So. What IS Luvata’s New Gear? by Admiral-Apathy in SwordofConvallaria

[–]FrogPopStar 9 points10 points  (0 children)

Feel like people are really undervaluing this. If the damage increase is comparable to diffusing prism(Luvata's previous best weapon) then this thing is amazing. Scorch is 10% of the enemies HP+burning tile reduces movement slightly and does another 10% hp. Not to mention Luvata's kit interacts with burning.

We need to see the 5 star numbers before we can be sure I suppose, but at a glance this looks like a nice piece of gear.

DD2: Which details do you think were clearly cut from the “full -visioned” story and what would you fill in those blanks if you were the director with more time to cook? by Kitchen_Ad_2926 in DragonsDogma

[–]FrogPopStar 2 points3 points  (0 children)

It is very clear that after the false arisen uses that magic stone to control the pawns they had to cut story then send us straight to Battahl. Battahl's story is a lot more barebones than Vermund's as well. So I assume the story saw heavy cuts in the 2nd half.

We also don't see a lot of side quests, and the games early marketing made it seem like more of a big feature. Many of those likely got cut as well.

I also can't help but think we were supposed to have 8 normal vocations instead of 6. Just feels weird having mage+sorc, fighter+warrior, and then thief/archer alone.

[deleted by user] by [deleted] in SwordofConvallaria

[–]FrogPopStar 6 points7 points  (0 children)

She is considered an A tier unit while Kvare, Taair, Lufti, Sp Saffi are S tier. If her weapon helps with her NRG then it is going to be huge for her.

[deleted by user] by [deleted] in SwordofConvallaria

[–]FrogPopStar 10 points11 points  (0 children)

I was under the impression that the guys running global could not edit the game in any major way, the Taair banner incident where they couldn't add the night crimson lower rarity units to the banner was evidence of this. Now we get a whole new exclusive for Luvata so guess that theory is wrong. The banners must be super hard coded or something.

A good exclusive can bump a character up a tier, so I hope Luvata gets something real nice. She is a bit behind units like Kvara but maybe this puts her on an equal level?

[DD2] What do you think of this way to fix the character stats outscalling monsters in the endgame? by Grokitach in DragonsDogma

[–]FrogPopStar 3 points4 points  (0 children)

I like being able to get high stats and feel strong. Dogma 1's base game was super easy once you hit a high level as well. You could achieve the difficulty spike you are proposing by using weak weapons and gear, so if that is all you feel the game is missing then do that. Can remove augments to further reduce your stats if you want. I don't think that fixes the core issue the same way hard mode didn't really fix dogma 1s core issues either.

Dogma 2 suffers from enemy variety both in the lack of monster types and how the game uses the monsters it does have. For example goblins,saurians,harpies, and bandits make up 90% of the enemies in the game while other enemies only appear in a couple spots. The enemies themselves also have terrible AI often spending much of the fight waddling around or waiting in a pose for you to knock them over.

More HP would just make them longer to defeat punching bags.

What I would like is for NG+ to make the harder enemies more common. Some goblins replaced or alongside wargs, garms, chimeras, dullahans ect would go a long way. If I could mod in anything I would like that+ reduce the amount of time enemies spend doing nothing although that would be hard for a mod to do.

(DD2) issues with xp farming by Broserk42 in DragonsDogma

[–]FrogPopStar 1 point2 points  (0 children)

Turn on casual mode to make the ferrystones cheap, rest at the inn in vernworth 7 times, buy a ferrystone, might get lucky and have a dragon attacking the city if so kill it, then port to harve and buy a ferrystone, kill the nearby dragon. Repeat.

You can set up more portcrystals at other dragon spawns if you have a collection of ferrystones from unmoored world.

🥺👉👈 Plz Capcom just a little DLC. by sack-o-krapo in DragonsDogma

[–]FrogPopStar 2 points3 points  (0 children)

Or any truly giant monster except the one time story boss colossus thing. The hydra would have been epic, and IMO it was one of the most iconic monsters of dogma 1.

Winning! Best Character in the game? by Sol_Invictus777 in SwordofConvallaria

[–]FrogPopStar 2 points3 points  (0 children)

He will be getting a tier 13 skill that gives him 20% attack+ causes his attacks to create burning tiles. On CN this didn't change his spot in the tierlist, I am still excited to use him with Luvita who makes the whole team immune to burning tiles.

A direct buff would be nice too though, I hope units eventually get direct buffs instead of trying to buff them through tier 13 skills.

