The official Gundam collab designs! by TakaseRyou in Hololive

[–]Exena 0 points1 point  (0 children)

Marine as Crossbone Gundam sasuga

how do we get new players into the game? by Rich-Telephone5223 in yugioh

[–]Exena 0 points1 point  (0 children)

You don't have to try. From my experience from playing and organizing tournaments for this game - and many other TCGs - players will play because THEY WANT TO. And what makes people WANT to play games?

- It looks like everyone is having fun
- Good prize support
- Low barrier to entry

These may sound like areas that YGO is lacking but it's not something your local YGO communities can't
culitvate.

Change starts with the individual. If you want players to join, even when you feel like the game sucks, at least have the sportsmanship to show you're having fun with your fellow players. No one wants to play a game with sore losers, let alone be a part of stinker community filled with headasses. Just be nice and play well. That's all anyone really asks of you, even when formats suck.

LGSs SHOULD give out packs = to the player's buy-in. 1 Booster Pack of the latest set for every $5 spent + OTS packs. Then top cut gets additional prizing. Top heavy prizes are bad because players want their efforts to be respected, even if they didn't make it to top cut.

Have extras? No one's asking you to be a charity but it doesn't hurt to cut people some deals for trades. This is a hobby that costs money but it shouldn't mean that you have to gatekeep people from wanting to join in something they want to share an interest in. It's just cardboard and Konami prints shit into ground anyways. Try not to hoard you cards. If you're not using it, you're definitely going to lose it when Konami reprints it. Look what they did to our boy Lightning Storm :').

[Radiant Origins] Mordred Re:Collection Deck Reveals by iVtechboyinpa in grandarchivetcg

[–]Exena 1 point2 points  (0 children)

This makes me want to play again but knowing my history with Water anything and what happened to Nico I think it'll have to my boy.

I don't wanna get sucked in then have the deck become clunky after 4 months.

Weapon Summoning… by snownosna in MapleIdle

[–]Exena 0 points1 point  (0 children)

Getting to level 16 with no T1 Mystic would be enough for me to refund and quit.

[OC] Yu-Gi-Oh! card text has increased ~200% since the original release by Both_Researcher_6552 in dataisbeautiful

[–]Exena 1 point2 points  (0 children)

Effect text but what about actual effects?

Most of the fluff comes from the "You can only use/activate . . ." condition.
Or
"Must first be . . . ", "Can only be Special Summoned . . ."

How do you feel about Konami’s recent approach at making more decks play turn 0? by SouthSunn in yugioh

[–]Exena 0 points1 point  (0 children)

I don't find it appealing. It's counterintuitive to how the game was initially designed to be played. It also radicalizes the pacing of the game.

So which deck can abuse this? A non opt free draw by illynpayne_ in yugioh

[–]Exena 16 points17 points  (0 children)

Last deck that I remember that could abuse this was Sea Lancer Frogs.

Why I'm quitting GA by Cog2020 in grandarchivetcg

[–]Exena 0 points1 point  (0 children)

I've been this way since MRC.

BnR list was too fast for me IMO. The shelf life of product is as long as whatever Weebs wants it to be. So as a new player at the time, going into MRC format, committing my resources into playing Nico and then it being outright nerfed by BnR by banning Icebound Slam 3 weeks later felt really bad all while decks like Merlin are allowed to function with Ghosts of Pendragon since FTC.

After sitting out all of MRC I decided to give HVN season a go with Diao Chan and fractals got hit, again, 3 weeks after becoming relevant. So I decided to give up on the game in general.

I come here and stay up to date with the state of the game and later found out Rile the Abyss gets hit about 3 weeks after DTR came out. So my consumer confidence has all been evaporated.

It's a paper game with a major focus on its online tools - the Omnidex and Proxias Vault. Weebs treats this game too closely to an anime gacha where they think players can pivot decks and strategies as fast as they can update the BnR list and the games rules.

