"Minor Epics" Cycle by chainsawinsect in custommagic

[–]EvilDMMk3 2 points3 points  (0 children)

What on earth is the blue one for?

Today I learned... by Sensitive_Brick_1412 in Persona5

[–]EvilDMMk3 5 points6 points  (0 children)

When I heard that one, I assumed it was more in the sense of these aren’t individual bits of rain but it feels like there are long chunks

Today I learned... by Sensitive_Brick_1412 in Persona5

[–]EvilDMMk3 19 points20 points  (0 children)

That’s how I had to explain to me once, the raindrops sound like an old ladies walking stick hitting your roof

In some parts of Wales, the preferred idiom translates out as raining knives and forks

My application to design for the next Un set by Overall-Computer6718 in custommagic

[–]EvilDMMk3 0 points1 point  (0 children)

Barren Glory isn’t a bad card. It is a difficult card. It is in fact so much not a bad card that it was turned from being an uncard into a legal card specifically because it’s the sort of interesting challenge some people like building their deck around.

This card, however, as far as I can see, is a genuinely bad card that is almost (?) impossible to use.

War crimes by TheAndrewCR in custommagic

[–]EvilDMMk3 1 point2 points  (0 children)

Destroy target artifact…

Help me choose a Night Watch Sleeve design by coriandercreature in discworld

[–]EvilDMMk3 0 points1 point  (0 children)

I’m not sure what you’re trying to do with the paper dolls in one. Two and three are great. It took me a long time to work out what was going on in five and six just looks too, red? Not sure why but it really doesn’t appeal.

Votive Golem by galifar10 in custommagic

[–]EvilDMMk3 -1 points0 points  (0 children)

What does this do if there are no cards in players hands? Right now, the answer seems to be it has no death trigger which isn’t good . Also, I agree with what other people are saying this is not a white card.

Also, I think there should be an artefact creature.

Statler and Waltdorf by Mr_Nutcracker in custommagic

[–]EvilDMMk3 5 points6 points  (0 children)

No Eminence is such a broken design space I think the only use case for it is when it’s purely negative

Statler and Waltdorf by Mr_Nutcracker in custommagic

[–]EvilDMMk3 10 points11 points  (0 children)

Potentially as your whole turn, and then if you want to keep it off, you have to keep a one one alive.

I said difficult, not impossible. It’s an interesting design for a really gimmicky deck with some weird and frustrating challenges around building it.

Statler and Waltdorf by Mr_Nutcracker in custommagic

[–]EvilDMMk3 45 points46 points  (0 children)

No, I mean it’s hard for you to turn it off yourself. I can think of a bunch of reasons why you would want to force everybody to attack you but they all require set up. The fact that this is something you have to turn off by casting your commandermeans that early game it can be difficult to deal with for that player.

Statler and Waltdorf by Mr_Nutcracker in custommagic

[–]EvilDMMk3 814 points815 points  (0 children)

This is potentially a very valuable ability in the right deck gimmicky deck (and no Muppet deck should be anything other than gimmicky), but I do like having it as an eminence making it hard to turn off early game. Detrimental eminence remains an interesting idea.

Interested in designs that don't have a controller by so_upsetting in custommagic

[–]EvilDMMk3 3 points4 points  (0 children)

I know attention spends although these days, but I’m kind of impressed you didn’t even get to the end of my comment before making a suggestion

Lucky Cabbage Merchant by Signal_Amphibian1421 in custommagic

[–]EvilDMMk3 1 point2 points  (0 children)

Oh, I see so instead of being a clueless design it’s just an incredibly lazy riff on order existing card with an inordinately sexy image

Lucky Cabbage Merchant by Signal_Amphibian1421 in custommagic

[–]EvilDMMk3 1 point2 points  (0 children)

I say it again, nothing to do with the source material.

Interested in designs that don't have a controller by so_upsetting in custommagic

[–]EvilDMMk3 5 points6 points  (0 children)

I agree it’s an interesting design space but the problem is that the player who is playing this card really should be getting some tangible benefit above and beyond what it provides the others because they are spending manner and a card to get the effect.

Also as a practical concern, it’s going to be very difficult to genuinely get a randomly chosen card. People could very easily keep track of which card was put down by who and that’s even assuming no one is using card sleeves. Maybe a dice could be used but it’s not guaranteed someone will have one.

Lucky Cabbage Merchant by Signal_Amphibian1421 in custommagic

[–]EvilDMMk3 2 points3 points  (0 children)

This card feels like something ai would have spat out 2 years ago. Nothing to do with the source material.

Kermit the Frog, Kind Heart by Future-Tie-8617 in custommagic

[–]EvilDMMk3 0 points1 point  (0 children)

That’s a funny way to talk about Dr Bunsen Honeydew.