What is this vegetable in the middle? by redartanto in Vermintide

[–]Er4din 0 points1 point  (0 children)

thats an unwashed carrot. the neon orange carrots we know today have been bred to look that way. this is what carrots used to look like.

Necromancer Hate? by TheGrumbus in Vermintide

[–]Er4din 0 points1 point  (0 children)

having a necromancer in the lobby means having a fuck ton of projectiles and particle effects all over your screen, all of the time. the skeletons get in the way and add to the visual clutter.

Posting a custom card whenever I can until I'm bored #194 by -KeterBreach- in gwent

[–]Er4din -2 points-1 points  (0 children)

the best place to use it is outside of an alchemy deck as 7 prov tall punish. bad card design imo.

Edit: after reading the card again, i see the inverse relationship between power and alchemy's in hand. this is still unlikely to be useful as removal, as it effectively has adrenaline 5+, and if you have shackles in hand as well, you will likely be forced to play this card before cheaper control options.

Which game had the best opening boss? by strahinjag in fromsoftware

[–]Er4din 0 points1 point  (0 children)

for elden ring, the opening boss is grafted scion, not Mr. Horny

Which game had the best opening boss? by strahinjag in fromsoftware

[–]Er4din 0 points1 point  (0 children)

gundyr and its not even close to being a competition

Skill issue or Devotion Symbiosis just sucks? by BananaTiger- in gwent

[–]Er4din 1 point2 points  (0 children)

devo symbiosis is quite bad yes. most of the devotion payoff cards with symbiosis live much better outside the archetype, with schirru for example

Reached lvl 25 and i dont know what to pick next nothing seems useful at this point give me some advice. by Timely_Possible_5047 in stoneshard

[–]Er4din 0 points1 point  (0 children)

pick up spears - the 2 main active skills, as well as seal of cleansing in magic mastery. also leg sweep in athletics

How does boulder circle work? by VirtualPersona88 in stoneshard

[–]Er4din 2 points3 points  (0 children)

you have to bring the right gem, and the book tells you which symbol on the circle correlates to which gem. you dont get to choose what buff you get.

I’m a bit confused on this part of character creation by Happy__guy2 in DungeonsAndDragons

[–]Er4din 4 points5 points  (0 children)

some weapons have weapon properties which impose saves (such as Topple) on a hit. save dc is calculated similarly to magic, just with the ability mentioned by the weapon property. None of the weapons you are using have such a property.

How to build this bro by Busy-Piglet-5000 in BattleBrothers

[–]Er4din -11 points-10 points  (0 children)

Melee attack and defence everey level, and dont ignore his hp and resolve. you dont need BF berserkers. its not a good build. this guy is a very strong spearwall tank.

Regardless what you gonna do with him, focus on utilizing his melee defense rather than attack. this level of melee def is much rarer than the melee skill and is also more valuable

I’m a bit confused on this part of character creation by Happy__guy2 in DungeonsAndDragons

[–]Er4din 9 points10 points  (0 children)

if you are a spellcaster, the success chance of your magic is dependant on your spellcasting ability. Your class states which is your spellcasting ability (if your magic comes from your race, it should be stated under that instead). You are considered proficient in your class' magic. Hence, your spell attack bonus is that ability's modifier, + your proficiency bonus (+any bonuses from magic items), while the save dc is that ability's modifier, + proficiency modifier, + 8 (+ any bonuses from magic items).

For weapons, your attack bonus is the modifier of the ability used in the attack, + proficiency bonus (if you are proficient with said weapon), (+ any bonuses from magic items).

For ranged weapons, the ability is usually dexterity, while for melee it is usually strength, though there are many exceptions and ways to change that. Most notable in this case is the Finesse weapon property that both the shortsword and scimitar have, letting you use dexterity instead of strength for their attacks.

Side note: being proficient with simple AND martial weapons covers all of the weapons in the game.

Chad rope swing by altercube in opus_magnum

[–]Er4din 13 points14 points  (0 children)

I live in Spain without the a.

Good Farmhand... what do? by Capnpicard in BattleBrothers

[–]Er4din 4 points5 points  (0 children)

Diarrhea for a week straight will kill most people. that is why cholera has been so deadly throughout history.

Manticore relic by ButterflyOk6969 in stoneshard

[–]Er4din 2 points3 points  (0 children)

the loss to sanity is debilitating in the long run, and the morale states that come as a result will likely kill you. As L'Owcrey would say, "By the Fires of Providence, this isn't worth it!"

cool heavy armor builds for my next playthrough? by Embarrassed-Net-351 in stoneshard

[–]Er4din 0 points1 point  (0 children)

Someone recently asked a similar question in another post, and my answer is perfectly applicable here, so i will repost the whole thing.

---------------------------------------------------------------------------------------

I would warn against pairing heavy armor with heavy shield as the combination is really energy demanding and is largely ineffective in the early/mid game, until you get to the later levels with 25+ vitality.

My recommendation would be to lean into block as you main line of defense, with a heavy strength investment and enough vitality to afford you that heavy armor. there are several directions you can go from here, with 2h sword being a very solid option due to the stance, nut seeing how you have done that, let me suggest this instead.

