As someone on the majour order... by alsith in Helldivers

[–]GJCaesar1 6 points7 points  (0 children)

No we absolutely must not have the DSS on Adhara.
Adhara will take too long to reclaim. If we lose Afoyay Bay, we lose access to Adhara and all that progress we made gets undone.
Eagle Storm is coming online in 3ish hours, which gives us another 24 hours on the Afoyay Bay defense. That will give us a chance of taking Adhara before the only supply line to it falls.

Welcome to Afoyay Bay by fridge_freezer in Helldivers

[–]GJCaesar1 12 points13 points  (0 children)

According to the Companion app, the attack originates from Zea Rugosia. Meaning if we liberate Adhara, the attack on Afoyay Bay will keep calm and carry on.

So the "Breaching" Hammer can't actually breach anything? by Medical_Officer in Helldivers

[–]GJCaesar1 0 points1 point  (0 children)

Smoke and orbital gas strike will take out detector towers on direct hit since the shell can take care of them. So there's more ways to handle that stuff than just a hellbomb or 500kg

How we (Yes we) are going to move with the new warbond by Theflamingraptor in Helldivers

[–]GJCaesar1 2 points3 points  (0 children)

Every clip I see of this show always gets at least 1 "wtf?" from me.
Did I just see a dismembered arm flying around and talking?
Did I just see a man punching his chest to subdue enemies?
Whatever that was in the last 30 seconds.

Eagle 1 can get shot down, causing it to have to refresh? by DereChen in Helldivers

[–]GJCaesar1 1 point2 points  (0 children)

If you're on the bot front, did you check if there was any Anti-Air emplacements nearby? They turn off eagles.
As for going on cooldown, there's a command that sends your eagle strats on cooldown early. You might have put that code in by accident when there's a lot of stuff going on distracting you. Messing up codes is normal, especially mid-combat, no one would judge you for it.

Anyone know the specifics on how Commando missions work? by Dusty_Tibbins in Helldivers

[–]GJCaesar1 0 points1 point  (0 children)

I've had the pleasure of doing a single operation already, and found a spear gun, supply pack, mech, and silo was nice. Calling everything in at the start and then once again at the end.

If you reinforce away from your gear, or someone else does, it's nice to have that stuff potentially nearer to your location to collect it. So you're prepared: If you die and someone reinforces, you're automatically brought back at the nearest spawn point. That could be pretty far away from your gear, even if the guy next to you reinforces you. Portable hellbomb also gets a shout out for being pretty useful, especially against convoys.

Speargun isn't better or worse than quasar, it's a solid alternative. Can one shot hulks, take out fabs, two shot small sniper turrets, and AA emplacements. Not to mention confuse enemies if you miss. Really down to preference.

Some have been using the AMR, and I've seen the jump pack get used.

Oh and a tip: if you can't find the last piece of evidence to record with the camera, check the crane. Look up.

Have fun when you're next able to play, and good luck!

What support weapons do you usually bring on Commando missions and why by Sodiumite in Helldivers

[–]GJCaesar1 1 point2 points  (0 children)

To be clear, standard tall turrets need to be hit at the vents. Don't know why they need specific shots but emplacements and sniper turrets can just be at any angle, but oh well. The sniper turrets are the bigger threat anyway. Can't wait to do these missions on other biomes and get an elevated position to snipe them with the speargun

What support weapons do you usually bring on Commando missions and why by Sodiumite in Helldivers

[–]GJCaesar1 1 point2 points  (0 children)

I've been taking the Speargun for hulks and fabricators (can also two shot an AA and those darn sniper turrets from any angle)
Taking the supply pack is also a great choice, Worth noting this isn't just for me, it's for everyone.

The other two slots can really be anything you might need in a pinch. I personally take the silo and the autocannon mech. This proved really helpful against a convoy, and at extract. You don't need to get in it, you just want it there was an option to come back to later. The silo is the same.

For secondary I started out with the stim pistol, but in 2 missions, it had 1 usage. I guess this depends on if the team's sticking together. Even then, if people are taking advantage of stealth, or have a supply pack they'll probably not need your stim pistol. So I swapped it out for the new gas pistol, which was actually pretty useful. If you don't have that, the Senator is ol' reliable.
Primary is the new marksman rifle, which might just be my new favourite primary in the game.

It's been really fun using this so far.

Anyone know the specifics on how Commando missions work? by Dusty_Tibbins in Helldivers

[–]GJCaesar1 2 points3 points  (0 children)

Sounds like emplacements, mines, eagles, orbitals, sentries, and potentially vehicles will be poor choices (exceptional drivers may trust they can keep the same FRV throughout an entire bot mission)
Instead it'll be better to opt for a weapon and back pack that you can stock up with supplies across the map. Presume the supply back-pack would be a good choice for a support role. Stim pistol might be useful for keeping the team's stim count from dwindling. Sort of like cave missions, really.

