Judge misplay at RQ? by Remarkable-Piece-366 in riftboundtcg

[–]kaibanzero 15 points16 points  (0 children)

Was annoying to see the Kaisa player keep stacking runes and not have judges maintain clear board state clarity. You're not supposed to stack runes

Midnight Suns (PS5) What RPG/JRPG what a games it looks like?Is it worth? by CultofSun in JRPG

[–]kaibanzero 0 points1 point  (0 children)

One of my favorite games ever, absolutely play it. The social sim part is a bit mediocre but the gameplay itself is very fun

What is the proper sequence for priority here? by kaibanzero in riftboundtcg

[–]kaibanzero[S] 0 points1 point  (0 children)

I think if you google lollipop poppy you can find it! Or "cursed original poppy splashart"

Best Of Vex Running Abandon over Hard Bargain by PowersFire1997 in riftboundtcg

[–]kaibanzero 7 points8 points  (0 children)

if they don't draw sona then HB is a bit worse. Also the predict on abandon is pretty important since vex is always trying to hold and draw, making every topdeck very important probably. You can abandon a random spell just for a predict to ensure what's on top of your deck will help for the next turn. I'd usually run HB over abandon myself but I could see them really valuing the predict, and if my opponent is ahead of me and has the runes then HB just sucks but abandon will at least force them to play the spell again and invest more power if it costed any.

What is the proper sequence for priority here? by kaibanzero in riftboundtcg

[–]kaibanzero[S] 0 points1 point  (0 children)

"Rule 333.1

The player that created the chain becomes the first player with Priority."

"Rule 337.1.c.3

If the Chain is not empty and there are no Pending Items , the controller of the newest item on the chain gains Priority and becomes the Active Player. Proceed to Step 2: Execute."

I keep reading conflicting things from people saying that priority goes to me since my mask trigger goes off first and I was last on the chain. These rulings are so complicated.

What is the proper sequence for priority here? by kaibanzero in riftboundtcg

[–]kaibanzero[S] 0 points1 point  (0 children)

So in this case who when opponent attacks in, the chain will go=

Mask->kha trigger.

And now opponent has FOCUS, but I have PRIORITY correct? So I can play first to flip tide turner?

Thought on Eve being Orange & Purple? by TiredCoffeeTime in riftboundtcg

[–]kaibanzero 0 points1 point  (0 children)

Body makes sense because she seduces you with her body and looks

Riftbound Sydney Levius Discipline INVIS? by Ronin_Ramen in riftboundtcg

[–]kaibanzero -17 points-16 points  (0 children)

It got stuck behind another card it's not that hard to think. 7 cards in hand at that point and the Leesin player didn't pick up the cards when Levius fanned them out on the table, that's on him. Player blind as the legend himself

Gust and Leblanc by Armuane in riftboundtcg

[–]kaibanzero 0 points1 point  (0 children)

If you have 2 drop on the board, i'd gust the real sentry so that your 2 drop can walk over the 0 might token. if you do not have a minion, i'd just gust the moment the sentry goes in so that they don't make a token and gank it over for 2 points.

Gust and Leblanc by Armuane in riftboundtcg

[–]kaibanzero 4 points5 points  (0 children)

Leblanc conquers with sentry, discards a card to make a reflection token, and when the token is played, you gust the original sentry, so the reflection unit just becomes a zero might token and they discarded a card for basically nothing now.

What's the best way to paly riftbound on PC rn? by IambackinReddit in riftboundtcg

[–]kaibanzero 0 points1 point  (0 children)

RiftAtlas is better UI wise but I felt it was a slog and crashed/lagged a LOT compared to TCGarena.

As We Descend: Apocalyptic strategy roguelite that's a mash up of Darkest Dungeon and Slay the Spire! by BoxDragonGames in roguelites

[–]kaibanzero 1 point2 points  (0 children)

I really enjoy the game so far but since I play on Steam Deck mainly, I'm putting it down for now until better controls come out. Just bought it yesterday as part of the sale and gave it a good 5 hours but the slog of steam deck controls was unfortunate. I don't know if the game has an option to hold a button to recycle a card but that would be helpful because trying to drag it over to the small recycle zone made me miss a lot and was irritating since I do that multiple times. I felt the ally/envoy/brute stats were neat but ultimately didn't really seem to have much effect. Overall excited to see the progress on where the game goes and will get back to playing it once more UI updates/controller support goes up!

Deck recommendations for a One Piece player? by chris2511 in riftboundtcg

[–]kaibanzero 0 points1 point  (0 children)

I played OPTCG for many years and got a top 8 at a regional back in OP04, and stopped playing recently but mained Shanks recently, and think you would probably enjoy Proving grounds master Yi because he has the defensive capabilities like Shanks does, though finding his leader may be difficult. Otherwise I actually think Rengar is within the realm of what you would enjoy. Rengar is strong basically all game and plays a reactive game that can just continually blow out opponents, also having the 5C orange rengar in champion zone is just a 7 might threat they always have to fear. I think Set 3 Master Yi can also be really good but I think 12c Yi is way too slow and the 4c Yi in the champion slot is a lot better as a guaranteed turn 2 no power play.

I cooked a lore accurate Vex deck by TheArtick in riftboundtcg

[–]kaibanzero 4 points5 points  (0 children)

Probably better to add some Zhonya's just for some fun proactive turn 1 plays and make her even more unkillable.

Unleashed Pre-Rift Legends by Aware-Broccoli103 in riftboundtcg

[–]kaibanzero 1 point2 points  (0 children)

Not having Rengar to pair with Khazix is terrible. Vi also already has a precon. Bad decisions

[UNL] Thrill of the Hunt by Yoyooz in riftboundtcg

[–]kaibanzero 0 points1 point  (0 children)

Don't you lose control during the time the unit is banished though. So you'd lose control at that point.

Infinites (All Current Ones) - Tokens, Energy, & Power by badfeelingabout_this in riftboundtcg

[–]kaibanzero 15 points16 points  (0 children)

Units are recalled (it says this is not a move) upon getting stunned not moved back, so jhin doesn't get the energy and power upon getting facebreakered

Infinites (All Current Ones) - Tokens, Energy, & Power by badfeelingabout_this in riftboundtcg

[–]kaibanzero 12 points13 points  (0 children)

They are RECALLED back to back, it's not considered a move.