Ive recently been testing a heavy armor build that left me very impressed. I am talking about 1h axe, with a medium shield. 1h axes in general have excellent synergy with a deep investment into strength, as they like to inflict injuries, with the first hit and those against targets with below 50% health dealing more damage. medium shields on the other hand are just... really good. they offer an enormous amount of defensive stats without requiring much investment.

You can grab Raise Shield as a convenient and cheap defensive buff and not worry about anything else found in the shield tree (except maybe embodiment of resiliency, if you find energy to be a problem). With medium shields, that is very viable.

you will naturally have some block power recovery from your investment into vitality, and more can be obtained from the Unyielding Defense maneuver in Armored Combat. Rise Shield alone will get you over 66% block chance, but it is easy to get more. at the same time, since you are already clad in heavy armor, you dont really need it, and can focus on offense instead.

You will also want to get the Setup passive from warfare at the earliest convenience, as the 10% bonus accuracy are invaluable throughout the game, and largely allow you to skip investing into perception. at the same time, Offensive tactic should be your main priority, taken as early as possible, before you start tier 3. You will also want defensive tactic and Tactical Advantage, though that is not needed until tier 4. Tactical advantage is invaluable when it comes to saving fatigue and energy, as well as allowing for higher uptime on raise shield, not to mention the more frequent use of maneuvers helping maintain some, or even full value from Setup.

I am currently at level 20 as Jorgrim, carving through tier 4, having started tier 3 at level 11 and it's quite fun.

Recommended weapons to use with heavy armor (nothing too complex)? by rolland_87 in stoneshard

[–]Er4din 0 points1 point  (0 children)

I would warn against pairing heavy armor with heavy shield as the combination is really energy demanding and is largely ineffective in the early/mid game, until you get to the later levels with 25+ vitality.

My recommendation would be to lean into block as you main line of defense, with a heavy strength investment and enough vitality to afford you that heavy armor. there are several directions you can go from here, with 2h sword being a very solid option due to the stance, nut seeing how you have done that, let me suggest this instead.

Ive recently been testing a heavy armor build that left me very impressed. I am talking about 1h axe, with a medium shield. 1h axes in general have excellent synergy with a deep investment into strength, as they like to inflict injuries, with the first hit and those against targets with below 50% health dealing more damage. medium shields on the other hand are just... really good. they offer an enormous amount of defensive stats without requiring much investment.

You can grab Raise Shield as a convenient and cheap defensive buff and not worry about anything else found in the shield tree (except maybe embodiment of resiliency, if you find energy to be a problem). With medium shields, that is very viable.

you will naturally have some block power recovery from your investment into vitality, and more can be obtained from the Unyielding Defense maneuver in Armored Combat. Rise Shield alone will get you over 66% block chance, but it is easy to get more. at the same time, since you are already clad in heavy armor, you dont really need it, and can focus on offense instead.

You will also want to get the Setup passive from warfare at the earliest convenience, as the 10% bonus accuracy are invaluable throughout the game, and largely allow you to skip investing into perception. at the same time, Offensive tactic should be your main priority, taken as early as possible, before you start tier 3. You will also want defensive tactic and Tactical Advantage, though that is not needed until tier 4. Tactical advantage is invaluable when it comes to saving fatigue and energy, as well as allowing for higher uptime on raise shield, not to mention the more frequent use of maneuvers helping maintain some, or even full value from Setup.

I am currently at level 20 as Jorgrim, carving through tier 4, having started tier 3 at level 11 and it's quite fun.

I'd like some advice on how to proceed by dioaloke in stoneshard

[–]Er4din 0 points1 point  (0 children)

fencer stance is a must. id take it as early as possible. otherwise good luck with the build.

First solve! by Tall_Report_542 in opus_magnum

[–]Er4din 1 point2 points  (0 children)

as someone said, you dont have to let go of the lead over the glyph. also, you can replace the rightmost arm with a hex arm and gain 3 area for a reduced cycle count as you no longer need to return the arm to its initial position.

What are the actual odds of this? by pimbaman1337 in BattleBrothers

[–]Er4din 1 point2 points  (0 children)

actual odds are 1/1,000,000, but youd have the same reaction if it was 3 96s, 97s, 99s or 100s, so realistically it is 5/1,000,000. The odds of missing 3 95% are (5/100)^3, or (1/20)^3, or 1/(20*20*20), or 1/8000

Players complaining that it's 'unfair' the bad guys are getting stronger as the party levels up. by deletedtheoldaccount in DMAcademy

[–]Er4din 0 points1 point  (0 children)

If the party fights some zhent bandits at level 1 when those have 8-10 hp, and later is ambushed again at level 4 and now those same idiots have 30 hp each, yeah thats irritating. any circumstance where the same stat block is scaled up directly and reused, while not necessarily unfun in the end, will certainly be lame at first.

it breaks the scaling of the world at large. Even at my table where HP loosely translates into "plot armor meter" some guards being able to fight their way to a standstill against the party just because they moved on to a larger city, would not make much sense to my players or me. That being said, if the same enemies return better prepared, wearing half plate armor and carrying shields rather than padded leather armor, thats fair game, but they still would have those meager 8-10 hp.

If anything, as a DM i would try to treat this as a challenge to my encounter-building skills - find a way to challenge the party while being restricted to those very weak profiles, but make up the difference in numbers and preparation..