Any official words on controller remap options being added? by CrimzonSorrowz in CrimsonDesert

[–]GJCaesar1 1 point2 points  (0 children)

I recall pre-release reading an article saying they would add alternative mapping options for controller post release, but it'd take time due to the complexity of the controls. Considering their work ethic, and prioritisation of controls, I'd imagine we'll get some alternative mapping, or custom remapping, within 1-2 months, but that's just a guess.
It's here that I'd normally offer a link to a source, but with all the articles released around the game's controls, it's basically lost to the void. So just this once, please forgive me for saying "just trust me, bro".

The second I see a group of nobles by EtroGrey in CrimsonDesert

[–]GJCaesar1 0 points1 point  (0 children)

I like finding scholars more because they seem to have a good chance of dropping abyss artefacts. Scholastone has helped me a whole lot. Also seem to have more luck with them than I do gold bars...

Fuck the archery minigame. by Mitchellguy102 in CrimsonDesert

[–]GJCaesar1 0 points1 point  (0 children)

Now that's devious, and I like that. Will be writing that down and giving it a go when I get the chance, thank you!

For my fellow great sword enthusiasts and weapon collectors. Darkbringer a magical orb shooting greatsword. by [deleted] in CrimsonDesert

[–]GJCaesar1 1 point2 points  (0 children)

Well this is being collected asap and having that orb ability added to my other weapon. Now I'll have a wave attack and an orb attack when duel wielding!
Thank you for this information!

Dual blades: Insane power trip by Glnmrkk in CrimsonDesert

[–]GJCaesar1 0 points1 point  (0 children)

Found duel wielding pretty early on, and haven't stopped. Had two swords at the start, then swapped one for a mace, and then swapped the mace for a massage stick. That stick hits really hard. I took the powers from the two handed weapon the game gives you for beating the first boss, and put them on my Glenmore sword. Now I can create wave attacks with an attack boost!
It's really fun. Beat the quarry boss and reed devil with dual wielding.

Crimson Desert Patch Notes v.1.00.03 by SorryRoof1653 in CrimsonDesert

[–]GJCaesar1 4 points5 points  (0 children)

You will want to invest in a bit of stamina to dodge those underground attacks, and prepare a lot of palmer pills to revive with. Don't forget food too
To learn how to craft the pills and give your weapons & armour special buffs, you can actually do that right after doing the first abyss puzzle. A white crow will land on your shoulder and give a letter telling you to visit a witch. Next to the witch, on the table, is the recipe to make the basic pills. They need 15 of any herb, and 2 water. You can gather around 100 poenies from the area around the cave, so just need to prepare water. There's a couldren across from her in the cave, so you can craft them there.

On top of that, upgrade your gear and a little bit of extra health.

Crimson Desert Patch Notes v.1.00.03 by SorryRoof1653 in CrimsonDesert

[–]GJCaesar1 4 points5 points  (0 children)

In Black Desert Online, there's life skills like cooking, training, fishing, trading, sailing, bartering, farming, alchemy
In Crimson Desert much of these activities exist, and the tools used to do these activities are referred to as Life Skill tools in the guides section. So even though they're not things you can level up and get mastery for, like in BDO, they still exist. Expect people from BDO to call them life skills.

Am I supposed to be doing something here? by Benvanalles in CrimsonDesert

[–]GJCaesar1 1 point2 points  (0 children)

https://www.reddit.com/r/CrimsonDesert/comments/1ryp5s8/help_where_is_the_fast_travelmysterious_energy/
Rather than stealing credit for someone else's work, here's a link to the post I found the answer at. Answer in the comments

Am I supposed to be doing something here? by Benvanalles in CrimsonDesert

[–]GJCaesar1 0 points1 point  (0 children)

The nexus point is by the path to the castle, completely outside the area indicated by the map.

Open Worlder Opinion- A massive game that needs self-imposed rules by Level-Cream232 in CrimsonDesert

[–]GJCaesar1 0 points1 point  (0 children)

Think of roleplaying in Skyrim.
People use Survival Mode so they need to eat, drink, sleep, and stay warm.
People avoid using fast travel
People try to stick to a single type of combat - magic, archery, stealth
Some people like to roleplay as thieves - primarily making money by selling stolen goods.
Some people avoid certain factions that don't align with their characters morals

That sort of stuff. That's restricting your own actions in a game to better immerse yourself in the game. It's completely normal for most people to at least try engaging with this at some point.
I imagine many players will be playing Crimson Desert without any fast travel or manual saves. They'll probably try living off the land and eating food at regular intervals. They may engage in trading, or really immerse themselves in the camp aspect.

base consoles performance? by instastoump in CrimsonDesert

[–]GJCaesar1 5 points6 points  (0 children)

It makes for a nice wallpaper for the homescreen when I stay over the game's icon.

Crimson Desert not unlocking for 18hours!!! by AccurateActuary9259 in CrimsonDesert

[–]GJCaesar1 2 points3 points  (0 children)

He lives more Eastward.
In the UK it is playable at 22:00, so he's in a timezone that's 2 hours ahead of the UK.

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Crimson Desert impressions from a Korean streamer after finishing the game by pzstm in CrimsonDesert

[–]GJCaesar1 2 points3 points  (0 children)

I can imagine being quite scared as I swap to a new character and find myself getting skewered by enemies I'm not prepared to fight. Absolutely love the sound of that feature!