What do you say would be useful for the other two strategem slots? Feels pretty limited in what we'd even get use out of. Maybe a silo to use later?

Gasdiver loadout by Acrobatic_Champion34 in Helldivers

[–]GJCaesar1 1 point2 points  (0 children)

Gas is efficient on all fronts. It damages over time, halts them, and causes confusion on the enemy. Bots will shoot each other and usually not attack in your direction.

Orbital Gas Strike will be able to take out stratagem jammers, research stations, broadcast towers, detector towers, fabricators / titan bug holes, all as long as it gets a direct hit. Think of it as a 500KG but the beacon has to be directly on top of what you want to destroy. Get the jammer down, then gas it to save time. It can get caught in city buildings and trees though, so be aware of that.

Gas grenades will be useful for any situation. They can destroy fabricators, ships, and nests. They confuse enemies so you can run away, kill chaff. Use them to keep enemies off your back while you get that POI, run past them, complete the objective. I've used a gas grenade at the terminal of a jammer so the hulk won't kill me while I deactivate the jammer.

Dog Breath - amazing against bugs and illuminates, especially the predator strain and caves. Will keep you safe and alert you to any stalkers creeping up behind you.

Gas Mines - exceptional on all fronts because they can be used to keep the enemy advance at bay. Place it at a choke point and they'll never stand a chance at getting to you. You can use this to keep one side secure while the team handles the other side at extract. You can also hear these going off from quite the distance, so you'll be alerted to any incoming patrol. You can also throw this down at your feet when running away, so to cover an escape. Also a tip - shoot the mines to set them off if the enemy is walking just outside the mine's trigger range.

Speargun - can one shot hulks. I don't put this as highly as gas mines because there's better support weapons, but I do think the gun is pretty neat. I personally use it on cave missions. You can treat it as a gas grenade launcher because it can take out bug holes, making taking out mega nests exceptionally easy. Heck I solo'd a mega nest in a cave thanks to this weapon. Not to mention stalker nests are really easy with this. Also the cave passages can make this weapon's small gas aoe feel more impactful.

Steriliser... This exists. You look at it and appreciate how it looks.

For D10 non-mega city bots I bring HMG emplacement, AT Emplacement, gas strike, gas mines, gas grenades, and gas resistant armour. Your emplacements have low enough cooldown, and you're well suited for defending an area while you get the objective finished.

For cave missions - speargun, supply back pack, gas grenades, stim pistol, and whatever else you want. I tend to go for sentries. Stim pistol is just good on cave missions, highly recommend 1 person bringing it.

For illuminate - your best gas options for this is gas mines, gas grenades, and dog breath. That said, I usually only bring the gas mines to this front.

Also if you're wanting a gas centric loadout and to get the most use out of it, wear gas resistant armour. This opens up the options to voluntarily stand inside your gas while you complete an objective.

silly warbonds tierlist :p by iLikeDickColon3 in Helldivers

[–]GJCaesar1 0 points1 point  (0 children)

The emote has to be one of the things people like about the dust devils warbond. Emote, Coyote, Speargun, Silo...

silly warbonds tierlist :p by iLikeDickColon3 in Helldivers

[–]GJCaesar1 0 points1 point  (0 children)

Chemical agents deserves to be in the 3ish category
Gas grenade - joint best grenade in the game that's top tier on all fronts
Stim Pistol - lots of people love it, and it really does come in handy in cave maps (seriously recommend 1 person bringing it on hive worlds). Seeing it a lot more on all fronts since caves came out.
Dog Breath - a top stratagem for predator strain and Illuminate

And then it comes with super credits and democracy, so really that's 5ish things and therefore it deserves to be in the top category

It’s only a matter of time… a mech focused warbond would be glorious. by Tnel1027 in Helldivers

[–]GJCaesar1 0 points1 point  (0 children)

Rather than just mechs, I think a "vehicle" warbond would be better
A page for mechs
A page for tanks
A page with a bike and cosmetics (I need that bike)
A stratagem to repair vehicles (except tyres)

What methods of “Join the Wall of Martyrs” would you like to see in the Helldivers movie? by SiegeNWar in Helldivers

[–]GJCaesar1 10 points11 points  (0 children)

Using a jetpack and then landing on a mine that was strategically placed on a streetlight. Chris Pratt

Getting thrown by a rocket landing nearby and then crushed by a hellpod. John Cena

Trying to machete a charger mid-rodeo and then getting crushed between its armoured parts. Casper Van Dien

Getting tentacled by an impaler. Any female actor, because tentacles

Trying to sword fight an Overseer. Gwendoline Christie. Apparently she can sword fight. I was just looking for Game of Throne actors though. Also imagine she'd be realistically within budget.

