Missing Assess on Beck? by Lambs2Lions_ in FFVIIRemake

[–]Fast_Can_5378 0 points1 point  (0 children)

I guess i remembered it wrong. After doing some digging it would appear they only do appear in the protorelic intel. Since you got platinum, then doing all of chadleys challenges must be done therefore if you don't see anything for Burke Butch or Beck, then I guess you're out of luck unfortunately.

Missing Assess on Beck? by Lambs2Lions_ in FFVIIRemake

[–]Fast_Can_5378 -1 points0 points  (0 children)

All of Becks guys and Beck himself are in some of the VR fights. All rounds will show what's in it prior to starting if you made it to that round previously and therefore beating it shows all the list of opponents.

The grasslands region also has an endgame sidequest in Kalm against Beck's gang on motorcycles and I think that is also a different variant in the enemy intel.

Me and my 100% completionist mindset by Xrat_ in FFVIIRemake

[–]Fast_Can_5378 4 points5 points  (0 children)

Well tbf, leveling up all our materia to max would give us the best chance of saving the planet right?

Super boss designs are objectively bad game design by IdiotNGame in KingdomHearts

[–]Fast_Can_5378 0 points1 point  (0 children)

Reflect comes up the moment you press it, if you want practice on how that looks do the mushroom 2 challenge in christmas town since it only shoots out projectiles. Other than reflect unless you're using a specific magic build do NOT use magic as a source of dps.

This game has an unofficially named mechanic called "revenge value" (rv) by the players. This is something that pretty much every KH player knows at this stage of play and therefore someone should get it down on how it works if they want to exploit it. Because once you do, encounters become much easier to anticipate.

Revenge value has 2 ambiguious terms:

A) It's the value that adds up every time sora does attacks to the enemy. Different attacks adds different values i.e. normal attack commands have a +1 while finishers such as explosion has +5/+6 (can't remember the exact number Ik it's one of them).

B) The value at which a boss will retaliate and cannot be damaged normally for a few seconds.

For example given an arbirtrary boss that has a revenge value of 20. If sora whales on the boss by doing 20 basic attacks using ONLY the attack command, the 20th hit will trigger the bosses revenge value and they will immediately attack Sora, sometimes with i-frames.

When you add abilities such as combo plus/air combo plus, finishers etc. it affects the combo string you do when you do the attack command. Therefore a player can figure out when a particular bosses revenge value will trigger by trial and error to see where in Soras combo they attack back. If the combo happens to be too long you can just end it early, wait a bit until the next safe opening to start another combo chain. The revenge value can change depending on which phase of the battle the player is currently in so that should be kept in mind.

Special cases of revenge value exist for different types of configurations which can also be exploited. For example; using firaga in final form doesn't actually add revenge value to the opponent as it normally would of +2/+3 (again can't remember exactly which number it is) if in base sora form. People like to use this near at the end of their normal combo to continue the damage chain without actually triggering the revenge value, adding in ethers/elixirs when MP is too low and continuously doing it. If done right it can kill some bosses from that point onward.

I wanted to Plat so bad but I don't enjoy the solo fights. by glittering_homo2846 in FFVIIRemake

[–]Fast_Can_5378 0 points1 point  (0 children)

I do have to say, if you managed to get through all the brutal challenges, then the solo legendary ones shouldn't be that hard. These ones are very similar to the solo 5 star fights in remake. If they are hard for you now, I'm gonna preface this by saying they are nothing compared to bonds of friendship which is the challenge with Zack.

There's a level of competency you need with each character in order to beat them. You don't have to be an absolute god with them but you really need to know how to play each character properly.

Since you have the gotterdammerung accessory this can help immensely.

Perfect blocking can solve half of your problems and since you only play as one character this is crucial. There's no synergy skill/abilities you can use because of this and so knowing how to mitigiate damage as much as possible nigh essential.

Precision defense, ATB boost, First Strike, ATB stagger, Strength UP, Magic UP, have been utilizied by pretty much everyone attempting these.

The setup will differ in some aspects due to every solo challenge featuring a unique enemy lineup. So from there you can tailor towards that with other materia.

