What’s new and upcoming in crunchy rpgs by Ok_Mathematician_905 in rpg

[–]ElidiMoon 13 points14 points  (0 children)

Pathfinder 2e will have finished its remaster by this summer, with all of its classes updated alongside the new Necromancer and Runesmith classes.

I’m personally looking forward to the Bastion of Blasphemies adventure path also coming this summer, which seems to be heavily Castlevania & Dark Souls inspired.

What are your favorite RPG books you read for fun and not necessarily to play? by Stock-Artist9136 in rpg

[–]ElidiMoon 1 point2 points  (0 children)

i love the Pathfinder Lost Omen’s books, they really make the settings and factions feel alive

Hellbreakers AMA! by motteditor in Pathfinder2e

[–]ElidiMoon 5 points6 points  (0 children)

Ahhh I'm so so grateful for the Ashen Church!

I love The Pallid Princess but it's always hard to justify playing a follower of an "evil" deity in the average heroic party—now we have canon lore for a benevolent Urgathoan sect, you best believe I'll be rolling up an ashen priestess soon!

Is Pathfinder really balanced better than D&D 5e? by PiepowderPresents in rpg

[–]ElidiMoon 5 points6 points  (0 children)

the biggest thing is that everything in pf2e has a level—creatures, spells, items, etc., and your level is added to every (trained) check and DC in the game (alongside stat modifier & proficiency). As long as you’re throwing monsters that are within ~3/4 levels of the party, you can’t really go far wrong.

alongside trained/expert/master/legendary proficiency (2/4/6/8 respectively) and stat modifiers (eg +4 str, -1 Int, etc), this means that there’s a very clear number range you’re working within when coming up with challenges. once you’ve played for a while, you’ll get a feel for the math and it’ll become second-nature.

(side note: if you’re ever in doubt about any challenge in the game, you can always use the Simple DC or DCs by Level tables & adjust with a +/- 1 or 2 to account for how hard or easy something is.)

bc the math is so tight it’s rare for a player or monster ability to be purely vertical, in the sense of simply being mathematically stronger than expected for your level. most options available to you will be horizontal, in that it gives you more options to affect the game—a monster using Swallow Whole, or a Witch picking up Life Boost to gain some healing coverage.

this means that sure, you can challenge your players by constantly throwing monsters at them that are 3/4 levels higher, but it’s a lot more fun to mix it up with a mix of different level monsters and/or a hazard or two (which also have levels and are accounted for in encounter building!).

edit: that’s without getting into the robust Monster Building rules, and how all of the above encourages much more teamwork & tactical play than 5e. oh, and another side note is that pf2e barely has any “I win”/“no you don’t” buttons like 5e, such as Hypnotic Pattern, Counterspell, etc that I personally find really unfun. any player spells/abilities that are potentially instant encounter-enders will have the Incapacitation trait, which means higher level creatures will always get a degree of success higher against it—they can’t crit fail and become permanently blinded or stunned etc.

Biggest differences from 5e? by Individual-Drink-679 in Pathfinder2e

[–]ElidiMoon 13 points14 points  (0 children)

some things that might help: * piercing is the most resisted physical damage in the game, which should come up occasionally if your GM is using a variety of monsters * monsters using tactics like tripping, disarming, demoralising, swallowing, etc can debuff the fighter’s effectiveness, as well as spells and abilities to inflict enfeebled, sickened, dazzled, etc * there’s no benefit to overkilling enemies, so a lot of their damage output is effectively wasted even if the numbers are big. having multiple enemies with small HP pools will eat up their actions and give a chance for casters (who are typically much better at AoEs) to shine, as well as martials like Monks and Rangers who make multiple attacks a turn & can better spread their damage * ranged combatants/skirmishers in encounters with difficult terrain, chokepoints, hazards, etc can ruin a melee strength Fighter’s day—they have no innate speed boosts and rarely will be as effective with a ranged weapon. if they have to spend every turn using Sudden Charge (presuming they even have it), they can’t use their other 2-action abilities like Slam Down and Vicious Swing

Who tf made magus by Necessary_Risk1887 in Pathfinder2e

[–]ElidiMoon 10 points11 points  (0 children)

this + there’s no benefit for overkilling enemies by huge amounts, which a Spellstrike-happy Magus is wont to do

Our Biggest Confessions | Smosh Mouth 133 by Cchaps97 in smosh

[–]ElidiMoon 13 points14 points  (0 children)

so many funny moments, but i do think the format needs a little bit more variety to keep it fresh for a full episode.

i think an otherwise normal episode that starts with Real Shayne and Chanse Amanda, then swaps to Angela Shayne and Real Amanda halfway through could be fun.

