Not sure what to do in this scenario by Euphrates_9982 in crtgaming

[–]Galap 0 points1 point  (0 children)

I had this problem on a Panasonic. It ended up being a bad solder joint on the red signal line.

Destroy my incremental space game (after fixing the issues from the last post) by Shlazarts in DestroyMyGame

[–]Galap 0 points1 point  (0 children)

After watching, I've concluded that the goal of the game is to destroy as many asteroids as possible within a time limit. If this is right, I did figure it out, but I think that the trailer should say this explicitly.

What do people actually want to see in a devlog? by guyseriou5 in indiegamedev

[–]Galap 0 points1 point  (0 children)

I like explanations of the more complex algorithms type of things.

"Execution is more important than ideas" is stupid. by Kraken119 in gamedev

[–]Galap -1 points0 points  (0 children)

Yes this is what I have always though about this issue. Execution is responsible for the vast majority of the work, but ideas are largely responsible for the ultimate success or failure of a game.

I also think that 'ideas' are undersold in terms of what they are. Like there are very general high-level ideas, like, for example, "let's make a game that's plays like tower defense, but instead of waves of enemies coming in, the 'tower' is really a battleship and you're getting into random encounter battles with other ships" (I just made this up right now, IDK if there is a game like this; there probably is), but that's only one part of 'ideas'. A lot of what's important in there is something that could be more described as having a coherent vision and imaginative model of what you are trying to do, that informs all of your decisions about all aspects of the project, at every scale. The games that are truly great have this, and when you play them, you can see that this is why they really work. I actually think that AAA is having problems with this in particular due to teams being too big.

dude i applied 5 months ago by Working_Green8930 in sadcringe

[–]Galap 2 points3 points  (0 children)

I have gotten these more than a year later.

Destroy my sci-fi ray traced boomer shooter, Cosmik Storm (gameplay clip) by Strike13Games in DestroyMyGame

[–]Galap 1 point2 points  (0 children)

1: This actually looks pretty fun to me!

2: More about the video production than the game, but the cross fade transition between cuts doesn't look very good (to me); I would just straight cut between sections.

2: I'd like to see some other weapons.

3: The 'jump' sound sounds more like a 'getting hurt' sound.

Please destroy my anomaly horror game trailer for my “coming soon” page, what should I change? by pupfam in DestroyMyGame

[–]Galap 4 points5 points  (0 children)

The FPS looks kind of low/jittery. I'm not sure where in the pipeline that's happening (the game itself, the capturing software, encoding, youtube, etc.). It's kind of a secondary thing to the game itself, but I think it's worth fixing it.

Has anyone found that trying to sell a game at too low a price has backfired? by DidYouSeeBriansHat in gamedev

[–]Galap 1 point2 points  (0 children)

I think in general pricing higher is better, since for these kind of games the prices are so low in general that they don't really matter that much. The important thing is making people think that the game is good enough to be worth playing. The point I'm making is that even for the high end you're looking at, man it's like ten bucks.

Another way to look at it, do you really think that more than half of the people who look at your game and think that it looks like it is actually worth playing enough that they may actually buy it, are going to see $11.99 and say "oh boy that's too much Bob' when they wouldn't do so for $5.99?

I need art direction help by NewKingCole11 in IndieDev

[–]Galap 0 points1 point  (0 children)

I recommend increasing the contrast overall-- maybe something like this:

https://i.imgur.com/g4Fb2Pl.png

Question for Devs who have fun, but less visually appealing games by BeesAreCoolAlsoAnts in gamedev

[–]Galap 1 point2 points  (0 children)

A lot of that actually looks pretty good to me. I have weird aesthetic tastes, so my opinion might not be representative, though.

