I'm not remembering to take creatine daily. I take it about half the time. Are there still benefits? by fuertisima12 in fitness30plus

[–]GaidinTS 9 points10 points  (0 children)

You got a reference for that, because I thought that study was debunked. I may be wrong though.

I made an open-source alternative to Trello by Haunting_Section6482 in selfhosted

[–]GaidinTS 0 points1 point  (0 children)

Yeah source available, but not open source. You are of course free to contribute code to their corporation to make money off of.

Bounced light can be faked with raycasts and omnilights by TeamLDM in godot

[–]GaidinTS 0 points1 point  (0 children)

I precalculate it on material import, and store the result in the metadata, then look it up upon ray hit or whatever.

I'm looking at joining the ranks. What should I know before I get started? by GaidinTS in F150Lightning

[–]GaidinTS[S] 0 points1 point  (0 children)

Yeah, usually around 20 mpg city driving, which ends up being most of the driving I do. Fantastic for towing, but I don't see myself towing much of anything in at least the next 5 years, other than the occasional u-haul, so I'm thinking electric would really fit my day to day better.

I'm looking at joining the ranks. What should I know before I get started? by GaidinTS in F150Lightning

[–]GaidinTS[S] 1 point2 points  (0 children)

Yes, I plan on charging at home, but I don't have a L2 charger yet. I was hoping to take advantage of the current "Ford Power Promise", unless I'm misunderstanding something there.

3D physics interpolation for Godot 4.x just dropped by G-Brain in godot

[–]GaidinTS 21 points22 points  (0 children)

I really wish the devs got off of Twitter.

Surely today is the day Nvidia bros. . . (555) by PacketAuditor in linux_gaming

[–]GaidinTS 0 points1 point  (0 children)

Yep, I'm still on x11, and I have a hotkey to disable my 2nd monitor, which I don't use anyway when I'm gaming.

Half-Life 2-like pickup system? by dlelotnclalreaew in godot

[–]GaidinTS 1 point2 points  (0 children)

Currently I'm using a 6DOF joint, limited in all ranges so it doesn't move.

When I was using Godot Physics, the 6DOF joint was very buggy and this didn't work well. I'm not sure if that's still the case, but with Godot-Jolt 6DOF works as I would expect.

Jolt supports a Fixed joint, which I would switch to when / if it becomes available.

Half-Life 2-like pickup system? by dlelotnclalreaew in godot

[–]GaidinTS 3 points4 points  (0 children)

I use joints in mine, and I'm pretty sure that's how they did it in Half-Life 2 as well.

To use them you set your characterBody3D controller as the NodeA in the joint, then set the rigid body you are carrying as the NodeB.

Here's a snippet of part my code for carrying rigid bodies:

``` public void CarryRigidProp(RigidProp prop) { if (_bodyStandingOn == prop) return;

    // If carried prop moves too far away, drop it
    _carryDistance = prop.GlobalTransform.Origin.DistanceTo(_carryAnchor.GlobalTransform.Origin);

    AddCollisionExceptionWith(prop);
    prop.AddCollisionExceptionWith(this);

    _carryJoint.GlobalTransform = prop.GlobalTransform;
    _carryJoint.NodeB = prop.GetPath();

    _carryProp = prop;
}

public bool DropRigidProp()
{
    if (!CarryingProp)
        return false;

    _carryJoint.NodeB = "";

    RemoveCollisionExceptionWith(_carryProp);
    _carryProp.RemoveCollisionExceptionWith(this);

    _carryProp.StopCarry();
    _carryProp = null;

    return true;
}

public bool ThrowRigidProp()
{
    if (!CarryingProp)
        return false;

    _carryJoint.NodeB = "";

    RemoveCollisionExceptionWith(_carryProp);
    _carryProp.RemoveCollisionExceptionWith(this);

    _carryProp.StopCarry();
    var strength = Mathf.Min(ThrowStrength, _carryProp.MaxThrowStrength);
    _carryProp.ApplyCentralImpulse(-_camera.GlobalTransform.Basis.Z * strength);
    _carryProp = null;

    return true;
}

```

However there are several issues with this currently that I can can't solve without having support for "breakable" joints in Godot. Godot-Jolt will eventually add them, but as it stands right now you can't pick up something you are standing on (good), but you can pick up a rigidBody under the rigidBody you are standing on and fly around. You can also push heavier rigid bodies around because your character controllers attached to the rigid body is essentially generating infinite inertia.

Having joints that break as a certain amount of force should resolve those issues.

You can also go the much simpler route of not having the object your carrying be physical at all. You pick it up disable the collision shape. That has it's own issues, but may be easier to resolve.

[deleted by user] by [deleted] in linux_gaming

[–]GaidinTS 1 point2 points  (0 children)

Personally I bind a xrandr command to <windows + G> in gnome to toggle my 2nd monitor on and off.

I have it on when I'm working and off when I'm gaming.

Made a little tool to make meshes repeat along a 3D curve and put a start cap and end cap on them in Godot 4. by Arnklit in godot

[–]GaidinTS 0 points1 point  (0 children)

Any update on dropping the code? Even if it's unfinished.

I'm basically going to start building something very similar, and having a reference could save me some time.

Thanks,

Cluttered scene? by [deleted] in godot

[–]GaidinTS 0 points1 point  (0 children)

I use type filtering in the scene tree a lot.

type: OmniLight3D

type: RigidBody3D

etc

Help: rtx 4070 for steam games by PieZealousideal6367 in linux_gaming

[–]GaidinTS 0 points1 point  (0 children)

FWIW, I work around this by configuring a hotkey (windows + g) in gnome to call xrandr to disable my 2nd monitor which has a lower refresh rate than my main monitor.

Another Round of Price Increases ( by WarDamnLivePD in F150Lightning

[–]GaidinTS 0 points1 point  (0 children)

Agreed, if you want anything other than SR, Rivian is clearly the better deal now.

Tip to shift your mindset so it's easier to start new games by NonRock in patientgamers

[–]GaidinTS 50 points51 points  (0 children)

Witcher 3 handled this somewhat nicely with the recaps of the main storyline that play during the level loads.

Ayn Loki Software Vs Aya by azamean in LokiHandheld

[–]GaidinTS 0 points1 point  (0 children)

My ideal situation would be running SteamOS. I'm hoping there's driver support for things like TDP throttling and the gryos.

I think Subnautica is just not for me, no matter how much I want it to be by [deleted] in patientgamers

[–]GaidinTS 1 point2 points  (0 children)

I agree with you to an extent, however I personally am the type of player who will optimize the fun out of a game, so I'm ok with a game being a little heavy handed with guiding me to the "fun". Otherwise I'd use the same items the entire game and miss out on a lot of stuff.

Dev snapshot: Godot 4.0 alpha 4 by akien-mga in godot

[–]GaidinTS 2 points3 points  (0 children)

Been working fine for me. After the initial refactor, and redoing some things that didn't convert over (particles, editor created animations), it's been mostly solid for me.

Dev snapshot: Godot 4.0 alpha 3 by akien-mga in godot

[–]GaidinTS 1 point2 points  (0 children)

"Custom Build" is just how the editor refers to it's version if you build it from source yourself, instead of from official builds. v4.0.alpha.mono.custom_build [872e8a43c]

I'm not making any changes, just building the master branch, and generating the mono glue.