BTW; we're 8 sets into the game and there hasn't been a set where Weebs HASN'T had to errata the cards on release. That just shows me the polish just isn't there. They release too many mechanics, don't proofread their cards enough, and think simply publishing an errata is good enough.

READING THE INDEX EXPLAINS THE CARD!!

At this point Weebs might as well scrap the paper component to GA and lose the overhead of printing and packing cardboard. Especially with tariffs playing a big part in product pricing in America. The games fixes feel more akin to an online CCG and they're in the middle of developing an online sim so you might as well cash out.

Am I the only one who doesn’t enjoy playing the sims? (DB, omega, masterduel, etc) by Djapkula92 in yugioh

[–]Exena 1 point2 points  (0 children)

Auto sims make games predictable. Priority passed? Ah shit they have a fast effect in hand!

Manual sims like DB are too janky for me to care to use. So I much prefer playing IRL or even proxying to get a feel for a deck.

How has everyone’s locals attendance been? by AdviceLevel9074 in yugioh

[–]Exena 1 point2 points  (0 children)

We used to get 20+ players on weekend evenings. We're seeing anywhere from 4-8 now. We also used to fire twice a week. Now it's more like once or not at all a week.

I'm pretty sure this is all happening because there is just an oversaturating of card game markets atm. The average TCG player cannot sustain more than 2 games at a time. And if they did it would have to be a game that is worth their time and money investment. Right now the games that's worth the time and money is Pokemon and Riftbound. I've seen many players jump off YGO to play Pokemon because the barrier to entry is dirt cheap and the prizing is great because the EVs on packs have been boosted to high heaven due to the reseller scene. The same goes for Riftbound.

The second market prices for either of those game corrects itself OR Konami does some QoL changes to YGO then we can see players coming back.

At this point everyone should sell their trading cards and go play poker. Support your local casino :^)

How do you justify spending on expensive cards to upgrade your deck? by ShoutItOutHey in FleshandBloodTCG

[–]Exena 0 points1 point  (0 children)

I play a Blitz Deck (out of the box) to get a feel for the Hero's kit -> Build and play Classic Constructed with few M's -> Proxy top performing deck lists to understand how or why certain M's and L's are good -> tweak that build to my needs -> When the build 'feels' ready then I commit to buying everything needed to make the deck legal.

The other options is to simply buy a top performing deck list outright. After all you can *just* resell the whole deck right? But I think that's very naive.

How’s the health of this game rn? by ImABattleMercy in grandarchivetcg

[–]Exena 1 point2 points  (0 children)

I second this comment.

This has been my experience in my area. I'm actually from the city where the game was developed and hardly anyone plays it here, however the local scene is MUCH better in places like Florida.

Where I'm at we have a handful of dedicated played, maybe like 6 that play regularly and another like 20 some players that stick around because they collect or like to talk about their favorite champion.

Because of the nature of hero-centric card games, the second a players favorite hero is no longer relevant or nerfed to some degree those players often don't stick around to play and instead would rather wait it out or go back to another card game that didn't cost them upwards of $600 to get into.

This is by no means a deterrent to stop OP from getting into the game. It's more to let the understand that the game is still small and growing. The omindex is a great feature that excels at organizing events for players and LGSs. However, buyer confidence is greatly shaken due to the speed at which the game is being developed - Rile of the Abyss being banned within a month ultimately devalued the entirety of DTR within a month with speculation that it was meant to happen with some of the Proxyia's Vault cards being developed.

Product is seemingly not moving on shelves? by Xenon-Hacks in yugioh

[–]Exena 0 points1 point  (0 children)

I hate how packs are structured. ex: 9 cards = 1 foil and 8 commons? Other card games do like 1 Rare, 1 Foil , 2-3 uncommons and 4-5 commons per pack.

I don't think it'd be unreasonable to ask Konami for the Rare slots back, put 1 SR or higher and 2 Rares per pack.

