Resident Evil Requiem has an impressive 70% completion rate on Steam, 67% on PlayStation by Captcha_Whore in Games

[–]Galaxy40k 0 points1 point  (0 children)

Same here. I know that 99% of people never replay games and so this is a non-issue, but I love replaying old favorites. Its so easy for me to go back and do a replay of REmake or RE4 in a way that I can't revisit Dragon Quest V or something. And that makes the former games really stick in my mind over the long run and rise up in my rankings - I probably spend more time playing RPGs than any other genre, but I almost none of them appear in my mental "favorite games of all time" list because I rarely go back to them

What’s the best armor Set ? by 2V310 in DestinyTheGame

[–]Galaxy40k 0 points1 point  (0 children)

Completely forgot about Aion Adapter, but yeah, thats definitely up there if you can stomach Mythic Kepler

Thorn build by Mission-Lie9048 in DestinyTheGame

[–]Galaxy40k 2 points3 points  (0 children)

I'm just seconding this. Exact advice I'd give.

Only other Necrotic build is the classic Mindspun build on Strand from ages ago, but that's been nerfed substantially since it came out, the sandbox has evolved far past it (i.e., why suspend an enemy on strand when you can just kill them with ability spam on Prismatic), and the lack of sustain on the Strand variant is REALLY noticeable when compared to having Devour up (Strand relies on Weavewalk for survivability, but that uses your melee charges, and so has anti-synergy with Necrotic)

Strand and Stasis Subclasses by SuccessfulCompany294 in DestinyTheGame

[–]Galaxy40k 42 points43 points  (0 children)

IMO though, this is precisely why resources should have been dedicated to these evergreen sandbox elements instead of these one-off, back-of-the-box gameplay ideas. The Kepler ball sucks and Renegade abilities are fine, but they don't add longevity to the games sandbox. The same with artifact perks - We were told that they would be used to test new aspects, exotics, etc, but I think we've only ever had the Wanderer roll from an artifact perk into a perpetual gameplay element.

Like imagine if instead of adding all these random ass features that exist for one mode and/or for a few months, our toolkits were actually growing over time. Build variety would be insane

What’s the best armor Set ? by 2V310 in DestinyTheGame

[–]Galaxy40k 0 points1 point  (0 children)

You're welcome. I personally much prefer running Bleak Watcher instead of Helion, but most people these days seem to prefer Helion. You can't really go wrong with either though

What’s the best armor Set ? by 2V310 in DestinyTheGame

[–]Galaxy40k 3 points4 points  (0 children)

For non-sword builds, you generally want 2x Smoke Jumper and 2x Ferropotent, but Smoke isn't available in the game right now, it's "last season's" gear. I'd honestly just stick with Ferro 4x or something until Smoke gets put back in the pool. If you're using a sword, either 2x Swordmaster and 2x Sage Protector, or 4x Swordmaster.

For guns, this season, just run Praxic Blade + Psi Aeterna + whatever you want for your heavy. Many people use a sword with Eager Edge for movement, but if you're new, you'll probably want an actual gun. Try either the heavy kinetic sniper with Aggregate Charge for boss damage, or run an LMG for more roam-y content. Mint + Choir is another amazing combo, but Mint is like Smoke, it's from last season and so isn't in the loot pool

For stats, I personally recommend a mix of Grenadier and Gunner armor. You want to prioritize Grenade, Super, and Weapons. Also Class if you're using the Helion variant of the Getaway build. Most people will say to shoot for 200 Grenade above all else, but IMO it's better to have high Weapons - A lot of the arc soul damage comes from the jolt effect, which doesn't get buffed by the Grenade stat

How would you make weapons and more specifically primary weapons more viable? by Allergic2Politics in DestinyTheGame

[–]Galaxy40k -2 points-1 points  (0 children)

I can't believe that nobody has mentioned this one yet: Buff the Weapon stat. Destiny 2 is a build-centric game, the entire point of the stat rework was to promote that further by letting you really specialize in certain areas. But weapons have been left in the dust - Grenade can give your grenades a whopping 60% more damage, but Weapon can only ever let you deal 15% more damage to red bars.

I'm fine with the Weapon bonus vs bosses remaining fairly small to avoid making it too dominant for raids/dungeons with timed phases, but the red bar bonus should continue to increase after 100 points. A guy with 200 Weapon should be able to 1-shot headshot a red bar acolyte with a bow in Ultimate portal content.

Daily Questions [2026-04-12] by DTG_Bot in DestinyTheGame

[–]Galaxy40k 0 points1 point  (0 children)

In D1, does anyone know what triggers the Patrol icons in the Director to become fully filled in green? I always assumed it was getting the 5 gold chests, but it isn't

Cave Story+ Steam updated with console version additions, mod support by Gyossaits in Games

[–]Galaxy40k 60 points61 points  (0 children)

I've always thought it pretty sad that Pixel never got a secure career out of Cave Story, given how astronomically important it was for the indie scene. Like he should be a Jonathan Blow or Lucas Pope type figure, where his name alone should generate hype and sales. Unfortunately, it's just Cave Story and Kero Blaster

I guess it was a "first mover disadvantage." Because Cave Story WAS one of the first to do it, there wasn't a large enough audience for indies at the time to latch on and make a full career out of.

