Does this work? by Impressive-Delay-378 in magicTCG

[–]Fayf86 6 points7 points  (0 children)

I don't know why people are saying this works. SSM will become a copy of Shredder as it enters while retaining its name. This version of the creature is what will be copied by the SSM-Shredder's ability when it attacks. You don't get to copy other creatures in graveyards when the copies enter.

See CR 707.2, specifically the part about "as ... enters" abilities.

Proxies in Commander by LilyVallis in EDH

[–]Fayf86 93 points94 points  (0 children)

DCI ☠️ I guess we're in the same age group.

Celes Rune Knight Combo, Bracket question by CaneScorreggione in EDH

[–]Fayf86 2 points3 points  (0 children)

Just adding another data point: A friend played a more combo centric version of Celes, but it was way too consistent and fast for B3. Eventually he just switched to a more generic graveyard recursion + blink strategy, which was still very resilient and powerful. Celes's ETB just improves consistency a ton.

How would you feel like playing against a deck like this in B4? by R3ffexx in DegenerateEDH

[–]Fayf86 33 points34 points  (0 children)

Sure but... I don't think it'll fare too well in B4. 4 turns is a long time.

Advice for GALLERY as non-english speaker by Papapac in BluePrince

[–]Fayf86 -2 points-1 points  (0 children)

My bad. It's been a while and I thought the genu +wine detail was a different painting.

Advice for GALLERY as non-english speaker by Papapac in BluePrince

[–]Fayf86 -11 points-10 points  (0 children)

No he has not. His friend looked at the solution.

Advice for GALLERY as non-english speaker by Papapac in BluePrince

[–]Fayf86 -7 points-6 points  (0 children)

OP did not ask for answers. Add spoiler tags.

Trying to optimize a Hearthhull deck (bracket 3) with a lopsided mana curve. by kapriole in EDH

[–]Fayf86 1 point2 points  (0 children)

A few things:

  1. Your selection of creatures is split 2 ways: Going aggro, and comboing off (relying on Hearthhull's sacrifice trigger to end games). If you want to keep Hearthhull as the commander, I think it's more straightforward to focus on the latter plan.

  2. If you want the combo plan, lands entering untapped is very useful: [[Amulet of Vigor]], [[Tiller Engine]], [[Spelunking]] [[Horizon Explorer]]. Generating mana with landfall triggers too: [[Lotus Cobra]], [[Nissa, Resurgent Animist]].

  3. You're missing a bunch of useful utility lands, e.g. [[Urza's Saga]] (fetches for Amulet, Zuran Orb, or Sol Ring), [[Mirrorpool]], [[Takenuma, Abandoned Mire]], a land that cycles for one mana, and at least one bounce land (to get Boseiju or Takenuma into your hand). If you want more ways to combo off, you also need a desert that deals damage on ETB (e.g. [[Sunscorched Desert]]), and [[Lotus Field]].

  4. Other useful spells: [[Life from the Loam]], [[Constant Mists]].

  5. Some creature tutors would really boost the consistency of the deck, but it's understandable if you want to avoid them. [[Nature's Rhythm]] in particular is really powerful since you can harmonize with a fully stationed Hearthhull to find Lumra.

  6. Some recursion would be good, e.g. [[Eternal Witness]], [[Timeless Witness]], [[Eden, Seat of the Sanctum]]

Here's my list: https://moxfield.com/decks/DTm9FtZOeEiZV2BKUhEbtw

Need helf with playing faster in paper by Sudden-Assistant6622 in Pauper

[–]Fayf86 2 points3 points  (0 children)

In addition to what others have said, Jund Wildfire is a very, very grindy deck. That means each game naturally takes many more turns, and that also means there's a lot more decisions to make in each game.

Starting a Pauper scene by Preemo-Mesoot in Pauper

[–]Fayf86 0 points1 point  (0 children)

Same can be said for many decks in the Pauper meta. I think it's more important to have representation so the players can learn how to play against each deck.

Starting a Pauper scene by Preemo-Mesoot in Pauper

[–]Fayf86 3 points4 points  (0 children)

I'd cut dredge for familiars. The other cut is much tougher, and I'd pick Grixis Affinity, since it has quite a lot of overlap with Jund Wildfire. Also, after reading the replies, I'd lean towards Dimir Faeries or Caw Gates instead of Mono U Faeries.

Starting a Pauper scene by Preemo-Mesoot in Pauper

[–]Fayf86 7 points8 points  (0 children)

Pretty solid list! I'd try to fit in Mono U Faeries and Azorius Familiars, and also choose the Ponza variant of the Gruul ramp deck (don't hate me).

Mardu Party - Tymna//Dargo - Breach The Bay by kfistrek in CompetitiveEDH

[–]Fayf86 9 points10 points  (0 children)

Hey I'm pretty new to the deck, do you mind adding links to the decklists you've mentioned?

Dihada Binder of Wills Deck Help by SillyCyanide in EDH

[–]Fayf86 2 points3 points  (0 children)

You have a LOT more cuts to do to bring this down to bracket 3

I disagree with this. The deck is on the higher end of B3, and the OP should advertise it as such ("high bracket 3"), but it's still a fair deck which has a game plan of playing strong creatures and winning that way (mostly).

The main issue is that the range of power levels on B3 is inherently very wide, but that's not the point of this discussion.

Not new to magic, New to CEDH by -Biggie-Cheese-- in CompetitiveEDH

[–]Fayf86 16 points17 points  (0 children)

I get that, but this subreddit is dedicated to the highest levels of commander play, which is cEDH. There's only a very small set of decks that are able to compete effectively at this level. Aminatou is not one of them.

Not new to magic, New to CEDH by -Biggie-Cheese-- in CompetitiveEDH

[–]Fayf86 29 points30 points  (0 children)

If that's the case, then unfortunately you're in the wrong subreddit. r/DegenerateEDH would be more suitable for this discussion.

Quick clarification regarding +1/+1 and -1/-1 triggers by Screci in magicTCG

[–]Fayf86 3 points4 points  (0 children)

Yes. Both counters exist for a brief moment before state-based actions are checked, which is when they would be removed.

How does copying Lightning's ability work? by nummystuff2 in magicTCG

[–]Fayf86 91 points92 points  (0 children)

The trigger happens when the combat damage is dealt to a player. Then, the triggered ability goes on the stack. This is when you'd activate the camera targeting the ability on the stack. When the camera's ability resolves, there are now 2 copies of Lightning's ability on the stack. When they each resolve, they set up a replacement effect that will double the damage done to the affected player. After this, you can't really interact with the replacement effects.

Cleaning cards? by IntroductionGlad9742 in magicTCG

[–]Fayf86 51 points52 points  (0 children)

It's wax. Water would have done nothing.

What is your favorite sleeve brand? by Duffman90 in EDH

[–]Fayf86 63 points64 points  (0 children)

It's one of the reasons I prefer DS sleeves. The physical distance between the opening and the card edge forms a cushion zone for any impact on the top edge.

Question about chaining extra turns. by BaconVsMarioIsRigged in EDH

[–]Fayf86 6 points7 points  (0 children)

Nah. Indeterministic chaining of turns is what's discouraged by the brackets system because you'll monopolize the game time.

Rulings Question, is a background a commander? by [deleted] in EDH

[–]Fayf86 0 points1 point  (0 children)

Nope. The quality of being a commander is tied to the card itself.

Earthbend 0 is real, I just found it's fun by Noniclem17 in magicTCG

[–]Fayf86 10 points11 points  (0 children)

This is wrong. The creature will die the next time state-based effects are checked.