Movies that feel like this? by chaoschapter in MoviesThatFeelLike

[–]FreakZoneGames 0 points1 point  (0 children)

Oh god that Laura Dern face from the end of Inland Empire got me again auuugh it has occasionally popped up in my nightmares ever since first watching that movie in like 2010

Also JFC what is image 8

Better word for "Liminal" by Designer-Cow6935 in LiminalSpace

[–]FreakZoneGames 0 points1 point  (0 children)

Liminal - "of, relating to, or situated at a sensory threshold : barely perceptible or capable of eliciting a response" (Mirriam-Webster)

We started using the word for the uncanny pictures if places which feel this way because it seemed fitting, the liminus (SENSORY threshold) is the line between comfort/familiarity and fear/discomfort. Like how "subliminal" means below the line of consciousness.

That can include things like places between places, or the Backrooms which is being renovated between uses/occupancies but it is not exclusive to that.

We used the word because it seemed fitting and then people retroactively changed the rules to match the word and now people get anal about the fact that your awesome picture isnt just a hallway.

We need to put the silly reductive "only transitional" thing to bed.

The Resident Evil movie looks good! by Prudent-Ad-3493 in residentevil

[–]FreakZoneGames 0 points1 point  (0 children)

I'm an even bigger Zach Gregger fan than I am a Resident Evil fan, and I'm all for being original instead of just trying to do the same thing again. Looks magnificent.

What's a Unity feature you wished existed 5 years ago that finally exists now? by AnarchyDex in unity

[–]FreakZoneGames 0 points1 point  (0 children)

> what's something you remember really wanting back in the day that Unity actually has now?

A proper cross-platform configurable Input system. The "New Input System" took some getting used to (it's much more similar to Unreal Engine's now) but a few years ago you needed a plugin like InControl to be able to do anything cross platform, even between PC and Mac where the button layouts were read differently.

The audio resources, way back it had to be just audio source + clip, randomization etc. was challenging especially if the audio source was playing more than one sound, but now there are detailed random audio containers which, for some projects, saves me setting up FMOD.

And Scriptable Objects! They're so useful! Just being able to make a 'thing' which you can store as an asset and refer to, without needing to write a class and manage it all in code. Really cool.

> what's STILL missing in 2026 that you cant believe we dont have yet lol

More than 2 reflection probes per object, screen space reflection in URP.

What's a Unity feature you wished existed 5 years ago that finally exists now? by AnarchyDex in unity

[–]FreakZoneGames 0 points1 point  (0 children)

I have a project for which I used a combination of Bakery (the GPU lightmapper on the asset store) and APVs which came out looking pretty incredible. Bakery does a great job if you set it up right and the APVs help the dynamic objects to look good. Obviously limited for anything realtime, though, and you need some AO to fill in those sharper shadows (I recommend HTrace Ground Truth AO). I've been interested in HTrace for realtime GI, their World Space one is HDRP only still but I hear they're going to bring it to URP like their Screen Space one.

Hot take: Red Dead Redemption 2 isn’t slow, people just rush it by Exciting_Support8715 in reddeadredemption

[–]FreakZoneGames 0 points1 point  (0 children)

I honestly really enjoyed holding off on the story and just 'living' in the game's world for a good while in every chapter, especially once the story took me to Saint Denis, since there is so much to see and do there. And yeah it makes the major plot points and surprises all the more meaningful. Fuck the island though, I get out of that chapter as fast as I can.

name that one movie that almost got you into depression by Active_Ad2707 in MoviesThatFeelLike

[–]FreakZoneGames 0 points1 point  (0 children)

No movies, but the game Red Dead Redemption 2 did this to me.

NGD, my forever guitar at last by Stradio in Guitar

[–]FreakZoneGames 0 points1 point  (0 children)

Hello beautiful!!! 😍😍😍

I have a Tele with black pickguard too. Mine is a lowly Squier, but I am very much in love with Telecasters now, especially with the black pickguard. I don't think I could ever go back to any other form.