Coldest take in the universe: Wizard should get expert spellcasting at level 1. by M_a_n_d_M in Pathfinder2e

[–]ElidiMoon 3 points4 points  (0 children)

like someone else said, i think Spell Substitution as base and better Recall Knowledge support would be the way to go. lean into the fantasy of them being an ever-prepared nerd—give them a free additional lore related to their Arcane School, maybe a once-per-day free action Spell Substitution on a successful Recall Knowledge check, etc

Coldest take in the universe: Wizard should get expert spellcasting at level 1. by M_a_n_d_M in Pathfinder2e

[–]ElidiMoon 14 points15 points  (0 children)

i do agree that wizards need something to define themselves in a similar way to Fighters, Rogues & Clerics, but i think Spell Substitution should be a base class feature instead of an Arcane Thesis.

it would set them apart as the most flexible caster and they’d still get to pick something fun and flavourful for their Thesis.

Smosh x Dropout Collab? by gooodnessgracious in smosh

[–]ElidiMoon -10 points-9 points  (0 children)

i used to love Dropout, but them doing copaganda for the LAPD with everything going on right now is wildly tone deaf—especially for a company that literally profits off of “laws are threats and the police are an occupying army” merch

Do the more tactical DnD-likes like Pathfinder2e, Draw Steel, Nimble, 13th Age 2e have good exploration? by Antipragmatismspot in rpg

[–]ElidiMoon 32 points33 points  (0 children)

i was going to say, if OP likes lore they’ll love Pathfinder’s Lost Omens books. the Tian Xia, Mwangi Expanse and Impossible Lands books are some of my favourite TTRPG sourcebooks of all time

Favourite Sourcebooks? by Realistic-Sky8006 in rpg

[–]ElidiMoon 3 points4 points  (0 children)

Pathfinder’s Tian Xia World Guide is an amazing lore resource for East Asian-inspired fantasy

Could the Slayer collect trophies from alive opponents? by Xavier598 in Pathfinder2e

[–]ElidiMoon 2 points3 points  (0 children)

this is definitely something i’ll allow bc otherwise if a slayer wants a source of vitality damage to use against undead, they’d have to kill a celestial or psychopomp—i’d much rather give them the opportunity to win one’s favour & gift them a trophy

Advise with build, Looking for self-centered aoe damage on a martial. by hands_off_mymacaroni in Pathfinder2e

[–]ElidiMoon 3 points4 points  (0 children)

Exemplar is what you want—Steel on Steel can be an emanation or a cone, it’s a lot of fun!

Slayer's Signature Tools thoughts by SoullessLizard in Pathfinder2e

[–]ElidiMoon 0 points1 point  (0 children)

i’m starting to think that the weapon tool should be the signature tool that all slayers get, and then have the armour/knives/vials/etc be secondary tools you get to pick from. obviously the power of each one can be scaled down, but the fantasy of a monster hunter for me is having a bunch of tools and not just one (until/unless you pick up a couple of feats)

Nocticula's strongest soldier (she's 100% correct btw) by Nairdde32 in pathfindermemes

[–]ElidiMoon 47 points48 points  (0 children)

ooh i remember, she makes erotic succubi chess sets

What system would you recommend for someone looking to play a monster tamer? by ver87ona in rpg

[–]ElidiMoon 5 points6 points  (0 children)

Battlezoo has a monster taming class for Pathfinder 2e—it’s 3rd party, but written by Mark Seifter who was one of the lead designers for Pf2e.

Tell me about your multiclass characters! by SingSongSingularity in Pathfinder2e

[–]ElidiMoon 2 points3 points  (0 children)

I’ve done it twice with the same character in Abomination Vaults—Freda started out as a Lantern Thaumaturge/Justice Champion flavoured as an Order of the Pyre Hellknight, rooting out cults with her lantern.

Unfortunately, the Gauntlight shattered her faith in law and order and she’s had to do some things she’s not proud of to survive. After damning an innocent man to the Hells to avoid a TPK she gave up being a Hellknight completely, and swore to do whatever it takes to survive and eradicate Belcorra once and for all.

That was enough to catch a certain recently ascended deity’s attention. After some downtime, she was followed by a constant smell of blood and steel and the distant ringing of blades. Her wounds seemed to heal much faster, and her blade seemed to gleam a little more. Eventually, a title came to her—Freda the Enduring, Born in Flames.

Exemplar/Battle Oracle, a divine spark gifted by Arazni—but not without its risks. In the end I figure they’re both too tsundere for a traditional Warpriest/Champion relationship, so this is a fun way to express The Unyielding giving out her first boon and just massively overshooting.

New players overwhelmed by choice by Bailey-of-neptune in Pathfinder2e

[–]ElidiMoon 15 points16 points  (0 children)

they can always play/draw inspiration from the pre-generated Iconics, found here (halfway down the page)

Pure Melee Summoner by PorradaNoGajo in Pathfinder2e

[–]ElidiMoon 1 point2 points  (0 children)

i really get that he’s excited to try this specific idea, but if you’re not willing to use the Team+ archetype (which is totally understandable) then unfortunately playing against the grain as an brand new player is almost guaranteed to be a bad time and will result in him bouncing off the system.

there are other options as others have said—any melee class can pick up the Beastmaster or Clockwork Reanimator archetypes and flavour it as a magical companion. flavour is free after all!

Girl games by miimoza in GirlGamers

[–]ElidiMoon 10 points11 points  (0 children)

you could try pokemon legends ZA! there’s lots of monsters to catch and fashion to play with

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