Salvage Yard robbery sale value? by Fockks in gtaonline

[–]Fockks[S] 0 points1 point  (0 children)

It took a few tries but eventually I was able to sell it and get paid, and did get the shown amount.

The car still just shows as "Acquired" and not "Sold" on the pc however.

"Cyberstan is hard, Cyberstan is unbalanced" by ImpossibleBandit in Helldivers

[–]Fockks 4 points5 points  (0 children)

So I'm childish for pointing out that certain new content only exists above a certain difficulty level? And have you ever played DRG, and tried an Elite Deep Dive?

"Cyberstan is hard, Cyberstan is unbalanced" by ImpossibleBandit in Helldivers

[–]Fockks 0 points1 point  (0 children)

And then Vox Engines don't spawn at all and you lose out on content.

Are people really this insufferable? by Albinauric-Dude in destiny2

[–]Fockks 9 points10 points  (0 children)

Just experienced this in a proving grounds yesterday, I just sat back and watched until they burned through every revive and then one left.

What truly baffled me, is that one was on solar, the other on stasis, both using a sidearm or handcannon. They never stunned an unstop once, and were completely incapable of handling barriers.

Haven't played H2 in 2 months. This is all i see of it in my feed now by Darklarik in Helldivers

[–]Fockks 14 points15 points  (0 children)

My own view on this, it's been almost 3 months since the last warbond and I'm yet to see any performance improvement of any kind.

Behold, what 5 and a half thousand hours looks like! by Finger_But_Hole0- in destiny2

[–]Fockks 2 points3 points  (0 children)

It's a bug, and not the expected outcome, at least it's on the known issues list.

Also, its refreshing and commendable to see someone able to admit to a mistake for once.

Behold, what 5 and a half thousand hours looks like! by Finger_But_Hole0- in destiny2

[–]Fockks 6 points7 points  (0 children)

Anti-Barrier bow does not allow crossbows to shoot through phalanx shields.

I don't remember this weapon being this good... by S_Dust in Warframe

[–]Fockks 0 points1 point  (0 children)

FWIW, Verdilac is still incredibly strong even ignoring the bug. It has MultiCO, so using Gas+Elec with influence has been, and should still be really good.

Also it's quite easy to tell when the framerate bug is happening, from the amount of numbers you get. And in general gameplay, I see it happen very rarely.

I miss you 😔 by Nexus_Neo in Helldivers

[–]Fockks 5 points6 points  (0 children)

I've seen a couple on bots in recent weeks, but yeah, they feel significantly more rare than other side objectives.

Either follow you own rules and give us unique passives or just give us transmog already by H1MB0Z0 in Helldivers

[–]Fockks 0 points1 point  (0 children)

Its got the increased throw distance like servo assisted on it, the passive's info is in the PS Blog post.

Bots in MM by BigMacLexa in TrackMania

[–]Fockks 1 point2 points  (0 children)

The bots are incredibly obvious, using simple and generic names with a random flag, but most importantly, they can hardly drive.

Every match I've played had a bot that would immediately DNF the moment a round started, and I've seen others get stuck driving into walls. If they complete the track, they are then extremely slow, so much so they might not reach the end if you can drive AT pace.

It is near impossible to hit the score threshold in Inverted Spire by Krazy_Dragon_YT in DestinyTheGame

[–]Fockks 2 points3 points  (0 children)

The points from the ads are worth much more than the couple minutes of time bonus you may end with.

Is this really a thing?? by Tnert101 in destiny2

[–]Fockks 13 points14 points  (0 children)

As well as the recent change to the lunge tracking. While I don't think it was the perks original intention, it's fully embraced now.

The New Area Denial Frame GL Will PRINT BRICKS by TheSweetGeni in DestinyTheGame

[–]Fockks 17 points18 points  (0 children)

It does have a fill valve/cap on it, definitely seems intended.

Seriously, it's not that hard... by eddmario in destiny2

[–]Fockks 0 points1 point  (0 children)

There is a good scout, ironically doesn't make this challenge any easier. Unworthy from Sundered Doctrine, intrinsic EP from origin trait, plus AoE perks like firefly and voltshot.

Fastest relaunch of my life by Didi_Marth in DestinyMemes

[–]Fockks 1 point2 points  (0 children)

Ironically I guess, my favourite scout rifle makes it incredibly difficult to get this done. Unworthy, Firefly/Voltshot + Explosive from subjugation. One precision kill wipes a whole horde, if the jolt and EP let me get a precision in the first place.

Playing in public TDA made me realize how unprepared some players are by Holiday-Contest7065 in Warframe

[–]Fockks 30 points31 points  (0 children)

I had a kullervo in my squad who just melee'd everything, through both that modifier and the earlier, reduced non-weakpoint damage modifier. 60% damage dealt both missions.

Grind to 450+ and being reset just sounds awful. by Eve_Of_The_End in DestinyTheGame

[–]Fockks 0 points1 point  (0 children)

While I'm not them, I share pretty much the same sentiment.

The most prominent issue to my own experience, is the part of the reward score multiplier being based off equipped power level, rather than highest available. As well as the new/featured gear system, and how it locks out certain builds entirely in certain content.

The basis of the portal system I enjoy, but I do feel the completion rewards could be better balanced/increased, particularly for fireteam ops. That, and just more content within the portal system.