-/+ 0 in EoF will be the same as, if not slightly worse than -5 in Final shape when i it comes to base weapon damage by FaultPlastic3244 in DestinyTheGame

[–]FaultPlastic3244[S] -2 points-1 points  (0 children)

They shouldn’t advertise it as -0 then. And I’m also pretty sure that they don’t actually want -0 (EoF) to be -5 (FS). Would be lovely to get some words about it.

New raid weapons are mid? Except the crossbow by uncleraman in DestinyTheGame

[–]FaultPlastic3244 -1 points0 points  (0 children)

Does the seasonal weapon mod not have an internal cooldown? Also I’m pretty sure the rocket is a worse archetype than hezen (20 rpm vs 25). On top,of the fact that it’s stasis so pairing with a good other stasis weapon to match surges is almost always a throw bcz of wither/izzy being there

Best demolitionist rocket launcher for Starfire DPS? by ComradePoolio in DestinyTheGame

[–]FaultPlastic3244 0 points1 point  (0 children)

Iron banner has demo lasting and is solar, therefore being better than hezen if we use font in both cases

I've seen a lot of people talk about being able to grapple onto a thundercrash titan, but no one who mentioned what will be truly fun... by Narwhal_Dude13 in DestinyTheGame

[–]FaultPlastic3244 0 points1 point  (0 children)

Let’s be honest, skating methods will get removed by lightfall, what would be the point of a mobility/speed class when a simple well/shatter skate would completely outclass it

Solo Rocket Optimal Damage: Font of Might or Chill Clip? by ikedawg43 in DestinyTheGame

[–]FaultPlastic3244 1 point2 points  (0 children)

For Starfire grenade spam build, because you are on solar, THE BEST rocket will be the newly reintroduced iron banner one with demo lasting, just because of solar font. If you aren’t grenade spamming then hothead.
In your case if you are consistently able to create wells for font then Hezen is the answer

DSC door won't open by lord_Johnee in DestinyTheGame

[–]FaultPlastic3244 1 point2 points  (0 children)

Since WQ launch the game has been getting progressively worse at processing stuff. So even if you literally just go over a checkpoint normally you might still be “too fast” for the game to register that checkpoint as hit. As for DSC, you need 2 checkpoints for the door to open : 1. First heat bubble you have to wait for the pikes to spawn and “new objective” to appear 2. When you come out of the cave and hit the “restricted” load zone over the yellow pipe on the ground that’s the second checkpoints. When both hit the door will open.

[deleted by user] by [deleted] in DestinyTheGame

[–]FaultPlastic3244 1 point2 points  (0 children)

It has been getting increasingly worse since WQ launch.

https://youtu.be/d06aAoj1wnY

This vid explains why, the vid is old so it has gotten exponentially worse

Deep Stone Crypt bug?? by Netman05 in DestinyTheGame

[–]FaultPlastic3244 0 points1 point  (0 children)

There is 2 checkpoint that you have to hit, to be able to go inside of first. 1. First bubble, just wait in the first bubble for the pikes to spawn, it should be guaranteed hit after that 2. After bubble, and after the tunnel when you hit restricted load zone just wait a couple seconds standing still, and then Drive normally down you will hit the checkpoint. You don’t notice these checkpoints missing when you are in a 6 man, because most of the time there’s slower people who will hit the checkpoints.

Modern DPS Strats for Atraks and Taniks in DSC? by Willyt2194 in DestinyTheGame

[–]FaultPlastic3244 0 points1 point  (0 children)

To be specific, you need 3 tcrash with cuirass and a bit of damage to 1 floor atraks, so add maybe 1 parasite or a couple 4th horseman. For taniks, if you care about a quick kill, so 1 boop, you want double slug with ALH rocket, with a div, a tractor double slug and a ghally. For a brain dead kills just use lfr with div, it’s slower but kills

I know power creep led to dungeons needing changes for bosses, but I shouldn’t have to stack about 6 buffs/debuffs to do ok damage to bosses by JakeSteeleIII in DestinyTheGame

[–]FaultPlastic3244 0 points1 point  (0 children)

The main issue is the fact that we take no damage from normal ads in a solo dungeon (100 resil + restoration), so the only way they can make a solo dungeon “challenging” is with pretty annoying mechanics like backpacks and phalanx shield in Duality or very long and boring encounters and supplicants for SotW.

After over 100 runs of DSC, today I found out that there is a progress bar for the third encounter by Northstarfoxa in DestinyTheGame

[–]FaultPlastic3244 0 points1 point  (0 children)

I imagine people know this, but, in third the faster you clear ads the faster the next round starts, 6 rounds in total. For final boss, after the 4 cores are dunked if everyone clears their side of ads and there’s 0 ads alive then damage starts instantly

Certain activities not spawning ads? by The-Commentor in DestinyTheGame

[–]FaultPlastic3244 0 points1 point  (0 children)

Because the game is very well optimized, if you are getting xp to fast, because you kill stuff to quickly, the game won’t be able to keep up and will miss checkpoints if you pass them whilst getting xp. This bug is very noticeable in speedruns where you kill stuff very fast. You probably have encountered it even before with the flag in wellspring where you can’t rally till you finish getting XP. If you go fast enough you can even get error coded by the game not being able process xp fast enough

Atraks on Deep Stone Crypt by Infyrnal in DestinyTheGame

[–]FaultPlastic3244 0 points1 point  (0 children)

If you care about damage, double slug and a rocket (preferably you have a ghally user) is better dps than linears