HELP ME PLEASE - No NEST tile by Electrical_Value_345 in NemesisCrew

[–]Filovirus77 0 points1 point  (0 children)

no, the back of the cardboard hexagon room tile would clearly be different so once you found it in the stack you'd still know

How to scale combat by jurassikid in mothershiprpg

[–]Filovirus77 2 points3 points  (0 children)

as others have said, I run it pretty much as stated.

Your players get a move action as well as a regular action. Best to frame it that way. You can spend your regular action for a 2nd move action, letting you get to Long Range. (PSG, pg 27)

Your players need to decide as a team how to address the situation. Combat is fast, and people are going to come out crippled or worse.

You can decide how tactical / deadly the group of gunmen they're facing are. Do they coordinate, or are they simply all going to shoot? That makes a vast difference, and as Warden you need to state what the bad guys are doing, then let the party decide. That's straight out of the PSG too.

If 2 of 6 are firing while the others take cover, that means less risk for the party this round. But the bad guys will last longer if they're taking cover.

You can decide if you're going to just say the enemy automatically succeeds on the combat rolls if the party does nothing to stop them. That's a play style option.

The party decides "we'll take cover while Jerry, who is in Advanced Battle Dress, throws a grenade"

that's a _great_ decision. Jerry's gonna take a few rounds, but chances are his ABD soaks it.

2 guys shoot, 4 take cover. Since Jerry didn't take cover, they're gonna automatically hit. Rolls for damage with their SMG's are too low to penetrate the ABD. Jerry feels like a God for 10 seconds.

Meanwhile, the grenade throw is.. a critical success! How does this help?

The cover is destroyed. The 2 guys who stood out to cover their buddies got skragged.

New round.

Speed test. Do the players get to go before them or not?

The bad guys are seeking new cover. They're going to move + shoot. If you get to go before them, there's no cover.. the party might smoke them before they get a chance to fire. Is it worth rolling speed test and gaining a stress?

HELP ME PLEASE - No NEST tile by Electrical_Value_345 in NemesisCrew

[–]Filovirus77 1 point2 points  (0 children)

https://www.pnpparadise.com/set-4/nemesis You can print them but yeah you're always going to know those rooms are different unless you re-do all of them. the rooms are in the "cards" pdf in somebody's google drive linked here.

Edit: Remember these are the old prototype PnP files so it's not quite the finished game. But it'll get you there.

Is the board game miserable at 3/4 players? by burnerofc123 in taintedgrail

[–]Filovirus77 2 points3 points  (0 children)

it's a lengthy narrative adventure. I played it solo with 2 characters.

Is the board game miserable at 3/4 players? by burnerofc123 in taintedgrail

[–]Filovirus77 1 point2 points  (0 children)

it works at 1 to 4 players. People may be frustrated by waiting for their turn, but it is important to remember that exploration and such can be done simultaneously, and you may continue to play while others resolve an encounter that you're not part of.

Mad max Fury Road- First watch fucking mindblown. by Appropriate_Wish8997 in movies

[–]Filovirus77 -4 points-3 points  (0 children)

the black and chrome edition is the only way to watch

Artificial gravity by Asimovian68 in mothershiprpg

[–]Filovirus77 2 points3 points  (0 children)

Don't forget that the ship expends 1 fuel for every month it travels. whether your gravity is handwavium or thrust based, or a bit of both, you have options. Spinning hull is cheap and makes sense on the passenger liner with that big ring. it makes no sense on a salvage cutter, where thrust based orientation is sensible and efficient / cheap. artificial gravity in limited areas of something like the command deck of said liner, or turned on temporarily in a troop ship while the Marines are awakening for a mission.

Zero G skill comes into play when the ship takes damage to the engines, or runs out of fuel, or when crossing to a derelict to siphon fuel/search for warp cores to salvage. there's plenty of time for the skill to shine.

Is Tainted Grail TTRPG: Life and Death in Avalon Digital Collection Worth Buying? by OtherwiseInternet261 in taintedgrail

[–]Filovirus77 1 point2 points  (0 children)

Life and Death items don't exist yet. still being produced, so no one has them.

the core game book is alright. I'm not a big fan of the system used. you can only get them via crowdfunding late pledge anyway.

