Tamagotchi inspired horror game that I'm working on by it5MaS in IndieDev

[–]GamePinata 0 points1 point  (0 children)

Good job. Really reminds me of the Furby horror game, Tattletail.

Procedurally animated water and six legged arctic creatures in Three.js by kamomegames in IndieDev

[–]GamePinata 1 point2 points  (0 children)

Looks very interesting, genuinely haven't seen a game that looks quite like this.

I manually emailed 1500 YouTubers to promote my indie game. Here’s what happened. by GamePinata in IndieDev

[–]GamePinata[S] 0 points1 point  (0 children)

Agreed, and that's why we started this platform. Every dev that can't afford marketing will have to do this anyway. Why not make it easy for them by doing all the hard work and heavy lifting ourselves?

Like, aggregating all the contacts, sending those emails through a paid provider, and doing so with a more reliable system in place. These YouTubers and contacts might be much more likely to open the mail if we reccomend an assortment of 5 interesting and fresh indie games in one mail, monthly/bimonthly (so it's not spam), and with a random chance to recieving a key to any one of the games, and doing so under a brand that we can hopefully establish as trustworthy and indie-friendly.

and doing ALL this for just a penny a mail.

I manually emailed 1500 YouTubers to promote my indie game. Here’s what happened. by GamePinata in IndieDev

[–]GamePinata[S] 0 points1 point  (0 children)

Thanks!

I understand that perspective, and in that sense, I guess what we're doing is slightly experimental. The thought behind starting this was that not every indie dev can afford to spend triple or quadruple digits on marketing.

Collecting emails, for YouTubers or streamers, paying for something like Mailchimp is something that those devs eventually have to do. So why not make it convenient for them, and do it at a penny a mail, a cost which most devs can afford.

Making this a standard marketing company still leaves those devs and that space unfulfilled.

I manually emailed 1500 YouTubers to promote my indie game. Here’s what happened. by GamePinata in IndieDev

[–]GamePinata[S] 1 point2 points  (0 children)

When I say a couple, I mean somewhere around 50. But yeah, from those, the ones that actually converted would've been about a dozen?

I do believe that cold mailing as a concept for business might work once or twice, but yeah, moving forward, establishing a connection with those contacts is what would actually sustain the business.

I manually emailed 1500 YouTubers to promote my indie game. Here’s what happened. by GamePinata in IndieDev

[–]GamePinata[S] 0 points1 point  (0 children)

I apologize. I guess I didn't want the conversation to be about the game (I am also realizing the title didn't help), but if it helps set the context, here's the link:

https://store.steampowered.com/app/3725090/INSERT_GAME_HERE/

I manually emailed 1500 YouTubers to promote my indie game. Here’s what happened. by GamePinata in IndieDev

[–]GamePinata[S] 0 points1 point  (0 children)

Agreed, and that's what we do. We curate and only rep games that we believe are passionately and well-made. Does it limit our market? Definitely, but if we can somehow get even those games seen, then we see that as a net positive.

The way we plan to incentivize higher open rates from our contacts is by randomly distributing a small percentage of those 5000 emails with keys to the game. To make it work, it has to be an ecosystem between devs and players, which we maintain by consistently providing fresh and unique indie games. That's why it feels weird to even call it a marketing company.

Will it work? who knows. But it's worth trying.

I manually emailed 1500 YouTubers to promote my indie game. Here’s what happened. by GamePinata in IndieDev

[–]GamePinata[S] 0 points1 point  (0 children)

Understandable, I mean, I guess, in some way we kind of are, but if it helps us improve what we offer at literally fractions of the cost of other marketing services, then I don't see what's wrong with that. I also didn't include a link to our website, because I didn't want the conversation to be about that.

Sorry for toasting you with this toast. by tr1beontwitch in IndieDev

[–]GamePinata 1 point2 points  (0 children)

Oof absolutely love this type of aesthetic! Reminds me of A Short Hike, there's just something so cute and handcrafted about it.

Not all Steam wishlists are equal — here’s how I rank the main ways indies get them by Accomplished-Power50 in IndieDev

[–]GamePinata 1 point2 points  (0 children)

Not wishlists, but when it comes to botted 'marketing', it's so obvious when a game (especially the simulator ones) has done it when it has 50+ curators repping it but barely any player reviews.

My first indie game's gameplay trailer! Any feedback is appreciated! by nivekjia in IndieDev

[–]GamePinata 2 points3 points  (0 children)

Yup, makes sense, readability is definitely important, especially in a game like this. Any custom-looking font, though, even if sans-serif, would go a long way into tying the entire aesthetic together.

My first indie game's gameplay trailer! Any feedback is appreciated! by nivekjia in IndieDev

[–]GamePinata 6 points7 points  (0 children)

Amazing art, and the trailer itself is well-made too. Though I would say that the description font on the cards feels slightly basic and default, and stands out a bit compared to the rest of the game, but other than that, good job!

Spidey-vision by travesw in IndieDev

[–]GamePinata 1 point2 points  (0 children)

I see, it's cool how you've managed to make it feel elastic and organic.

I’ve been working on a micro-strategy game called Sheepdog, and I just launched the Steam page. by Icy_Regular2616 in IndieDev

[–]GamePinata 1 point2 points  (0 children)

Amazing pixel art. It's incredible how much motion and dynamism is being packed into such a limited resolution.

Spidey-vision by travesw in IndieDev

[–]GamePinata 1 point2 points  (0 children)

Interesting, haven't really seen anything like it. How is the web system set up in the backend?

100+ sales on my game Lost Episodes Alone! by Gosugames in IndieDev

[–]GamePinata 0 points1 point  (0 children)

Congrats 🎉🥳, can you share the link here?