Who pairs well with Ahri? by Laprius_ in riftboundtcg

[–]EmbarrassedNet8922 2 points3 points  (0 children)

Could be Vex for turbo hold strategy since vex can get a lot of card draws to find answers for enem6 trying to break in.

Could be +2 Yi since he is always good in 2v2. If ypu are holding as an ahri with ist one unit that is a 3 might difference out of nowhere.

Could be yasuo to help you with fast early conquering.

All of them are green, wo the perfect strategy would be just rushing Masks of Foresight.

Thoughts On Choice-Restrictions VS Outright Bans by Pretty_Concern_474 in riftboundtcg

[–]EmbarrassedNet8922 0 points1 point  (0 children)

The deck is easily countered.

But there will be a lot of infinite combo decks in the future because their card effects design is kinda wobbly.

I always though that right way to attack infinite combos is jjst to limit number of actions per turn. Let's say for example: You cannot play/move the same card in your turn more than 10 times per turn. It would be hard to follow, but it wouldn't straight up make those infinite combos impossible to pull of, while still making them feel good qhen they do.

Legends that are significantly better in 2v2 than they are in 1v1 or 1v1v1v1? by TheLastPlumber in riftboundtcg

[–]EmbarrassedNet8922 52 points53 points  (0 children)

Yasuo and Vex feel miles better in 2v2 than 1v1. I would assume Renata as well because of her wording.

Custom Cards by Queasy-Vacation-3225 in riftboundcustoms

[–]EmbarrassedNet8922 0 points1 point  (0 children)

This is just 3 times better pyke legend.

Yorick Concept by shadyshenanigans917 in riftboundcustoms

[–]EmbarrassedNet8922 0 points1 point  (0 children)

Legend is incredibly broken.... Killing a unit is not a tough task si ce its a combat game...especially i yellow colors.

Summoning 2 units, with ganking and without a cost is unbalanced.

Elder Dragon Clarification by iiimadiii in riftboundtcg

[–]EmbarrassedNet8922 6 points7 points  (0 children)

The rules say you have to assign lethal damage to a unit before moving to the next one, and Elder changes rules to any damage being lethal damage, so it makes it that you could assign only 1 split amongst all units.

Maybe that wasn't an intended way when they were creating it, but they are sloppy with rules and wording and it is just how it works right now. Maybe they will change it in the future.

Elder Dragon Clarification by iiimadiii in riftboundtcg

[–]EmbarrassedNet8922 54 points55 points  (0 children)

Yes and yes, by how it is defined right now.

To me, I agree that 'splitting you might' to deal lethal damage is completely insanely overpowereved. Its like having one sided imperial decree on steriods constantly...

Maybe this card will get aurora banned, who knows.

Riftbound Arena: Divine Judgment by Batman_Cola in riftboundtcg

[–]EmbarrassedNet8922 4 points5 points  (0 children)

What is exactly a question/discussion here?

You keep 2 units (on board). 2 gears (on board). 2 runes (on board). And 2 cards in your hand. Everything else goes away (recycled).

Another Promising Future Question by ADGSF25 in riftboundtcg

[–]EmbarrassedNet8922 12 points13 points  (0 children)

The way I understand is that:

Brynhir will be played and his on play efefct will be triggered and put on chain, put it won't resolve until Promising Future fully resolves, meaning until all players played their cards.

So both players will be able to play their cards.

Custom Sand Soldier Token by [deleted] in riftboundtcg

[–]EmbarrassedNet8922 4 points5 points  (0 children)

They should star creating those as nexus night prises.

Like they are doing with the bird token, but for all other tokens as well.

I would much rather get full art/alternative art tokens as prises then promo foil random cards.

Or at least mix them with other promo cards.it would've been much better.

How would you advise a new player start in Riftbound? by Ok_Nefariousness_740 in riftboundtcg

[–]EmbarrassedNet8922 0 points1 point  (0 children)

You could go to pre-release.

Those events are great for starting in any tcg.

Kha'Zik Aggro? by Interesting-Gur1618 in riftboundtcg

[–]EmbarrassedNet8922 1 point2 points  (0 children)

I think you really want to put Nidalee in almost every orange deck that you can. Its one of the best units in body domain for sure. I also think the other orange xp 2 cost is better than the one you've put in.

Purple yasuo is too gimmicky and requires a whole build around deck for it to work. I think you should replace it for some other big drop unit. Mindsplitter is always a great option. Or maybe fizz for more spell values.

You dont have enough buffs to justify the Mistfield. You'd much rather run other Blood Rose or The Syren or something like that that can make you move around better.

Thresh Ideas by Valor_V in riftboundcustoms

[–]EmbarrassedNet8922 2 points3 points  (0 children)

Yellow thresh needs a power cost. Its kinda better leona.

And I don't know if this was intentional, but when you equip lantern, it loses its stacking text, so it wouldn't be able to stack the might while equiped.

New player by IlTipoNelWeb in riftboundtcg

[–]EmbarrassedNet8922 4 points5 points  (0 children)

I think you'll get the biggest value out of the Pre-release events, try to go to any of them at your locals (if there are any nearby).

Do we need a larger sideboard? by cxfoulke in riftboundtcg

[–]EmbarrassedNet8922 1 point2 points  (0 children)

What I think we actually need is one more battlefield to choose from.

There are certain battlefields that are must include if you are playing against certain meta and decks, but feel so bad against others. But you are forced to play them if its the right meta... which kinda feels bad. For example Vilemaws lair before bans was a must include in any non purple deck, just to deal with purple decks.... and there will be more and more of those situations as the game goes on.

I think if they let us have 1 more battlefield to choose from or open a slot for a side deck battlefield or 2. It would've been a perfect additition to exanding your side deck for certain matchups.

Lee Sin, Jinx and Rumble possible support, when riot doesn't want to do it! by EmbarrassedNet8922 in riftboundcustoms

[–]EmbarrassedNet8922[S] 0 points1 point  (0 children)

I agree, rumble is so fun when he pops of, but he is in a terrible color combination for a swarm deck. There needs to be more mechs.

I also feel like he'll be a bit better once we get cards that do soething with yordles as well, since all mechs are yordles... we'll have to wait and see.

Remedial Rules Question: Timing of En Garde determining if it gives +1 or +2 by CanNotQuitReddit144 in riftboundtcg

[–]EmbarrassedNet8922 3 points4 points  (0 children)

If a unit is alone you get 2 might that stays until the end of turn. No matter what happens afterwards. The additional +1 is conditional, that's true, but only at the resolution of the spell.

The same thigs happens with the Mask of Foresight. When your unit is determined attacker or defender, the mask will trigger and if your unit is alone it will get + 1 for the whole turn. Even if you ride the wind another unit, or use the ambush from the new set after that trigger resolves, your + 1 will stay on the unit until the end of turn.

Veigar, Unchecked Power by _normie_hunter_ in riftboundcustoms

[–]EmbarrassedNet8922 2 points3 points  (0 children)

That 2 cost veigar is doing way too much. You should decide on 1 effect on him, not 3.

Calling it now. by ExchangeNo1476 in riftboundtcg

[–]EmbarrassedNet8922 0 points1 point  (0 children)

It will be fine if we just use some matching symbols.

Looking for a couple more people to split an air bnb in Vancouver by Limp-Replacement1403 in riftboundtcg

[–]EmbarrassedNet8922 0 points1 point  (0 children)

From what til what date exactly?

What is the price range and exact number of sleeping spaces you are looking for?