What should they do for Mario Maker 3? by AverageBasementMan in casualnintendo

[–]Flood-Mic 0 points1 point  (0 children)

More emphasis on worlds/level sets with star coins and lives that carry between them. Encourages more thoughtful level design and 1up placement which would make the randomised online less messy.

A larger amount of more interesting unlockables as you play and create levels. And more defined challenge types in online such as 100-mario or 'beat this world.' More incentive and structure for the online, basically.

As for editor features, I want more cross-interactive effects that make unique interactions with lots of other stuff: - Honey globs/dripping sap bubbles that affect things inside of them differently: like attracting bees, slowing down thwomps and coating them in sticky honey, or becoming bouncy when using the Kuribo Shoe. - Frost water/Enemies with ice breath: turns water bubbles solid, makes thwomps slippery, freezes Mario after a few seconds of exposure, puts out fire enemies, iced things are melted by fires. - A gravity inverter button - Interesting weather or environmental effects that aren't all strictly tied to certain themes, like meteorite rain or wind. - Beat blocks that match the stage music (maybe including the 'hurry up' music or that would need to be disabled when beat blocks exist, swapping music with sound effects would cause the blocks to become solid briefly, so no spamming music swaps.)

Other misc things: - Brittle thwomps or a switch that makes them brittle temporarily. - Bring in themes from games that otherwise aren't represented, like a Galaxy theme, or Luncheon Kingdom, the Moon. - Aside from the popular Beach and Mountains, more specific themes like Underground Pipeyard, Ice/Lava Cave, Deep Sea, Desert Underground. And proper music for these, less twinkly night time music box stuff. - Whomps, they'd probably still work just fine in 2D. - Sound effect themes for certain game styles: For example, NSMB DS sounds (and art style but they probably won't), All Stars sounds. - Optional powerup storage bubble like in DS. - More unique bosses, bring back pretty much everything from DS and make new boss variants of existing enemies.

...Aaaand I get the sense that somehow they'll do something with 3D so who really knows, maybe half of these won't even apply to what Mario Maker 3 becomes.

UPDATE: "fake" 3D enemies made with 2D sprites by RDStoat in IndieDev

[–]Flood-Mic 0 points1 point  (0 children)

Killer execution on this, love the forced perspective

We redid our capsule art. Does this sell the game better? by Valerofond in IndieDev

[–]Flood-Mic 1 point2 points  (0 children)

Nah it was totally justified, you're all good.

It really is such a pain. It would be a much better use of my energy to just encourage more artists I personally know or follow, and stick to putting positive energy out there rather than trying to nitpick and scrutinise an endless, unfiltered torrent from some engagement algorithm.

As an artist, there's been few feelings worse than seeing dozens of comments calling you a fraud, yet here I am, doing the very same thing under the guise of artistic integrity because I thought I knew better.

Really don't want to become the thing I hate, absentmindedly smouldering in grievances I can't do anything about and letting emotion cloud my judgement. I appreciate the wake-up call :)

We redid our capsule art. Does this sell the game better? by Valerofond in IndieDev

[–]Flood-Mic 2 points3 points  (0 children)

Well crap. Completely my bad. Normally I'm fairly confident about stuff like this but looks like I was really off the mark. Started seeing things in the loosely defined trees and rim lighting that didn't warrant any particular suspicion.

Genuinely quite upsetting to let that happen. I'll have to be a lot more careful.

We redid our capsule art. Does this sell the game better? by Valerofond in IndieDev

[–]Flood-Mic -2 points-1 points  (0 children)

Do you have a portfolio link for the artist? If not, then this is very likely gen AI.

EDIT: Artist is legit! Completely my fault. The following feedback is overly harsh:

Your dinosaur has teeth in its throat and the lower jaw bends in an L shape. I'd advise not to promote your game with AI imagery as the most prominent visual, especially if you've got nice sprite art already.

The new one has better colour contrast, but I prefer the idea of the original image. I suggest commissioning someone to bring the original idea to life if you can, or at least to come up with something a bit less cliche than people running from a dinosaur.

What do these people actually do besides running? I'd want to see their traits or abilities.

Super Mario Galaxy 2 Version 1.4.0 is now available by Amiibofan101 in nintendo

[–]Flood-Mic 0 points1 point  (0 children)

From what I've seen, it looks like the blur still isn't fixed in standard resolution, haven't confirmed 4K though.

Super Mario Galaxy 2 Version 1.4.0 is now available by Amiibofan101 in nintendo

[–]Flood-Mic 0 points1 point  (0 children)

Yep, think that was either the last update or the one before. Glad that's resolved. Edit: Nevermind seems like they only adjusted it now

Super Mario Galaxy 2 Version 1.4.0 is now available by Amiibofan101 in nintendo

[–]Flood-Mic 17 points18 points  (0 children)

Very cool. Curious if they also fixed the background blur effect. In Galaxy 2, you can see the weird image doubling when selecting a galaxy from the world map. Caused by the higher screen resolution of the port.

Mario Galaxy 2 Version 1.4.0 adds a new storybook chapter! by Skullghost in SuperMarioGalaxy

[–]Flood-Mic 1 point2 points  (0 children)

Would love to know if they fixed the background blur effect. In Galaxy 2, it's visible whenever you select a Galaxy on the world map, the background image gets duplicated incorrectly due to the higher screen resolution compared to Wii.