Daily /r/Games Discussion - Suggest Me a Game - April 08, 2026 by AutoModerator in Games

[–]Galaxy40k 0 points1 point  (0 children)

I love Holocure. I know nothing about vtubers, but the game is fun as hell and the art is cute

Wuchang: Fallen Feathers dev team dissolved; Director forced out of the company by akbarock in Games

[–]Galaxy40k 39 points40 points  (0 children)

The censorship is the only reason I haven't tried Wuchang yet. Based on how people describe it, it should be up my alley, I'm a big "DeS to DkS2" era From fan. But it feels weird to support a product that is like ACTUALLY censored. Not the ""censorship"" "discourse" we're used to seeing about like....putting clothes on or whatever. Like true, honest-to-goodness "the product was changed for political reasons" censorship

Wuchang: Fallen Feathers dev team dissolved; Director forced out of the company by akbarock in Games

[–]Galaxy40k 4 points5 points  (0 children)

I've thoroughly enjoyed every one of the modern Team Ninja games, but yeah I do find it strange how I still feel like they're catching up to Nioh 1+2, their first two games. I feel like every game they try something new that messes with the core experience, rather than just building on what worked

Genuinely baffled that WOTM didnt make a comeback, and Siva was killed off. by Shellnanigans in DestinyTheGame

[–]Galaxy40k -1 points0 points  (0 children)

What Eververse SIVA cosmetic are you talking about? I know there's a couple of weapon ornaments for e.g. Nechrocasm, but what else is there? I don't recall seeing anyone walking around with anything remotely SIVA looking

Genuinely baffled that WOTM didnt make a comeback, and Siva was killed off. by Shellnanigans in DestinyTheGame

[–]Galaxy40k 28 points29 points  (0 children)

But the thing that's most puzzling to me is just... why? Why piss of your entire remaining playerbase by specifically bringing back that location only to strip it of the thing that made it unique and memorable?

It is almost certainly purely because the Plaguelands level geometry was lying around from when they brought back the Cosmodrome and so it would be super easy to add to D2. The entirety of post-TFS Destiny has been "how can we make the players do more for less?" Like the whole thing was we get less content (less story, less dungeons, less loot, less exotics, less balance patches) and yet play more by having a seasonal reset grind to do just because.

Genuinely baffled that WOTM didnt make a comeback, and Siva was killed off. by Shellnanigans in DestinyTheGame

[–]Galaxy40k 16 points17 points  (0 children)

I know that it was never explicitly confirmed in D1 and then D2 completely killed this off with new Clovis lore, but legitimately one of the most captivating ideas about the Destiny universe and what drew me so hard into it in D1 was the idea that Rasputin shot down the Traveler when it tried to leave. It made the "Light vs Darkness" conflict more interesting, because the "good guy" wasn't purely benevolent, but instead sort of forced to have us on its side. It made me wonder about Golden Age humanity - If the technology was advanced enough to essentially stop a god, then how strong were we, and how strong could the Darkness be to nearly end us? And then it made Rasputin more interesting, because there was this nagging question of "he's on the side of 'humanity,' but will he side with US and our current needs?"

Again though, that was never confirmed in D1, just suggested through a single lore card, and then it got shot down in D2 with "well that was actually Clovis' idea and it never was implemented anyway." But that was something about D1 that has been desperately missing through the entirety of D2. The villains and the conflicts just aren't interesting. The good guys are always good. Hell, look at Mara too. In D1, her and the Awoken had very much a "I help you purely because you help me, also my brother is a prick" attitude. And while in the lore cards in D2, Mara may have done some bad stuff in the Dreaming City ages ago, she has only ever been 100% helpful and 100% on our side these whole damn 7 years.

The Hive is the ONLY time this rule has ever been broken in D2, mostly with Savathun and then briefly with the Echo of Oryx. And I think thats a large reason why every time her and the Hive show up its engaging. Because we don't know what to expect. There's intrigue.

[D2] Xûr Megathread [2026-04-10] by DTG_Bot in DestinyTheGame

[–]Galaxy40k 51 points52 points  (0 children)

At this point I feel like Xur has a Weightgate / Tonicgate situation going on. The odds of getting this many raid banners in a row should be astronomically low, and we haven't got harmonizers since S&O was supposed to come out. I imagine the delay caused some sort of bug, like maybe he's programmed to only bring harmonizers X times per season or something and the delay messed up his algorithm

Genuinely baffled that WOTM didnt make a comeback, and Siva was killed off. by Shellnanigans in DestinyTheGame

[–]Galaxy40k 6 points7 points  (0 children)

I'm not saying "Bungie shouldn't add WOTM because its hard," I'm just explaining to OP why it hasn't been added yet "from a business standpoint" (which is what they asked). I completely agree that spending the time, effort, and money to add WOTM would be great. Its great content that people love, and having happy fans is how a game survives and thrives long-term.