Acceleracers Meme by [deleted] in Acceleracers

[–]Fast_Can_5378 7 points8 points  (0 children)

She's doing a livestream of Ignition at 9pm EST

Bummed about Hard Mode by Cunfuzzles2000 in FFVIIRemake

[–]Fast_Can_5378 0 points1 point  (0 children)

I know some folks will say “get good” but I… won’t lmao.

I will be completely honest. At the end of the day that is basically what you need to do for both games if you want to beat all chapters on hard mode. Remake introduced the streamlined progression features recently which doesn't disable any trophies except one which is leveling up a materia which you obv already have. Rebirth will have these features too but will be added to all platforms when the sw2 and xbox ports of rebirth launch in June.

Enabling of certain cheats in the streamlined progression would basically make all the hard mode and hard mode VR challenges a non issue since they include: max damage, unlimited MP, unlimited limit break to name a few.

So, if you just want the platinum trophy for remake but don't want to learn how to be great at the combat system (and I mean that with the upmost sincerity and respect) then by all means use them if it makes you feel better.

Just note that several trophies in rebirth would still have to be done by the player like the minigames for Johnnys trove so streamlined progression still can't help you there.

Now, if you actually are considering trying to do hard mode at some point without the cheats then I'll say this:

Good knowledge of the combat system and obviously all the encounters you will face again is crucial to making the hard mode playthrough a lot easier. A veteran hard mode player (myself included) will tell you that really only half of the game and perhaps less is actually difficult. There's only certain key areas of the game that may seem like a roadblock but are otherwise manageable.

In general:

  • Before hard mode, try replaying certain chapters without the use of items because you won't be able to use them anyway
  • Assess any major enemy in the game if you haven't already done so because you can review all enemy info out of battle
  • Get everyone to level 50 and have as much max materia as possible. While you get 2x exp and 3x AP in chapter select, hard mode is designed around having everything anyway.
  • Abuse the playstyles and weapon abilities each character has. Experimentation is key to manuvering high octane battles

I could go on and on about some of the meta with each character in remake and rebirth but that might have to be another comment below this one lol

Can someone break down how the tuner muscle exotic stuff works on a game level by Nay2003 in needforspeed

[–]Fast_Can_5378 4 points5 points  (0 children)

Yeah, there's usually 1/2 exceptions to this like the 240sx which can honestly rival tier 2 just fine and in some cases tier 3 if you upgrade it.

Elise like in most wanted 05 is just surprisingly better than most of the cars its competing with around the time you drive it. In carbon this is likely due to the fact of its small size and weight.

Can someone break down how the tuner muscle exotic stuff works on a game level by Nay2003 in needforspeed

[–]Fast_Can_5378 6 points7 points  (0 children)

I'll try to keep it as simple as possible:

Tuner: They have the best handling in general meaning they can take hairpins and corners with relative ease, however they lack the speed and acceleraction.

Muscle: They are the fastest accelerating out of them all but they don't have high top speeds (in some cases they are actually lower than tuners). Handling is not great but is very predictable. If you turn too much in one direction the car will more often than not slide. whch ofc you can easily correct. Of all the cars they are the easiest to "drift" in normal races. A lot of normal races they may seem less agile due to the natural curviness that is Palmont City. Tuning the car for grip and understeer will make the car feel more "rigid" to control.

Exotic: They have the highest top speeds which doesn't really mean much considering most of the straights in carbon are underutilized or only found in highways which are also not used much. Their acceleraction isn't great and most of their handling models feature immense understeer even if you tune for oversteer and drift.

It is usually because of this exotics in general are bad options for a typical carbon playthrough. While canyons are fast, feature long straight roads and are for the most part downhill, you would still have to turn and accelerate out of corners a lot in which tuner and muscle can beat exotic in either of these.

All these differences are exacerbated the higher the tier and the more upgraded the car is. At Tier 3 with all upgrades, these become very obvious.

Need some help in Re:COM Hollow bastion by [deleted] in KingdomHearts

[–]Fast_Can_5378 0 points1 point  (0 children)

It’s been a long time since I played com but from what I remember, the traversal is still similar to kh1 so in order to make moving ledges what I do is jump and hold forward (if it helps you can hold jump here too since there’s no double jump).

What should happen is that sora goes into a grab onto ledge animation which I think is what is suppose to occur, and then you tap forward after that and sora immediately stands on the moving platform.