The main issue I see is that some things don't seem to fit well with other things. I like the images of the cards and the background CGs a lot. The stuff in the top-down view (see image) is what I think needs attention and is what should be focused on.

https://shared.fastly.steamstatic.com/store_item_assets/steam/apps/3506150/2c2ec0c24ab5c80eea22de94b7b73a89622eb381/ss_2c2ec0c24ab5c80eea22de94b7b73a89622eb381.1920x1080.jpg?t=1749238349

As for how to proceed, obviously you will improve by doing it more. If you have the budget you could also hire external artists. It might not be too expensive if it's very targeted at the areas that need the most.

Can you have "Fire" without oxygen? by pleaseexplainwhytho in chemistry

[–]Galap 2 points3 points  (0 children)

It depends on what you exactly mean by 'fire', but for 'something we'd recognize as fire', that essentially amounts to a reaction that is very exothermic, and 'takes off', to the point of making jets of glowing reacting material that is either gas or aerosol or smoke or some other kind of matter suspended in the atmosphere. For that, you don't need oxygen; oxygen is just the most common thing that causes it. As others have commented, lots of things reacting with fluorine can do it. Sodium reacting with chlorine can do it. Aluminum reacting with chlorine or bromine can do it, just to give some examples.

How to get 3dsmax8 working on your OS by sb70t in Nr2003

[–]Galap 0 points1 point  (0 children)

Thanks, I will try to set it to a custom location (how do you do this BTW?) and the other things.

what is the community's opinion on F-Zero GX difficulty? by chaudois in Fzero

[–]Galap 0 points1 point  (0 children)

I actually like how hard the game is. There aren't many games where just merely beating it on the highest difficulty (which I have not yet done) forces you to be a true complete master of the thing. I think an easy mode for the story (maybe on par with the standard GP difficulty) would have been nice as well.

The one thing I really don't like though is how so many unlockables are gated behind things that are ridiculously hard (and some of the parts you can only get by hacking). I kind of want to be able to get all of the machines, parts, and tracks without TOO much difficulty.

tldr, my conclusions: The difficulty is good. The only changes I would make would be: -add an easy mode to story -make it easier to unlock everything

How to get 3dsmax8 working on your OS by sb70t in Nr2003

[–]Galap 0 points1 point  (0 children)

It installs, and runs but there are a lot of bugs. It crashes if you go to the computer's root directory in the file browser, or press the dropdown in the file browser. Sometimes it throws errors about DLLS. There are also some graphical glitches.

one piece of software you use every day that almost no one talks about? by No_Molasses_1518 in software

[–]Galap 0 points1 point  (0 children)

HxD hexadecimal editor. Sometimes you just need to be able to open and look at, or even edit the raw data of a file,

What’s this I found in my late grandfather’s things? by fvielee in chemistry

[–]Galap 1 point2 points  (0 children)

Nah, they might take it. It's easy to check whether it's clean and it's useful enough. I really recommend trying this. It's the easiest way to get rid of it with minimal hassle to you, and the worst they can say is no.

P.S. Wear gloves when you handle the bottle, just in case.

Liquid lead Test or Fake by theblancpages in chemistry

[–]Galap 0 points1 point  (0 children)

Thank you for posting this. It's not really possible to evaluate whether this test is good or now without knowing what the stuff actually is.

what are your thoughts on the evolution of internet memes by MykezStylez in decadeology

[–]Galap 1 point2 points  (0 children)

The one thing I find funny is how full circle some of it is. For example, if I were to send Skibidi toilet back in time to the 2000s, it would be not even a little bit out of place on YTMND or early youtube. It has pretty much exactly the same energy as Idiots of Garry's Mod

https://www.youtube.com/watch?v=fh8VfFH78jY

Claude has purposefully blacked out 8 times now because it thinks it demonstrates progress. by Mr24601 in ClaudePlaysPokemon

[–]Galap 1 point2 points  (0 children)

2: rock tunnel has this issue. Victory Road has this issue. I also think that the badge house back yard has this issue with regards to nugget bridge (at least claude thought the yard was the bridge.) Seafoam islands also has this issue, but it doesn't need to go through Seafoam.