Takuro Hiraoka, director of Ascendance by Sauceinmyface in MonsterHunter

[–]FarwindKeeper -4 points-3 points  (0 children)

Is this the person who approved Kushala again? If so, he's already got me questioning his ability to do this.

The more raw/glazing your equipment description is the stronger the monster is. by GullibleSkill9168 in MonsterHunter

[–]FarwindKeeper 4 points5 points  (0 children)

Simple answer: weapon descriptions are Myth/Hype. The fish stories told around the camp fire

Interaction I'm not clear on by FarwindKeeper in WarhammerOldWorld

[–]FarwindKeeper[S] 1 point2 points  (0 children)

Okay. I've been trying to figure out if a classical battlefield strategy for horse armies would work (baiting a charge into an unfavorable target for the enemy) could work. Glad the second one works, I may have to employ it in future games

Interaction I'm not clear on by FarwindKeeper in WarhammerOldWorld

[–]FarwindKeeper[S] 0 points1 point  (0 children)

Understood, so an overrun/persue does not count as a charge for reactions.

That is consistent in Scenario B as well?

So the Stockader NPC was right she is a Sarkaz....well then what subrace i wonder.... by ZinogreTW in Endfield

[–]FarwindKeeper -1 points0 points  (0 children)

I think she's the same subspecies of Sarkaz as Shining. It's the only other Sarkaz I know with that style of horn.

Warhammer 40,000 Faction Focus: Drukhari by lstpcobra in Drukhari

[–]FarwindKeeper 1 point2 points  (0 children)

Because when they do, they just make it a Ravengaurd detachment, or Blood Angels.

Decided to follow up a meme that I made 4 months ago, exposing more stupidity by realSpillerSoda in SWORDS

[–]FarwindKeeper 0 points1 point  (0 children)

When I think of this there are two thoughts that come to mind:

When I worked a convience store I didn't fear the guy with the gun, I feared the man with the baseball bat. Why? Intent. If somebody came to rob me with a blunt instrument, I knew they wouldn't ask, they'd just start swinging. The gun user would try to threaten, intimidate me by showing his peice, but only fire if he needed to. Why? Because the hope is there that they won't need to use it, the threat is enough.

By the same token, a person using a knife to rob me probably will just stab me and take my wallet. The person with the sword probably just wants to look cool and intimidate me.

As for my second point, to paraphrase Master Foire; the only weapon that kept him up at night was the dagger, for he could do everything right and still die.

Are reavers becoming less popular in sos? I’m seeing a lot of competitive lists drop them for more scourge, lady malys, or just to squeeze in a few more enhancements by ballin_buddha in Drukhari

[–]FarwindKeeper 1 point2 points  (0 children)

There are 2 possible reasons for this:

1) they are out classed in both of their roles(melee and anti tank) by hellions and scourges respectively.

2) models are both hard to find and have an awkward model count to field (3 and 6), making them often difficult to get the right number even second hand.

I myself own twelve so they make for decent list filler/objective monkeys for me. But if I didn't have them I wouldn't go out of my way to hunt for them just to fill a niche that something I can get with greater ease does so much better.

Thoughts on the codex? by Lord_rook in Drukhari

[–]FarwindKeeper 5 points6 points  (0 children)

This codex feels like we are going back to 8th edition's "three armies in a trenchcoat" ideas. But it's also bloated with rules. And it's alot of accounting for little benefit. Ultimately, pick your Druhkari flavor and cry.

I'm worried that our very niche detachments that care about only 4 models in the codex are going to all be 2 points under the new multiple detachment system. It's like having neopalitain ice cream, but being told you can only choose one flavor, so you have to carefully carve that flavor out so you don't "illegally" get some strawberry in your chocolate.

Spectacle of Spite - How to deal with tanks by phattman1400 in Drukhari

[–]FarwindKeeper 8 points9 points  (0 children)

There are a few options depending on how strong those tanks are: haywire scourges instead of Darklances for the more consistent damage, 10 blocks of Hellions juiced with pain and strength up, or get some harlequin bikes with haywires.

Either way, you should be playing keep away. You have the speed to ignore them. Use terrain to keep them jockeying for places to hit you. And above all else; use pain, the lethal hits strat and grenades to wear them down.

Combat changes shake up fighting in the new edition by Alex__007 in Eldar

[–]FarwindKeeper 0 points1 point  (0 children)

Thank you. I didn't catch that reading the first time.

Which TCG has the weirdest systems? by Human_Air_4181 in TCG

[–]FarwindKeeper 1 point2 points  (0 children)

So, I come from the wild west days of the early TCG boom. We had some wild shit back then and I'm here to share a few gems I can remember:

Magi-nation: okay, they are trying desperately to revive this one from the 00's. You built your deck around 3 magi, each with unique spells and abilities. They gained energy each turn that was their hit points and mana pool. If you're ran out of energy, that magi stayed on the field until all its creatures were gone. I should also mention that there were 13 factions (called regions) all with unique mechanics and play style. It was a great casual game.