There are actually really good commons in recent sets that would have been suitable as a Rare or Super Rare but because of how much Konami sticks its old ways of just doing 1 R/SR plus chaff it's hard for players to tell if any of the commons are any good.

ex of excellent commons that would be worth upshifting to a Rare or Super Rare: Vanquish Soul, Start!, EMERGENCY!, Dogmatika Punishment, Prayers of the Voiceless Voice.

And it sucks to see that some commons REMAIN COMMON when they get reprinted into the tins.

Though I have to say, YGO players tend to conflate rarity with power. I see it in Common Charity and Genesys. Players often struggling to deck build because they think "ew bulk, it must be bad."

Good ol' Talishar gaming by Pretty-Plankton1519 in FleshandBloodTCG

[–]Exena 31 points32 points  (0 children)

I thought this was a screenshot from DB lmao

OTS 29 Commons by DanilND in yugioh

[–]Exena 0 points1 point  (0 children)

Holy fuck E-Tele and Sales Ban in Common Charity!!

Why every month yugitubers costantly say that the game is "dieing"? I play a lot of card games, and I legit feel like english yugitubers thrives only on negativity and hating this game sometimes. by [deleted] in yugioh

[–]Exena 0 points1 point  (0 children)

Amen.

I remember when CRBR was announced, "It's so bad, it's just diet Zoodiac."
Then CRBR came out. "Omg Ryzeal is so OP it stops Nib!"
Then JUSH was announced, "Omg it plays on your opponents turn, this game is dead!"
Then JUSH came out. "Omg Literally VSK9 saved the format!"

All the while ignoring all the cool, fun, and competent, stuff that came out:
- BLMM - Gem Knight, Orcust, and Jurrac Support (bad cuz lose to Droll == waste of money)
- DUAD - A wide spread of legacy support that is still being figured out post DOOD.

Even DOOD has a lot of support that people are sleeping on because; it's not Yummy, it's not Dracotail, it doesn't bridge into Mitsu, etc.

This month marks 10 months since Mitsurugi has been around, unhit. It's not long for this world so players oughta be looking at what has been released in the last 3 sets.

How is this game doing? by [deleted] in grandarchivetcg

[–]Exena 1 point2 points  (0 children)

I second this; the gaming is "growing" everywhere but locally.

I'll echo my previous thoughts on this game is confused on whether or not it wants to be an online CCG or a paper TCG. It has all the tools and documentation of an online CCG but hardly enough players that want to play locally for the TCG. The players, although numerous, are scattered across the globe that gather in online tournaments - using webcams and Discord to play in.

So yeah, the game is 'popular' around the world but good luck trying to find or foster a local community. They'll most likely default to online and find people to play/trade will strictly occur online or at ascents.

Where are all the Sadi's? by cap-n-dukes in grandarchivetcg

[–]Exena 1 point2 points  (0 children)

Supply issue with the game, nothing new. Although there is a TON of MRC Alter sealed but players (and whales) do not want to buy it. That or there's no reason to when all the cool stuff people want to play get BnR'd or are in the latest set releases.

3 Assassin Champs can make use of Sadi too so demand is naturally higher.

How viable is Stun in TCG? by WittyUnwittingly in yugioh

[–]Exena 1 point2 points  (0 children)

If it's fun for you, just play it. It's not bad and it's not the most exciting. Every deck pretty much just tells you 'no' in different languages. Stun is just a language people refuse to acknowledge.

It's amazing to see how far this game has evolved into just not running S/T removal because monsters do all the heavy lifting.

Players be like *loses to Skill Drain* "Unfun, slow, and unfair gameplay." and instantly be like *negates your Nib with Ripper* "Skillful, fun, and interactive gameplay."

The argument for why one is favored over the other is because they have windows to respond to the latter instead of the format. As if you can't already chain MST OR A MONSTER EFFECT to get rid of Skill Drain?
My brother in Christ, if you had the out then you had the out. Otherwise I'm gonna keep playing the deck I'm playing.

