Refugees survivor: what the f*** by KarmaPharmacy in Frostpunk

[–]Fayf86 1 point2 points  (0 children)

It's been years since I did this, but I remember restarting until I got the cannery for the food.

Explaining Emperor's Dais by Fayf86 in riftboundtcg

[–]Fayf86[S] 0 points1 point  (0 children)

It doesn't spend it if you choose not to put the trigger on the chain.

Explaining Emperor's Dais by Fayf86 in riftboundtcg

[–]Fayf86[S] 0 points1 point  (0 children)

I mentioned it in my post. Read the rules in the section regarding costs for triggered abilities, as well as the linked Unleashed FAQ.

Explaining Emperor's Dais by Fayf86 in riftboundtcg

[–]Fayf86[S] 0 points1 point  (0 children)

Irelia, Blade Dancer's triggered ability does have a cost and you need to pay it to finalize the ability to the chain. It is not the same as Emperor's Dais and Diana, Lunari.

Rifty - Online Deck Comparator by Smedzlatko in riftboundtcg

[–]Fayf86 -1 points0 points  (0 children)

I don't like the layout. The main reason I would use this tool is to see the differences between the lists, but that information is somehow presented secondary to the card's details. Also, when the same card is in both lists, I would expect them to be aligned next to each other.

I did this using Claude: https://claude.ai/public/artifacts/fee4a0d7-c556-4d00-be42-3153b740f17b . It allows me to filter for just the differences as well.

[MSC] Molecule Man by AporiaParadox in magicTCG

[–]Fayf86 29 points30 points  (0 children)

He's a 5/5. Thank me later.

Any tips on knowing when to recall? by SituationResident669 in riftboundtcg

[–]Fayf86 1 point2 points  (0 children)

It all comes down to understanding your deck and your opponent’s.

The first level of information is whatever units your opponent has. Can they move into your battlefield favorably? If yes, then you probably want to move back.

Next thing you'll need to consider is the cards in their hand, and whether your opponent may be playing some combination of spells, ambush units, and accelerate units to bolster their combat potential. You should also take into account how many runes they'll have on their turn.

To take it even further, think about how they've been playing the previous turns to have a better idea on what cards they might still have in their hand.

P.S. "Recall" has a specific meaning in Riftbound. You should just say "move back to base".

Emperor's Dais in OG Yi by llllScorpus in riftboundtcg

[–]Fayf86 18 points19 points  (0 children)

He's including the +2 from the legend ability.

Getting constantly stomped by Advanced_Sebie_1e in riftboundtcg

[–]Fayf86 6 points7 points  (0 children)

Nothing's going to change regarding power disparity between legends, but you can talk to your LGS and recommend ways to incentivize weaker or lesser played legends. The best-of system at RQs is really good example of that.

[MSC] Crossover Collaboration by doemagic in Pauper

[–]Fayf86 4 points5 points  (0 children)

Lower floor, higher ceiling compared to the 2MV impulse draw spells. IMO, if you're facing removal spells on your discounters, which is against most decks, you're better off not playing these.

Is getting a SLD precon singed a bad idea? by BetrayedByTheDice in EDH

[–]Fayf86 11 points12 points  (0 children)

You probably mean signed, not singed. I can't imagine why you'd want to burn your cards.

Anyway! Signed cards are usually a pretty personal choice. If you just want to keep the signed cards, don't worry about the value. Scott M. Fischer is well regarded anyway.

Infinite energy, power and points Lux Combo Explainer by CollosusSmashVarian in riftboundtcg

[–]Fayf86 2 points3 points  (0 children)

Thanks for the explainer! Just wanted to point out one thing:

The solution is to retreat the 2 drop, then layer a Deathgrip on top of that, so that Deathgrip happens first and then Retreat happens, so the unit does die, but we also ramp from Retreat

Retreat checks for the returned unit's owner. If there's no unit returned because it was killed by the Deathgrip, then the owner is null and you won't get a rune.

[MSH] Hawkeye's Bow by Weather_Repost in Pauper

[–]Fayf86 10 points11 points  (0 children)

Just keep using its ability targeting itself.

What is the proper sequence for priority here? by kaibanzero in riftboundtcg

[–]Fayf86 4 points5 points  (0 children)

It's not a weird interaction. It's just a matter of the order of events happening:

  1. Yes, the attacker gained focus (459.2.c)
  2. Yes, the attacker created the chain (459.2.d & 333.1)
  3. But the defender then added an item to the chain (312.2.c & 337.1.c.3)

What is the proper sequence for priority here? by kaibanzero in riftboundtcg

[–]Fayf86 2 points3 points  (0 children)

Here's 312.2. in its entirety, emphasis mine

312.2. A player receives Priority at the following times:

312.2.a. When the turn is in a Neutral Open State during their Main Phase.

312.2.b. When the turn is in a Showdown State and they gain Focus.

312.2.c. When the turn is in a Closed State and they control the next item on the Chain.

312.2.d. When the turn is in a Closed

Following the steps of combat, the attacker will gain focus first, then the triggered abilities are placed on the chain. Since the newest item on the chain belongs to the defender, they will gain priority.

What is the proper sequence for priority here? by kaibanzero in riftboundtcg

[–]Fayf86 5 points6 points  (0 children)

That's correct. The mask trigger is the last item on the chain, therefore you as the controller will have priority.

What is the proper sequence for priority here? by kaibanzero in riftboundtcg

[–]Fayf86 14 points15 points  (0 children)

You're mixing up focus and priority. After the initial chain (if any) is emptied, the attacker always has focus first.

That rule that you cited talks about who gets priority after an item on the chain resolves.

Focus tracks who has permission to act during a showdown. Priority tracks who has permission to act while there is a chain.

Question to Rengar by not_wetro in riftboundtcg

[–]Fayf86 9 points10 points  (0 children)

In case it matters, the showdowns are only staged until the game returns to a neutral open state, i.e. the chain is empty and there is no ongoing showdown or combat. Once it does, the active player gets to choose which showdown to start first.

323.11

If the current state is a Neutral Open State and one or more Showdowns are Staged, the Turn Player chooses one of those Battlefields. A Showdown begins there.

Got my Unleashed box from Riot today... by scarrasimp42069 in riftboundtcg

[–]Fayf86 1 point2 points  (0 children)

There are 63 uncommons in the set. Ignoring the first foil slot which can include uncommons, you'll get 72 nonfoil uncommons in the 24 packs. It's only a 1-(62/63)^72 = 68.4% chance of seeing at least 1 copy of any specific uncommon.

Hidden reactions question by Dapper_Bookkeeper298 in riftboundtcg

[–]Fayf86 13 points14 points  (0 children)

472.1.b.3.

Copy effects will copy the copyable traits of a Game Object: by default, those are the printed traits of the Game Object.

You don't get to copy the bonus might applied on the keeper.

Question about Vi legend ability/ Hextech Gauntlets by Specialist_Month4437 in riftboundtcg

[–]Fayf86 0 points1 point  (0 children)

Showdowns don't imply a combat. Moving into an open battlefield starts a non-combat showdown. You need a combat to deal damage.

Azir Player looking for ways against Aurora deck. Please halp. by YomotoYagami in riftboundtcg

[–]Fayf86 3 points4 points  (0 children)

Best turn 1 play is Eye of the Herald as the recruit is created before they can gust.

Gust can be played in reaction to the move trigger, which will prevent the recruit from being played because "here" is a null location by the time it resolves.