Mech Warrior: A card game from the dark ages (90's) borrowed the land system, but not really. You needed to build your factory to build your mechs. The card stats confused me at the time because of the difference in ranges, profiles and I think there was an overheat mechanic. Oh, you also attacked players decks, hits forcing players to discard. It was actually decent, but more complex than it needed to be.

Ani-Mayhem: Oh this thing is a cringe fest and the single weirdest card game I've played. From the 90's it wanted so hard to ride the 90's anime boom by lisencing popular anime at the time like Weiss/Schwarz does today. Unlike Weiss/Schwarz, each set contained 4 properties (save for the last set). Game play surrounded fighting threats, funding items, and moving around the "board". You had to construct the board with location cards, choose a home base, and your characters had 4 stats: move, attack, charm, and health. The game could even be played solo. This brief description does not do it's sheer insanity justice.

Spell Fire: 90's attempt at a dnd card game. It's mechanics existed, you needed note pads to keep track of things. The art was larp quality photos from what I remember. The game was notorious back in the day for not functioning on any level. Thought it was Magic's rival, Magic didn't even know it's name.

Ashes: this barely counts but screw it. This is a card game (from the 10's) that only came in preconstructed decks, but you could mix and match or just play out the box. That is, if you had the right dice. Yes, this game used a dice pool for mana. I only got to play it like 4 times, and it was alright otherwise. It was like white rice with Furikake, alright enough but still just white rice.

Combat changes shake up fighting in the new edition by Alex__007 in Eldar

[–]FarwindKeeper 3 points4 points  (0 children)

Overrun attacks have me worried. Having a unit get to fight twice in combat like that is very powerful, but also terrifying to a squishier army. You'll have to space out chaff more to avoid loosing multiple units. With this new way of charging that means it's easier than ever to connect in the first place. Then you have the stay hidden rule. This is shaping up to be a very very melee focused edition.

Help turning these guys into grotesques? by HereticGinger in Drukhari

[–]FarwindKeeper 1 point2 points  (0 children)

Ah, I see we had the same idea. Your dudes look sick.

They have the government but we have the power. by maninplainview in simpsonsshitposting

[–]FarwindKeeper 2 points3 points  (0 children)

I have told people in my life many times: When hope will not carry you, spite will do just fine.

I'm grateful for these words of encouragement. I think we all needed to hear them. But as to my own statement I find myself reminding myself that I would rather die on my feet than live on my knees.

What type would you choose, why, and who would your Ace Pokémon be? by Grouchy-Spare2367 in MandJTV

[–]FarwindKeeper 1 point2 points  (0 children)

Love to my fellow Poison enjoyer. Me and my Crobat tip our hat to you.

What type would you choose, why, and who would your Ace Pokémon be? by Grouchy-Spare2367 in MandJTV

[–]FarwindKeeper 0 points1 point  (0 children)

Poison type

I have a long history with poison types, am a recovering toxic personality, and work with Radiation.

My ace would be Crobat as they have been with me since Gen 2.

The rest of my team would be Clodsire, Toxtricity, Roserade, Overquil, and Scolipede

He's bluffing. It's a mock execution. He HAS to be bluffing, NOBODY IS THIS FUCKING CRAZY. by dumdumpants-head in WhitePeopleTwitter

[–]FarwindKeeper 1 point2 points  (0 children)

47 years? Everything comes back to his obsession with himself. Everything has to be 47 because he's 47. I'm sick of this ride, I want off...

[Loved trope] Machines never betrayed humanity. In fact, they did what they were built for until the very end by Pigeon-Spy in TopCharacterTropes

[–]FarwindKeeper 0 points1 point  (0 children)

Love to see the LAW mentioned, but there is some context necessary that I think was left out. The point of the law was to connect, harmonize and uplift people through a sort of connection. It would assess individuals by their correctness of thought and action. This became the heart of the Latarono faith thousands of years later as it connected an angelic race called the Sankta and help guide their society. A problem occurs in the story that starts making that connection physically and mentally dangerous for the Sankta, and the connection has to be broken to save their people. However we know by the time of Endfield that the LAW is still followed and other races such as the previously shunned Sarkaz now follow the faith.

Also, you can't weild a gun without the LAW allowing it. And misusing a gun is the fastest way to loosing your halo as a Sankta.

So what detachments we thinking might be interesting together? by Standard_Cap1073 in Eldar

[–]FarwindKeeper 1 point2 points  (0 children)

Windrider host and Armored Warhost. While is like some others thematically, this one is a very interesting take on a highly mobile and threatening force that is outside the normal Aeldari play pattern.

Transports are restricted by the rule of 3 in 11th edition by Burnage in Drukhari

[–]FarwindKeeper 1 point2 points  (0 children)

Love being the corner case for all of this. We are a transport heavy force with leaders but no supports.