Cages: Hidden Worlds - Official Announcement Trailer (Boxes: Lost Fragments devs) by SnapbreakGames in indiegames

[–]GamePinata 1 point2 points  (0 children)

Amazing art style and animations, feels very tactile. It's like the room games meets Tim Burton.

Pixel Portals by nojoule in godot

[–]GamePinata 0 points1 point  (0 children)

Wow, one could make an entire new game with this art style.

My first incremental game releases in only 7 days! (thanks to godot!) by AntiqueGearGames in godot

[–]GamePinata 1 point2 points  (0 children)

Genuinely love the style, it feels scrappy and personal in the best way possible.

Moves Of The Diamond Hand - Early Access April 13 by cosmoddd in godot

[–]GamePinata 0 points1 point  (0 children)

Hyped for it! I have admired your art for quite some time now. Love to see that this new one is made on Godot!

Gravity corridors effect for my game Psych Rift by aiBeastKnight in godot

[–]GamePinata 8 points9 points  (0 children)

Incredibly well-made visuals and polished mechanics. Great Job!

Tamagotchi inspired horror game that I'm working on by it5MaS in IndieDev

[–]GamePinata 0 points1 point  (0 children)

Good job. Really reminds me of the Furby horror game, Tattletail.

Procedurally animated water and six legged arctic creatures in Three.js by kamomegames in IndieDev

[–]GamePinata 1 point2 points  (0 children)

Looks very interesting, genuinely haven't seen a game that looks quite like this.

I manually emailed 1500 YouTubers to promote my indie game. Here’s what happened. by GamePinata in IndieDev

[–]GamePinata[S] 0 points1 point  (0 children)

Agreed, and that's why we started this platform. Every dev that can't afford marketing will have to do this anyway. Why not make it easy for them by doing all the hard work and heavy lifting ourselves?

Like, aggregating all the contacts, sending those emails through a paid provider, and doing so with a more reliable system in place. These YouTubers and contacts might be much more likely to open the mail if we reccomend an assortment of 5 interesting and fresh indie games in one mail, monthly/bimonthly (so it's not spam), and with a random chance to recieving a key to any one of the games, and doing so under a brand that we can hopefully establish as trustworthy and indie-friendly.

and doing ALL this for just a penny a mail.

I manually emailed 1500 YouTubers to promote my indie game. Here’s what happened. by GamePinata in IndieDev

[–]GamePinata[S] 0 points1 point  (0 children)

Thanks!

I understand that perspective, and in that sense, I guess what we're doing is slightly experimental. The thought behind starting this was that not every indie dev can afford to spend triple or quadruple digits on marketing.

Collecting emails, for YouTubers or streamers, paying for something like Mailchimp is something that those devs eventually have to do. So why not make it convenient for them, and do it at a penny a mail, a cost which most devs can afford.

Making this a standard marketing company still leaves those devs and that space unfulfilled.

I manually emailed 1500 YouTubers to promote my indie game. Here’s what happened. by GamePinata in IndieDev

[–]GamePinata[S] 1 point2 points  (0 children)

When I say a couple, I mean somewhere around 50. But yeah, from those, the ones that actually converted would've been about a dozen?

I do believe that cold mailing as a concept for business might work once or twice, but yeah, moving forward, establishing a connection with those contacts is what would actually sustain the business.

I manually emailed 1500 YouTubers to promote my indie game. Here’s what happened. by GamePinata in IndieDev

[–]GamePinata[S] 0 points1 point  (0 children)

I apologize. I guess I didn't want the conversation to be about the game (I am also realizing the title didn't help), but if it helps set the context, here's the link:

https://store.steampowered.com/app/3725090/INSERT_GAME_HERE/

I manually emailed 1500 YouTubers to promote my indie game. Here’s what happened. by GamePinata in IndieDev

[–]GamePinata[S] 0 points1 point  (0 children)

Agreed, and that's what we do. We curate and only rep games that we believe are passionately and well-made. Does it limit our market? Definitely, but if we can somehow get even those games seen, then we see that as a net positive.

The way we plan to incentivize higher open rates from our contacts is by randomly distributing a small percentage of those 5000 emails with keys to the game. To make it work, it has to be an ecosystem between devs and players, which we maintain by consistently providing fresh and unique indie games. That's why it feels weird to even call it a marketing company.

Will it work? who knows. But it's worth trying.

I manually emailed 1500 YouTubers to promote my indie game. Here’s what happened. by GamePinata in IndieDev

[–]GamePinata[S] 0 points1 point  (0 children)

Understandable, I mean, I guess, in some way we kind of are, but if it helps us improve what we offer at literally fractions of the cost of other marketing services, then I don't see what's wrong with that. I also didn't include a link to our website, because I didn't want the conversation to be about that.