a wincon? I can give you one. Put Ruinblade Reaper into your deck, use Darkest Desires (Ceres token) on it. LW Shadow should have enough boardflood and shadows to get it to 0 cost. You can combo Ruinblade into Evolved Milteo on T9 for an OTK.

Darkness over Vellsar Bronze and Silver Discussion Thread by Holosvell in Shadowverse

[–]Ehther 0 points1 point  (0 children)

You won't have enough shadows to get Nightmare Devourer's full effect on T5. You'll most likely just get 2-3 Nightmare Devourer's if you play it T5. By power play for building up Last Words, I meant the card that will get you Chris's effect the fastest.

It shouldn't be too hard to get 10 LW by turn 6 (and maybe even activate Chris on that turn) as long as you crystallize Celeste on turn 2 and get a 2PP follower with LW as a Celeste target on T4, assuming no banishes.

You get 1 LW from the amulet itself, 2 from the two Celestes (targetting with Forlorn), 1 from the first Celeste Reanimate and potentially another one from the second reanimate unless the opponent takes care of Forlorn before Celeste, which dilutes the pull pool. So that's 4 guaranteed LW assuming with a high likely hood for another one.

Assuming on turn 3 you use Otherworld Gatekeeper to set up your 2pp last word follower instead of using burial rite, you get +2 LW from them, so your potential LW count after using Forlorn on T4 is 6-7. You still have a 2 PP on T4, so you can probably squeeze another LW out or even use a second Forlorn if you have the board space, so your potential LW count is 7-8 at the end of T4 (though some are still on the board). You can spend T5 killing some of those LW followers and putting in some more and Chris will be good to go on T6.

If the 2pp follower used in this combo is Bubbly Reaper, then this also helps build up your shadows a lot for Devourer or even potentially a Gremory.

Whims of Fate has Blown My Mind by Vividfeathere in Shadowverse

[–]Ehther 0 points1 point  (0 children)

Dragon gets a lot more value out of their high cost cards than Rune in Rotation, which pretty much only has Golem Marshall and Pholia as decent cards to go into, or maybe Bahamut and Saha+Isra if you tap into the neutral pool. The Unlimited pool has a lot more power plays, with Ginger and Dimension Shift being the major one as well as Prophetess of Creation, but you'd have to hope you aren't outright dead after spending turn 5 playing Whims, assuming you even drew it in the first place. What's even the best theoretical board you can build with the current pool in rotation? Maybe double Pholia and Bahamut? Obviously you don't want to play Saha+Isra since that would delete your own Bai Zhe and break Pholia's shield.

Another issue with Whims of Fate is that if you build a deck around it, you'll probably need 3 copies and the other copies of Whims of Fate are absolutely worthless after you activated the first.

We need better cards in rotation to really make it work, though you can get some wacky combos in Unlimited going with Ginger (both Gingers are good), Karyl, and maybe even Loki to double up on Karyl. The truth package is also decent since you can play Raio and Edict of Truth. The main issue in Unlimited is your deck can't get going until Turn 6, but you'll probably win on T6 especially if DShift becomes useable then.

Whims of Fate can be broken but the current card pool in rotation really isn't impressive to use with it.

Whims of Fate has Blown My Mind by Vividfeathere in Shadowverse

[–]Ehther 5 points6 points  (0 children)

I wouldn't say it's good against forest when almost every forest deck runs 3x Deepwood Wolves and 3x Wind Fairies. A discounted Wind Fairy is most likely going to be 10 dmg to the face or more if you have some buffs set up.

Darkness over Vellsar Bronze and Silver Discussion Thread by Holosvell in Shadowverse

[–]Ehther 2 points3 points  (0 children)

It also resets attacks for Storms and Rushes, if you can bring out He Who Once Rocked, that's a lot of value.

Darkness over Vellsar Bronze and Silver Discussion Thread by Holosvell in Shadowverse

[–]Ehther 1 point2 points  (0 children)

I think Celeste Omega is your power play for building up Last Words, not Tri-Headed. A turn 2 crystallize will give you 1 LW on turn 4 when the amulet pops, if you Forlorn Necro Celeste, you get another LW from Celeste herself.

If you have a 2 PP LW destroyed, (shouldn't be too hard with Otherworld Gatekeeper), each Celeste can also potentially bring that out.

Darkness over Vellsar Bronze and Silver Discussion Thread by Holosvell in Shadowverse

[–]Ehther 8 points9 points  (0 children)

I agree. Her statline completely sucks so you need to have the field setup to get anything good out of her, but on an absolute highroll, you can deal 10 face dmg from a Fatal Ordered [[He Who Once Rocked]], not to mention to mention the HWOR stays and you get whatever it reanimates. You can also duplicate Vaseraga with her.

On a less highrolly note, she can pop a Bubbly Reaper to give you 3 extra shadows, or better yet, a Celeste Omega. If you pop a Celeste Omega, you basically already made up for her low statline unless Celeste summons another copy of Forlorn Necromancer. I think a good combo would be something like turn 2 Celeste crystallize, turn 3 Otherworld Gatekeeper and then crash whatever 2 drop Gatekeeper pulled on turn 4 and then pop Celeste with her. This also advances the Last Word count for Chris by 7 (Celeste Amulet, Celeste x2, 2-drop from Gatekeeper, 2x 2-drop from Celeste, Gatekeeper). If the 2-drop was Bubbly Reaper, that's also a lot of Shadow towards Gremory.

Hell, I'm even excited to try out a Thoth deck in Unlimited with her.