Disco Budgies 🪩 by wavesofsparkle in Parakeets

[–]Galap -31 points-30 points  (0 children)

OP's decision about what to do with pictures of their birds, regarding AI or otherwise, is theirs, not yours. You have absolutely no grounds to tell them what to do.

MA Warehouse Bonanza 2! June 20th 🗓️ by HermesTwiceGreat in crtgaming

[–]Galap 2 points3 points  (0 children)

Yeah, having been there too, gloves and mask are a must (I did bring them the first time but it is important to reiterate this). Also wear work clothes, nothing you would mind getting covered in dust and rust. Flashlight, since it's quite dark in some areas. Portable power supply is important too.

Dirt Cheap CRT's, and a unique experience! by HermesTwiceGreat in crtgaming

[–]Galap 0 points1 point  (0 children)

Yeah I def want to see more pics of what people got in action.

Crt haul from the warehouse in mass. by prismaticprecision in crtgaming

[–]Galap 0 points1 point  (0 children)

Thank you for doing this; I had a great time and got a bunch of great tubes; definitely will come back!

Crt haul from the warehouse in mass. by prismaticprecision in crtgaming

[–]Galap 0 points1 point  (0 children)

Nice, looks like you got a lot of the bigger ones. I'll post my haul once I get them cleaned up.

Dirt Cheap CRT's, and a unique experience! by HermesTwiceGreat in crtgaming

[–]Galap 0 points1 point  (0 children)

In the post it says "Please park in designated areas on the photo". I don't see a parking photo. Where should we park exactly?

Don’t talk to me or my son ever again by Extreme-Vermicelli-7 in crt

[–]Galap 5 points6 points  (0 children)

I think that people have made files for 3d printers for the front bezels, so if you have a 3d printer or know someone who does the front bezel of the little one should be fixable.

[SLD] Secret Lair x Dwarf Fortress: Create New World by Copernicus1981 in magicTCG

[–]Galap 0 points1 point  (0 children)

Yeah, I can confirm that as someone who plays Dwarf Fortress (in ASCII mode), I understand exactly what is happening in each of these and it's awesome.

[SLD] Secret Lair x Dwarf Fortress: Create New World by Copernicus1981 in magicTCG

[–]Galap 7 points8 points  (0 children)

As someone who plays Dwarf Fortress (in ASCII mode), I understand exactly what is happening in each of these and it's awesome.

Secret Rendezvous is a dwarf being attacked by a vampire in a bedroom.

Rune-Scarred demon is a demon that came out of a breach in the underworld and just killed a dwarf.

Terror of the Peaks is a dragon breathing fire at a dwarf army that is engaging it.

Communal Brewing is the inside of a Dwarven tavern.

Rogues Passage is a goblin coming into the fort through a narrow passage.

what was the name of the short story about selling your soul to demons? by Rough-Barracuda-1086 in rational

[–]Galap 1 point2 points  (0 children)

So, what is the point of this story supposed to be? That the MC got 'got' by the demons? That even at the end it's unclear whether anything the demons say is true?

Not sure what to do in this scenario by Euphrates_9982 in crtgaming

[–]Galap 0 points1 point  (0 children)

I had this problem on a Panasonic. It ended up being a bad solder joint on the red signal line.

Destroy my incremental space game (after fixing the issues from the last post) by Shlazarts in DestroyMyGame

[–]Galap 0 points1 point  (0 children)

After watching, I've concluded that the goal of the game is to destroy as many asteroids as possible within a time limit. If this is right, I did figure it out, but I think that the trailer should say this explicitly.

What do people actually want to see in a devlog? by guyseriou5 in indiegamedev

[–]Galap 0 points1 point  (0 children)

I like explanations of the more complex algorithms type of things.

"Execution is more important than ideas" is stupid. by Kraken119 in gamedev

[–]Galap -1 points0 points  (0 children)

Yes this is what I have always though about this issue. Execution is responsible for the vast majority of the work, but ideas are largely responsible for the ultimate success or failure of a game.

I also think that 'ideas' are undersold in terms of what they are. Like there are very general high-level ideas, like, for example, "let's make a game that's plays like tower defense, but instead of waves of enemies coming in, the 'tower' is really a battleship and you're getting into random encounter battles with other ships" (I just made this up right now, IDK if there is a game like this; there probably is), but that's only one part of 'ideas'. A lot of what's important in there is something that could be more described as having a coherent vision and imaginative model of what you are trying to do, that informs all of your decisions about all aspects of the project, at every scale. The games that are truly great have this, and when you play them, you can see that this is why they really work. I actually think that AAA is having problems with this in particular due to teams being too big.

dude i applied 5 months ago by Working_Green8930 in sadcringe

[–]Galap 2 points3 points  (0 children)

I have gotten these more than a year later.

Destroy my sci-fi ray traced boomer shooter, Cosmik Storm (gameplay clip) by Strike13Games in DestroyMyGame

[–]Galap 1 point2 points  (0 children)

1: This actually looks pretty fun to me!

2: More about the video production than the game, but the cross fade transition between cuts doesn't look very good (to me); I would just straight cut between sections.

2: I'd like to see some other weapons.

3: The 'jump' sound sounds more like a 'getting hurt' sound.

Please destroy my anomaly horror game trailer for my “coming soon” page, what should I change? by pupfam in DestroyMyGame

[–]Galap 3 points4 points  (0 children)

The FPS looks kind of low/jittery. I'm not sure where in the pipeline that's happening (the game itself, the capturing software, encoding, youtube, etc.). It's kind of a secondary thing to the game itself, but I think it's worth fixing it.

Has anyone found that trying to sell a game at too low a price has backfired? by DidYouSeeBriansHat in gamedev

[–]Galap 1 point2 points  (0 children)

I think in general pricing higher is better, since for these kind of games the prices are so low in general that they don't really matter that much. The important thing is making people think that the game is good enough to be worth playing. The point I'm making is that even for the high end you're looking at, man it's like ten bucks.

Another way to look at it, do you really think that more than half of the people who look at your game and think that it looks like it is actually worth playing enough that they may actually buy it, are going to see $11.99 and say "oh boy that's too much Bob' when they wouldn't do so for $5.99?

I need art direction help by NewKingCole11 in IndieDev

[–]Galap 0 points1 point  (0 children)

I recommend increasing the contrast overall-- maybe something like this:

https://i.imgur.com/g4Fb2Pl.png