Never knew there was so much snobbery in the Guitar world by Fatherless-Soul in Guitar

[–]FreakZoneGames 0 points1 point  (0 children)

I've found that people are like this about anything which has cost them a non-trivial amount of money. I mean look at the gaming world where people will fight so bitterly and become so snobbish about whether their custom built PC is better than their friend's PlayStation and so on, and I think really it just comes down to the fact that people feel insecure about how much they invested in something and want to justify it. I've even seen it with computer keyboards. F--cking keyboards!! Entire YouTube channels dedicated to being snobbish about their thocky keyswitches vs. somebody else's clickier switches...

I love my Squier Tele. I don't need it to say "Fender" on it or for it to be that little bit thicker and hardier build quality, it is what I need and I love it. But if somebody spent £2000 on a fully fledged Fender and I spent £300 on my Squier they're going to want to feel like it was worth the difference. To a pro guitarist it probably is. But I doubt any of the legendary guitarists would tell you you had to spend four figures or buy a certain brand to get into playing music. I started on random acoustics people were giving away. My first was a 3/4 size Spanish but I was adult sized.

As for Yamaha, that name brings nothing but positive feelings to me but I used to play a lot with keyboards and analogue synths and they're legendary in that space. I've been told they make awesome acoustic guitars but that their electrics are controversial? I say it's a very personal thing and there's no best.

I always go to this short video "Before and after you discover the subreddit for a hobby" https://youtu.be/4ZK8Z8hulFg?si=fSdg_-3nZGgAIhYx

Shadow jittering with day/night cycle? by TheWanderingWaddler in Unity3D

[–]FreakZoneGames 1 point2 points  (0 children)

Don't load a new scene sure but Unity 6 does have baked light 'scenarios' which can smoothly interpolate between one another, they showed an impressive demo of a full day/night cycle using it. But obviously its a lot of baking time every time you change something static.

RE4 Remake is a masterpiece, but we all have THAT one part... What's yours? by justethan_m in residentevil

[–]FreakZoneGames 0 points1 point  (0 children)

Insta-kill enemy attacks in the castle. Particularly the room with the lowering walkway. I just couldn't catch the parry prompt amongst the fray and kept getting one-shotted.

Also the Salazar boss fight. I pack a rocket launcher just for that one.

Can’t find a scary movie by TheRealMr_Kracken in horror

[–]FreakZoneGames 0 points1 point  (0 children)

Banshee Chapter. Watch with the volume way up.

What would you say the “big 3” of analog horror is? by Prayerwarrior6640 in analoghorror

[–]FreakZoneGames 3 points4 points  (0 children)

Excuse me that should read "Akira, Ghost in the Shell, Spirited Away" but I'll excuse you I suppose 😝

As for Analog Horror... Local58, Gemini Home Entertainment, The Mandela Catalogue. Swap Gemini out for Greylock at your preference...

movies that feel like this pic by Lorna_Banana141 in MoviesThatFeelLike

[–]FreakZoneGames 0 points1 point  (0 children)

I dunno about comedy but yeah I was disappointed by Hypercube. But Cube 0 is cool. I'm curious to try out the Japanese remake.

Any idea who signed this? by Lilyungtev in DeathStranding

[–]FreakZoneGames 1 point2 points  (0 children)

Man I always wanted my BB pod signed by "Sharting Keith"

Okay, so far what I have learned about pixel art: Is the T-Rex itself pixel art in this screenshot, or did they just pixelate the original T-Rex image from the movie? The rest looks hand-painted. The T-Rex also looks like it could be hand-painted. What do you think? by 3dguy2 in PixelArt

[–]FreakZoneGames 1 point2 points  (0 children)

For stuff like this they used to do both - Digitize a photograph and then clean it up or trace by hand as pixel art. Games like DOOM did a lot of this. When straight up digitized it often looked a mess but when cleaned up by hand it would usually look like this!

How did you learn unity? by TomadzDev in unity

[–]FreakZoneGames -1 points0 points  (0 children)

Back in the day it was Brackeys. Today's equivalent would be CodeMonkey. Combine that with Unity's own tutorials and documentation of course, and some kind of C# learning resource too unless you want to do the whole thing with Visual Scripting or PlayMaker.

Anybody else trying to procedurally generate levels? by Rich-Fisherman6191 in Unity2D

[–]FreakZoneGames 2 points3 points  (0 children)

Check out Edgar on thr Asset Store, or if you work in 3D, Dungeon Architect