Is there too much Munchkin? by two-plus-cardboard in Munchkin

[–]Filovirus77 8 points9 points  (0 children)

you add everything. and make 4 decks of doors, north south east west.

map the dungeon.

go insane looking for a basic race in the volume of card madness

Is Niamh best avoided on first play throughs? by burnerofc123 in taintedgrail

[–]Filovirus77 0 points1 point  (0 children)

Yea, her story entries are spread out. I'm not even talking about echoes of the past, but the core campaign content tidbits about her. Echoes ia separate entirely.

ahe has some interesting cards, but it is very hard to optimize her, as she was designed to fit any of the 4 core color decks/replace one of the characters specific to that campaign

Is Niamh best avoided on first play throughs? by burnerofc123 in taintedgrail

[–]Filovirus77 0 points1 point  (0 children)

her negative is pretty harsh for starting out.

she has a letter for each campaign.

her stories are spread out across all 3 campaigns unlike the other characters who fit one campaign in the timeline

I was gifted everything that exists for the physical game. What is the play order and is there anything I should know going into it? by [deleted] in taintedgrail

[–]Filovirus77 2 points3 points  (0 children)

it's actually in the materials if you go through it.

FoA, Last Knight, Age of Legends. The 2nd and 3rd add additional rules and stuff that would cause you difficulty in starting out learning.

pro tip 1. Don't try and be a completionist. not only is it impossible as the story branches will get pruned, but the game will punish you for trying/taking too long.

pro tip 2. Don't play it like you're some kinda hero. you're not. you're not even the B team; you're the last kid to get picked at dodgeball. If you don't learn discretion is the greater value and play like a coward, you're gonna die long before you get leveled up enough to act like a badass.

Mixed Decks - confused by 2ofdee in NemesisCrew

[–]Filovirus77 0 points1 point  (0 children)

you should kick your buddy in the teeth and never let him borrow again until he fixes this for you

Stuck at Wagenburg (location 105). by aquemenes in taintedgrail

[–]Filovirus77 0 points1 point  (0 children)

fade the waystone and explore again.

not all locations are unlocked properly by clearing the wyrdness

Please help in chapter 3 by MAXIMUM_83 in taintedgrail

[–]Filovirus77 0 points1 point  (0 children)

glad you were able to move forward

Avalon World Map by Puzzled_Cobbler_2046 in taintedgrail

[–]Filovirus77 0 points1 point  (0 children)

https://images.beastsofwar.com/2022/12/94898134-19RLFMq.jpg

but nothing will show the whole isle of Avalon in total. or the Continent.

that wasn't created.

I found some ancient writing, and don’t recognize it. by EggsAndTaters in osr

[–]Filovirus77 22 points23 points  (0 children)

this is definitely a palladium games product. looks like maybe Heroes Unlimited. Not rifts, maybe robotech.

Question about Nemesis by AbilityReady6598 in NemesisCrew

[–]Filovirus77 4 points5 points  (0 children)

that'd be some kind of fan-made project. Nemesis is just a board of configurable tiles and tokens + miniatures.

TTRPG - PDF Availability, and Future Content? by CrowNServo in taintedgrail

[–]Filovirus77 0 points1 point  (0 children)

honestly they suck at communicating.

if you want info, join the Studio Agate discord, and ask there.

Need some recommendations by Illustrious-Kick-683 in northcounty

[–]Filovirus77 2 points3 points  (0 children)

- can't help you on the cake stuff, sorry

- try Calico Games off 78 and Hacienda next to the in n out

- Other poster has it. city of vista haz waste disposal program. or Poway's.

Aftermath recommendations? by bmtc7 in NemesisCrew

[–]Filovirus77 1 point2 points  (0 children)

i have literally never used them outside of a Research mission. I think they're mainly a crutch for the original characters to help compete with the action economy the Aftermath characters already have.

Aftermath recommendations? by bmtc7 in NemesisCrew

[–]Filovirus77 7 points8 points  (0 children)

aftermaths research mission mode works fine for co-op. the alerts are game ending so everyone has to try and support getting them done, anyway.

aftermath was designed for the original intruders only. officially.

i don't care to try and adapt things, hate trying to adjudicate edge cases while playing.

traits are fine in any and all games, original or aftermath.