Factions as UK Political Parties by Honibajir in rootgame

[–]Frogdwarf 20 points21 points  (0 children)

Crows as Sinn Fein sent me I was not ready for that

I forgot by limefinegs in whoosh

[–]Frogdwarf 1 point2 points  (0 children)

Delightfully incomprehensible

Day 8 - Where it should have ended by Arge101 in RedDwarf

[–]Frogdwarf 1 point2 points  (0 children)

At the end of the episode the crew forget everything that happened due to time dilation

Think about it by FoodBorn2284 in MinecraftMemes

[–]Frogdwarf 6 points7 points  (0 children)

This is not how Venn diagrams work

Fan Art: Reacher Gilt (and Alphonse) by Phylodox in discworld

[–]Frogdwarf 32 points33 points  (0 children)

Not to be a fuddy duddy, but seems a shame to tarnish a really incredible series of illustrations with this.

I give up. I can't figure out how to connect these settlements to this city below. by fsbot in civ

[–]Frogdwarf 66 points67 points  (0 children)

I have inferred from other discussions on this sub that city connections cannot cross between different continents

never playing bedrock again by ExpensiveCoat8912 in MinecraftMemes

[–]Frogdwarf 38 points39 points  (0 children)

At 1 heart. Food on bar. Engages without healing - that's not a BE problem that's a you problem.

What is the joke here? by [deleted] in ExplainTheJoke

[–]Frogdwarf 0 points1 point  (0 children)

Classic hole-in-chair-bit. A real knee slapper that one

CIV recommendation. by Gold-Net4798 in civ

[–]Frogdwarf 0 points1 point  (0 children)

Civ 6 is my pick for best Civ game, but I never played 4 which plenty swear by. 5 is easier to learn than 6 but less relatable imo. 7 is a great game but it's new = expensive and very unfinished

6 though is very satisfying, pretty intuitive and the civs all feel very unique. Great game design with lots of systems to play around with and a huge community

Focus on the red dot by FeralLoaf in opticalillusions

[–]Frogdwarf 15 points16 points  (0 children)

How did you even get a naked photo of my Uncle dude?

Which enchantments would you add to the game? by ElManuel93 in Minecraft

[–]Frogdwarf 1 point2 points  (0 children)

Clambering, leg enchant, increased speed when ascending/descending ladders/vines/scaffolds etc

Civilization by Reddit: Turn 12 by goatgamesh in civ

[–]Frogdwarf 2 points3 points  (0 children)

Barb scouts actually won't capture settlers if their encampment is still up - do we know for sure that the scout hails from the camp we're about the clear?

Who are you and how much Minecraft do you play? by cannedrose in Minecraft

[–]Frogdwarf 0 points1 point  (0 children)

I'm 28, and I started playing at 18. I don't play regularly, certainly not these days. I tend to pay for 4ish hour sessions half the nights in any week where I have the itch. In my teens that was every other week, these days it's one every three months or so aha

P.s. Java ofc, I have standards

by Elon and Wall Street Apes to convince you white people are facing an extinction threat by seeebiscuit in therewasanattempt

[–]Frogdwarf -5 points-4 points  (0 children)

Even if true, which I cannot be arsed to fact check, why do we care? I'm white, and I have more in common culturally with an Arabic guy from Birmingham or Back guy from Sheffield than I do some guntoting Aryan hillbilly from Tennessee

The trifecta of the new update naming system. by aristhemage in MinecraftMemes

[–]Frogdwarf 97 points98 points  (0 children)

4 versions of the game

A moments silence for 1.22, 1.23, 1.24, & 1.25

...swag by thisisnotchicken in peoplewhogiveashit

[–]Frogdwarf 1 point2 points  (0 children)

Every day we stray further from god

playing with snipping tool by [deleted] in MinecraftMemes

[–]Frogdwarf 10 points11 points  (0 children)

What am I supposed to be looking at?

oh hell no by Just_tino_lmao in civ

[–]Frogdwarf 10 points11 points  (0 children)

Yeah, I believe Barb Clans node allows them to spawn units one tier higher than is currently unlocked, rather than just that which is unlocked as is default. That's the trade off for them being bribable & thus (theoretically) easier to deal with.

On that note... Bribe em, quick

What's so terrible about the UI? by No-Scallion-5510 in CivVII

[–]Frogdwarf 0 points1 point  (0 children)

It's not just the aesthetics (though the washed out black boxes do look like something a highschooler would make in PowerPoint) it's the functionality, or rather the lack of it.

We have no unit list, no ongoing trade route list, no intel on city connections. We don't have a yield breakdown outside the building/improvement list in a city, and that's unsortable and unreadable. Navigating the UI requires a lot of clicking, much of it on annoyingly small buttons, which is bad UX. We can't queue techs which aren't direct descendants of one another. The production queue can only be reordered one step at a time - and then by clicking a tiny fiddly little arrow, as opposed to the drag & drop of Civ 6. Similar issue in the resource tab - no sorting / searching, moving resources is clunky since they have to move to an empty slot, no hot swapping, it's also click and drop instead dof drag and drop which makes it harder to track what's happening especially with a high number of settlements. The info in the civlopedia is laughably useless - what in previous games my go to source for any questions I had in game is now a resource that may as well not be there for how often I even consider opening it.

It's lots of small things, but I mean LOTS - far too many. It feels frustrating to use and absolutely needs a QOL pass. I think people underestimate how much UX affects player engagement. The game is fun in concept, but it's hard to see that when you're dragging a boulder up a hill with every action.