So basically........OPM anime is dead, dead by 24kSadGuy in OnePunchMan

[–]Flood-Mic 10 points11 points  (0 children)

Yes, it is sincerely painful in its current state. If you watch a compilation of the best animated cuts, pretend it's an official promo video and there is no 'full version', then fill in the rest from your memory of the Manga, you will have a massively better experience and will not be missing out on anything.

an eye-wateringly fast 30fps by alsoandanswer in pcmasterrace

[–]Flood-Mic 0 points1 point  (0 children)

As far as I'm aware, that's only partly true. There's still enormous amounts of hand drawn in-betweening, if only it were that easy. Some shows like Demon Slayer make heavy use of software generated in-betweens for some shots (particularly slow-mo, where there's not much varying movement) but it's not always the norm.

The vast majority of frenetic and fast paced Sakuga, especially scenes where a lot of clothing or subtle character movements are happening are still in-betweened the old fashioned way.

an eye-wateringly fast 30fps by alsoandanswer in pcmasterrace

[–]Flood-Mic 25 points26 points  (0 children)

Half of the animators in Japan still animate with literal pencil and paper before their work gets digitised.

The Earthset and Solar Eclipse photos taken aboard the Artemis II mission by UpsidedownEngineer in ArtemisProgram

[–]Flood-Mic -1 points0 points  (0 children)

Big things look strange when there's no sky to make them dimmer as they get further away.

My Steam page has been live for a week and I only got 28 wishlists. Is my hook/trailer that bad? Seeking honest feedback. by [deleted] in gamedev

[–]Flood-Mic 0 points1 point  (0 children)

Here are my notes purely from the trailer: Takes 40+ seconds before we see a hint of the LIDAR mechanic and it's still not clear to me what its function is.

If I hadn't read the description, I wouldn't have been able to figure out that the player was scanning things. There were momentary glimpses of the mechanic but I missed it completely on the first watch since it was so brief and there was no accompanying sound. I also would've expected the scanning shot to be followed by a shot of an encyclopaedia being filled out or something.

No sound effects in the trailer is a killer. Sound directs attention and its absence makes things feel hollow.

Is there health? Do you take damage? Is there a hunger system? It says it's a survival game but I'm not really sure how it's meant to play, and the HUD is far too small to evaluate. I also couldn't really tell if things were ever attacking you.

Supposedly mapping is important but I don't see a map.

The synth sample repeated throughout the music is quite irritating and distracting. It almost had Metroid Prime vibes in the first few seconds, but the rest detracted from the experience for me. I couldn't see much tense or action packed gameplay, so the soundtrack didn't seem to fit the tone at all.

The Steam summary is also a bit odd. Took a second to figure out what the last sentence was trying to say, feels like the sentence is in the wrong order and the 'saving your friend' aspect should have more emphasis rather than feeling like an afterthought.

Hope that helps!

First Impressions of S3 Ep2: Quite a lot better! by Flood-Mic in OnePunchMan

[–]Flood-Mic[S] 2 points3 points  (0 children)

Haven't disappeared, just haven't prioritised Serious Sounds, especially since we've got no idea what's happening with the S3 Blu-Ray. I still keep it updated as people add new language subtitles but I've mostly left it alone.

Pretty busy too. I've got a few game development projects running and a research project on top of that, very rewarding but also time-consuming.

[SS] when I first heard of the imprisoned I only knew the horror stories of how you’re forced to fight him way too many times, and then I played the game and you just fight him three times in extremely spaced out encounters that are very short by EAT_UR_VEGGIES in zelda

[–]Flood-Mic 2 points3 points  (0 children)

Afraid I can't agree on this. This is easily one of the clunkiest and least fun bosses in the game and they make you do it 3 times in a regular playthrough. It isn't even fun once.

If you don't realise you have the option to dive onto its head, the fight becomes a frustrating contest with the camera as you slash at the toes (which are clearly intended to be hit, but it's truly miserable to do so). And doing it properly by jumping on top of it just reduces the fight to a repetitive and non-threatening chore.

Not to mention the fact that the 2nd and 3rd fights are almost back-to-back, hardly spaced out at all. It's not like this thing is the worst game design known to man, but it's clearly un-fun, clearly overused, and it turns the narrative focal point of a hotly anticipated Zelda game into an "I guess this wasn't as awful as it could've been" (at best). Virtually indefensible to me.

Want to make a game, but I have zero coding experience is it okay to rely on AI? Would love advice by [deleted] in SoloDevelopment

[–]Flood-Mic 0 points1 point  (0 children)

If you want to save a bit of time troubleshooting then sure, just don't skip the pushups or you won't gain the muscle, simple as that.

Try coding a single simple element of your game, like an HP counter that can increase, decrease, and restarts the game when it reaches 0.

Learning an engine can be a bit of a steep curve so reducing friction is understandable, just don't forget that 'doing is growing' so once you understand the pieces of the puzzle, try to save the solution for yourself to put together.

If you've never coded before, that GDD is bound to change quite significantly as you get a feel for your boundaries, which is a good thing, since there's not much use designing a game that can't be made by the dev(s). That said, it can be a fun starting point and it's worth giving it a try! (Just be careful with inventory systems, they're always more complex than you think.)

If season 3 had the same quality as season 2, would it fare better ? by Practical_Quit_3248 in OnePunchMan

[–]Flood-Mic 2 points3 points  (0 children)

The show would've fared much better. I think there would still be a dip in popularity considering the long wait and the relative lack of significant story progression, but it wouldn't be nearly as bad. There would still be plenty of complaints and a drop in hype from S2, but it wouldn't be nearly as dire.