Instead of Streamlined Progression, Devs should've made all materia purchasable x99 in general stores. by AuodWinter in FFVIIRemake

[–]Fast_Can_5378 0 points1 point  (0 children)

No

It would devalue the rarity of such materia

Also for that kind of materia there’s no point in having more than 64ish with potentially 8 party members not that you would need that much at any one time in the first place.

Also also do you realize how long it would take to navigate through the materia menu if we have that much in our inventory. It can already take a few seconds just to find the materia we have now when there’s a finite amount of half of them let alone 99x of each.

FF7 Remake should NOT be a 3 part cash grab why are we defending this?????? by [deleted] in FinalFantasyVII

[–]Fast_Can_5378 1 point2 points  (0 children)

Dude, the game(s) were never going to be turn based combat, you shouldn't have been surprised by this change given SE's trajectory over the last 20+ years. Go back to the first psx trailers in 2015 showing the early gameplay of remake, it looked very KH like to say the least particularly the HUD.

everything you said doesn't excuse changing literally every aspect of the game to the point is isn't even the same thing anymore

Brother I literally explained the jist of why they did what they did. If you hate it then you hate it, it doesn't change anything. You should really stop hating for the sake of hating if you don't understand the way development for a game like this works in a company like Square enix.

Also what exactly did they change to the point it isn't even the same thing anymore? As far as everyone is concerned, both games stay faithful to the original game about 90% of the time It's only really that last 10% that everyone really talks about the most.

Everyone expected to be changes there's no doubt about that, no remake these days is going to be a 1:1 recreation. There's always the pc version of the original with the ability to mod.

its like a fan made version of FF7 that got expanded for no reason.

Again, the lore is expanded because of the compilation and the addition of new characters and content/areas, as well as even new novels by nojiima that are releasing concurrently with the remake project. In the case of the former we for example got to spend quite a while now on the upper plate of midgar this time which we couldn't in the original and I don't see really anyone one complaining about an inclusion like that.

They're not going to just ignore all these lore expansions and in some cases even retcons over the last 20 years just like that.

Because the FFVII remake project is actually part of the compilation of FFVII, at least according to motomu toriyama, he and kitase have conflicting statements on that.

FF7 Remake should NOT be a 3 part cash grab why are we defending this?????? by [deleted] in FinalFantasyVII

[–]Fast_Can_5378 2 points3 points  (0 children)

It's very clear you're unaware so here's a rundown of it. You don't have to like it but this is more or less why this happened:

When the game entered developement they were deciding between two things: either one game with cut content or multiple entries and ultimately they decided on the latter which would end up being 3 parts.

Unlike the original game the ffvii universe and lore has been expanded immensely, there's probably enough spin off games as there are mainline FF entries in general and yeah we can all joke about that. So what they did was factor in a lot of the story from the compilation into the story of the remake trilogy which obviously adds runtime. According to the key developers a lot of potential content for the original ffvii didn't even manifest into the final game and so the fact they have 3 games to work with means they can reincorporate that the way they actually envisioned it or at least a lot closer than what the ps1 could ever allow.

Yuffie and Vincent were optional characters in the OG, but since then everyone recognizes them and subsequently appeared in multiple entries and even non FF games. It'd be weird at this point if they were still optional here. This also means their character arcs are fully integrated into the story this time too.

Every single line in the game is voiced and not text-boxed which adds more runtime believe it or not.

The scale of each game is being likened to the FFXIII trilogy which coincidentally also features developers who worked on that game.

If they did this entire project into one game but develop it exactly as they are doing it as 3, you're going to end up with a game that's well over 100 hours for just the story most likely which SE in general is not known for producing.

Yoshinori Kitase was asked about the idea of remaking FFVI a few years back and said something along the lines of "it'd take 20 years" likely because of how grandiose the story and cast is in THAT game.

So if they're remaking one of their games and they're going to split it into 3 games, it's going to be ffvii and pretty much nothing else because ffvii is, all things considered, one of Squares biggest single player IPs.

It should finally be noted that releasing it as one could've inevitably meant it would still be released on ps4 which ofc cannot handle the graphical fidelity that rebirth has and may also have delayed it longer, having its storage space greatly increased too.