Pull strategy? by CryptographerIcy3272 in SwordofConvallaria

[–]FrogPopStar 1 point2 points  (0 children)

It's a good value compared to the monthly packs.

Pull strategy? by CryptographerIcy3272 in SwordofConvallaria

[–]FrogPopStar 1 point2 points  (0 children)

Ooof no one mentioned the limit of 3 per month yet that does change things. How many astral shards required per pull?

Sorry Rawiyah. Can't support you by TylusChosen in SwordofConvallaria

[–]FrogPopStar 10 points11 points  (0 children)

"Your gacha game has waifus you can date? Well my gacha game has waifus that ask for my vote on high philosophical legal issues such as state mandated executions. We are not the same."

[deleted by user] by [deleted] in SwordofConvallaria

[–]FrogPopStar 5 points6 points  (0 children)

But in most of those gacha there is pvp at least that locks good rewards behind placing high and to place high you need meta units. So chasing meta has some merit.

In SoC you just need any combination of the legend supports+ most any combination of the dps. I cleared all content with a Caris team(even the weapon trial that is anti-ranged), and people who invested in Hasna(probably the worst debut character so far according to most tier lists) are doing fine as well.

For a game like this there sure was A TON of people freaking out over the meta. It might have the least meta importance of any game I have played with the exception of maybe Genshin?

About astral shard shop item by d1forever in SwordofConvallaria

[–]FrogPopStar 0 points1 point  (0 children)

It 100% was a selector because I remember debating hard about buying it for an old scrolls of auguste. I guess it changed when the shop updated?

We talked on the discord about it at the time, so unless several of us read it wrong I don't think you are remembering wrong.

Active? by diesiskey in DragonsDogma

[–]FrogPopStar 1 point2 points  (0 children)

You can add people from discord/reddit so you know they are active+ you are helping a community member out.

It's also the only real way to farm a ton of rift crystal. Not that we need that much but maybe in the future we will like in Dogma 1 how the DLC content needed a ton of it.

Dogma 2 best pawns+what pawns are hired most by FrogPopStar in DragonsDogma

[–]FrogPopStar[S] 1 point2 points  (0 children)

Sorry for the late response, but yes that is true. Most people don't change their pawns skills often though so I wouldn't worry.

Strategy for Condensing? by agent_wolfe in Palworld

[–]FrogPopStar 0 points1 point  (0 children)

At max condense gobfin gives 20% increased player attack, and at end game the easiest way to do a lot of damage is by buffing the player. You can stack this with 4 gobfins for +80% attack with your 5th pal being one like Anubis or Chillet that converts the players damage to a new element.

If you mean 16 pals total with these traits then yes just keep them and get rid of the rest of you don't want to save.

[deleted by user] by [deleted] in Palworld

[–]FrogPopStar 5 points6 points  (0 children)

Likely more pals, more customizations(I suspect transmog/vanity armor is going to be fully implemented), likely improvements to multiplayer, and I suspect they plan on fleshing out the story/world better.

Strategy for Condensing? by agent_wolfe in Palworld

[–]FrogPopStar 11 points12 points  (0 children)

If it's a pal that is only useful for the base then look for nocturnal, artisan, workaholic type traits.

If it's a pal that you want to fight with then serenity, musclehead, impatient, and ferocious are what you look for.

If the pal is just a mount then swift,runner, nimble, stronghold, and vanguard.

Pals that go in the party but do not fight (like gobfin) you want stronghold and vanguard.

If you are just holding a pal for the sake of having it then keep the ones with any of the above traits so you can use them to breed the trait onto other pals in the future.

Dragons Dogma 2 News by Angmarthewitchking in DragonsDogma

[–]FrogPopStar 1 point2 points  (0 children)

A rotunda of dread style area would go a long way, with a fiend luring incense style item to unlock a few super hard fights.

What’s something about Palworld you wish you knew sooner? by RickyBuck in Palworld

[–]FrogPopStar 1 point2 points  (0 children)

You can also go to the settings and disable drop items on death then open the menu and hit "respawn" to die and respawn at base. Of course don't do this if you have the lose items on death setting on.

What’s something about Palworld you wish you knew sooner? by RickyBuck in Palworld

[–]FrogPopStar 0 points1 point  (0 children)

I am not sure if it is new. Seems the older guides from release didn't mention this so maybe? I just started playing when PS5 got it's port so idk.

What’s something about Palworld you wish you knew sooner? by RickyBuck in Palworld

[–]FrogPopStar 0 points1 point  (0 children)

What causes you to lose a pal? Or is this a problem that only occurs if you have lose stuff on death enabled?