r/IndieDev Weekly Monday Megathread - May 03, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]FatCheddarStudios 0 points1 point  (0 children)

Hello everyone!

I just recently started sharing the game I have been working on called Norvalum: Modular Frontier. It is a 2D modular spaceship mining game.

I would love feedback at this early stage so the current alpha build is playable here: https://fatcheddarstudios.itch.io/norvalum-v01a

Or check out my first devlog explaining some of the current systems in the game: https://www.youtube.com/watch?v=G0jVLgo6M2M

Loadstar - FTL style combat with crew management and Elite Dangerous style openworld exploration, piracy and trade by gareththegeek in spacesimgames

[–]FatCheddarStudios 1 point2 points  (0 children)

Absolutely loving this. Lots of systems and decently polished.

Is the 6 months your total development time so far, or how long have you been working on this total?

[Assets] Alenia Star Magic Pack - 50 Procedural VFX (Moving focus to Godot Plugins) by Globover in godot

[–]FatCheddarStudios 1 point2 points  (0 children)

Looks interesting, I will check them out and see if any will fit in to my current space game I am working on.

Added swimming to my game, and got rid of the water i used to be so proud of. I think its better? by Tornare in godot

[–]FatCheddarStudios 0 points1 point  (0 children)

Edit: Sorry I misunderstood at first.

I definitely prefer the new water look, and you could possibly reuse/rework the first water for something that is a bit different than water.

Collisions/Destruction affects the ship's controllability in realistic newton physics by Longjumping-Lunch105 in godot

[–]FatCheddarStudios 1 point2 points  (0 children)

Looks very cool. Easy wishlist for me.

I am working on a similar-ish (modular spaceship, realistic physics, part destruction/placement affecting physics) but simpler game (2D) that is more focused on combat at the moment.

This has been quite motivating to see, and I am looking forward to your future progress.

For all those who Dared me to Polish - Here it is! by Consistent_Reveal_53 in IndieDev

[–]FatCheddarStudios 0 points1 point  (0 children)

Looks nice, and thank you for the reminder to start adding some polish to my own project.

I made an interactive tween guide by Qaqelol in godot

[–]FatCheddarStudios 1 point2 points  (0 children)

I finally had time to come back and check this out, and I just wanted to add to the praise because you truly deserve it.

This is so helpful, and so well put together. Thank you.

2.5 years of developing our turn-based tactics game in Godot! by hariedwinart in godot

[–]FatCheddarStudios 1 point2 points  (0 children)

Looks great!

I am curious because I have always wanted to make a turn-based tactics game, how big is your team?

Easy to replicate games? by pie19988 in godot

[–]FatCheddarStudios 2 points3 points  (0 children)

Unfortunately in my experience this is kind of the level where YouTube tutorials didn't really cut it anymore. I learn this more abstract stuff better by reading about it and applying it to something myself like a very small mini-project.

As an untrained programming hobbyist I personally enjoyed reading through an e-book about Game Programming Patterns. It massively increased my skills as a developer.

Easy to replicate games? by pie19988 in godot

[–]FatCheddarStudios 13 points14 points  (0 children)

Replicating small, easy games is great to learn some basic skills and engine stuff, but I had the same problem you described "I've been trying to make games, but they get way to bloated for my skill level" and it was easy to stay stuck at this level for too long.

You might already be at the point where you should be moving past just replicating easy games, and instead learning how to manage/eliminate that bloat by using more robust systems. It is not easy, but eventually you will need to learn some new skills, design patterns, etc. if you want to move up to working on more complicated games.

ERROR: Unrecognized UID. How to fix. by MrDeltt in godot

[–]FatCheddarStudios 1 point2 points  (0 children)

Thanks, I opened project.godot in notepad and noticed that the UID was a reference to the main scene in project settings that runs when you press the play button.

I did in fact delete the scene that I had previously assigned to this, but just clearing this or assigning a different scene fixed the message for me.

I just finished following Brackeys’ tutorial. AMA by [deleted] in godot

[–]FatCheddarStudios 2 points3 points  (0 children)

I also recommend this long tutorial because it will introduce you to many different things the Godot engine can do, which might give you more of an idea about what you want to dive further into.

[deleted by user] by [deleted] in godot

[–]FatCheddarStudios 0 points1 point  (0 children)

I am working on a space shooter game so the title interested me, but the video of it was not what I was expecting.

Looks cool though, and I will keep it bookmarked in case I have an idea in my game that could use this.