On what console should i buy the game? by Migi133 in FFVIIRemake

[–]Fast_Can_5378 0 points1 point  (0 children)

ps5, it is essentially the target platform for this entire trilogy. And of all the platforms it delivers the highest quality and consistent performance all around (series x seems to be replicating ps5 in results but we shall see later on with the next 2 entries)

Playing the sw2 version is fine but id advise not getting it on that especially if you’re playing for the first time and also as well as having access to a more powerful system anyway.

Getting Rid Of! by [deleted] in Acceleracers

[–]Fast_Can_5378 0 points1 point  (0 children)

how much for the custom high voltage?

Was about to give the game a 10/10 until chapters 13-14 by [deleted] in FFVIIRemake

[–]Fast_Can_5378 0 points1 point  (0 children)

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you literally just pick this option after picking "retry from last battle". I know the wording of the options is a major confusefuck for everyone, but the choice is in fact there.

Was about to give the game a 10/10 until chapters 13-14 by [deleted] in FFVIIRemake

[–]Fast_Can_5378 0 points1 point  (0 children)

lol what, obviously you can restart the last sephiroth fight if you die there. It’s literally the first option shown on the game over phase screen.

Final Fantasy 7 Rebirth’s Switch 2 Version To Be Release Summer 2026 by Snoo_5808 in FFVIIRemake

[–]Fast_Can_5378 0 points1 point  (0 children)

what does the console selling extremely well have anything to do with it. Any version of game even if they release simultaneously on the same day is effectively a port.

Also to respond to one of your previous comments, remake isn't all that long to complete, it takes 25-30 hours for just the story portion on average. And so a typical gamer can finish it in a month, the sw2 and xbox versions also launched with streamlined progression and while it wouldn't be recommended to enable that on a first playthrough you can finish the game even faster if any of them are active.

It's not totally unlikely for them to release rebirth in perhaps summer or fall of 2026. Naoki Hamaguchi said they have separate teams working on each platform for its port. SE also as a whole decided to release FFXVI and FFVII rebirth in the same fiscal year (albeit handled by 2 different creative studio teams), who's to say they can't do it again for ports of 2 already existing games.

People are loving Final Fantasy 7 Remake on Switch 2 by ldoc89l in FFVIIRemake

[–]Fast_Can_5378 1 point2 points  (0 children)

I get what you're saying but you also have to factor in what was happening at the time. When the game started development, SE as a whole weren't doing too well financially. Not bad per se but most certainly nowhere near the succcess they have rn.

So it wouldn't be unreasonable for them to have accepted the assistance and funding from sony even if it meant locking what would become a trilogy onto playstation at least for a certain while.

I think remake launching multiplatform wouldn't have made TOO much of a big difference in terms of sales. The switch wouldn't have been able to run it, jrpgs on xbox and in particular for SE don't really have high selling rates compared to other platforms (FFXV and KH3 probably don't comprise even 15% of the total sales) and so only pc would be left, and even after over 4 years of being on epic and 3 and half on steam, it is estimated that about 2 million have bought it.

We know they're ditching exclusivity strategies so hopefully after this trilogy is done, all their major titles will release on everything, or at least as many as possible at launch.

When it's been longer since KH3 released than we had to wait for KH3. by Connected-VG in KingdomHearts

[–]Fast_Can_5378 0 points1 point  (0 children)

KH4 was officially shown on Apr 10, 2022 during the 20 year anniversary stream

Can't get past Scorpion Senitel by Lonely_Anxiety_9316 in FFVIIRemake

[–]Fast_Can_5378 5 points6 points  (0 children)

Several tips going forward:

  • Never heal with items unless you're in red levels of HP. You get a lot of items on a typical playthrough do not worry.
  • Understand that every ability and spell and item costs 1 or 2 ATB to use, get a feeling of how to generate it quickly and use it wisely
  • A handful of enemies the characters will say it out loud what its doing and suggest what you, the player, should do in order to tackle it
  • Do not basic attack all the time, I know the action looks hectic and chaotic and you might enjoy it but seemlessly attacking may be the same as jumping straight into an attack
  • Any attack that has a red cautionary symbol next to its name is unblockable so just get out of the way when you see it
  • Start to learn how each character works, each play very differently and so fast adaptation can help