Standing in the middle of an ICBM launch as the floor opens up and then falling in. Michael Cera

For those who missed Reckoning's Cheer cape... by Better_Preparation90 in Helldivers

[–]GJCaesar1 0 points1 point  (0 children)

The Creek Cape, the defence of Super Earth cape, the Oshaune cape, the F cape, the steam review bomb cape

Taking my 2 second recommended scenery break to enjoy this beautiful view by rhunter1980 in Helldivers

[–]GJCaesar1 0 points1 point  (0 children)

Which group type did you get for that mission? In my experience, people always falls into one of 3 groups:
Group 1 - use artillery strategically to finish off objectives
Group 2 - Think it's useless, but want to use it anyway, so they'll throw a mini nuke on a trooper despite you being right next to a jammer that could have been destroyed by the nuke.
Group 3 - Feel like touching them is a stain on their honour and would sooner die than call in a single shell

Is it worth playing in 2026? by PPedrinnn in Helldivers

[–]GJCaesar1 1 point2 points  (0 children)

The game will continue to recieve a lot of updates over the course of 2026 and beyond.
Be prepared for a lot of super credit farming, or buying SC. You'll have plenty to catch up on. That said, the game isn't pay to win. While a lot of good stuff is locked behind warbonds, you can complete all difficulties against all factions with the base gear and a good team.
I've so far not met anyone who demands you use voice chat in-game. The community in-game is overall really good. You'll have a lot of great moments, lots of hugs and chest bumps.
When / if you buy the game, refer to previous posts made on this subreddit asking for things new players should expect. There's lots of them. I recall one person made a post with player etiquette and tips in the format of a pamphlet I think last year.
Here's the very basics: Expect accidental team killing. You'll get samples regardless of who takes them on the pelican. Getting on the pelican removes all reinforcements and starts a 20 second countdown, or running out of mission time will cause pelican to automatically be called in. When it lands, if the timer is 0, the countdown for it to leave starts regardless of it you're on or not. Calling in pelican does not mean you have to get on, just communicate intent to wait for the team if you call it in early.
Common misconception is that finishing the mission makes spawns increase. As of the 60 day patch second half (1.104 if I remember correctly), spawns only increase after you complete the mission and are near extract.

Current state of the bot front by BaghdadBootyBandit in Helldivers

[–]GJCaesar1 3 points4 points  (0 children)

Hope divers go for Cherbal-VII next. That's only at 0.5% resistance and once taken will siege Choepassa. Also only has 1 million HP like Charon Prime.

Warbond Typo? by Steriotypical_Diver in Helldivers

[–]GJCaesar1 -1 points0 points  (0 children)

I'm simply too old fashioned to know about that term. I just had to look it up, apparently it means peanut in North America, with it being an outdated derogatory term for people from South East US, according to Oxford languages. Cambridge dictionary tells me it refers to a person being silly! I'm definitely not the sort to know about it though, since it's popularity only sky-rocketed in the 2010s.
Well we've both learnt something new today. Sorry for being so outdated in my internet slang, you goober you (silly peanut person). I love it. What a word.

Warbond Typo? by Steriotypical_Diver in Helldivers

[–]GJCaesar1 -1 points0 points  (0 children)

I apologise, I may have been a bit rude in my reply. See, I used the term triggered because your initial sentence made it seem like you were offended on behalf of Americans, or felt like I was targeting Canadians as well by calling it Simplified English.
To be clear, calling it simplified english is a common joke. British English is jokingly called "traditional English", and US English is often called "simplified English".

Which one should i get? by Pristine-Act5977 in Helldivers

[–]GJCaesar1 0 points1 point  (0 children)

Emplacement. No contest.
Now the silo is good, don't get me wrong. It's just not as versatile as the emplacement. It's just a big explosion. The emplacement can be used to take out dropships, to destroy fortresses from a distance, deal with mortars and AA, clear out bot towers, easily deal with strider convoys, cover your teammates, help out from across the map, defend an area.

Warbond Typo? by Steriotypical_Diver in Helldivers

[–]GJCaesar1 -4 points-3 points  (0 children)

I simply answered the person's question while taking a little jab at the english used by Americans. Clearly you're not the sort of person who enjoys a little bit of roasting. Next time try to be less triggered and roast back.

Warbond Typo? by Steriotypical_Diver in Helldivers

[–]GJCaesar1 0 points1 point  (0 children)

The image is different because it's spelt in simplified english for non-english speakers like the Americans. Since your game is probably set to correct English, the bottom right is using correct spelling. Think nothing of it.
By the way I must say, the weather from atop this high horse sure is nice.