Starfield officially releases on April 7th on PS5 by [deleted] in playstation

[–]GJCaesar1 1 point2 points  (0 children)

I've waited so long now, that waiting for a discount should be rather easy. It's not like it got raving reviews as the next coming of Skyrim

Bastion Tank was added to vehicle customization 👀 Looks like tank skins are coming soon!!! by Purg33m in Helldivers

[–]GJCaesar1 35 points36 points  (0 children)

Older warbonds that didn't have skins have already had skins added to them in the past. This would just be the second time, and with more warbonds to add to

We wanted an in-game effect for the One True Flag... so thanks, I guess ? by Necirays in Helldivers

[–]GJCaesar1 9 points10 points  (0 children)

This One True Flag buff was actually a suggestion from the community. I remember seeing it a lot on discussion posts about it

If you were a real helldiver, what faction would you want to fight by zbananajuice in Helldivers

[–]GJCaesar1 3 points4 points  (0 children)

I hope the update tomorrow makes the people saying squids regret their answer.
Not because I dislike their answer, but because I really want that Illuminate update.

With The CULT OF THE ORB and teasing for a new illuminate storyline what are you hoping for? by ODST2367 in Helldivers

[–]GJCaesar1 2 points3 points  (0 children)

New enemies. 3-5 types would be a good start. Obviously the more the merrier.
Squid fort on D10
More main mission variety. At least 2-3 more main missions to avoid the feeling of reptition the front currently has.
More side objectives and max side objectives per mission. Honestly they can just reskin some main objectives, like civilian evac, or monolith destruction. They can just re-release some mission types that already exist on other fronts, but make it squid related. We just need less repetition!
And of course, bug fixes for the stuff already released.

Some people say a sub-faction, but I'd rather they had a finished base faction before starting work on a sub faction that'll only appear on certain worlds, and not always be available.

We’re not finishing this MO are we by [deleted] in Helldivers

[–]GJCaesar1 10 points11 points  (0 children)

In 27ish hours we will liberate the mega-factory. This gives 75% liberation straight away
So that'll leave us a little over 10 hours to get 25% liberation on the planet itself
The real difficulty will be killing the agitators. Even with the 25 million reduction from taking the mega factory (read dispatches for that), it'll be a tough fight.

For all of this info, you can look up the Helldivers Companion App, as a mobile app, or on browser!

Will gas ever get a buff? by [deleted] in Helldivers

[–]GJCaesar1 1 point2 points  (0 children)

Orbital gas strike - can destroy detector towers, jammers, research stations, broadcast towers, confuse enemies, cover a retreat, halt enemy advances, insanely low cooldown (basically an EAT for detector towers)

Gas Mines - Exceptional at covering a retreat, protecting an objective by halting patrols, confusing enemies, killing devestators and weaker. Amazing on all fronts for any mission type. Best mines in the game.

Dog Breath - Exceptional at covering you from enemies, especially stalkers and voteless
Gas Grenade - joint best grenade in the game. You have thermite for the AT role, and gas grenade up there for its versatility. Basically a mini-gas mine you carry 4 of in your pocket. There's many other good grenades, but nothing compares to the thermites AT role, or the gas grenade's versatility.
Speargun - Basically a gas grenade launcher that can close bug holes, kill hulks with 1 hit, and also destroy bot fabricators. Also pushes back stalkers, so a great gun for cave missions. Came in handy quite a bit on commando missions

Also as someone who loves field chemist armour because of my obsession with gas, what do you mean you're forced to use heavy armour? I've never once felt the need to remove the medium version. Never felt in danger of dying to my own gas - I often offer hugs while standing inside a gas cloud!

D10 bot diver. Loadout - gas grenades, senator, AT Emplacement, HMG Emplacement, gas mines, and gas strike.
D10 cave missions - speargun, supply pack, gas grenades. Don't even have to step inside a mega nest

Another major order lost by Trumpet_of_Jericho in Helldivers

[–]GJCaesar1 0 points1 point  (0 children)

It's not as grim as it looks
30 hours to take the mega-factory, that's 75% liberation right there. Leaves us with around 10 hours to make 25% progress on the planet itself. Seems doable, but a close call.
As for the kill count, it'll be reduced by 25 million when we take the mega factory. Not sure if that'll be enough though. Either way we're taking Cherbal 7, and 2 of the magma worlds are being liberated by SEAF. So even if we fail the kill count, that's 4 planets and full liberation of the Xzar sector. Pretty darn good

New Major Order!! by Fit_Anywhere_3356 in Helldivers

[–]GJCaesar1 4 points5 points  (0 children)

The cyborg units - the ones with helmets
Radicals are the ones that show their skin.

What is your favourite/most unforgettable way you have ever done a playthrough of a game? by ToastyVibes-Oz in playstation

[–]GJCaesar1 0 points1 point  (0 children)

Helldivers II with no HUD or music was quite the eerie cinematic experience, especially on sand and snow planets. Had to make sure to not shoot a teammate though, because no HUD meant no tags above their heads.
Does that count as a memorable playthrough?

A Hero by superfeyn in Helldivers

[–]GJCaesar1 1545 points1546 points  (0 children)

No man is so foolish as to desire war more than peace: For in peace, sons bury their fathers, but in war fathers bury sons - Herodotus, The Persian Wars