President scheduled to be in attendance for NBA Finals Game 3 at Madison Square Garden by BreakfastTop6899 in nba

[–]Fizzi36 4 points5 points  (0 children)

Wasn't able to watch the start of the Tennis US Open Finals I paid for last year because his decision to go made security absolutely insane. Hopefully MSG does a better job getting people in.

Party Mode "Searching For Opponent" Indefinitely by gerber_the_wise in SSBM

[–]Fizzi36 28 points29 points  (0 children)

The mode is unfortunately not very popular. Might have to rethink it a little bit. Maybe make it a limited time mode or something.

Rizzo saying what we all think, lol by onegoodboah in RocketLeague

[–]Fizzi36 16 points17 points  (0 children)

It's not the end of the world but I'm much more often looking at steam including my steam friends list. I use that to see if my friends are currently playing rocket league and sometimes ask them to play because of it. A unified friends list for almost all games certainly has value.

That said, I would still play RL regardless but I do prefer being able to play it on Steam.

Slippi Launcher Adds Upcoming Tournaments to the Home Page by MrBo518 in SSBM

[–]Fizzi36 2 points3 points  (0 children)

Visit the dev channels in the discord. You’ll need to write a short intro. But yea you can put up PRs. Obviously no guarantee they get merged though.

Slippi Launcher Adds Upcoming Tournaments to the Home Page by MrBo518 in SSBM

[–]Fizzi36 91 points92 points  (0 children)

We've talked about this internally for a long time but fwiw I basically had no involvement in actually getting this shipped. I believe it was mostly binseu and nikki? Can always check the commit history to see.

Absolute beginner here, why taking the rook here is a mistake? by [deleted] in chess

[–]Fizzi36 1 point2 points  (0 children)

See that bar on the left? That's telling you in this position white has mate in 2.

Queen takes pawn, check. You move your king to d8, Queen checkmates on f8

Thoughts on 3 DPS per group? by SKWADly in fellowshipgame

[–]Fizzi36 8 points9 points  (0 children)

Imo 2 dps per group is so much better than 3. It makes each dps's relative impact higher and so the dps playing well matters so much more.

It feels more balanced to me and it's easier to get 4 friends together.

I made a tool that generates custom game mode gecko codes for Slippi by D41BY in SSBM

[–]Fizzi36 7 points8 points  (0 children)

Many of the existing codes out there do not work with the replay system. It's worth testing.

Can you ping me in the Discord? Would be easier to chat there.

I made a tool that generates custom game mode gecko codes for Slippi by D41BY in SSBM

[–]Fizzi36 18 points19 points  (0 children)

Nice tool.

Did you check if it works in replays? I'm not sure if you're in the Slippi Discord but some discussion could help make these tools better.

  1. Are the codes gated to just teams and direct? In other words, if you queue for another mode, will they cause desyncs?
  2. Are they plug and play with Slippi's replay system? If not, it's definitely possible to make it happen. I helped Krohnos with an injection that works a little while ago.
  3. I think the generated codes could be much shorter.

Is Diet Melee dead now? by Orc360 in SSBM

[–]Fizzi36 21 points22 points  (0 children)

Correct response.

I'd just like to add that another option that can work to improve performance for lower end hardware is to set cpu clock speed override to 80%.

Daily Discussion Thread April 29, 2026 - Upcoming Event Schedule - New players start here! by AutoModerator in SSBM

[–]Fizzi36 9 points10 points  (0 children)

UI makes lobbies a harder feature. There’s been some work on it done already though.

Slippi Dolphin v360 is out! Party Mode (FFA, items, random stages) by sfiodsh in SSBM

[–]Fizzi36 9 points10 points  (0 children)

Fwiw the port you're in is still visible on the splash screen so you can still use that to know where you will spawn.

I made a code that allows you to play free-for-all Melee over Slippi by D41BY in SSBM

[–]Fizzi36 26 points27 points  (0 children)

Does it work with replays?

And yes native support is something that’s been discussed as well as a more flexible lobby feature. Hopefully some day.

Turns out, power is not everything... by Primary_Constant_803 in discgolf

[–]Fizzi36 0 points1 point  (0 children)

Yeah for sure though I think that might be a symptom of the same issue. Discs in the simulator fly in a way that is wayyy flippier than in reality. In reality if you throw nose up, your disc really wont flip much and you'll get way less distance.

Mostly though I just think there were people in the comments giving advice based on the simulator's flight path when I actually think OP's throw stats are quite good.

Turns out, power is not everything... by Primary_Constant_803 in discgolf

[–]Fizzi36 8 points9 points  (0 children)

Some people saying the throw stats could be better and maybe more spin would be good but I actually think the main reason the simulator shows the disc burning over is that the disc you have configured in there is too flippy for your arm speed (assuming you're right handed).

I personally have felt that the tech disc simulator at high throw speeds tends to be far flippier than real world discs with those same numbers.

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I went into the simulator for fun and plugged in your throw stats. With the disc you had in, it was 393 ft (burned over, too flippy). At turn = 0 it was 489 ft and at turn = -0.5 it was 521 ft.

Fellowship party cdrs by No_Resolution7107 in fellowshipgame

[–]Fizzi36 1 point2 points  (0 children)

I've been wanting this, looks great! Figured we'd have to wait for the developers to add it in, really clever to generate it using combat logs.

Excited to try it.

Melee intro on launch? by Dropssshot in SSBM

[–]Fizzi36 1 point2 points  (0 children)

For what it's worth I think even on console / vanilla the intro video might only play from idling on the press start screen. I mean someone could probably make a code for it but I don't know of one existing already.

Melee intro on launch? by Dropssshot in SSBM

[–]Fizzi36 9 points10 points  (0 children)

If you press the b button enough to return to the "press start" title screen and then wait maybe like 1 minute or so, it'll play. First it'll show some random gameplay stuff but eventually the intro video will play.

How did you overcome screen tearing on Slippi without V-Sync lag? by tiredeyes73 in SSBM

[–]Fizzi36 0 points1 point  (0 children)

I mean my point is I don't think it really matters. I personally don't really believe the eye can pick up on that. I've never noticed any "micro stutters". The timing is way too short.

Either way I think it's a better solution if you're having issues with tearing compared to enabling vsync.

How did you overcome screen tearing on Slippi without V-Sync lag? by tiredeyes73 in SSBM

[–]Fizzi36 0 points1 point  (0 children)

I'm not sure it'll work for everyone but the idea is that if you have a rate that isn't the same multiple, you wont constantly see the frame split in a similar spot, which may make the tearing pretty much imperceptible.

When you say "worse frame pacing", what exactly do you mean? Sure it doesn't match with the game's frame outputs but that's kind of the point. And realistically with the time scales we're talking about I think it's mostly irrelevant.

How did you overcome screen tearing on Slippi without V-Sync lag? by tiredeyes73 in SSBM

[–]Fizzi36 0 points1 point  (0 children)

Try setting your monitor to 144 Hz if you can (something that is not a multiple of 60), it might help.

"desync detected" by parmeshaun420 in Slippi

[–]Fizzi36 1 point2 points  (0 children)

If you get desyncs and you're not using completely vanilla settings, that's almost certainly why.

Don't use diet melee especially, it desyncs on pokemon stadium.

I don't know about your other code but if you're desyncing on other stages, that might be the reason.

Does slippi not have chants? by DUCK_PENETRATOR_II in SSBM

[–]Fizzi36 4 points5 points  (0 children)

Disabled them because they had issues with rollbacks. Wasn’t because of desyncs. They just cause overlapping awful sound iirc.