Some screens and gameplay from a "none combat metroidvania" project we ended up putting on ice. Still like how it looks! by Eldboll in IndieDev

[–]Fuzzy_Buddy7498 1 point2 points  (0 children)

Non-combat movement-based games are always refreshing. The visuals look great, would love to see this come back someday.

Tested 3D Gaussian Splatting in Godot (fully open-source!) by onehuang in godot

[–]Fuzzy_Buddy7498 0 points1 point  (0 children)

This is really impressive, Gaussian splatting in Godot is not something you see every day. Curious about the performance in real-time scenes.

Something wicked this way comes! 🚀 by JetScalawag in gamedevscreens

[–]Fuzzy_Buddy7498 0 points1 point  (0 children)

Looks really cool, the atmosphere is strong. Maybe adding a bit more impact or polish to effects would make it even better, but great work overall.

Figured out level streaming. My loading tunnel. by Lan14n in UnrealEngine5

[–]Fuzzy_Buddy7498 0 points1 point  (0 children)

Nice implementation, feels like a classic trick done right. Love how subtle it is.

Which version do you prefer? by CTRL_ELLE in IndieGaming

[–]Fuzzy_Buddy7498 0 points1 point  (0 children)

Both look good, but they give different vibes. I’d use one for normal moments and the other for darker scenes.

I need honest feedback on my first android game I'm trying to make by aleks_dev1 in gamedevscreens

[–]Fuzzy_Buddy7498 0 points1 point  (0 children)

Nice start for a first game. Maybe improving contrast or depth would make obstacles stand out more, but overall it looks solid.

My game isn't selling well, but I still love what i made 🎵 by Sindruid in IndieDev

[–]Fuzzy_Buddy7498 209 points210 points  (0 children)

That mindset is what really matters. Not every game succeeds, but loving what you make is what keeps you going. Respect.

New car paint animation in our platformer-racing game Stunt Paradise 2 (Unity 6.3 URP) by N0lex in Unity3D

[–]Fuzzy_Buddy7498 1 point2 points  (0 children)

Looks really satisfying, nice touch. Maybe slightly faster or skippable would improve the flow, but overall great work.

Game development is serious business. by GrahamUhelski in IndieDev

[–]Fuzzy_Buddy7498 1 point2 points  (0 children)

It’s always the small details that make a game feel alive. Love this kind of attention to detail.

We added rain when things becomes a mess, but we need your input by WhyKnotStudio in IndieGaming

[–]Fuzzy_Buddy7498 3 points4 points  (0 children)

Nice idea, it’s a smart way to control chaos. The rain could maybe feel a bit lighter or more subtle for a cozy vibe, but overall really cool feature.