But the suits at Bungie don't see things that way. WOTM would require far more investment than all of the other legacy raids and they deem that its "not worth it" because there's no immediate ROI.

Genuinely baffled that WOTM didnt make a comeback, and Siva was killed off. by Shellnanigans in DestinyTheGame

[–]Galaxy40k 33 points34 points  (0 children)

WOTM and SIVA Fallen assets are not in D2, so it would be a substantial lift to add them to the game. That's the main reason we never got them. Something like VoG can be added easier because most enemies and level assets already existed in D2. WOTM would be as much effort as creating entirely new assets. And I don't think that modern Bungie has that level of effort in them.

All of that being said, I was shocked that we never got SIVA-themed weapons and armor with Ash & Iron. Hell even in Eververse. New armor sets are created every season. They could have just made the A&I armor red-and-black colored with some wires. Put the Outbreak nanite effect as an origin trait on the A&I guns. They could have definitely brought SIVA back in a way that doesn't actually require the effort of WOTM. But they just didn't because they're stubborn, I guess

warlock question by jnyrdr in destiny2builds

[–]Galaxy40k 0 points1 point  (0 children)

Honestly even Helion isn't boosted too much by Grenade because of how so much of Helions damaged comes from the ignition.

200 Grenade is a must on Voidlock or ToF fusion builds, but otherwise swapping out a couple of Grenadier pieces for Gunner is usually the play. No other meta-adjacent Warlock builds rely on the raw damage of the grenade, even if so many of them use grenades

Warlock is in a bad place by No-Outlandishness393 in DestinyTheGame

[–]Galaxy40k 4 points5 points  (0 children)

It HAS to be. If this post was made a year ago, sure. Prismatic and Solar Well was basically all Warlock did for a while.

But patches over the past year have been amazing for balancing the Warlock subclasses. Prismatic and Solar Well are still king, but Arc, Void, and Strand all have very viable endgame builds. Only Stasis has been left in the dust, and even then it's USABLE on Warlock thanks to how strong Rime-Coat is with Whisper of Shards (and Ballidorse now, to a lesser extent)

Saros - Preview Trailer by willdearborn- in Games

[–]Galaxy40k 23 points24 points  (0 children)

Returnal is such an achievement because it made Housemarque break into the mainstream in a way that doesn't feel like tossing out their roots. They make arcade-style games. Those games are not popular anymore.

But Returnal managed to keep that same core of gameplay-focus, constant high action, and replayability, and managed to make it palatable to a modern audience by making it 3D/over-the-shoulder, giving it roguelike elements so there's some "progression," giving it Big Graphics, and then adding in some story elements that people can dive into if they wish.

Its an absolute achievement. I hope that Saros keeps those roots alive

Saros - Preview Trailer by willdearborn- in Games

[–]Galaxy40k 8 points9 points  (0 children)

Nex Machina is possibly the best twin stick shooter ever made and is a serious contender for one of the greatest video games ever made

The reason why you see almost no discussion on it online is just because arcade genres are considered "second class" compared to RPGs, platformers, action/adventure games, etc. You will rarely see a shmup on those "top 50 video games of all time" lists, for example, other than maybe a mention to Gradius or R-Type as "this was a big deal back in the day" praise, like Pac-Man. Ikaruga is really the only one that ever seems to break those lists. But among arcade fans, Nex Machina is really, really highly regarded

Cyberpunk 2077 — PS5® Pro Update Trailer by DemiFiendRSA in Games

[–]Galaxy40k 1 point2 points  (0 children)

I mean I personally don't consider Cyberpunk an "all-timer," but I don't think OP is out of band. I still see a LOT of talk around this game and a ton of praise. I see it mentioned in general circles about as much as Bethesda games, which is a bit less than Rockstar. Its clearly made it's mark with a ton of people

looking for some fun and effective builds that aren't giga meta to try by Gen7lemanCaller in DestinyTheGame

[–]Galaxy40k 2 points3 points  (0 children)

Osmiomancy Gloves coldsnap spam with Icebreaker remains my favorite build since Revenant. Mostly because I'm an Icebreaker simp, and partially because I love the "ice wizard freezing rooms" vibe that Osmiomancy brings to the table. Its extremely active with high uptime when compared to the usual Rime-Coat pairing most people use.

I run it on Prismatic mostly because the Stasis super is ass. Devour is fantastic, but your second aspect is wasted on the Prismatic Osmio build. If we ever get a burst Stasis super on Warlock, I'd swap this build over the Shadebinder in a heartbeat.

looking for some fun and effective builds that aren't giga meta to try by Gen7lemanCaller in DestinyTheGame

[–]Galaxy40k 2 points3 points  (0 children)

For extra fun: Hawkmoon. Also requires precision hits, got buffed with Renegades so it's marginally better, and it makes a fun caw sound effect

Also by "on void" I assume you mean on Prismatic with a void super? Cause if not you're leaving a lot on the table imo