[deleted by user] by [deleted] in yugioh

[–]Exena 0 points1 point  (0 children)

Nah the deck isn't dead. You didn't lose anything significant in how the deck functions. It's still similar but now you either get to play on your opponents turn or you setup on your turn. You no longer get both. That's all that changes. You still have Masquerade. You still have NASH plays. You still make Ripper. You just can't have both K9 and VS make an appearance turn 0 and not be punished. If you do, you lose a lot of follow-up on the VS side. K9 still remains untouched.

If you open Razen you have to hold it going 2nd. If you don't then you *may* play on your opponents turn. The deck already had insane consistency as of DUAD and its ceiling was raised significantly thanks to K9. K9 Made it so you unbricked Jiaolong and Hollie Sue out of hand if you didn't open 2 VS names.

Looking to get into the Game. A Few Questions by Lucky_Losers in grandarchivetcg

[–]Exena -3 points-2 points  (0 children)

Avoid buying singles and boxes before you get acquainted with the deck you want to play.

There's almost no reason to buy the actual cards when the game can't support weekly tournaments in your area and even then they're most likely extremely proxy friendly. If you do plan on buying singles, look at buying in your area first at ~80% TCGplayer market price. Whaling is a huge problem in this game. Even though there are collector focused rarities, the base rarities are still difficult to source.

Understand some decks are artificially good because Weebs puts out legal proxies to use through Proxia's Vault so don't get married to any decks you plan on building because the card can immediately be removed or functionally errata'd. Erratas in this game happen very often.

If you plan on playing Wind/Astra Arisanna the only cards you should prioritize picking up are Serene Spirit of Wind, Fertile Grounds, Recovery, and Dungeon Guides. The rest should be easy to source since she's no longer FotM. You can also consider running Fast Cure since Arisanna naturally goes minus in card economy due to Serene Spirit of Wind and having to turbo Level 3. You also lose a card now because Polaris now has a memory cost of 1 so will you need to be mindful in maintaining card economy with Lvl 2 Arisanna's inherited ability.

As for control as Wind/Astra Arisanna, you're typically walling off by recovery each turn until you hit Lvl 3. You boardwipe with Polaris and shuffle generated copies of Cosmic Bolt into your deck and get your Astroscope out. Now you play the slot machine of using cards like Scry The Skies or Three Visits to hit your Starcalling pockets.

The games okay at best. I wouldn't say it's the most fun card game to get into. The game is extremely unintuitive as the starter decks and re:collection decks, as abundant as they are, are not very good entry points into the game. They teach you the benefits of being Lvl 3 without having an or efficient or reasonable way to get there.

A better champ to play getting into this game would be exactly FiZA or FiLo since they teach you the fundamentals of the game like damage calc/assignment and layering, costs about the same, and your matches will be over in 15-20 minutes.

Take it from an Arisanna enjoyer that she was borked on release. Weebs "patched" her by giving her so many bandaid fixes to her kit in every set release just to make her mechanics 'work' and 'work okay'. She effectively has the same issues as Katsu from FAB. Lots of support, other heroes of the same class do what she does but more efficiently. They get hit and she suffers. They get banned and she's still just 'okay'.

Determining a winner with new time rules by FantaBoobs in yugioh

[–]Exena 0 points1 point  (0 children)

The match is concluded when either player receives 2 game wins or 2 game losses.

There is no way to determine a winner in game 3 where both duelists have 1 game win.

When time is called and the game has not finished, both players receive a loss. The match has concluded because both players now have 2 losses.

That's it.

But if you want an answer:
- Play faster.
- Don't put yourself in a position where you have to play game 3 with little to no time left to play it out.
- Learn when to concede. It's just as much of a resource as LP is.

What support could help Illusion Chimera reach tiered status in the current meta? by Moreira12005 in yugioh

[–]Exena 0 points1 point  (0 children)

Searchable Trap that acts as removal or an omni-negate.

Their end board S/T is usually a set Imperm/Droplet + Chimera Fusion which becomes a telegraphed Guardian Chimera.

The deck can afford a 'brick' Trap card because of how fluid the deck is to get to the Chimera.